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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Mining returns with Inferno]]></title><link>http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/</guid><comments>http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/mining-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> is right around the corner, with the Escalation to <em>Inferno</em> patch due to hit in two days on Tuesday, April 24th. The patch prepares <a href="http://www.eve-online.com/"><em>EVE Online</em></a> for the coming PvP apocalypse with titan balance tweaks, a new interactive status effect bar, and <a href="http://community.eveonline.com/en/inferno/features/">two very important changes to the NPC drop tables</a>: Manufacturable tech 1 modules will be removed from NPC drop tables, and Rogue Drone NPCs will have their mineral drops replaced with ISK bounties. These are changes players have been suggesting for years, and together they have the potential to bring back mining as one of the most profitable professions in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>.<br />
<br />
If someone asked you where all the minerals come from to build the thousands of ships destroyed in <em>EVE</em> on a daily basis, you might say that you assume most of it comes from mined ore. Mining was originally the biggest source of minerals in the game and one of the most profitable professions, but over the years, that's changed. When level 4 missions added an infinite source of battleship-sized NPCs to high-security space, mission-running quickly overtook mining as the most profitable profession, and bizarrely, as a very good source of minerals. When the drone regions were later released, ratting there also became a huge mineral faucet far in excess of that produced through mining.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the problems faced by mining as a source of minerals and speculate on what will happen to mining as a profession when the <em>Inferno</em> expansion hits.<p><a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/" rel="bookmark">Continue reading <em>EVE Evolved: Mining returns with Inferno</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/">EVE Evolved: Mining returns with Inferno</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>escalation</category><category>escalation-to-inferno</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>featured</category><category>hulk</category><category>industrial</category><category>industry</category><category>inferno</category><category>logistics</category><category>minerals</category><category>miners</category><category>mining</category><category>nullsec</category><category>opinion</category><category>ore</category><category>rorqual</category><category>sandbox</category><category>sci-fi</category><category>zydrine</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 22 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[A look at Luvinia Online's Berserker and Watchman]]></title><link>http://massively.joystiq.com/2011/06/17/a-look-at-luvinia-onlines-berserker-and-watchman/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/17/a-look-at-luvinia-onlines-berserker-and-watchman/</guid><comments>http://massively.joystiq.com/2011/06/17/a-look-at-luvinia-onlines-berserker-and-watchman/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://luvinia.outspark.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/luvina.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
As <a href="http://luvinia.outspark.com/"><em>Luvinia Online's</em></a> heading toward <a href="http://massively.joystiq.com/2011/06/03/luvinia-online-begins-closed-beta-signups-releases-teaser-trail/">closed beta testing</a> here in the states, <a href="http://massively.joystiq.com/tag/outspark/">Outspark</a> is trying to pump up interest in the title by highlighting the game's classes. Two of the revealed classes are the Berserker and Watchman, subsets of the Fighter and Scout roles.<br />
<br />
The Berserker is your typical barbarian-who-unleashes-his-inner-Hulk character, utilizing rage to increase his damage, hit multiple targets, and pump up critical strikes. As Outspark says, "The heavens hath no fury like a Berserker scorned!"<br />
<br />
On the flip side of rage is the Watchman's cool, collected poise. She uses ranged skills, traps and tricks to frustrate and kill enemies from afar, preferring the use of a bow over melee weapons. An interesting mechanic to the class is that the farther the Watchman is from her target, the more damage she does.<br />
<br />
You can take a peek at the many classes of <a href="http://massively.joystiq.com/tag/Luvinia-Online/"><em>Luvinia Online</em></a>, including the class grid, in the gallery below!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/luvinia-online/">Luvinia-Online</a></strong></p><a href="http://massively.joystiq.com/photos/luvinia-online/#4231636"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/artist-attack_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/luvinia-online/#4231639"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/artist-ready_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/luvinia-online/#4231640"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/figher-attack_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/luvinia-online/#4231643"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/fighter-ready_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/luvinia-online/#4231644"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/knight-attack_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/17/a-look-at-luvinia-onlines-berserker-and-watchman/">A look at Luvinia Online's Berserker and Watchman</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Jun 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/17/a-look-at-luvinia-onlines-berserker-and-watchman/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19969652/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/17/a-look-at-luvinia-onlines-berserker-and-watchman/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>berserker</category><category>beta</category><category>beta-testing</category><category>class</category><category>classes</category><category>closed-beta</category><category>gallery</category><category>hulk</category><category>luvinia</category><category>luvinia-online</category><category>outspark</category><category>scout</category><category>warrior</category><category>watchman</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 17 Jun 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Quaggan SMASH: Guild Wars 2 reveals its most cute -- and deadly -- race yet]]></title><link>http://massively.joystiq.com/2011/06/15/quaggan-smash-guild-wars-2-reveals-its-most-cute-and-deadly/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/15/quaggan-smash-guild-wars-2-reveals-its-most-cute-and-deadly/</guid><comments>http://massively.joystiq.com/2011/06/15/quaggan-smash-guild-wars-2-reveals-its-most-cute-and-deadly/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div style="text-align: center;">
	<a href="http://www.arena.net/blog/the-mostly-harmless-quaggan"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/gw2.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Look at that guy up there? Isn't he just the cutest thing ever? Oh, ignore the teeth -- Quaggans are big softies, really.<br />
<br />
