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Posts tagged html5

First Impressions of RuneScape 3 from a returning player

Over a decade ago, two brothers working out of their parents' house in Nottingham set themselves the impossible task of building their own graphical multi-user dungeon, a genre that later evolved into the MMOs we know today. RuneScape launched to the public in 2001 as a low-res browser game with on...

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Free for All: RuneScape 3's UI changes would be welcome in any MMO

Jagex just keeps surprising me with its flagship title, RuneScape. Almost every time I sit down to get some time in the world of Gielinor, I find something new. This time around, I want to talk about how the newest version of the game brings not only a fantastic world event and tweaks to all sorts ...

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RuneScape 3 goes live

This ain't your slightly-older-brother's RuneScape, folks; RuneScape 3 is hip, happening, and live right now. The latest iteration of Jagex's browser behemoth is now available to play, and it looks better than ever. RuneScape 3 isn't just about a graphical overhaul, although it would be sad to d...

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MMObility: RuneScape, HTML5, and plenty of bacon

RuneScape, as always, is moving forward with killer new content and additions to the game. I was so excited this week to get a chance to play through the Bringing Home the Bacon questline and scout out the open beta of the HTML5 version. I was initially eager to see just how much better the HTML5 v...

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RuneScape 3 launches July 22nd

If you're a RuneScape fan, go ahead and mark July 22nd on your calendar. That's the date that Jagex is unveiling RuneScape 3, which the company says is "the biggest upgrade in the game's acclaimed 12-year history." The browser-based game client will transition to HTML 5, enabling players to avoi...

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MMObility: Stomping around the world of The Missing Ink

If there's one phrase that gets me excited for a new MMO, it's "cross-platform." I know that's not very slick-sounding, but when I hear those words, I envision playing the same game across multiple devices. I can sit at my PC, move over to my bar, take a seat on my patio, sit down in the bath (wi...

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MMO Blender: Beau's portable, accessible, and casually immersive mashup

I've been pretty excited to take my turn at the MMO Blender wheel. Sure, we all have ideas about how we would build our dream MMOs by mixing up different parts from favorite games, but honestly, I wanted to use my time here to make a point: MMO gaming needs to climb outside of the box, soon. Sinc...

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EVE Evolved: New tools for the community

Earlier this week, CCP Games released a much-needed complete overhaul of the official EVE Online website. Having been in operation for nine long years, the old website had become a mismatch of marketing information aimed at new players and tools for the existing player community. The overhaul spl...

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MMObility: Illyriad devs shine light on HTML5

HTML5 is somewhat of a mysterious beast. We've probably all heard whispers of the "new" version of the standard web coding language, but to most of us it means very little. After all, why is it number five? Why is there a buzz about this new way of coding websites? Is "coding" even the right word...

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