Posts tagged hotbar 
City of Steam hits support goal, revamps hotbars
The fanbase has rallied around City of Steam, sending its "Steam-o-Meter" shooting straight to the top. Mechanist Games announced that the community topped the meter with four million points, which means that the company is making good on its promise to include more content for the developing ...
MMObility: How RuneScape's Evolution of Combat changed my game
RuneScape has long been a favorite of mine, but I have to admit to being more of an explorer than anything. Combat was always sort of sluggish and tedious. It just wasn't very exciting. I see so many comments from players who AFK, watch television, or play a second game while simultaneously ...
The Daily Grind: What's the worst thing a cash shop can try to sell you?
MMO gamers, including our commenters and even some of our own writers, are in an uproar over the terms of Star Wars: The Old Republic's upcoming free-to-play transition. The game's F2P matrix seems to be hitting all the industry low points: lottery tickets, combat-affecting items, travel buffs, ...
The Daily Grind: How many skill options do you really need?
Massively's own Justin Olivetti recently opined that Guild Wars 2's skill system struck him as more regressive than progressive; he's suggested the game is a reaction to older MMOs that went overboard loading players up with so many skills and hotbars and options that gamers got lost in the mess. ...
MMObility: RuneScape dev details new combat, hotbars, and critical hits
RuneScape's combat is pretty unique. If I were to introduce the game to someone who has played mostly client-based, mainstream MMOs, he would probably be a bit confused as to how combat worked in RuneScape. The truth is that there is a lot of depth to the combat system as it is now, but it is ...
EverQuest cracks the door wider to peek in on Veil of Alaris concept art
While November is still a ways off, EverQuest players have a lot to be excited for as the title's 18th expansion bakes in Sony Online Entertainment's creative ovens. Today, the company has released three new pieces of concept art -- along with a wireframe model -- to give us more of an idea of ...
SWTOR's Daniel Erickson: 'The mix of anticipation and fear is huge'
For most people, having the game you're working on break every pre-order record your parent company has ever seen would be enough to give you a breather and a sigh of relief. Not so with Star Wars: The Old Republic's Daniel Erickson, who admits to being on pins and needles nevertheless. Talking ...
The Daily Grind: How many hotbars do you have?
It's been argued that MMORPGs are being "dumbed down," and while there may be some truth to that in broad terms, one thing that is most certainly not being dumbed down is MMO combat. On the contrary, combat is getting more involved with each new release, whether it's a result of action titles like ...
The Road to Mordor: Pippin's top five plugins
This past week in LotRO's been a bit like riding river rapids: There's been a lot of rapid ups-and-downs, violent lurches to avoid dangerous objects, and a whole lot of noise that's drowning out the calmer waters ahead. For every piece of good news and positive word-of-mouth, there's been a lot of ...