<a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> is back with another expos&eacute; on the races of <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>. This time <a href="http://www.arena.net/blog/the-mostly-harmless-quaggan">the studio's focusing on the Quaggan</a>, which it calls "our most cuddly race." But what do cuddles and creatures that look as though they should already be sold as plushie dolls through the ArenaNet gift shop have to do with the rough-and-tumble fantasy world of <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>?<br />
<br />
While the peaceful and polite race wouldn't normally make waves, the Quaggans have an interesting ability to "hulk out" and go on rampages when they get mad. As the saying goes, <em>"Do not make Quaggan angry. You would not like Quaggan when Quaggan is angry."</em> Therefore Quaggans have to be mellow to avoid a non-stop WWE battle royal -- although at times, unleashing their inner aggression can save their hides. It's this dynamic ArenaNet latched onto while fleshing out the race's place in the world.<br />
<br />
You can read more about the dolphin-like Quaggans <a href="http://www.arena.net/blog/the-mostly-harmless-quaggan">over on the ArenaNet blog</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/15/quaggan-smash-guild-wars-2-reveals-its-most-cute-and-deadly/">Quaggan SMASH: Guild Wars 2 reveals its most cute -- and deadly -- race yet</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Jun 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/15/quaggan-smash-guild-wars-2-reveals-its-most-cute-and-deadly/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19968026/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/15/quaggan-smash-guild-wars-2-reveals-its-most-cute-and-deadly/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>background</category><category>battle-royale</category><category>gift-shop</category><category>guild-wars-2</category><category>gw2</category><category>hulk</category><category>hulk-out</category><category>krait</category><category>plushies</category><category>Quaggan</category><category>quaggans</category><category>race</category><category>races</category><category>wwe</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 15 Jun 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Super Hero Squad Online showcases Gladiator Hulk]]></title><link>http://massively.joystiq.com/2011/05/27/super-hero-squad-online-showcases-gladiator-hulk/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/27/super-hero-squad-online-showcases-gladiator-hulk/</guid><comments>http://massively.joystiq.com/2011/05/27/super-hero-squad-online-showcases-gladiator-hulk/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/super-hero-squad-online/" rel="tag">Super Hero Squad Online</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/category/super-hero-squad-online"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/hulkheader.jpg" vspace="4" /></a></div>
<div>
	Hail, emperor, we who are about to SMASH salute you! <a href="http://www.gazillion.com">Gazillion Entertainment</a> announced today that a new warrior has entered the <em><a href="http://www.heroup.com">Super Hero Squad Online</a></em> Colosseum. Gladiator Hulk (who was actually introduced in <a href="http://massively.joystiq.com/2011/05/13/super-hero-squad-online-releases-asgard-screenshots-trailer/">the Asgard update</a>) looks smashing (ah ha ha) in his gladiator's armor and is ready to dominate the arenas and smash some skulls.<br />
	<br />
	In addition to introducing the new combatant, <a href="http://www.massively.com/tag/gazillion-entertainment">Gazillion</a> says that the game has been updated with extra missions for players to come, see, and conquer. For a look at Gladiator Hulk in action, you can check out the gallery below or jump on past the cut for a trailer showcasing Hulkimus Maximus going Roman on some unfortunate souls. And of course, to join the fray you can click on over to the <em><a href="http://www.massively.com/category/super-hero-squad-online">Super Hero Squad Online</a></em> <a href="http://www.heroup.com">official site</a>.<br />
	<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/super-hero-squad-online-0/">Super Hero Squad Online</a></strong></p><a href="http://massively.joystiq.com/photos/super-hero-squad-online-0/#4560487"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/blade0_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/super-hero-squad-online-0/#4560488"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/blade1_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/super-hero-squad-online-0/#4560489"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/blade2_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/super-hero-squad-online-0/#4560491"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/blade3_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/super-hero-squad-online-0/#4560492"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/blade4_thumbnail.png" alt="" title="" /></a></div></div><p><a href="http://massively.joystiq.com/2011/05/27/super-hero-squad-online-showcases-gladiator-hulk/" rel="bookmark">Continue reading <em>Super Hero Squad Online showcases Gladiator Hulk</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/27/super-hero-squad-online-showcases-gladiator-hulk/">Super Hero Squad Online showcases Gladiator Hulk</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 May 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/27/super-hero-squad-online-showcases-gladiator-hulk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19952319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/27/super-hero-squad-online-showcases-gladiator-hulk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>free-to-play</category><category>galleries</category><category>gallery</category><category>gazillion</category><category>gazillion-entertainment</category><category>gladiator-hulk</category><category>hulk</category><category>hulk-smash</category><category>marvel</category><category>screenshot</category><category>screenshots</category><category>shso</category><category>super-hero-squad-online</category><category>the-amazing-society</category><category>trailer</category><category>trailers</category><category>video</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 27 May 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Account creation opens wide for Super Hero Squad Online]]></title><link>http://massively.joystiq.com/2011/04/16/account-creation-opens-wide-for-super-hero-squad-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/16/account-creation-opens-wide-for-super-hero-squad-online/</guid><comments>http://massively.joystiq.com/2011/04/16/account-creation-opens-wide-for-super-hero-squad-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/super-hero-squad-online/" rel="tag">Super Hero Squad Online</a></p><div style="text-align: center;">
	<a href="https://www.heroup.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/shso.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Shh... don't say "open beta" around these superheroes, but it looks as though <em><a href="https://www.heroup.com/">Super Hero Squad Online</a></em> may be doing the next best thing. The ultra-cute, ultra-powerful Marvel MMO is now accepting accounts from everyone -- even that supervillain down the street. Previously, you needed a beta code to get a sneak peek at the game, but it looks as though that barrier's been smashed by lil' Hulk.<br />
<br />
