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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Staying safe in high security space]]></title><link>http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/</guid><comments>http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/highsec-title.jpg" alt="" /></a></div>
One of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s defining factors is the idea that you're not completely safe anywhere in the game. If you're not docked in a station or securely logged off, there's always a chance that someone will pick a fight with you. Many pilots opt to stay in the relative safety of <a href="http://massively.joystiq.com/tag/highsec/">high security space</a> but even this isn't an absolutely safe area. Suicide attacks, corporate wars, can flippers and loot thieves are a common sight in New Eden and if you don't know how to handle them, you could find yourself on the business end of a 150mm railgun.<br />
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In this guide for newer <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> players, I look at the main threats you could be exposed to in high security space and how to keep yourself safe in spite of them.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/" rel="bookmark">Continue reading <em>EVE Evolved: Staying safe in high security space</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/">EVE Evolved: Staying safe in high security space</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19376648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aggression</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>Game-Mechanics</category><category>gank</category><category>guide</category><category>highsec</category><category>hulkageddon</category><category>hulkageddon-2</category><category>hulkageddon-ii</category><category>safe</category><category>safety</category><category>suicide</category><category>tips</category><category>tips-and-tricks</category><category>trick</category><category>war</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 28 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Latest EVE Quarterly Economic Newsletter shows effect of Hulkageddon]]></title><link>http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/</guid><comments>http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=734"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/qen-title.jpg" /></a></div>
<a href="http://www.eve-online.com"><em>EVE Online</em></a> is a game that's often lauded for its sandbox style and realistic economic structures. Every quarter, <a href="http://massively.joystiq.com/tag/ccp-games/"><em>CCP</em></a> Lead Economist Dr. Eyj&oacute;lfur Gu&eth;mundsson and his team of researchers wade through mountains of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> usage logs to find some interesting economic statistics. In their <a href="http://massively.joystiq.com/tag/quarterly-economic-newsletter/">Quarterly Economic Newsletters (QEN)</a>, CCP deliver graphs tracking in-game prices, trade volumes, ships in use and a whole host of other useful metrics.<br />
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Read on for an overview of this QEN's main highlights.<p><a href="http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/" rel="bookmark">Continue reading <em>Latest EVE Quarterly Economic Newsletter shows effect of Hulkageddon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/">Latest EVE Quarterly Economic Newsletter shows effect of Hulkageddon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19371931/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>drake</category><category>economics</category><category>economy</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>hulk</category><category>hulkageddon</category><category>hulkageddon-2</category><category>hulkageddon-ii</category><category>interstellar-kredit</category><category>isk</category><category>market-trends</category><category>mmo-industry</category><category>qen</category><category>quarterly-economic-newsletter</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 25 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Community Spotlight: Helicity Boson]]></title><link>http://massively.joystiq.com/2010/01/26/eve-community-spotlight-helicity-boson/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/26/eve-community-spotlight-helicity-boson/</guid><comments>http://massively.joystiq.com/2010/01/26/eve-community-spotlight-helicity-boson/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://www.machine9.net/blog/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/helicityboson225.jpg" /></a>The setting of <a href="http://www.eveonline.com"><em>EVE Online</em></a> is a vast galactic sandbox called <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden</a>, with thousands of charted solar systems and thousands more hidden in uncharted space. The title's developer <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> provides the expansive setting and PvE content, but beyond this it's up to the players to define what the game can really be. Although there are plenty of opportunities to take risks in the game with commensurate rewards, a large percentage of the game's playerbase are content to remain in high security space where there are less dangers. Many of these players spend their time mining in asteroid belts and ice fields, which most would admit can be a semi-AFK playstyle. After all, the process of mining is rote: lock asteroids, fire up your mining lasers, and some cycles later you've harvested ore that can be sold outright or used in manufacturing. <br />
