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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Behind the Mask: What does unbalanced even mean?]]></title><link>http://massively.joystiq.com/2011/12/08/behind-the-mask-what-does-unbalanced-even-mean/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/08/behind-the-mask-what-does-unbalanced-even-mean/</guid><comments>http://massively.joystiq.com/2011/12/08/behind-the-mask-what-does-unbalanced-even-mean/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/08/behind-the-mask-what-does-unbalanced-even-mean/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/co-deserteaglemegad530.jpg" /></a></div>
One of the major criticisms of <a href="http://champions-online.com"><em>Champions Online</em></a> is a lack of game balance. People claim that the phrase "your own hero, your own story" doesn't cover the fact that your hero might be a gimp compared to someone else's. Although archetypes have their own balance issues (even among themselves), this complaint most commonly leveled at the freeform game where there are millions of possible characters.<br />
<br />
However, I think that most armchair game theorists have a terrible understanding of what "balance" even means. Decades of competitive gaming (yeah, I'm that old) have given me a comprehensive understanding of what the term means, and I think it's worth looking at how <a href="http://massively.com/tag/champions-online"><em>CO</em></a> stacks up.<p><a href="http://massively.joystiq.com/2011/12/08/behind-the-mask-what-does-unbalanced-even-mean/" rel="bookmark">Continue reading <em>Behind the Mask: What does unbalanced even mean?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/08/behind-the-mask-what-does-unbalanced-even-mean/">Behind the Mask: What does unbalanced even mean?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Dec 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/08/behind-the-mask-what-does-unbalanced-even-mean/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20122769/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/08/behind-the-mask-what-does-unbalanced-even-mean/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>Behind-the-Mask</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>game-balance</category><category>imbalance</category><category>op</category><category>overpowered</category><category>perfect-world-entertainment</category><category>pvp-balance</category><category>pwe</category><category>street-fighter-2-came-out-a-long-time-ago</category><category>super-hero</category><category>unbalanced</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 08 Dec 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Balancing vs. viable vs. fun]]></title><link>http://massively.joystiq.com/2011/02/28/lost-pages-of-taborea-balancing-vs-viable-vs-fun/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/28/lost-pages-of-taborea-balancing-vs-viable-vs-fun/</guid><comments>http://massively.joystiq.com/2011/02/28/lost-pages-of-taborea-balancing-vs-viable-vs-fun/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/massivelydynamedioninterviewheader-1298824978.jpg" vspace="4" /></a></div>
Thoughts of class-balancing, class-viability and triple-class combinations have been swimming in my head lately. In the wake of <a href="http://www.riftgame.com/en/"><em>RIFT's</em></a> open beta, <a href="http://frogster-america.com/dev/index.html">Frogster</a> announced that <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a> will be moving to a <a href="http://massively.joystiq.com/2011/02/18/triple-the-class-coming-for-runes-of-magic/">triple-class system in early April</a>. Along with a lot of speculation on how this will change <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a>, there's talk of how badly three-class combos will upset class-balancing where some already feel classes are skewed.<br />
<br />
Viable and balanced are pretty subjective terms in the MMO genre that make it hard for any two players to be on the same page. I find it even more confusing when some make it sound like there's a mass exodus to <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> because of -- in part -- the idea that <em>RoM's</em> classes are more out of tune than yours truly trying to sing <a href="http://www.youtube.com/watch?v=6Ejga4kJUts">Zombie</a>. These ideas are highly speculative. I'd like to throw my own opinions in about what makes a class in <em>RoM</em> viable, what not to look for when trying to find balance, and why we may not want to squeeze every possible class combination into the holy trinity of healer, DPS and tank.<p><a href="http://massively.joystiq.com/2011/02/28/lost-pages-of-taborea-balancing-vs-viable-vs-fun/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Balancing vs. viable vs. fun</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/28/lost-pages-of-taborea-balancing-vs-viable-vs-fun/">Lost Pages of Taborea: Balancing vs. viable vs. fun</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Feb 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/28/lost-pages-of-taborea-balancing-vs-viable-vs-fun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19860579/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/28/lost-pages-of-taborea-balancing-vs-viable-vs-fun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>balancing</category><category>breaking-the-mold</category><category>broken</category><category>classes</category><category>dps</category><category>dual-class</category><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>healers</category><category>holy-trinity</category><category>imbalance</category><category>imbalanced</category><category>jeremy-stratton</category><category>lost-pages-of-taborea</category><category>rift</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>tank</category><category>viable</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 28 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[WAR's cross-server scenario queues akin to socialism]]></title><link>http://massively.joystiq.com/2008/10/04/wars-cross-server-scenario-queues-akin-to-socialism/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/04/wars-cross-server-scenario-queues-akin-to-socialism/</guid><comments>http://massively.joystiq.com/2008/10/04/wars-cross-server-scenario-queues-akin-to-socialism/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/marx225crossserverscenarios.jpg" alt="" /><a