<a href="http://massively.joystiq.com/category/super-hero-squad-online/"><em>Super Hero Squad Online</em></a> also has moved its secret website lair to <a href="https://www.heroup.com/">www.HeroUp.com</a>, which is where you'll need to go to create your own preview account. Currently, all players are assigned a silver-level membership, which limits you to four heroes, although gold-level memberships are on the way.<br />
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Along with the website move and open accounts, <em>SHSO </em>has added additional heroes (such as War Machine and Silver Surfer), new daily missions, a tutorial, and improved safe chat. <a href="http://massively.joystiq.com/tag/gazillion-entertainment/">Gazillion</a> says that the game is up and running 24/7 now, so you have plenty of time to see what's what!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/16/account-creation-opens-wide-for-super-hero-squad-online/">Account creation opens wide for Super Hero Squad Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 Apr 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/16/account-creation-opens-wide-for-super-hero-squad-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19915237/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/16/account-creation-opens-wide-for-super-hero-squad-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>closed-beta</category><category>gazillion</category><category>gazillion-entertainment</category><category>gold-membership</category><category>hulk</category><category>open-beta</category><category>shso</category><category>silver-membership</category><category>silver-surfer</category><category>super-hero-squad</category><category>super-hero-squad-online</category><category>the-amazing-society</category><category>universal-account</category><category>war-machine</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 16 Apr 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE's Hulkageddon IV event begins today]]></title><link>http://massively.joystiq.com/2011/02/19/eves-hulkageddon-iv-event-begins-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/19/eves-hulkageddon-iv-event-begins-today/</guid><comments>http://massively.joystiq.com/2011/02/19/eves-hulkageddon-iv-event-begins-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1422472"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/hulkageddon4.jpg" /></a></div>
Once or twice per year, <a href="http://www.eve-online.com"><em>EVE Online</em></a> players across the world are gripped by the desire to destroy everything in sight. During <a href="http://massively.joystiq.com/2010/07/03/lock-up-your-mining-barges-the-hulkageddon-cometh-to-eve-online/">the nine-day Hulkageddon bloodbath</a>, players compete to <a href="http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/">destroy as many mining ships</a> as possible. A variety of prizes are then handed out to individuals and corporations with the most kills or for special achievements completed during the event. The event was first organised by pirate Helicity Boson back in 2009, and so far it has been responsible for the destruction of several hundred billion ISK worth of <a href="http://wiki.eveonline.com/en/wiki/Hulk">Hulks</a> and other mining ships.<br />
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The event has come under fire for promoting griefing, as the primary method of gaining kills is the use of suicide attacks in high-security space. Hulkageddon supporters argue that it's a perfectly legitimate way to play the game, and <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s sandbox-style game design and rules do permit it. Whether you like it or hate it, Hulkageddon has become a regular <em>EVE</em> tradition. To avoid a grim fate, miners should probably take a break between February 19th and February 28th. Head over to <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1422472">the official forum thread</a> for full details of the impending carnage and the prize fund available for participants.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/19/eves-hulkageddon-iv-event-begins-today/">EVE's Hulkageddon IV event begins today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 Feb 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/19/eves-hulkageddon-iv-event-begins-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19848775/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/19/eves-hulkageddon-iv-event-begins-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ccp</category><category>Ccp-eve</category><category>Ccp-games</category><category>Eve</category><category>Eve-ccp</category><category>Eve-mmorpg</category><category>Eve-online</category><category>Griefing</category><category>Helicity-boson</category><category>Hulk</category><category>Hulkageddon</category><category>Pirate</category><category>Pvp</category><category>Suicide-gank</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 19 Feb 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Mining 101 -- Mining efficiency]]></title><link>http://massively.joystiq.com/2011/01/16/eve-evolved-mining-101-mining-efficiency/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/16/eve-evolved-mining-101-mining-efficiency/</guid><comments>http://massively.joystiq.com/2011/01/16/eve-evolved-mining-101-mining-efficiency/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/miningeff-title.jpg" /></a></div>
Mining is one of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s oldest and most iconic activities, with a significant in-game community and <a href="http://www.lsjv-eve.com/guide/">several helpful guides</a>. Although many players would rather pick up railguns and blow each other to bits than pick up mining lasers to hoover up some rocks, mining can be a very relaxing way to make ISK. In <a href="http://massively.joystiq.com/2011/01/09/eve-evolved-mining-101-the-basics/">last week's first part of the EVE Evolved guide to mining</a>, I examined at some of the most basic mining topics. I looked at the Retriever as an entry-level mining ship for new players, strategies for mining on your own, and the basic structure of a group mining operation.<br />
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Although it's a relatively quick and easy profession to get into, there's a lot more to mining than meets the eye. Both miners and haulers have several skills, ships and modules available to upgrade their effectiveness and make the most of their play time. Finding out the best ore to mine or the best location to mine it also isn't quite as straightforward as it seems, which often makes it difficult to find a good mining spot. Once you've mined your ore, it's also not obvious how to get the most ISK out of it. Do you refine it yourself and sell the minerals, or will the raw ore be worth more on the open market?<br />
