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Posts tagged imagination

The Daily Grind: Do you really want MMO innovation?

Sony Online Entertainment's new SOEmote feature debuted in EverQuest II last week, and you could almost hear the yawns from the game's core community. While our own Karen Bryan was willing to give the feature an objective go, most of the EQII vets I know have been disinterested at best and...

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Glitch swaps out XP for imagination, tweaks UI

It's a happy day if you've been yearning to scratch that browser-based sandbox itch. Yes, Glitch has returned with an overhauled user interface and the new imagination system. What the heck is imagination? Well, glitches now have imagination (iMG) instead of XP. You gain iMG by questing,...

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The Game Archaeologist plays with MUDs: Your journeys, part 2

This is the end, my only friend, the end. Of our elaborate plans, the end. Of everything that MOOs, the end. No safety or aggro radius, the end. Man, listening to The Doors early in the morning does not put you in a happy state of writing, let me tell you! In any case, we've extended our...

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Anti-Aliased: What happened to building worlds

I hope you guys have taken the time to check out our GDCO coverage, specifically our interview with Richard Bartle. If there's anything that has really been on my mind for these past weeks, it's been that. Dr. Bartle's approach to MMOs is very similar to my own personal approach to MMOs: these are...

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Star Wars Galaxies celebrates over 3 million player created quests

Player created quests are the hot trend right now, and Star Wars Galaxies is right there with it. Since the creation of the Chronicle Master system, over 3 million quests have been created by the always active Star Wars Galaxies community. Way to go guys! Oh, and did we mention that the system has...

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Paralyzed man walks in Second Life

Move over gamepads, joysticks, dancepads, keyboards, mice and plastic guitars with whammy bars; the future of game control is here. According to a recent experiment, Japanese researchers have successfully manipulated a virtual internet character in Second Life through the use of one patient's...

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Crackwhip, your source for MUD-style D&D gameplay

One of the greatest things about the Web is that there's no such thing as obsolescence. Anything you have ever loved is out there, somewhere, waiting for you to find it and love it again. Such is the case with old-school MUDs, where virtually everything, from gameplay to character creation, is...

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