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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Risk vs. reward in lowsec]]></title><link>http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/</guid><comments>http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/riskreward.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
In <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s early years, one of its core design philosophies was adherence to a strict risk vs. reward balance scheme. There were riches out there to be found, but to get them, you had to put yourself in the firing line. Police ships patrolled high-security space to keep players safe from piracy, but the only resources available there were low-bounty frigate NPCs and inexpensive ores like Veldspar, Scordite and Omber. In the lawless far-reaches of nullsec, huge NPC bounties and rare ores containing Megacyte and Zydrine tempted hundreds of pilots to head out and make their fortunes.<br />
<br />
Nullsec offered absolutely no protection against player attacks, and the only safety to be found was in sheer military force. The biggest and best corporations hoarded these gold mines for themselves, locking down the few entrances into the regions and patrolling the skies <a href="http://massively.joystiq.com/2010/05/30/eve-evolved-ratting-part-2-flying-safe/">for unwanted visitors</a>. Low-security space offered a middle-ground between these two extremes, a place where the everyday pilot could enjoy increased income and pirates were easier to spot. At some time in the past nine years, lowsec lost its place in the game and became simply not worth the effort. But how did that happen, and what can be done to fix it?<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at why lowsec systems are now ghost towns and suggest an alternative design philosophy that I think could revitalise these under-used areas.<p><a href="http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/" rel="bookmark">Continue reading <em>EVE Evolved: Risk vs. reward in lowsec</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/">EVE Evolved: Risk vs. reward in lowsec</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20236460/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>blast-mining</category><category>booster-manufacturing</category><category>boosters</category><category>ccp</category><category>ccp-games</category><category>concord</category><category>criminal</category><category>criminality</category><category>drug-manufacturing</category><category>drugs</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>highsec</category><category>illegal</category><category>lowsec</category><category>mission-running</category><category>missions</category><category>nullsec</category><category>opinion</category><category>reward</category><category>risk</category><category>risk-vs-reward</category><category>sandbox</category><category>sci-fi</category><category>smuggler</category><category>smuggling</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 13 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Touring a galaxy reborn]]></title><link>http://massively.joystiq.com/2011/12/11/eve-evolved-touring-a-galaxy-reborn/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/11/eve-evolved-touring-a-galaxy-reborn/</guid><comments>http://massively.joystiq.com/2011/12/11/eve-evolved-touring-a-galaxy-reborn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/wallpapers/" rel="tag">Wallpapers</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/11/eve-evolved-touring-a-galaxy-reborn/"><img alt="EVE Evolved title" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/reborn-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<em><a href="http://www.eve-online.com">EVE Online</a></em> recently celebrated the release of its incredible <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion, noted as one of the most feature-heavy expansions in the game's history despite the majority of its features being produced in a period of just a few weeks. Two years' worth of graphical upgrades, features, balance upgrades and quality-of-life fixes hit Tranquility all at once, and the response from players has been incredibly positive.<br />
<br />
Last week I <a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/">rounded up all the information there is to know</a> about the <em>Crucible</em> expansion, but reading articles and news posts is no substitute for hands-on experience. This week I took a tour around parts of New Eden to explore the incredible new graphics <em>Crucible</em> delivered. As I have a background in graphics programming, the graphical upgrades are obviously the most exciting change for me. The astounding background nebulae are even more impressive when you know just how difficult it would be to build a nebula system that looks this incredible from any location.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I explore a reborn galaxy and catalogue my adventures in a massive HD gallery.<p><a href="http://massively.joystiq.com/2011/12/11/eve-evolved-touring-a-galaxy-reborn/" rel="bookmark">Continue reading <em>EVE Evolved: Touring a galaxy reborn</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/11/eve-evolved-touring-a-galaxy-reborn/">EVE Evolved: Touring a galaxy reborn</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/11/eve-evolved-touring-a-galaxy-reborn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20125134/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/11/eve-evolved-touring-a-galaxy-reborn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarr</category><category>caldari</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>crucible</category><category>engine-trails</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>exploration</category><category>explorer</category><category>featured</category><category>galaxy</category><category>gallente</category><category>gallery</category><category>graphics</category><category>graphics-engine</category><category>graphics-programming</category><category>graphics-update</category><category>hands-on</category><category>highsec</category><category>lowsec</category><category>minmatar</category><category>nebula</category><category>nebulae</category><category>nebulas</category><category>new-eden</category><category>nullsec</category><category>screenshot</category><category>screenshots</category><category>space</category><category>warp</category><category>warp-drive</category><category>warping</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 11 Dec 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Mining 101 -- Advanced mining]]></title><link>http://massively.joystiq.com/2011/01/23/eve-evolved-mining-101-advanced-mining/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/23/eve-evolved-mining-101-advanced-mining/</guid><comments>http://massively.joystiq.com/2011/01/23/eve-evolved-mining-101-advanced-mining/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/advmining-title.jpg" /></a></div>