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In this week's second part of the <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> guide to mining in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, I look at mining efficiency and how to make the most ISK for your invested time.<p><a href="http://massively.joystiq.com/2011/01/16/eve-evolved-mining-101-mining-efficiency/" rel="bookmark">Continue reading <em>EVE Evolved: Mining 101 -- Mining efficiency</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/16/eve-evolved-mining-101-mining-efficiency/">EVE Evolved: Mining 101 -- Mining efficiency</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 16 Jan 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/16/eve-evolved-mining-101-mining-efficiency/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19801603/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/16/eve-evolved-mining-101-mining-efficiency/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>covetor</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>fluidorbit</category><category>hulk</category><category>mackinaw</category><category>mining</category><category>orca</category><category>ore</category><category>refine</category><category>refining</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 16 Jan 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Get your Darkfall Fun Hulks this summer]]></title><link>http://massively.joystiq.com/2010/07/13/get-your-darkfall-fun-hulks-this-summer/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/13/get-your-darkfall-fun-hulks-this-summer/</guid><comments>http://massively.joystiq.com/2010/07/13/get-your-darkfall-fun-hulks-this-summer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://forums.darkfallonline.com/showthread.php?p=4374491#post4374491"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/funhulks.jpg" alt="" /></a></div>
If you've ever wanted to toodle around the world of Agon on a one-man sled with a huge cannon mounted on the front, <a href="http://www.aventurine.gr/">Aventurine</a> has the summer update for you. While we'll stop short of categorizing the Greek developer's PvP-centric <a href="http://www.darkfallonline.com/"><em>Darkfall</em></a> as a whimsical game, there is no denying the fact that its developers are packing a sense of humor into the title along with all the blood spurts and horrific sound effects.<br />
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Resfelm, <a href="http://massively.joystiq.com/tag/aventurine">Aventurine's</a> community liaison, <a href="http://forums.darkfallonline.com/showthread.php?p=4374491#post4374491">brings us word</a> of a new craftable vehicle called the Fun Hulk, and while it's not green, prone to fits of anger, or the star of a bad Ang Lee film, it does feature the aforementioned cannon and is much easier to craft than a full-sized warhulk. <br />
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In addition to the vehicle, <a href="http://massively.joystiq.com/tag/darkfall"><em>Darkfall's</em></a> devs are introducing new items called Use Flags (which when used in conjunction with your new ride) provide you with the tools to set up your own starting line, finish line, and waypoints. This being <em>Darkfall</em>, player racing events are more likely to resemble <a href="http://en.wikipedia.org/wiki/Death_Race_2000"><em>Death Race 2000</em></a> than <a href="http://en.wikipedia.org/wiki/Mario_kart"><em>Mario Kart</em></a>, as the Fun Hulks can damage other Fun Hulks and can take damage from anything.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/13/get-your-darkfall-fun-hulks-this-summer/">Get your Darkfall Fun Hulks this summer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Jul 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.darkfallonline.com/showthread.php?p=4374491#post4374491>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/13/get-your-darkfall-fun-hulks-this-summer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19552339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/13/get-your-darkfall-fun-hulks-this-summer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ang-lee</category><category>aventurine</category><category>darkfall</category><category>death-race-2000</category><category>fun-hulk</category><category>hulk</category><category>mario-kart</category><category>player-events</category><category>player-racing</category><category>pvp</category><category>resfelm</category><category>sandbox</category><category>summer-update</category><category>use-flag</category><category>warhulk</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 13 Jul 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[New EVE Quarterly Economic Newsletter talks wormholes and tech 3]]></title><link>http://massively.joystiq.com/2010/06/11/new-eve-quarterly-economic-newsletter-talks-wormholes-and-tech-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/11/new-eve-quarterly-economic-newsletter-talks-wormholes-and-tech-3/</guid><comments>http://massively.joystiq.com/2010/06/11/new-eve-quarterly-economic-newsletter-talks-wormholes-and-tech-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=767"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/eveqen-title.jpg" alt="" /></a></div>
Four times per year, CCP Lead Economist Dr. Eyj&oacute;lfur Gu&eth;mundsson and his team of researchers publish the <a href="http://massively.joystiq.com/tag/quarterly-economic-newsletter/">Quarterly Economic Newsletter (QEN)</a>. In addition to providing trackable statistics on <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s in-game market, each issue focuses heavily on analysing one particular topic. <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=767">This quarter's report</a> focuses on <a href="http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">wormhole systems</a> and the state of the tech 3 market. Updated player demographics show more and more players entering wormhole space, with a drop in the number of characters in high-security space. Statistics for the number of jumps in wormhole space over the past year show a similar trend of growing activity.<br />
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This QEN provides some enlightening graphs on the popularity of various tech 3 offensive subsystems and how tech 3 material costs have changed in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>  over the past year. Perhaps most illuminating is the sharp rise in the use of <a href="http://massively.joystiq.com/2009/09/06/eve-evolved-tech-3-strategic-cruisers/">tech 3 strategic cruisers</a> in locations that put them at risk. While the majority are being flown in mission hubs and market systems, over 35% were found outside the safety of high-security space. In addition to this quarter's focus on wormholes, the report contains the usual graphs tracking in-game prices, trade volumes, ships in use and other useful metrics.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/11/new-eve-quarterly-economic-newsletter-talks-wormholes-and-tech-3/">New EVE Quarterly Economic Newsletter talks wormholes and tech 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Jun 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=767>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/11/new-eve-quarterly-economic-newsletter-talks-wormholes-and-tech-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19511760/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/11/new-eve-quarterly-economic-newsletter-talks-wormholes-and-tech-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>economics</category><category>economy</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>hulk</category><category>interstellar-kredit</category><category>isk</category><category>market-trends</category><category>mmo-industry</category><category>qen</category><category>quarterly-economic-newsletter</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 11 Jun 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Super Hero Squad Online: No more "nameless sidekicks"]]></title><link>http://massively.joystiq.com/2010/05/19/super-hero-squad-online-no-more-nameless-sidekicks/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/19/super-hero-squad-online-no-more-nameless-sidekicks/</guid><comments>http://massively.joystiq.com/2010/05/19/super-hero-squad-online-no-more-nameless-sidekicks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/marvel-heroes/" rel="tag">Marvel Heroes</a>, <a href="http://massively.joystiq.com/category/trading-card-games/" rel="tag">Trading card games</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/super-hero-squad-online/" rel="tag">Super Hero Squad Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/super-hero-squad-online"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/shsobodypic-1274294004.jpg" /><br />
