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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Glitch swaps out XP for imagination, tweaks UI]]></title><link>http://massively.joystiq.com/2012/05/03/glitch-swaps-out-xp-for-imagination-tweaks-ui/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/03/glitch-swaps-out-xp-for-imagination-tweaks-ui/</guid><comments>http://massively.joystiq.com/2012/05/03/glitch-swaps-out-xp-for-imagination-tweaks-ui/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/glitch-swaps-out-xp-for-imagination-tweaks-ui/"><img alt="Glitch - No idea what this is to be honest" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ilmenskie.jpg" /></a></div>
It's a happy day if you've been yearning to scratch that browser-based sandbox itch. Yes, <a href="http://massively.joystiq.com/tag/glitch"><em>Glitch</em></a> has returned with an overhauled user interface and the new imagination system.<br />
<br />
What the heck is imagination? Well, glitches now have imagination (iMG) instead of XP. You gain iMG by questing, crafting, and collecting (i.e., by playing the game), and you can spend it on upgrades and various other gizmos still in the works. In short, iMG allows you to "create, grow, and customize the world and your character." It also serves as a nifty way of explaining new game abilities as opposed to boring old XP.<br />
<br />
<a href="http://massively.joystiq.com/tag/tinyspeck">TinySpeck</a> has authored a FAQ on the <a href="http://www.glitch.com/help/faq/#imagination">imagination changeover</a>. Give it a read-through before you log in, as both the level curve and your character's accumulated XP have undergone significant changes.<br />
<br />
[Thanks to Halldorr for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/03/glitch-swaps-out-xp-for-imagination-tweaks-ui/">Glitch swaps out XP for imagination, tweaks UI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/03/glitch-swaps-out-xp-for-imagination-tweaks-ui/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229895/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/03/glitch-swaps-out-xp-for-imagination-tweaks-ui/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>back-to-beta</category><category>beta</category><category>browser</category><category>browser-based</category><category>casual</category><category>f2p</category><category>fantasy</category><category>flash</category><category>free-to-play</category><category>glitch</category><category>glitch-imagination</category><category>glitch-img</category><category>glitch-ui</category><category>glitch-xp</category><category>hipster</category><category>imagination</category><category>img</category><category>sandbox</category><category>tinyspeck</category><category>unlaunchening</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 03 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist plays with MUDs: Your journeys, part 2]]></title><link>http://massively.joystiq.com/2011/05/03/the-game-archaeologist-plays-with-muds-your-journeys-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/03/the-game-archaeologist-plays-with-muds-your-journeys-part-2/</guid><comments>http://massively.joystiq.com/2011/05/03/the-game-archaeologist-plays-with-muds-your-journeys-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/shades.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<em>This is the end, my only friend, the end. Of our elaborate plans, the end. Of everything that MOOs, the end. No safety or aggro radius, the end.</em><br />
<br />
Man, <a href="http://www.youtube.com/watch?v=7CFoJuRcjHU">listening to The Doors</a> early in the morning does not put you in a happy state of writing, let me tell you!<br />
<br />
In any case, we've extended our <a href="http://massively.joystiq.com/tag/mud/">MUD</a>/<a href="http://massively.joystiq.com/tag/mu/">MU*</a> month here on <a href="http://massively.joystiq.com/category/the-game-archaeologist/">the Game Archaeologist Channel</a> to include a few more first-hand testimonies of Massively readers' favorite text-based MMOs. As much as anything else we've talked about in this column, it's vital that we not forget the roots from which our current MMOs were born nor neglect to take the opportunity to expose a whole new generation to a graphically simpler but textually richer experience.<br />
<br />
So let's kick the tires and light the fires of nostalgia as we talk with five of the baddest MUDders you'll ever know!<p><a href="http://massively.joystiq.com/2011/05/03/the-game-archaeologist-plays-with-muds-your-journeys-part-2/" rel="bookmark">Continue reading <em>The Game Archaeologist plays with MUDs: Your journeys, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/03/the-game-archaeologist-plays-with-muds-your-journeys-part-2/">The Game Archaeologist plays with MUDs: Your journeys, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 May 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/03/the-game-archaeologist-plays-with-muds-your-journeys-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19929267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/03/the-game-archaeologist-plays-with-muds-your-journeys-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aalynors-Nexus</category><category>america-on-line</category><category>america-online</category><category>aol</category><category>atari</category><category>avp</category><category>big-bang-theory</category><category>dnd</category><category>dune</category><category>dungeons-and-dragons</category><category>featured</category><category>hernes-notes</category><category>imagination</category><category>intellivision</category><category>lost-souls</category><category>lpmud</category><category>metacrawler</category><category>moo</category><category>mu</category><category>mud</category><category>mud-connector</category><category>muds</category><category>multi-user-dungeons</category><category>mush</category><category>new-worlds-ateraan</category><category>nintendo</category><category>predator</category><category>pueblo</category><category>realms-of-despair</category><category>richard-bartle</category><category>sheldon</category><category>sierra</category><category>smaug</category><category>star-blazers</category><category>telnet</category><category>ultima-v</category><category>wheel-of-time</category><category>wolf-brother</category><category>world-of-warcraft</category><category>wow</category><category>zmud</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 