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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Exclusive: Richard Bartle on how he'd make World of Warcraft better]]></title><link>http://massively.joystiq.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/</guid><comments>http://massively.joystiq.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><a href="http://massively.joystiq.com/tag/richard-bartle"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/bartleheadshotsidebar.jpg" /></a><span style="font-weight: bold;">Or: The Grandfather of MUDs talks the Mother of all MMOs</span><br /><br />Earlier in the year this blogger had the chance to attend the Independent MMO Game Developer's Conference, the second annual event held in Minneapolis, MN. A number of luminaries in the field made an appearance, such as <a href="http://massively.joystiq.com/tag/scott-hartsman">Scott Hartsman</a> (former Senior Producer for <em><a href="http://eq2players.station.sony.com/index.vm">EverQuest 2</a></em>) and <a href="http://massively.joystiq.com/tag/brian-green">Brian Green</a> (best known for his work on <em><a href="http://meridian59.neardeathstudios.com/">Meridian 59</a></em>). Also in attendance was <a href="http://en.wikipedia.org/wiki/Richard_Bartle">Dr. Richard Bartle</a>, the much-admired co-developer of the original <a href="http://en.wikipedia.org/wiki/MUD">MUD1</a> online environment. Along with <a href="http://en.wikipedia.org/wiki/Roy_Trubshaw">Roy Trubshaw</a>, Mr. Bartle essentially pioneered the field of MUDs. As these games gave rise to MMOs as we know them today, we would most likely not be enjoying the Massively.com website without his efforts.<br /><br />Join us as we sit down for a conversation about the big kid on the block: <a style="font-style: italic;" href="http://www.worldofwarcraft.com">World of Warcraft</a>. Some time ago Dr. Bartle made the crack that he'd "shut down" <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> game <a href="http://www.wowinsider.com/2007/07/18/richard-bartles-famous-last-words/">in an effort to improve the industry</a>. Though he was only making an elaborately illustrative joke at the time, he's gotten a lot of flack for it. Today we have the other side of that coin: what Blizzard could honestly do to make the game even better. Click on through below the cut for <a href="http://massively.joystiq.com/tag/richard-bartle">Dr. Richard Bartle</a>'s view on Karazahn, playing MMOs <span style="font-weight: bold;">as</span> a player, and his overall view on the near future of the genre's darlings.<p><a href="http://massively.joystiq.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/" rel="bookmark">Continue reading <em>Exclusive: Richard Bartle on how he'd make World of Warcraft better</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/">Exclusive: Richard Bartle on how he'd make World of Warcraft better</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jun 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1231150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bartle</category><category>blizzard</category><category>burning-crusade</category><category>featured</category><category>game-design</category><category>imgdc</category><category>imgdc-2008</category><category>joystiqfeatures</category><category>richard-bartle</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Fri, 20 Jun 2008 16:30:00 EST</pubDate></item></channel></rss>