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These days, it takes a lot to impress me. Oh sure, I love MMOs. But sometimes I feel I'm in a rut, waiting for something new and different. Something that doesn't just have a "new" sticker, but actually has some new hook that will keep me happily playing -- not grinding -- more than a month. Something that will make me feel <em>good</em> about being a gamer again. Something cute and friendly that actually relieves stress rather than creating more.<br />
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That's why I was so surprised by <em><a href="http://www.shsonline.com/">Marvel Super Hero Squad Online</a></em>, the official premiere of which I was lucky enough to attend yesterday in downtown San Francisco. (The folks at <a href="http://www.gazillion.com/">Gazillion Entertainment</a> and <a href="http://www.amazingsociety.com/">The Amazing Society</a> put on a great show!) I certainly didn't walk into the event expecting <em><a href="http://massively.joystiq.com/tag/super-hero-squad-online">SHSO</a></em> to pique more than my passing fancy. Comic book-themed games are definitely something I love, and <a href="http://marvel.com/">Marvel</a> couldn't be hotter right now, but let's be honest -- <em>SHSO</em>'s press release and early screenshots suggest an overtly family-friendly, even kid-oriented, cartoony romp. I figured the game would be <em><a href="http://www.freerealms.com/">Free Realms</a></em> in capes, and that Massively's readers would probably be more interested in <a href="http://massively.joystiq.com/category/marvel-universe-online/">the other Marvel MMO</a> (simultaneously in development by <a href="http://massively.joystiq.com/tag/gazillion-entertainment/">Gazillion</a> with <a href="http://massively.joystiq.com/tag/gargantuan-studios/">Gargantuan Studios</a>).<br />
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Well, I'm pleased to report that my preconceptions about <em>Super Hero Squad Online</em> were mostly wrong, and now I've got a new upcoming game to add to my "gotta buy" list. Join me on the flipside of the break and find out why <em>SHSO</em> seems poised to *POW* *ZAP* *BLAMMO* the casual MMO sweet spot!<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/super-hero-squad-online-0/">Super Hero Squad Online</a></strong></p><a href="http://massively.joystiq.com/photos/super-hero-squad-online-0/#4560487"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/blade0_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/super-hero-squad-online-0/#4560488"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/blade1_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/super-hero-squad-online-0/#4560489"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/blade2_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/super-hero-squad-online-0/#4560491"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/blade3_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/super-hero-squad-online-0/#4560492"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/blade4_thumbnail.png" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2010/05/19/super-hero-squad-online-no-more-nameless-sidekicks/" rel="bookmark">Continue reading <em>Super Hero Squad Online: No more "nameless sidekicks"</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/19/super-hero-squad-online-no-more-nameless-sidekicks/">Super Hero Squad Online: No more "nameless sidekicks"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 May 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/19/super-hero-squad-online-no-more-nameless-sidekicks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19482972/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/19/super-hero-squad-online-no-more-nameless-sidekicks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cartoon-network</category><category>gargantuan-studios</category><category>gazillion-entertainment</category><category>Hulk</category><category>invisible-woman</category><category>iron-man</category><category>jay-minn</category><category>jean-grey</category><category>marvel</category><category>marvel-comics</category><category>marvel-comics-games</category><category>marvel-comics-mmorpg</category><category>marvel-universe</category><category>marvel-universe-mmo</category><category>spider-man</category><category>Stephen-Reid</category><category>storm</category><category>super-hero</category><category>super-hero-squad</category><category>super-hero-squad-online</category><category>the-amazing-society</category><category>the-thing</category><category>unity-engine</category><category>war-machine</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 19 May 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Marvel Super Hero Squad Online revealed]]></title><link>http://massively.joystiq.com/2010/05/13/marvel-super-hero-squad-online-revealed/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/13/marvel-super-hero-squad-online-revealed/</guid><comments>http://massively.joystiq.com/2010/05/13/marvel-super-hero-squad-online-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/super-hero-squad-online/" rel="tag">Super Hero Squad Online</a></p><div style="text-align: center;"><a href="http://www.shsonline.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/marvel.jpg" /><br />
</a></div>
<a href="http://marvel.com/">Marvel</a> fans, rejoice, your one shining MMORPG moment has been officially announced. <a href="http://www.gazillion.com/">Gazillion Entertainment</a> today unveiled <a href="http://www.shsonline.com/"><em>Super Hero Squad Online</em></a>, which gives players the ability to master the talents of Marvel universe notables including Spider-Man, Wolverine, Hulk, Iron Man, War Machine, and more.<br />
<br />
"<em>Everyone who has wanted to be Silver Surfer, Wolverine, Captain America or any of the amazing Marvel heroes and villains will find the game has something for them</em>," stated Jason Robar, Vice President and Studio Manager for The Amazing Society, the <a href="http://massively.joystiq.com/tag/gazillion">Gazillion</a> subsidiary responsible for development of the title.<br />
<br />
In addition to combat gameplay and the ability to don the tights of your favorite anti-hero, <a href="http://massively.joystiq.com/tag/super-hero-squad-online"><em>Super Hero Squad Online</em></a> will feature social spaces and customization options. "<em>You'll swing through Super Hero City as Spider-Man or zap the bad guys with Cyclops' optic blasts in high-voltage missions. Or you can just hang out in a high-energy, immersive world filled with other Marvel fans</em>," said Creative Director Jay Minn.<br />