03 May 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: What happened to building worlds]]></title><link>http://massively.joystiq.com/2010/10/22/anti-aliased-what-happened-to-building-worlds/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/22/anti-aliased-what-happened-to-building-worlds/</guid><comments>http://massively.joystiq.com/2010/10/22/anti-aliased-what-happened-to-building-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" height="281" border="1" width="530" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/creating-worlds-aa.jpg" alt="" /></a></div>
I hope you guys have taken the time to check out <a href="http://massively.joystiq.com/tag/gdc-online-2010/">our GDCO coverage</a>, specifically <a href="http://massively.joystiq.com/2010/10/10/gdco-2010-interview-with-dr-richard-bartle/">our interview with Richard Bartle</a>. If there's anything that has really been on my mind for these past weeks, it's been that. Dr. Bartle's approach to MMOs is very similar to my own personal approach to MMOs: these are games, but they are also worlds.<br />
<br />
And it's been that line of thinking that has lead me to today's column. What happened to creating worlds in our games?<br />
<br />
Now, I'm not saying that our games don't include vast settings for us to explore. All of our MMOs include some great settings, but they seem to fall flat anymore. Instead of focusing on how players can interact with the world and each other, many developers are focused on creating the coveted "theme park" environment. We have worlds filled with pre-planned obstacles and challenges that rarely change and evolve over time, instead of allowing players to interact with the world and vice-versa.<br />
<br />
So, with all of our new knowledge on how games work, what's stopping us from tackling the challenges we used to tackle regularly? How can we make world building and sandbox practices approachable? How can we re-ignite the creative fire?<p><a href="http://massively.joystiq.com/2010/10/22/anti-aliased-what-happened-to-building-worlds/" rel="bookmark">Continue reading <em>Anti-Aliased: What happened to building worlds</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/22/anti-aliased-what-happened-to-building-worlds/">Anti-Aliased: What happened to building worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Oct 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/22/anti-aliased-what-happened-to-building-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19680895/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/22/anti-aliased-what-happened-to-building-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>building-worlds</category><category>featured</category><category>game-design</category><category>imagination</category><category>online-worlds</category><category>open-world-design</category><category>pve</category><category>pvp</category><category>sandbox</category><category>theme-park</category><category>virtual-worlds</category><category>world</category><category>world-creation</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 22 Oct 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[Star Wars Galaxies celebrates over 3 million player created quests]]></title><link>http://massively.joystiq.com/2009/11/20/star-wars-galaxies-celebrates-over-3-million-player-created-ques/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/20/star-wars-galaxies-celebrates-over-3-million-player-created-ques/</guid><comments>http://massively.joystiq.com/2009/11/20/star-wars-galaxies-celebrates-over-3-million-player-created-ques/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><div style="text-align: center;"><a href="http://starwarsgalaxies.station.sony.com/en_US/players/content.vm?page=Current%20update#gu13"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/swgquestsomg.jpg"  alt="" /></a></div>
<div style="text-align: left;">Player created quests are the hot trend right now, and <a href="http://www.starwarsgalaxies.com"><em>Star Wars Galaxies</em></a> is right there with it.  Since the creation of <a href="http://starwarsgalaxies.station.sony.com/en_US/players/content.vm?page=Current%20update#gu13">the Chronicle Master</a> system, over 3 million quests have been created by the always active <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>Star Wars Galaxies</em></a> community.  Way to go guys!  Oh, and did we mention that the system has only been available for under a month?  No?  Well, we did now.<br />
<br />
And, to kill two topics with one post, <em>Star Wars Galaxies</em> has gone <a href="http://store.steampowered.com/app/24170/">on sale this weekend on Steam</a>.  You can get the complete collection of the game for only $10 instead of the usual $20.  While the game is certainly a little dated, the community is truly proving that it's worth the $10 cost.  You're going to get immersed in a lot of imagination for that small sum of money.</div>
