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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Emergence in the sandbox]]></title><link>http://massively.joystiq.com/2011/05/15/eve-evolved-emergence-in-the-sandbox/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/15/eve-evolved-emergence-in-the-sandbox/</guid><comments>http://massively.joystiq.com/2011/05/15/eve-evolved-emergence-in-the-sandbox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/emergence-title.jpg" vspace="4" /></a></div>
We often hear about the amazing things players get up to in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, from full-scale political wars and <a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/">massive heists</a> to <a href="http://www.eveonline.com/ingameboard.asp?a=channel&amp;channelID=3515">collaborative business ventures</a> and <a href="http://massively.joystiq.com/2010/10/10/questionable-eve-attack-deals-30-billion-isk-in-damage/">high-profile kills</a>. While we can all enjoy these tales of high-powered exploits from afar, they can be difficult to relate to the actual game experience. Most of us will never be the puppet master <a href="http://massively.joystiq.com/2010/02/04/goonswarm-alliance-disbanded-in-eve-online-political-drama/">pulling the strings of alliance warfare</a> or the mastermind of some great theft, but we don't have to be. Smaller examples of emergent and opportunistic gameplay exist all over <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> in the daily play of thousands of individuals.<br />
<br />
I've always thought of <em>EVE</em> less as a game and more as a giant social sandbox with spaceships -- a story about what people do when left alone in each other's company. Players naturally take on roles for which they have a strong aptitude, crafting completely new gameplay styles for themselves in the process. The entrepreneurs among us spy opportunities never imagined by the game's developers, tech-savvy individuals sell web-services, and <a href="http://www.killtenrats.com/2008/03/17/goonswarm-wants-you/">artists craft propaganda</a> for recruitment or a war on their enemy's morale. Countless players carve their own game out of the <em>EVE</em> universe, and there's no reason you can't be one of them.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at some of the unique gameplay experiences players have engineered for themselves over the years and the community that makes <em>EVE</em> what it is.<p><a href="http://massively.joystiq.com/2011/05/15/eve-evolved-emergence-in-the-sandbox/" rel="bookmark">Continue reading <em>EVE Evolved: Emergence in the sandbox</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/15/eve-evolved-emergence-in-the-sandbox/">EVE Evolved: Emergence in the sandbox</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 15 May 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/15/eve-evolved-emergence-in-the-sandbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19939926/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/15/eve-evolved-emergence-in-the-sandbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>creative-writing</category><category>dj</category><category>emergence</category><category>emergent-gameplay</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-radio</category><category>featured</category><category>fiction</category><category>hulkageddon</category><category>isk</category><category>killboard</category><category>lotteries</category><category>lottery</category><category>new-eden</category><category>new-eden-radio</category><category>propaganda</category><category>radio</category><category>Red-vs-Blue</category><category>sandbox</category><category>scam</category><category>somer.blink</category><category>somerset-mahm</category><category>spreadsheets-in-space</category><category>supply-and-demand</category><category>theft</category><category>trading</category><category>trust</category><category>videos</category><category>writers</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 15 May 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: A peace in pattern]]></title><link>http://massively.joystiq.com/2011/03/09/one-shots-a-peace-in-pattern/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/09/one-shots-a-peace-in-pattern/</guid><comments>http://massively.joystiq.com/2011/03/09/one-shots-a-peace-in-pattern/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/os1256-eve-530.jpg" vspace="4" /></div>
There's a certain zen to mining in <a href="http://www.eve-online.com"><em>EVE Online</em></a>. Sure, when there are groups out to suicide gank you, flip your can, or things of that nature, it isn't always peaceful. However, when you scan down a great area, gather up a few friends, and manage to make off with a great haul before anyone catches you, it can be fun in its own way. Today's <a href="http://massively.joystiq.com/category/one-shots">One Shots</a> image was sent in to us by Jon B., who gives us a look at one such moment of peace he encountered: "<em>I took these shots shortly after the end of <a href="http://massively.joystiq.com/tag/Hulkageddon/">Hulkageddon</a> in </em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a><em>. Pretty lights during an alliance mining op. It's nice to get back to normal</em>."<br />
<br />
Have you been thinking about sending in screenshots from your own MMO travels? There's no time like the present. (Bonus points if you send in images from a game we don't see very often!) Email your images to us here at <a href="mailto:oneshots@massively.com">oneshots@massively.com</a> along with your name, the name of the game, and a description of what we're seeing in the picture. We'll post it out here on Massively and give you the credit.