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Watch the <a href="http://www.shsonline.com/">official website</a> for more details, and be sure to catch the teaser trailer debut this Friday, May 14th, at 12:30am on SPIKE's GameTrailers TV.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/13/marvel-super-hero-squad-online-revealed/">Marvel Super Hero Squad Online revealed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 May 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shsonline.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/13/marvel-super-hero-squad-online-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19475933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/13/marvel-super-hero-squad-online-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>hulk</category><category>iron-man</category><category>marvel</category><category>marvel-comics-mmorpg</category><category>marvel-online</category><category>spider-man</category><category>super-hero-squad-online</category><category>the-amazing-society</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 13 May 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Latest EVE Quarterly Economic Newsletter shows effect of Hulkageddon]]></title><link>http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/</guid><comments>http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=734"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/qen-title.jpg" /></a></div>
<a href="http://www.eve-online.com"><em>EVE Online</em></a> is a game that's often lauded for its sandbox style and realistic economic structures. Every quarter, <a href="http://massively.joystiq.com/tag/ccp-games/"><em>CCP</em></a> Lead Economist Dr. Eyj&oacute;lfur Gu&eth;mundsson and his team of researchers wade through mountains of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> usage logs to find some interesting economic statistics. In their <a href="http://massively.joystiq.com/tag/quarterly-economic-newsletter/">Quarterly Economic Newsletters (QEN)</a>, CCP deliver graphs tracking in-game prices, trade volumes, ships in use and a whole host of other useful metrics.<br />
<br />
Read on for an overview of this QEN's main highlights.<p><a href="http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/" rel="bookmark">Continue reading <em>Latest EVE Quarterly Economic Newsletter shows effect of Hulkageddon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/">Latest EVE Quarterly Economic Newsletter shows effect of Hulkageddon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19371931/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/25/latest-eve-quarterly-economic-newsletter-shows-effect-of-hulkage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>drake</category><category>economics</category><category>economy</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>hulk</category><category>hulkageddon</category><category>hulkageddon-2</category><category>hulkageddon-ii</category><category>interstellar-kredit</category><category>isk</category><category>market-trends</category><category>mmo-industry</category><category>qen</category><category>quarterly-economic-newsletter</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 25 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Hulkageddon II event begins in EVE today, miners despair]]></title><link>http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/</guid><comments>http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://hulkageddon.wordpress.com/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/hulkageddon2logoat580.jpg" alt="" /></a><br />
A player-run event called "<a href="http://hulkageddon.wordpress.com/">Hulkageddon</a>" kicked off in <a href="http://www.eveonline.com"><em>EVE Online</em></a> today, the second such event to be held in the game. Hulkageddon II is the brainchild of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> player <a href="http://www.machine9.net/blog/">Helicity Boson</a>, a pirate who flies with The Python Cartel, and is essentially a contest that rewards the destruction of exhumer (<a href="http://wiki.eveonline.com/wiki/Hulk">Hulk</a> and <a href="http://wiki.eveonline.com/wiki/Mackinaw">Mackinaw</a>) mining ships. The <a href="http://massively.joystiq.com/2009/11/10/eves-quarterly-economic-newsletter-focuses-on-impact-of-anti-rm/">most recent Quarterly Economic Newsletter</a> released by <em>EVE</em> developer <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> indicated that the Hulk is the most flown ship in the game, which provides plenty of targets for gankers in the contest.<br />
<br />
Hulkageddon exists much to the detriment of the game's numerous miners, seeing as it's a galaxy-wide demolition derby using the very ships they pilot, but has proven very popular with other players the first time around in 2009. Although it's only been a matter of hours since Hulkageddon II began, <a href="http://hulkageddon2.griefwatch.net/index.php?p=main">the event's killboard</a> shows over 250 mining ships destroyed (along with 40 of their pilots). That number will, no doubt, climb over the course of this week. Also, the tears may be just a <em>bit</em> sweeter given the fact that Hulk prices rose sharply in the weeks preceding Hulkageddon II, the result of <a href="http://massively.joystiq.com/2009/10/06/eve-players-to-tap-new-resources-with-dominion-expansion/#continued">changes made to Tech II manufacturing requirements</a> with the <em>Dominion</em> expansion. <br />
<br />
Whether you're interested in taking part in the contest or want to know what you're in for over the next week, here are a few details about Hulkageddon II:<p><a href="http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/" rel="bookmark">Continue reading <em>Hulkageddon II event begins in EVE today, miners despair</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/">Hulkageddon II event begins in EVE today, miners despair</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Jan 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://hulkageddon.wordpress.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19306449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>ccp</category><category>ccp-games</category><category>contests</category><category>eve</category><category>eve-online</category><category>exhumer</category><category>ganking</category><category>helicity-boson</category><category>hulk</category><category>hulkageddon-2</category><category>hulkageddon-ii</category><category>hulkgeddon</category><category>mackinaw</category><category>player-run-events</category><category>python-cartel</category><category>sci-fi</category><category>suicide-ganks</category><category>the-python-cartel</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 07 Jan 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Quarterly Economic Newsletter for EVE Online released]]></title><link>http://massively.joystiq.com/2008/10/16/quarterly-economic-newsletter-for-eve-online-released/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/16/quarterly-economic-newsletter-for-eve-online-released/</guid><comments>http://massively.joystiq.com/2008/10/16/quarterly-economic-newsletter-for-eve-online-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/eveqenq12008image425.jpg" alt="" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> is unique among MMOs in that its economy is so complex and dynamic that <a href="http://www.ccpgames.com">CCP Games</a> hired an economist, <a href="http://massively.joystiq.com/tag/eyjolfur-gudmundsson">Dr. Eyj&oacute;lfur Gu&eth;mundsson,</a> to keep track of how the market evolves. One would imagine this is no easy task, with an overall trade value of all <em>EVE</em> markets ranging between 2 and 2.5 trillion isk per day. Lead Economist CCP Dr. EyjoG <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=594">released a Quarterly Economic Newsletter</a> (QEN) for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> today, which is 18 pages full of data which should keep <em>EVE's</em> market and industry-oriented players happy (and hopefully make up for the delayed QEN, which Dr. EyjoG addresses in his announcement). <br /><br />The Q1 2008 QEN kicks off with an editorial, and here are some brief highlights of what follows: <br />