<div style="text-align: left;"> </div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/20/star-wars-galaxies-celebrates-over-3-million-player-created-ques/">Star Wars Galaxies celebrates over 3 million player created quests</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Nov 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://starwarsgalaxies.station.sony.com/en_US/players/content.vm?page=Current%20update#gu13>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/20/star-wars-galaxies-celebrates-over-3-million-player-created-ques/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19248590/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/20/star-wars-galaxies-celebrates-over-3-million-player-created-ques/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-million-quests</category><category>chronicle-master</category><category>community</category><category>imagination</category><category>sale</category><category>star-wars-complete-online-chronicles</category><category>star-wars-galaxies</category><category>steam</category><category>swg</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 20 Nov 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Paralyzed man walks in Second Life]]></title><link>http://massively.joystiq.com/2008/06/03/paralyzed-man-walks-in-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/03/paralyzed-man-walks-in-second-life/</guid><comments>http://massively.joystiq.com/2008/06/03/paralyzed-man-walks-in-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://uk.news.yahoo.com/afp/20080602/img/pts-science-lifestyle-japan-d148f8690ec40.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/pman.jpg"  alt="" /></a>Move over gamepads, joysticks, dancepads, keyboards, mice and <a href="http://www.youtube.com/watch?v=vbpZBQ7jXgI">plastic guitars with whammy bars</a>; the future of game control is here. According to <a href="http://uk.news.yahoo.com/afp/20080602/tts-science-lifestyle-japan-technology-h-9baddeb.html">a recent experiment</a>, Japanese researchers have successfully manipulated a virtual internet character in <a href="http://www.secondlife.com"><em>Second Life</em></a> through the use of one patient's imagination only.<br /><br />The 41-year old paralyzed patient was able to walk through the game and talk with other players in the first-ever recorded instance of something like this in a virtual world. By wearing headgear containing three electrodes, his brain waves were able to be monitored enough to allow the thought of himself walking to actually happen in the virtual world. If we carry this a few steps further, how long will it be before our complete thoughts will be able to translate onto a screen? Sure it's fun in an online virtual world, but imagine the possibilities beyond that. <a href="http://en.wikipedia.org/wiki/Thought_Police">Thought police</a>, anyone?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/03/paralyzed-man-walks-in-second-life/">Paralyzed man walks in Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Jun 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://uk.news.yahoo.com/afp/20080602/tts-science-lifestyle-japan-technology-h-9baddeb.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/03/paralyzed-man-walks-in-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1214132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/03/paralyzed-man-walks-in-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brain-waves</category><category>imagination</category><category>linden-lab</category><category>paralyzed</category><category>second-life</category><category>virtual-worlds</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 03 Jun 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Crackwhip, your source for MUD-style D&amp;D gameplay]]></title><link>http://massively.joystiq.com/2008/03/31/crackwhip-your-source-for-mud-style-dandd-gameplay/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/31/crackwhip-your-source-for-mud-style-dandd-gameplay/</guid><comments>http://massively.joystiq.com/2008/03/31/crackwhip-your-source-for-mud-style-dandd-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><a href="http://www.crackwhip.com/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/crackwhip_ascii.jpg" /></a>One of the greatest things about the Web is that there's no such thing as obsolescence. Anything you have ever loved is out there, somewhere, waiting for you to find it and love it again. Such is the case with old-school <a href="http://en.wikipedia.org/wiki/MUDs">MUDs</a>, where virtually everything, from gameplay to character creation, is text-based. Well, the creators of <em><a href="http://massively.joystiq.com/category/Crackwhip/">Crackwhip</a></em> have been missing those days, so they've <a href="http://www.emediawire.com/releases/2008/3/prweb788484.htm">brought the glory back</a> with their <a href="http://www.crackwhip.com/">browser-based text adventure</a>. <br /><br />Alongside the text you'll find simple graphics that represent objects, areas, and characters from the game. Additionally, these guys understand addiction -- from the press release: '<em>Want to play CrackWhip at work? No problem; at the top there are check boxes, uncheck these to turn graphics off, this way your computer screen will not reveal graphics as you quest for glory and coinage at your place of work.</em>' Ironically, of course, those of us with jobs that are somewhat graphics-rich will be firing off a huge flare when our supervisors see a text-only screen.<br /><br />Regardless, if you've been pining for the days of yore and want to return to a time when imagination was the <a href="http://en.wikipedia.org/wiki/Killer_app">killer app</a>, check out <em>Crackwhip</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/31/crackwhip-your-source-for-mud-style-dandd-gameplay/">Crackwhip, your source for MUD-style D&amp;D gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Mar 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.emediawire.com/releases/2008/3/prweb788484.htm>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/31/crackwhip-your-source-for-mud-style-dandd-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1154076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/31/crackwhip-your-source-for-mud-style-dandd-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ascii</category><category>browser-based</category><category>crackwhip</category><category>imagination</category><category>MUDs</category><category>new-title</category><category>text-based</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Mon, 31 Mar 2008 19:30:00 EST</pubDate></item></channel></rss>