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots-2011/">One Shots: 2011</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots-2011/#4490431"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/yule-festival-2010-in-the-shire_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4485712"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/aldorrisebytimarius_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4482843"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/raid2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4480166"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/gmcowthrowing_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4477539"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/axolpicture151-1316969233_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/09/one-shots-a-peace-in-pattern/">One Shots: A peace in pattern</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Mar 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/09/one-shots-a-peace-in-pattern/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19871358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/09/one-shots-a-peace-in-pattern/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>hulkageddon</category><category>jon-b</category><category>mining</category><category>mining-op</category><category>one-shots</category><category>screenshot</category><category>screenshots</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 09 Mar 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE's Hulkageddon IV event begins today]]></title><link>http://massively.joystiq.com/2011/02/19/eves-hulkageddon-iv-event-begins-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/19/eves-hulkageddon-iv-event-begins-today/</guid><comments>http://massively.joystiq.com/2011/02/19/eves-hulkageddon-iv-event-begins-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1422472"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/hulkageddon4.jpg" /></a></div>
Once or twice per year, <a href="http://www.eve-online.com"><em>EVE Online</em></a> players across the world are gripped by the desire to destroy everything in sight. During <a href="http://massively.joystiq.com/2010/07/03/lock-up-your-mining-barges-the-hulkageddon-cometh-to-eve-online/">the nine-day Hulkageddon bloodbath</a>, players compete to <a href="http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/">destroy as many mining ships</a> as possible. A variety of prizes are then handed out to individuals and corporations with the most kills or for special achievements completed during the event. The event was first organised by pirate Helicity Boson back in 2009, and so far it has been responsible for the destruction of several hundred billion ISK worth of <a href="http://wiki.eveonline.com/en/wiki/Hulk">Hulks</a> and other mining ships.<br />
<br />
The event has come under fire for promoting griefing, as the primary method of gaining kills is the use of suicide attacks in high-security space. Hulkageddon supporters argue that it's a perfectly legitimate way to play the game, and <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s sandbox-style game design and rules do permit it. Whether you like it or hate it, Hulkageddon has become a regular <em>EVE</em> tradition. To avoid a grim fate, miners should probably take a break between February 19th and February 28th. Head over to <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1422472">the official forum thread</a> for full details of the impending carnage and the prize fund available for participants.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/19/eves-hulkageddon-iv-event-begins-today/">EVE's Hulkageddon IV event begins today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 Feb 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/19/eves-hulkageddon-iv-event-begins-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19848775/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/19/eves-hulkageddon-iv-event-begins-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ccp</category><category>Ccp-eve</category><category>Ccp-games</category><category>Eve</category><category>Eve-ccp</category><category>Eve-mmorpg</category><category>Eve-online</category><category>Griefing</category><category>Helicity-boson</category><category>Hulk</category><category>Hulkageddon</category><category>Pirate</category><category>Pvp</category><category>Suicide-gank</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 19 Feb 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: We move as one]]></title><link>http://massively.joystiq.com/2010/10/14/one-shots-we-move-as-one/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/14/one-shots-we-move-as-one/</guid><comments>http://massively.joystiq.com/2010/10/14/one-shots-we-move-as-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/full/#3468199"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/os1111eve580.jpg" alt="" /></a></div>
Sure, the last <a href="http://massively.joystiq.com/tag/hulkageddon/">Hulkageddon</a> is long over, and <a href="http://www.eve-online.com"><em>EVE Online</em></a> has quieted down to its usual buzzing levels of <a href="http://massively.joystiq.com/category/eve-online/">drama</a>. But that doesn't mean that <a href="http://massively.joystiq.com/tag/Helicity-Boson/">Helicity Boson</a> and the rest of The Python Cartel aren't thinking about new and interesting ways of "<a href="http://massively.joystiq.com/2010/01/26/eve-community-spotlight-helicity-boson/">shooting other people in the face</a>." Indeed, today's <a href="http://massively.joystiq.com/category/One-Shots/">One Shots</a> offers a peek into what Helicity and friends do when they're <em>not</em> gleefully overseeing massive amounts of intergalactic miner carnage. The note attached explains: "<em>When we are not planning the extinction of all miners in </em><a href="http://massively.joystiq.com/category/eve-online/"><span class="il">EVE</span></a><em>, the Python Cartel likes to wield various battleships together in  unorthodox ways, yielding such results as this '<i>armamegageddathron</i>'  in the picture.</em>" <br />
<br />
Love the art of the well-timed gank? Want to show off a picture of your recent triumph in the dangerous skies of New Eden? Grab a screenshot from your travels and send it in to us here at <a href="javascript:void(location.href='mailto:'+String.fromCharCode(111,110,101,115,104,111,116,115,64,109,97,115,115,105,118,101,108,121,46,99,111,109)+'?')">oneshots@massively.com</a> along with your name, the name of the game, and a description of what we're seeing. Feel free to include corp (guild for non-<em>EVE</em>) names or anything else you'd like to send in. We'll post it out here and give you the credit for sending it in! <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/">One Shots: Gallery II</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3751554"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1194wow1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3743281"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1193coh1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3736570"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1192dcuo1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3734643"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1191fe1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3731462"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1190rom1024-1293988911_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/14/one-shots-we-move-as-one/">One