<ul>
    <li>Demographics (number of accounts, most and least populated regions)</li>
</ul>
<ul>
    <li>Price Level Changes (Mineral prices, Primary Producer Price Index, Secondary Producer Price Index, and Consumer Price Index)</li>
</ul>
<ul>
    <li>Mining ship production and losses (with the venerable "Hulk" exhumer losses accounting for a staggering 6 trillion isk in destroyed property in Q1 2008) </li>
</ul>
<ul>
    <li>Market Snapshots</li>
</ul>
<ul>
    <li>Five years of EVE Market history</li>
</ul>
If you're interested in reading the Q1 2008 economic newsletter, you'll find the download link to the PDF in <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=594">Dr. EyjoG's dev blog.</a> A <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=898939 ">discussion of his findings</a> is already underway on the <em>EVE</em> forums.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/16/quarterly-economic-newsletter-for-eve-online-released/">Quarterly Economic Newsletter for EVE Online released</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Oct 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=594>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/16/quarterly-economic-newsletter-for-eve-online-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1344203/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/16/quarterly-economic-newsletter-for-eve-online-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-dr-eyjog</category><category>ccp-games</category><category>dev</category><category>dev-blog</category><category>dr-eyjog</category><category>economist</category><category>economy</category><category>eve</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>forums</category><category>hulk</category><category>industry</category><category>isk</category><category>market</category><category>minerals</category><category>mining</category><category>newsletter</category><category>qen</category><category>quarterly-economic-newsletter</category><category>trade</category><category>trading</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 16 Oct 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[EVE Fanfest 2008 PvP Tournament to be unconventional]]></title><link>http://massively.joystiq.com/2008/07/31/eve-fanfest-2008-pvp-tournament-to-be-unconventional/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/31/eve-fanfest-2008-pvp-tournament-to-be-unconventional/</guid><comments>http://massively.joystiq.com/2008/07/31/eve-fanfest-2008-pvp-tournament-to-be-unconventional/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://cownosethe50poundcat.blogspot.com/2008/03/eve-hulk.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/4threelasers225.jpg" alt="" /></a>One of the highlights of the annual <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE</span> <span style="font-style: italic;">Online</span></a> Fanfest in Reykjavik is the PvP Tournament, which draws strong competitors from the most powerful alliances and relative unknowns alike. As you'd expect, the PvP Tournament has always been purely about annihilating the opposing side or conversely losing horribly in front of a live audience of <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE </span></a>fans. The 2008 PvP tournament, however, will be a little... <span style="font-style: italic;">different.</span> <br /><br />CCP Claw has <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=576">dubbed this year's tournament</a> "The Super Ultimate <em>EVE</em> Online Mining Tournament of Awesomeness." Why, that name just rolls off your tongue. But the changes coming to the tournament aren't limited to an unwieldy name; players will need to mine for ore while under heavy fire from the opposing team. <span style="font-style: italic;">"Any method within the rules can be used to accomplish this and stop your opponent from doing the same. Mining ore for yourself, killing enemy miners and looting their wrecks, stealing from enemy jetcans, or just outright destroying the opposing team are all within the rules,"</span> CCP Claw states.<p><a href="http://massively.joystiq.com/2008/07/31/eve-fanfest-2008-pvp-tournament-to-be-unconventional/" rel="bookmark">Continue reading <em>EVE Fanfest 2008 PvP Tournament to be unconventional</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/31/eve-fanfest-2008-pvp-tournament-to-be-unconventional/">EVE Fanfest 2008 PvP Tournament to be unconventional</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 31 Jul 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=576>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/31/eve-fanfest-2008-pvp-tournament-to-be-unconventional/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1271893/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/31/eve-fanfest-2008-pvp-tournament-to-be-unconventional/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-claw</category><category>ccp-games</category><category>ccp-taera</category><category>eve</category><category>eve-fanfest</category><category>eve-online</category><category>fanfest</category><category>hulk</category><category>laser</category><category>mining</category><category>pvp</category><category>reykjavik</category><category>sci-fi</category><category>tournament</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 31 Jul 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Mining, the forgotten profession]]></title><link>http://massively.joystiq.com/2008/07/08/eve-evolved-mining-the-forgotten-profession/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/08/eve-evolved-mining-the-forgotten-profession/</guid><comments>http://massively.joystiq.com/2008/07/08/eve-evolved-mining-the-forgotten-profession/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/miningptitle2.jpg" alt="" /></a><br /></div>
Five years since launch, space-faring MMO <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> is still going strong. Over the years, the game has evolved from its simple roots into a complex game packed full of content. Virtually every element of the game has drastically changed since launch to keep it new and interesting. Every <a href="http://go-dl1.eve-files.com/media/corp/Verite/influence.png">free expansion</a> brings new ships, modules and missions for all players. Some expansions have even brought us impressive new gameplay elements like the <a href="http://massively.joystiq.com/tag/factional-warfare/">faction warfare</a> system. One thing that unfortunately hasn't changed significantly over the years is the Mining profession. But why hasn't it been updated?<br /><br /><span style="font-weight: bold;">Nostalgia:</span><br />Back in 2004, <a style="font-style: italic;" href="http://massively.joystiq.com/category/eve-online/">EVE</a> was a very different place. The universe was sparsely populated and the cost of new ships meant most players avoided war like the plague. Mining was the primary moneymaking profession and dedicated mining corps were commonplace. While mining was just as boring then as it is today, it was the easiest and fastest way of gathering minerals for production. Today, mining is one of the least profitable professions and isn't even close to being the best way of gathering minerals for production.<br /><br />What happened over the years that has ruined the mining profession? I'll tell you what happened...