Because it is stigmatised as a boring and inactive activity, mining is perhaps <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s most overlooked profession. While it can be a repetitive and sedate affair, mining is a good way to make ISK during low points in your game time. A lot of miners use the profession to make a little ISK while they chat with friends in-game, read the forum or do some other activity. In the first two parts of this three-part guide to mining in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, I looked at some of <a href="http://massively.joystiq.com/2011/01/09/eve-evolved-mining-101-the-basics/">the basics of solo or group mining</a> and <a href="http://massively.joystiq.com/2011/01/16/eve-evolved-mining-101-mining-efficiency/">how to make the most ISK for your invested time</a>.<br />
<br />
Over the years, I've learned a few tricks and strategies for mining that have come in handy. If the local asteroid belts are stripmined clean and you need somewhere nearby to mine, for example, it's possible to use the mission system to spawn a practically endless supply of low-end ore. If setting up camp in high-security space isn't your thing, it can also be very profitable to run a nomadic mining expedition. Using a starbase as a base of operations, you can set up ore depots and refining stations in either normal space or wormhole space.<br />
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In this final part of the <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> guide to mining in <em>EVE</em>, I look at spawning asteroids using the mission system, using a starbase as a base of operations in outlying systems, and running a wormhole mining expedition for massive profit.<p><a href="http://massively.joystiq.com/2011/01/23/eve-evolved-mining-101-advanced-mining/" rel="bookmark">Continue reading <em>EVE Evolved: Mining 101 -- Advanced mining</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/23/eve-evolved-mining-101-advanced-mining/">EVE Evolved: Mining 101 -- Advanced mining</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 23 Jan 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/23/eve-evolved-mining-101-advanced-mining/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19809993/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/23/eve-evolved-mining-101-advanced-mining/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>gravimetric</category><category>highsec</category><category>low-sec</category><category>lowsec</category><category>mining</category><category>mission</category><category>mission-mining</category><category>pos</category><category>pve</category><category>refinery</category><category>refining</category><category>rorqual</category><category>sleeper</category><category>sleepers</category><category>starbase</category><category>wormhole</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 23 Jan 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Preparing for Incursion]]></title><link>http://massively.joystiq.com/2010/11/21/eve-evolved-preparing-for-incursion/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/21/eve-evolved-preparing-for-incursion/</guid><comments>http://massively.joystiq.com/2010/11/21/eve-evolved-preparing-for-incursion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/prepincursion-title-1290458947.jpg" /></a></div>
Several months ago, pirate faction Sansha's Nation <a href="http://massively.joystiq.com/2010/05/16/eve-evolved-sansha-abduction-live-event/">began invading the populated systems of New Eden in force</a> and abducting colonists from the defenseless planets. Using a frightening new technology, Sansha's forces have been able to open controlled wormholes directly in orbit of their target planets. CONCORD and the local faction navies have been unable to defend against the incursions, leaving the fate of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s planets solely in the hands of capsuleers. <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> players immediately began to organise intelligence networks and corporations dedicated to detecting and fighting the Sansha threat.<br />
<br />
In the upcoming <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion, Sansha's Nation will be stepping up its attacks to full-scale invasions of entire constellations. Having converted the millions of colonists they've abducted to mindless drones of the Nation and <a href="http://massively.joystiq.com/2010/06/29/eves-sansha-live-event-takes-an-interesting-turn/">even having moved a conquered Jovian space station</a> into their hidden wormhole home, Sansha's forces have never been stronger. When the <em>Incursion</em> expansion's main feature goes live in January of next year, players will find themselves on the front-lines of a war. We'll group up in fleets of 5-10, 10-20 or 20-40 players to tackle the various incursion sites and ultimately destroy each invasion wave's mothership. With the first <em>Incursion</em> release scheduled for this month and less than two months to go until the constellation-wide Sansha attacks begin, now is the perfect time to prepare for the expansion.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at some of the ways you can benefit from the upcoming expansion and what players can do to prepare for the war against Sansha's Nation.<p><a href="http://massively.joystiq.com/2010/11/21/eve-evolved-preparing-for-incursion/" rel="bookmark">Continue reading <em>EVE Evolved: Preparing for Incursion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/21/eve-evolved-preparing-for-incursion/">EVE Evolved: Preparing for Incursion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Nov 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/21/eve-evolved-preparing-for-incursion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19725932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/21/eve-evolved-preparing-for-incursion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>group</category><category>grouping</category><category>groups</category><category>highsec</category><category>incursion</category><category>lowsec</category><category>mission</category><category>mission-running</category><category>missions</category><category>nullsec</category><category>pve</category><category>pvp</category><category>sansha</category><category>sanshas-nation</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 21 Nov 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Staying safe in high security space]]></title><link>http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/</guid><comments>http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/highsec-title.jpg" alt="" /></a></div>
