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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Storyboard: The year of bionic chickens in review]]></title><link>http://massively.joystiq.com/2011/05/20/storyboard-the-year-of-bionic-chickens-in-review/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/20/storyboard-the-year-of-bionic-chickens-in-review/</guid><comments>http://massively.joystiq.com/2011/05/20/storyboard-the-year-of-bionic-chickens-in-review/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/category/storyboard"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/storyboard-52-epl-517.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Saying "year one" sounds so pretentious. Besides, it wasn't year one for roleplaying -- just year one for the column, with this installment serving as the capstone. And as I'm wont to do on anniversaries, I'd like to take the opportunity to look back at what worked, what didn't, and what I could be doing to make the column a bit better.<br />
<br />
Also: the header images. (I'd be remiss if I didn't mention the impromptu guessing game that's grown up around the headers' three images. I will also admit that's motivating today's image.)<br />
<br />
When I first started the column, I had a loose list of things I wanted to address over time, some of which wound up coming out early on and some of which fell off the radar altogether. Despite that, I knew that <a href="http://massively.joystiq.com/category/storyboard/">Storyboard</a> was going to be a tricky column to write, because it covers an immensely wide field of topics. We certainly have other roleplayers on staff writing columns about roleplaying in a given game, but I wanted to make this something bigger, to talk about roleplaying in a broad sense as well as specific. That meant -- and still means -- dancing around a lot of issues, working with a lot of different play styles, and trying to keep things entertaining for the entire audience.<p><a href="http://massively.joystiq.com/2011/05/20/storyboard-the-year-of-bionic-chickens-in-review/" rel="bookmark">Continue reading <em>Storyboard: The year of bionic chickens in review</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/20/storyboard-the-year-of-bionic-chickens-in-review/">Storyboard: The year of bionic chickens in review</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 May 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/20/storyboard-the-year-of-bionic-chickens-in-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19943171/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/20/storyboard-the-year-of-bionic-chickens-in-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>column</category><category>featured</category><category>hindsight</category><category>opinion</category><category>retrospective</category><category>roleplaying</category><category>rp</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 20 May 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Before they were famous]]></title><link>http://massively.joystiq.com/2010/08/08/the-daily-grind-before-they-were-famous/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/08/the-daily-grind-before-they-were-famous/</guid><comments>http://massively.joystiq.com/2010/08/08/the-daily-grind-before-they-were-famous/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://www.champions-online.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/co-old-epl-803.jpg" /></a></div>
The path to launch for a major MMO is a heady time, filled with ideas and promises that may or may not be included with the final release. It's understandable -- <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> wants people excited about <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a>, for example, and so the team wants to drum up enthusiasm for the best and brightest portions. But when release day comes, the countless ideas about what <em>might</em> be in a game collapse into a single view of what's actually included. <br />
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If you read news sites (such as <a href="http://www.massively.com">Massively</a>, for instance) on a regular basis, you usually get plenty of information on your game of choice. The question is, how does that match up with release? What did you think about your current game of choice prior to playing? Did you feel like you knew what was going on from all the pre-release information, or were you somewhat disappointed by the end results? Or did you think you'd never want to play the game based on previews, and then find yourself enjoying it once it was released?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/08/the-daily-grind-before-they-were-famous/">The Daily Grind: Before they were famous</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Aug 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/08/the-daily-grind-before-they-were-famous/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19579392/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/08/the-daily-grind-before-they-were-famous/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anticipation</category><category>culture</category><category>first-impressions</category><category>hindsight</category><category>hype</category><category>impressions</category><category>information</category><category>opinion</category><category>pre-release</category><category>release</category><category>retrospective</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 08 Aug 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What game would you change from the beginning?]]></title><link>http://massively.joystiq.com/2010/07/16/the-daily-grind-what-game-would-you-change-from-the-beginning/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/16/the-daily-grind-what-game-would-you-change-from-the-beginning/</guid><comments>http://massively.joystiq.com/2010/07/16/the-daily-grind-what-game-would-you-change-from-the-beginning/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;"><a href="http://en.wikipedia.org/wiki/TARDIS"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/tdg-timemachine-epl-714.jpg"  alt="" /></a></div>
Let's say for a moment that you have a time machine.  Now, before you immediately start making plans to buy stocks and <a href="http://en.wikipedia.org/wiki/John_F._Kennedy_assassination">get President Kennedy to wear a helmet</a>, it's a very specialized time machine.  It will work exactly once, and bring you back to the development stage before a game has launched.  You can't change the team or the studio, but you can have complete conceptual control over the game from the earliest testing until it finally goes live.<br />
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With that in mind, what game would you pick?  Would you go back to a game that's been canceled to see if better development early on could save it?  Would you try and tweak something in your favorite game that always altered you?  Would you try and make an older game more compatible with future design?  Or would you go for a game that you never cared for and try to make it better?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/16/the-daily-grind-what-game-would-you-change-from-the-beginning/">The Daily Grind: What game would you change from the beginning?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Jul 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/16/the-daily-grind-what-game-would-you-change-from-the-beginning/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19554100/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/16/the-daily-grind-what-game-would-you-change-from-the-beginning/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alterations</category><category>changes</category><category>development</category><category>game-design</category><category>game-development</category><category>hindsight</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 16 Jul 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: 2009's defining moment]]></title><link>http://massively.joystiq.com/2009/12/30/the-daily-grind-2009s-defining-moment/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/30/the-daily-grind-2009s-defining-moment/</guid><comments>http://massively.joystiq.com/2009/12/30/the-daily-grind-2009s-defining-moment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://tabularasamemorial.org/"><img hspace="4" vspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tdg-standout-epl-1229.jpg" /></a><br />
The look back has already started <a href="http://massively.joystiq.com/2009/12/25/2009-from-a-developers-point-of-view/">here and there</a>, and we've got only two days left -- assuming you count today. And we've seen a lot of things happen over the last year, which everyone on-staff has their own opinion about. To some, it was the year of <a href="http://massively.joystiq.com/tag/free-to-play/">free-to-play</a>. To others, it was the year of dying games. But there's no way to encapsulate everything about 2009 into just one statement, with the industry still changing and evolving. Sometimes even seemingly small changes are what we remember (fondly or otherwise) when viewed in hindsight.<br />
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Out of all of the things that happened this year, what struck you as the most defining moment? Was it something major, such as the end of <em><a href="http://massively.joystiq.com/category/Tabula-Rasa/">Tabula Rasa</a></em> or <a href="http://massively.joystiq.com/category/The-Matrix-Online/"><em>The Matrix Online</em></a>? Or was it something minor that other players might not even notice? Did it make the whole year better, worse, or was it <a href="http://en.wikipedia.org/wiki/Crossing_the_rubicon">simply a turning point</a>? What seems like it's going to stick in your memory when you think back on the year as a whole? And as a connected topic, what seems like a big deal at the moment that you're pretty certain isn't as important as people say?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/30/the-daily-grind-2009s-defining-moment/">The Daily Grind: 2009's defining moment</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/30/the-daily-grind-2009s-defining-moment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19297531/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/30/the-daily-grind-2009s-defining-moment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2009-in-review</category><category>f2p</category><category>free-to-play</category><category>hindsight</category><category>retrospective</category><category>tabula-rasa</category><category>tdg</category><category>the-daily-grind</category><category>the-matrix-online</category><category>tmo</category><category>tr</category><category>year-in-review</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 30 Dec 2009 08:00:00 EST</pubDate></item></channel></rss>