<p><a href="http://massively.joystiq.com/2008/07/08/eve-evolved-mining-the-forgotten-profession/" rel="bookmark">Continue reading <em>EVE Evolved: Mining, the forgotten profession</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/08/eve-evolved-mining-the-forgotten-profession/">EVE Evolved: Mining, the forgotten profession</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Jul 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/08/eve-evolved-mining-the-forgotten-profession/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1246245/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/08/eve-evolved-mining-the-forgotten-profession/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>economy</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>hulk</category><category>joystiqfeatures</category><category>market</category><category>minerals</category><category>mining</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 08 Jul 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[When carebears attack]]></title><link>http://massively.joystiq.com/2008/06/16/when-carebears-attack/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/16/when-carebears-attack/</guid><comments>http://massively.joystiq.com/2008/06/16/when-carebears-attack/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ndWUlntJ58U&amp;hl=en"></param><embed src="http://www.youtube.com/v/ndWUlntJ58U&amp;hl=en" type="application/x-shockwave-flash" width="425" height="344"></embed></object> <br /><a href="http://www.crazykinux.com">CrazyKinux</a> from <a href="http://virginworlds.com/podcast.php?show=17&amp;ep=12">The Drone Bay podcast,</a> and of course one of Massively's <a href="http://www.eve-online.com"><em>EVE Online</em></a> <a href="http://massively.joystiq.com/bloggers/david-perry/">columnists,</a> had an interesting find which he recently shared on his site. <a href="http://www.crazykinux.com/2008/06/when-carebears-attack-video.html">"When Carebears Attack"</a> isn't the newest video out there, but given the absolute hammering that miners have been taking in Empire space over the past few months, it's quite timely. Here we see an exhumer pilot named 'JNB' who's fed up with ore thieves and being griefed in general, simply for being a miner. <br /><br />While not technically griefing as it's considered a fair use of game mechanics, 'can flipping' is the time-honored tradition of a thief sneaking up on a mining vessel and replacing the floating cargo container (being mined into for greater efficiency) with his own, bearing the same name. When the miner or his hauler unknowingly removes ore from the thief's can, the innocent party becomes criminally flagged -- ironically, for being a thief himself -- and then is <a href="http://massively.joystiq.com/2008/05/26/rogue-signal-where-can-concord-hear-you-scream/">predictably blown apart</a> by his antagonist. Concord, i.e. 'the police' in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em>,</a> takes no action against the can flipper. Tired of this use of game mechanics, the <a href="http://www.urbandictionary.com/define.php?term=carebear">carebear</a> in this video snaps and starts hunting down griefers in a repurposed <a href="http://www.eve-wiki.net/index.php?title=Hulk">Hulk,</a> which is little more than a fancy mining vessel; it's <a href="http://massively.joystiq.com/2008/05/04/rogue-signal-the-unwritten-communication-rules-of-eve-pvp/">completely unfit for PvP</a>... or is it? The footage shows the miner racking up a respectable kill count by using his normally defensive drones as vicious little attackers. It turns out some carebears have teeth after all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/16/when-carebears-attack/">When carebears attack</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Jun 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.crazykinux.com/2008/06/when-carebears-attack-video.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/16/when-carebears-attack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1225140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/16/when-carebears-attack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>drone</category><category>drones</category><category>eve</category><category>eve-online</category><category>exhumer</category><category>game-mechanics</category><category>griefing</category><category>hulk</category><category>humor</category><category>miner</category><category>mining</category><category>pvp</category><category>revenge</category><category>sci-fi</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 16 Jun 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[Marvel Universe Online: how would it have worked?]]></title><link>http://massively.joystiq.com/2008/02/22/marvel-universe-online-how-would-it-have-worked/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/22/marvel-universe-online-how-would-it-have-worked/</guid><comments>http://massively.joystiq.com/2008/02/22/marvel-universe-online-how-would-it-have-worked/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/marvel-heroes/" rel="tag">Marvel Heroes</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://andy.gamerscircle.org/images/screenshot_2006-09-28-17-17-48.jpg"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/youasironman.jpg" /></a>Here's a question I haven't heard anyone ask. I'm a dyed-in-the-wool Marvel Comics geek; I know what both MODOK and AIM stand for; I remember Wolverine from when he wore those silly little eye-wings and whiskers on his mask; heck, I recall Nick Fury heading up the Howling Commandos. So I was pretty excited to hear about the <a href="http://massively.joystiq.com/categories/marvel-universe-online"><em>Marvel Universe MMO</em></a>. I had fantasies of playing as my favorite character (Adam Warlock, in case anyone's interested) until I realized that the game couldn't possibly work that way.<br /><br />Think on it for a second: how many players would want to be Gambit, or the Hulk, or the Punisher? If even just two people, then there's a problem with identity. Even if you were to get around the problem with a suffix, i.e., Punisher213, then the brand has been diluted, and it no longer means anything. So, how would this MMO have worked?<p><a href="http://massively.joystiq.com/2008/02/22/marvel-universe-online-how-would-it-have-worked/" rel="bookmark">Continue reading <em>Marvel Universe Online: how would it have worked?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/22/marvel-universe-online-how-would-it-have-worked/">Marvel Universe Online: how would it have worked?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Feb 2008 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/22/marvel-universe-online-how-would-it-have-worked/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1114806/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/22/marvel-universe-online-how-would-it-have-worked/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-warlock</category><category>avengers</category><category>cyclops</category><category>daredevil</category><category>dc-comics</category><category>gambit</category><category>hawkeye</category><category>howling-commandos</category><category>hulk</category><category>iron-man</category><category>marauders</category><category>marvel-comics</category><category>marvel-universe-online</category><category>matt-murdock</category><category>modok</category><category>nick-fury</category><category>punisher</category><category>serpent-society</category><category>the-vision</category><category>thor</category><category>wolverine</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Fri, 22 Feb 2008 07:30:00 EST</pubDate></item></channel></rss>