One of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s defining factors is the idea that you're not completely safe anywhere in the game. If you're not docked in a station or securely logged off, there's always a chance that someone will pick a fight with you. Many pilots opt to stay in the relative safety of <a href="http://massively.joystiq.com/tag/highsec/">high security space</a> but even this isn't an absolutely safe area. Suicide attacks, corporate wars, can flippers and loot thieves are a common sight in New Eden and if you don't know how to handle them, you could find yourself on the business end of a 150mm railgun.<br />
<br />
In this guide for newer <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> players, I look at the main threats you could be exposed to in high security space and how to keep yourself safe in spite of them.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/" rel="bookmark">Continue reading <em>EVE Evolved: Staying safe in high security space</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/">EVE Evolved: Staying safe in high security space</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19376648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aggression</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>Game-Mechanics</category><category>gank</category><category>guide</category><category>highsec</category><category>hulkageddon</category><category>hulkageddon-2</category><category>hulkageddon-ii</category><category>safe</category><category>safety</category><category>suicide</category><category>tips</category><category>tips-and-tricks</category><category>trick</category><category>war</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 28 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Tech 1 blueprints, page 2]]></title><link>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/</guid><comments>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Tech 1 blueprints, page 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/">EVE Evolved: Research: Tech 1 blueprints, page 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19276836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>blueprints</category><category>ccp</category><category>ccp-games</category><category>copy</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>guide</category><category>guides</category><category>highsec</category><category>lab</category><category>me</category><category>pe</category><category>pos</category><category>research</category><category>starbase</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 13 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Tech 1 blueprints]]></title><link>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/</guid><comments>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/research-title.jpg" alt="" /></a></div>
While it's most often lauded for its PvP, not everything in <a href="http://www.eve-online.com"><em>EVE Online</em></a> is about shooting people. Research and manufacturing are two of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s most popular PvE professions because of the small time commitments they require. A lot of things in <em>EVE</em> are built from blueprints and through research, you can be one of the people supplying those blueprints. Whether you want to <a href="http://wiki.eveonline.com/wiki/Researching_blueprints">improve your own blueprints</a> to increase manufacturing profit margins or make blueprint copies for sale, it's worth looking into doing your own research. Jobs can be set up to run for days on end, taking you as little as a few minutes per week to manage. This can augment your income from active sources like mining, trading or mission-running.<br />
<br />
In this article, I look at the basics of tech 1 blueprint research, the skills required to make the most of your time and how you could run your own research labs in the relative safety of high security space.<p><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Tech 1 blueprints</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/">EVE Evolved: Research: Tech 1 blueprints</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19276440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>blueprints</category><category>ccp</category><category>ccp-games</category><category>copy</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guide</category><category>guides</category><category>highsec</category><category>lab</category><category>me</category><category>pe</category><category>pos</category><category>research</category><category>starbase</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 13 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Celebrating the holidays in EVE with snowball fights in space]]></title><link>http://massively.joystiq.com/2008/12/19/celebrating-the-holidays-in-eve-with-snowball-fights-in-space/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/19/celebrating-the-holidays-in-eve-with-snowball-fights-in-space/</guid><comments>http://massively.joystiq.com/2008/12/19/celebrating-the-holidays-in-eve-with-snowball-fights-in-space/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/afacefullofsnowat425.jpg" /><br />Space is cold. You wouldn't think 'holiday cheer' and <a href="http://www.eve-online.com"><em>EVE Online</em></a> would be mentioned in the same context, but <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has <a href="http://massively.joystiq.com/tag/holiday-event">gotten in on the holiday action</a> with the other MMO developers this season. <a href="http://xiphos83.wordpress.com/about/">Xiphos</a> from the <em>EVE</em> blog <a href="http://xiphos83.wordpress.com/">"A Misguided Adventurer"</a> had a holiday surprise from CCP when he logged into the game this morning: a snowball launcher and snowball ammo. <br /><br />Xiphos writes, <em>"Happy Holidays from CCP! Everyone check your hangars and you'll find a nice little gift from CCP. 300 Snowballs and a Snowball Launcher. A High slot fitting, these deadly cold balls of ice do -10 Thermal Damage and are damn fun. Start launching some at your friends and enemies and let's get a massive snowball fight started in Jita, top station!" <br /></em><br />Every character in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> automatically received these items today, even your lowly scouts and price-checking <a href="http://massively.joystiq.com/tag/alts">alts</a>. Added to the fun is the initial surprise that seems to grip some <a href="http://massively.joystiq.com/tag/highsec">highsec dwellers</a> as they realize they're being fired upon and CONCORD (<em>EVE</em>'s NPC police force) doesn't care. No less than five of them warped off in panic while I tried to get the accompanying image. Try it, you'll see.