Shots: We move as one</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Oct 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/14/one-shots-we-move-as-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19673930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/14/one-shots-we-move-as-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>CCP-Games</category><category>eve</category><category>eve-online</category><category>helicity-boson</category><category>hulkageddon</category><category>one-shots</category><category>screenshot</category><category>screenshots</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 14 Oct 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Lock up your mining barges, the Hulkageddon cometh to EVE Online!]]></title><link>http://massively.joystiq.com/2010/07/03/lock-up-your-mining-barges-the-hulkageddon-cometh-to-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/03/lock-up-your-mining-barges-the-hulkageddon-cometh-to-eve-online/</guid><comments>http://massively.joystiq.com/2010/07/03/lock-up-your-mining-barges-the-hulkageddon-cometh-to-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div style="text-align: center;"><a href="http://www.hulkageddon3.machine9.net/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/hulkageddon-title.jpg" /></a></div>
Like it or loathe it, <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s infamous fan-run <a href="http://massively.joystiq.com/tag/hulkageddon/">Hulkageddon</a> event is back with its teeth sharpened. During this unofficial week and a half of torture, some of the game's more vicious players band together with one common goal -- the complete eradication of mining ships. Organised by pirate Helicity Boson <a href="http://hulkageddon.wordpress.com/2009/10/16/in-a-few-hours-hulkageddon-will-commence/">back in October 2009</a>, the first event was met with strong vocal opposition by miners. Cries that the unofficial event sanctioned griefing and calls for Helicity to be banned flooded the forums, sparking intense debate into what is and isn't acceptable in the sandbox.<br />
<br />
Despite opposition, the event made a return early this year, with <a href="http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/">January's Hulkageddon II</a> destroying a record 278 billion ISK in mining barges and exhumers. With <a href="http://www.hulkageddon3.machine9.net/">Hulkageddon III scheduled to begin next week</a> on the 9th of July, continuing until July 18th, miners across <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> are in for a rough time. If January's event is any indication, even <a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/">pilots in high security space aren't safe</a> from attack. Suicide tactics have always been a popular way to kill barges, with packs of destroyers able to kill a Hulk before CONCORD arrive.<br />
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Skip past the cut to read our in-depth interview with Helicity Boson on the upcoming carnage and how to stay safe.<p><a href="http://massively.joystiq.com/2010/07/03/lock-up-your-mining-barges-the-hulkageddon-cometh-to-eve-online/" rel="bookmark">Continue reading <em>Lock up your mining barges, the Hulkageddon cometh to EVE Online!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/03/lock-up-your-mining-barges-the-hulkageddon-cometh-to-eve-online/">Lock up your mining barges, the Hulkageddon cometh to EVE Online!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Jul 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.hulkageddon3.machine9.net/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/03/lock-up-your-mining-barges-the-hulkageddon-cometh-to-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19535329/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/03/lock-up-your-mining-barges-the-hulkageddon-cometh-to-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>event</category><category>events</category><category>fan-event</category><category>featured</category><category>gank</category><category>ganking</category><category>helicity</category><category>helicity-boson</category><category>hulkageddon</category><category>hulkageddon-3</category><category>hulkageddon-iii</category><category>pvp</category><category>suicide</category><category>suicide-gank</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 03 Jul 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Staying safe in high security space]]></title><link>http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/</guid><comments>http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/highsec-title.jpg" alt="" /></a></div>
One of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s defining factors is the idea that you're not completely safe anywhere in the game. If you're not docked in a station or securely logged off, there's always a chance that someone will pick a fight with you. Many pilots opt to stay in the relative safety of <a href="http://massively.joystiq.com/tag/highsec/">high security space</a> but even this isn't an absolutely safe area. Suicide attacks, corporate wars, can flippers and loot thieves are a common sight in New Eden and if you don't know how to handle them, you could find yourself on the business end of a 150mm railgun.<br />
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In this guide for newer <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> players, I look at the main threats you could be exposed to in high security space and how to keep yourself safe in spite of them.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/" rel="bookmark">Continue reading <em>EVE Evolved: Staying safe in high security space</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/">EVE Evolved: Staying safe in high security space</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19376648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aggression</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>Game-Mechanics</category><category>gank</category><category>guide</category><category>highsec</category><category>hulkageddon</category><category>hulkageddon-2</category><category>hulkageddon-ii</category><category>safe</category><category>safety</category><category>suicide</category><category>tips</category><category>tips-and-tricks</category><category>trick</category><category>war</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 28 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Latest EVE Quarterly Economic Newsletter shows effect of Hulkageddon]]></title><link>http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/</guid><comments>http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=734"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/qen-title.jpg" /></a></div>