href="http://www.warhammeronline.com"><em>Warhammer Online,</em></a> despite a very smooth launch, has a few nagging problems that have cropped up in its first weeks of life. Chief among its growing pains is the <a href="http://www.nerfbat.com/2008/10/02/improving-scenarios-in-war/">problem of scenario queuing issues,</a> both on barren servers and the ones that are practically choking on players. Snafzg over at <a href="http://thegreenskin.com/">The Greenskin</a> asks if creating a better situation for all <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a> players must entail some degree of sacrifice made by all through cross-server scenario queues, likening the solution to socialism. A situation where the 'good servers' sacrifice for the benefit of 'problem servers'. <br /><br />Snafzg writes,<em> "I'm not saying socialism is bad... but I wonder if there are alternative solutions that don't punish (too strong a word?) people on good servers for the benefit of those on bad servers. I don't envy Mythic here... Make one crowd happy only to piss off another?"</em> He also points out that the core issues of server population imbalance impact the game on many levels, and suggests some potential solutions for both overpopulation and underpopulation issues. If you're not happy with the scenario frequency in <em>Warhammer Online,</em> give Snafzg's <a href="http://thegreenskin.com/2008/10/03/cross-server-scenario-socialism/">"Cross-Server Scenario Socialism..."</a> post a read, and let him know if you agree with his views on the issue.<hr />
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            <td><em>Did you enjoy this? Make sure to check out our <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer</em></a> guides: <a href="http://massively.joystiq.com/2008/09/18/massivelys-warhammer-online-character-creation-guide/">Massively's Character Creation Guide</a> and our <a href="http://massively.joystiq.com/2008/09/09/a-world-of-warcraft-players-guide-to-warhammer-online/">WoW Player's Guide to Warhammer</a>. Plus, don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/massively-goes-to-war">Massively goes to WAR</a>!</em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/04/wars-cross-server-scenario-queues-akin-to-socialism/">WAR's cross-server scenario queues akin to socialism</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 04 Oct 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://thegreenskin.com/2008/10/03/cross-server-scenario-socialism>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/04/wars-cross-server-scenario-queues-akin-to-socialism/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/04/wars-cross-server-scenario-queues-akin-to-socialism/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cross-server</category><category>destruction</category><category>ea-mythic</category><category>imbalance</category><category>mythic-entertainment</category><category>order</category><category>population-imbalance</category><category>scenario-queues</category><category>scenarios</category><category>server-population</category><category>snafzg</category><category>socialism</category><category>the-greenskin</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 04 Oct 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Which WAR faction favors more mature players?]]></title><link>http://massively.joystiq.com/2008/07/01/which-war-faction-favors-more-mature-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/01/which-war-faction-favors-more-mature-players/</guid><comments>http://massively.joystiq.com/2008/07/01/which-war-faction-favors-more-mature-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://www.warhammeronline.com/conceptart/index.php"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/wardwarflolold_cc225.jpg" /></a>It's generally accepted as common knowledge that Horde players in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> are, by and large, the more mature of the two factions. Whether or not this is actually supported by hard data is a matter of debate, but the logic says that older players are the ones best able to overlook the stigma of playing races long-perceived to be the "bad guys." There are mouth-breathers no matter what faction you roll, but perception is what it is.<br /><br />We've been <a href="http://www.warhammeralliance.com/forums/showthread.php?t=27885">watching a poll over at Warhammer Alliance</a> that sought to identify a specific age correlation between the two factions amongst the hardcore <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> community. With just over 2100 votes cast at the time of writing this, we did find an interest trend. Although Destruction was more popular than Order in every demographic, the disparity between the two become decreasingly pronounced as you move up in the age bracket. The ratio went from 1.7:1 in the 12-16 bracket to 1.5:1 amongst those 17-25 to 1.3:1 for ages 26-35, finally to 1.1:1 in the 35+ bracket. Does this mean Order will be the faction of choice for older players? Definitely too early to tell, but this early data is intriguing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/01/which-war-faction-favors-more-mature-players/">Which WAR faction favors more mature players?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Jul 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warhammeralliance.com/forums/showthread.php?t=27885>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/01/which-war-faction-favors-more-mature-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1241323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/01/which-war-faction-favors-more-mature-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>data</category><category>destruction</category><category>ea-mythic</category><category>factions</category><category>imbalance</category><category>maturity</category><category>order</category><category>poll</category><category>WAR</category><category>warhammer-online</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 01 Jul 2008 11:00:00 EST</pubDate></item></channel></rss>
