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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: When did a bad game have a good idea?]]></title><link>http://massively.joystiq.com/2010/02/10/the-daily-grind-when-did-a-bad-game-have-a-good-idea/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/10/the-daily-grind-when-did-a-bad-game-have-a-good-idea/</guid><comments>http://massively.joystiq.com/2010/02/10/the-daily-grind-when-did-a-bad-game-have-a-good-idea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://en.wikipedia.org/wiki/Wikipedia:Bad_Idea_Machine"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/tdg-goodbad-epl-209.jpg"  alt="" /></a>In a recent post, Syp of <a href="http://biobreak.wordpress.com/">Bio Break</a> was observing neat ideas that <a href="http://biobreak.wordpress.com/2010/02/09/transplanted-ideas/">other games really ought to steal</a>. One of them was the trophy system in <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>, and while he personally feels that it was implemented poorly, it's still a neat idea. As he puts it, just because you feel a game is lackluster or even bad doesn't mean its ideas were also bad. <br />
<br />
Even if said ideas aren't very well put together, taken as pieces, it's sometimes easy to see something in a game you dislike as an aggregate that seems like a fine idea when isolated. After all, <a href="http://en.wikipedia.org/wiki/Role-playing_game_%28pen_and_paper%29">pen and paper games</a> have historically cannibalized from games of any caliber -- why shouldn't MMOs do the same? <br />
<br />
So today,we're asking you to think of a game that hit you as lukewarm at best and find something in there that seems like a worthy idea.  Whether it's a system that's in a game focused toward a genre you don't care for or just a game that struck you as lackluster, if you played it, odds are there was still something worth porting to other games.  What would you suggest?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/10/the-daily-grind-when-did-a-bad-game-have-a-good-idea/">The Daily Grind: When did a bad game have a good idea?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Feb 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/10/the-daily-grind-when-did-a-bad-game-have-a-good-idea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19351129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/10/the-daily-grind-when-did-a-bad-game-have-a-good-idea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bio-break</category><category>game-ideas</category><category>game-mechanics</category><category>idea-stealing</category><category>pen-and-paper</category><category>tdg</category><category>the-daily-grind</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 10 Feb 2010 08:00:00 EST</pubDate></item></channel></rss>
