Posts tagged immersion 
The Guild Counsel: SWTOR is stealing my (character) identity!
Guild leading is often as much about managing personalities as it is about managing the nuts and bolts of the game. In previous columns, we've looked at all sorts of issues that guild leaders have to solve, and at the root of almost all of them is some sort of personality clash. Show me a nice ...
Some Assembly Required: A Mortal Online interview
I recently had the opportunity to fire off a few questions to Henrik Nystrom, and the Star Vault CEO was kind enough to provide some interesting insights into the firm's Mortal Online fantasy sandbox. Though Mortal is thus far renowned for its full-loot PvP ruleset, it's also got a number of ...
Pirates of the Burning Sea outlines plans for 2012
Remember Pirates of the Burning Sea? Yeah, it's still sailing along after its 2010 free-to-play conversion, and the dev team at Flying Lab Software is gearing up to celebrate the game's fourth anniversary in high pirate style. Brain "Fodderboy" Taney has offered up a lengthy dev blog detailing ...
The Daily Grind: What's your favorite item-quality system?
Grey, white, green, blue, purple, gold. World of Warcraft may not have invented what's become the standard colors for item quality, but it's surely cemented the hierarchy in gamers' minds. Last week, Raph Koster suggested that these tiers of items are part of the "yuck" that leads to the loss of ...
Leaderboard: Play the game vs. play the system
Recently, MMO guru Raph Koster made some waves by lamenting the loss of immersion as a core game virtue. In a follow-up post to his first one, he clarified that he was speaking about the two different sides of game play and game development: "These are also two ways to play a game. You can come ...
Raph Koster: Immersion is not a core game virtue
Yeah, you read that right, virtual world fans. One of the more celebrated sandbox MMORPG developers is apparently throwing in the towel when it comes to immersion. Raph Koster wrote what can only be termed a lament on his personal blog today, saying that "immersion does not make a lot of sense in ...
Wings Over Atreia: The twelve days of Solorius
Aren't I thoughtful? As my present to you, I am going to help banish those Solorius tunes that got stuck in your head a couple of weeks ago. How shall I accomplish this? No, not with a home-delivery amateur lobotomy or a plethora of psychotropics (though these could alternately be helpful I ...
The Daily Grind: Does quest reward realism matter?
While playing Star Wars: The Old Republic this week, my quest partner and I ran into something odd: A group of anti-Jedi Twi'lek pilgrims handed over an elite Jedi robe to his Consular. What were these pilgrims doing with expensive gear from their enemies, and if the quest-givers had looted the ...
The Daily Grind: Are you obsessed with jumping?
I suspect that if you polled players about their biggest Guild Wars pet peeves, the lack of a jump ability would be toward the top. The game world just isn't built with a Z-axis. Even if you could jump, there'd be nowhere to go. ArenaNet has been quick to assure fans that the sequel will in fact ...
Wings Over Atreia: Immersion 101
This week's course: What were they thinking?!? Maybe it was running smack into the garish sugary confection amid the beauty of Pandaemonium. No. Honestly, it was a combination of many things that finally exploded my synapses; the sight of that gaudy cake that made me whip my head around ...