<a href="http://www.eve-online.com"><em>EVE Online</em></a> is a game that's often lauded for its sandbox style and realistic economic structures. Every quarter, <a href="http://massively.joystiq.com/tag/ccp-games/"><em>CCP</em></a> Lead Economist Dr. Eyj&oacute;lfur Gu&eth;mundsson and his team of researchers wade through mountains of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> usage logs to find some interesting economic statistics. In their <a href="http://massively.joystiq.com/tag/quarterly-economic-newsletter/">Quarterly Economic Newsletters (QEN)</a>, CCP deliver graphs tracking in-game prices, trade volumes, ships in use and a whole host of other useful metrics.<br />
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Read on for an overview of this QEN's main highlights.<p><a href="http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/" rel="bookmark">Continue reading <em>Latest EVE Quarterly Economic Newsletter shows effect of Hulkageddon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/">Latest EVE Quarterly Economic Newsletter shows effect of Hulkageddon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19371931/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>drake</category><category>economics</category><category>economy</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>hulk</category><category>hulkageddon</category><category>hulkageddon-2</category><category>hulkageddon-ii</category><category>interstellar-kredit</category><category>isk</category><category>market-trends</category><category>mmo-industry</category><category>qen</category><category>quarterly-economic-newsletter</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 25 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Community Spotlight: Helicity Boson]]></title><link>http://massively.joystiq.com/2010/01/26/eve-community-spotlight-helicity-boson/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/26/eve-community-spotlight-helicity-boson/</guid><comments>http://massively.joystiq.com/2010/01/26/eve-community-spotlight-helicity-boson/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://www.machine9.net/blog/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/helicityboson225.jpg" /></a>The setting of <a href="http://www.eveonline.com"><em>EVE Online</em></a> is a vast galactic sandbox called <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden</a>, with thousands of charted solar systems and thousands more hidden in uncharted space. The title's developer <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> provides the expansive setting and PvE content, but beyond this it's up to the players to define what the game can really be. Although there are plenty of opportunities to take risks in the game with commensurate rewards, a large percentage of the game's playerbase are content to remain in high security space where there are less dangers. Many of these players spend their time mining in asteroid belts and ice fields, which most would admit can be a semi-AFK playstyle. After all, the process of mining is rote: lock asteroids, fire up your mining lasers, and some cycles later you've harvested ore that can be sold outright or used in manufacturing. <br />
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That zen-like calm punctuated by the gentle hum of mining lasers was shaken up for many high sec dwellers earlier this month though, when the player-run event <a href="http://hulkageddon.wordpress.com/">Hulkageddon II</a> tore through the mining ship hulls of over 1000 players. The core idea of Hulkageddon II, as with the original event, was to <a href="http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/">destroy as many mining vessels as possible</a> over the course of a week... a goal that many players pursued with reckless abandon. Indeed, there were <a href="http://hulkageddon.wordpress.com/2010/01/17/first-batch-of-winners/">numerous prizes awarded and 'achievements</a>' that players racked up over the course of Hulkageddon II. Ultimately, the event injected some much-needed risk into the game -- whether some players wanted it or not -- in places where miners once felt they were untouchable by <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s criminal population. Of course, a player-run event that pitted players eager to rack up kills against those who would prefer to avoid conflict has proven controversial. <br />
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The man behind Hulkageddon II is <a href="http://www.machine9.net/blog/">Helicity Boson</a>, a pirate who flies with <a href="http://www.swingnews.org/python/">The Python Cartel</a>, though he was helped in large part by fellow player Garmon (aka El'Tar) and generous donations from other players. Massively caught up with Helicity to discuss his motivations behind running Hulkageddon II, his views on the game in general, and why some <em>EVE</em> players might be wound up just a <em>bit</em> too tightly.<p><a href="http://massively.joystiq.com/2010/01/26/eve-community-spotlight-helicity-boson/" rel="bookmark">Continue reading <em>EVE Community Spotlight: Helicity Boson</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/26/eve-community-spotlight-helicity-boson/">EVE Community Spotlight: Helicity Boson</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Jan 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/26/eve-community-spotlight-helicity-boson/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19329339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/26/eve-community-spotlight-helicity-boson/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>controversy</category><category>eve</category><category>eve-community-spotlight</category><category>eve-online</category><category>game-mechanics</category><category>helicity-boson</category><category>hulkageddon</category><category>hulkageddon-2</category><category>hulkageddon-ii</category><category>player-run-events</category><category>pvp</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 26 Jan 2010 13:00:00 EST</pubDate></item></channel></rss>