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That zen-like calm punctuated by the gentle hum of mining lasers was shaken up for many high sec dwellers earlier this month though, when the player-run event <a href="http://hulkageddon.wordpress.com/">Hulkageddon II</a> tore through the mining ship hulls of over 1000 players. The core idea of Hulkageddon II, as with the original event, was to <a href="http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/">destroy as many mining vessels as possible</a> over the course of a week... a goal that many players pursued with reckless abandon. Indeed, there were <a href="http://hulkageddon.wordpress.com/2010/01/17/first-batch-of-winners/">numerous prizes awarded and 'achievements</a>' that players racked up over the course of Hulkageddon II. Ultimately, the event injected some much-needed risk into the game -- whether some players wanted it or not -- in places where miners once felt they were untouchable by <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s criminal population. Of course, a player-run event that pitted players eager to rack up kills against those who would prefer to avoid conflict has proven controversial. <br />
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The man behind Hulkageddon II is <a href="http://www.machine9.net/blog/">Helicity Boson</a>, a pirate who flies with <a href="http://www.swingnews.org/python/">The Python Cartel</a>, though he was helped in large part by fellow player Garmon (aka El'Tar) and generous donations from other players. Massively caught up with Helicity to discuss his motivations behind running Hulkageddon II, his views on the game in general, and why some <em>EVE</em> players might be wound up just a <em>bit</em> too tightly.<p><a href="http://massively.joystiq.com/2010/01/26/eve-community-spotlight-helicity-boson/" rel="bookmark">Continue reading <em>EVE Community Spotlight: Helicity Boson</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/26/eve-community-spotlight-helicity-boson/">EVE Community Spotlight: Helicity Boson</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Jan 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/26/eve-community-spotlight-helicity-boson/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19329339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/26/eve-community-spotlight-helicity-boson/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>controversy</category><category>eve</category><category>eve-community-spotlight</category><category>eve-online</category><category>game-mechanics</category><category>helicity-boson</category><category>hulkageddon</category><category>hulkageddon-2</category><category>hulkageddon-ii</category><category>player-run-events</category><category>pvp</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 26 Jan 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Hulkageddon II event begins in EVE today, miners despair]]></title><link>http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/</guid><comments>http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://hulkageddon.wordpress.com/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/hulkageddon2logoat580.jpg" alt="" /></a><br />
A player-run event called "<a href="http://hulkageddon.wordpress.com/">Hulkageddon</a>" kicked off in <a href="http://www.eveonline.com"><em>EVE Online</em></a> today, the second such event to be held in the game. Hulkageddon II is the brainchild of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> player <a href="http://www.machine9.net/blog/">Helicity Boson</a>, a pirate who flies with The Python Cartel, and is essentially a contest that rewards the destruction of exhumer (<a href="http://wiki.eveonline.com/wiki/Hulk">Hulk</a> and <a href="http://wiki.eveonline.com/wiki/Mackinaw">Mackinaw</a>) mining ships. The <a href="http://massively.joystiq.com/2009/11/10/eves-quarterly-economic-newsletter-focuses-on-impact-of-anti-rm/">most recent Quarterly Economic Newsletter</a> released by <em>EVE</em> developer <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> indicated that the Hulk is the most flown ship in the game, which provides plenty of targets for gankers in the contest.<br />
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Hulkageddon exists much to the detriment of the game's numerous miners, seeing as it's a galaxy-wide demolition derby using the very ships they pilot, but has proven very popular with other players the first time around in 2009. Although it's only been a matter of hours since Hulkageddon II began, <a href="http://hulkageddon2.griefwatch.net/index.php?p=main">the event's killboard</a> shows over 250 mining ships destroyed (along with 40 of their pilots). That number will, no doubt, climb over the course of this week. Also, the tears may be just a <em>bit</em> sweeter given the fact that Hulk prices rose sharply in the weeks preceding Hulkageddon II, the result of <a href="http://massively.joystiq.com/2009/10/06/eve-players-to-tap-new-resources-with-dominion-expansion/#continued">changes made to Tech II manufacturing requirements</a> with the <em>Dominion</em> expansion. <br />
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Whether you're interested in taking part in the contest or want to know what you're in for over the next week, here are a few details about Hulkageddon II:<p><a href="http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/" rel="bookmark">Continue reading <em>Hulkageddon II event begins in EVE today, miners despair</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/">Hulkageddon II event begins in EVE today, miners despair</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Jan 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://hulkageddon.wordpress.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19306449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>ccp</category><category>ccp-games</category><category>contests</category><category>eve</category><category>eve-online</category><category>exhumer</category><category>ganking</category><category>helicity-boson</category><category>hulk</category><category>hulkageddon-2</category><category>hulkageddon-ii</category><category>hulkgeddon</category><category>mackinaw</category><category>player-run-events</category><category>python-cartel</category><category>sci-fi</category><category>suicide-ganks</category><category>the-python-cartel</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 07 Jan 2010 19:00:00 EST</pubDate></item></channel></rss>
