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Posts tagged i20

Player help system added to City of Heroes

If you're looking for a game that's friendly to new players, you could do far worse than City of Heroes. After all, it's friendly to groups or solo players, has a plethora of powers and archetypes available for every playstyle, and offers a broad range of content for everyone. But it can also be ...

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City of Heroes offers an Issue 20 overview and development journal

PAX East is just around the corner, and it marks the second east coast appearance of the Paragon Studios team. Last year the developers had an upcoming expansion to preview, but this year nevertheless promises to still have plenty of revelations for the City of Heroes fans, starting with the new ...

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City of Heroes offering a sneak peek of Issue 20 content

The team at Paragon Studios is talking a pretty big game for Issue 20 of City of Heroes. We've already seen a preview of one of the major additions of content, which will also herald several new features to the game, including an auto-team queueing function. Not sure how it will be implemented? The...

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Adjust your behavior in City of Heroes

The war between Primal Earth and Praetoria continues in City of Heroes, and the battlefields are expanding. Emperor Cole's Praetorians struck the first blow, but the residents of Primal Earth are fighting back, starting with the Behavioral Adjustment Facility in the Imperial City. That's the site o...

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City of Heroes talks about the Animal Pack and endgame accessibility

Yesterday saw the announcement of the newest add-on pack for City of Heroes, but that's hardly the only news to come out for the game this week. A new developer diary has been released which details the creation of the Animal Pack -- what elements are in the pack, what elements were left out, and w...

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City of Heroes developer diary: Going Rogue, new powersets, new enemies, new problems

As of right now, City of Heroes is in a state of flux. Like any game with a new expansion, the superhero game boasts features that are changing and endgame structures that are being disrupted, and the changes of Issue 19 promise to introduce an actual endgame into a game that's long lacked one. But...

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