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Posts tagged immersion-rules

The Stream Team: Playing Vanguard using 'Immersion Rules'

Years ago Beau set out to play Vanguard: Saga of Heroes in a unique way that would add depth to the game. He came up with a set of rules -- the Immersion Rules -- and followed them for a long time. Some of the rules include seeking shelter during bad weather, using a real-life map only, eating and...

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MMO Blender: Using older MMOs to build a perfectly paced world

One of the issues I have with so many modern AAA titles is that when I play them, I immediately feel forced through a series of noisy and chaotic moments. I know that these tutorials are supposed to make me feel as though I am stepping into a sort of world-on-fire, but to me it just feels like a...

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The Soapbox: The road (much) less traveled

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Normally, this column is reserved for some pretty big...

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Free for All: Revisiting the rules of immersion

Years ago, I found myself wanting something more out of my gaming. I never was a "typical" player; I never achieved max level or defeated the greatest enemies. After some thought, I realized that I played the same as I lived: always curious, needing to explore, willing to step into someone else's...

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Free for All: Introducing my trade route

There isn't a game in existence that will perfectly match every type of player. I have found that even my favorite games of all time could do with some tweaking, which is not the fault of the developer. No game-maker can read our minds, and there will always be limits on technology that will hamper...

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