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/19/celebrating-the-holidays-in-eve-with-snowball-fights-in-space/">Celebrating the holidays in EVE with snowball fights in space</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Dec 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xiphos83.wordpress.com/2008/12/19/snowballs-ccp-and-cold-damage/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/19/celebrating-the-holidays-in-eve-with-snowball-fights-in-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1406664/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/19/celebrating-the-holidays-in-eve-with-snowball-fights-in-space/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-misguided-adventurer</category><category>ccp</category><category>ccp-games</category><category>concord</category><category>eve</category><category>eve-online</category><category>highsec</category><category>holiday</category><category>holiday-event</category><category>holidays</category><category>humor</category><category>mmo-industry</category><category>sci-fi</category><category>snowball-fight</category><category>snowball-launcher</category><category>snowballs</category><category>xiphos</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 19 Dec 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE's 'Orca' mining vessel facilitates suicide ganks against miners]]></title><link>http://massively.joystiq.com/2008/12/02/eves-orca-mining-vessel-facilitates-suicide-ganks-against-min/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/02/eves-orca-mining-vessel-facilitates-suicide-ganks-against-min/</guid><comments>http://massively.joystiq.com/2008/12/02/eves-orca-mining-vessel-facilitates-suicide-ganks-against-min/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/orcaconvoyat425.jpg" /></a><br />Among the changes to <a href="http://www.eve-online.com"><em>EVE Online</em></a> introduced with the <a href="http://massively.joystiq.com/tag/quantum-rise"><em>Quantum Rise</em> expansion</a> is a new class of ship, the <a href="http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/">'Orca' industrial command ship</a>.The ship is intended to be a major asset to mining operations in New Eden, but it's a flexible ship -- and this writer has been waiting to see what clever uses players will have for it. It looks like that day has come... The Orca's substantial cargo capacity, a ship maintenance bay, and corp hangar have made it an ideal base of operations for criminals operating in highsec, with <a href="http://massively.joystiq.com/2008/07/21/eve-evolved-suicide-ganking-investigated/">an aim to suicide gank</a> T2 mining ships. In other words, use fully insurable Tech I ships to gank specialized, expensive, and largely uninsurable Tech II ships. <br /><br />Suicide ganking is nothing new, but one of the major changes <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> put into place to dissuade players from committing highsec suicide ganks was to <a href="http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/">substantially increase the security status penalties</a> players are hit with when committing aggressive acts in high security (Empire) space. But no matter how low one's security status drops, all players can move about in highsec in their ship's capsule. It's only when a criminal enters a ship in highsec space that CONCORD takes action. <em>That</em> is where the Orca comes in. Criminals can board new ships housed within the Orca at a safespot and then warp in on their victims en masse, in multiple waves of suicide ganks. When their suicide gank ships are blasted apart by CONCORD, they can fly in their pods back to the Orca and gear up for the next wave.<p><a href="http://massively.joystiq.com/2008/12/02/eves-orca-mining-vessel-facilitates-suicide-ganks-against-min/" rel="bookmark">Continue reading <em>EVE's 'Orca' mining vessel facilitates suicide ganks against miners</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/02/eves-orca-mining-vessel-facilitates-suicide-ganks-against-min/">EVE's 'Orca' mining vessel facilitates suicide ganks against miners</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Dec 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=938125>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/02/eves-orca-mining-vessel-facilitates-suicide-ganks-against-min/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1389113/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/02/eves-orca-mining-vessel-facilitates-suicide-ganks-against-min/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adapt</category><category>ccp</category><category>ccp-games</category><category>clever</category><category>concord</category><category>controversy</category><category>empire</category><category>eve</category><category>eve-online</category><category>exploits</category><category>highsec</category><category>orca</category><category>quantum-rise</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 02 Dec 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Learning to pull the trigger in EVE Online]]></title><link>http://massively.joystiq.com/2008/10/25/learning-to-pull-the-trigger-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/25/learning-to-pull-the-trigger-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/10/25/learning-to-pull-the-trigger-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/smallfleetongateat425.jpg" alt="" /></a><br />Not a day goes by without someone in <a href="http://www.eve-online.com"><em>EVE Online</em></a> being cut down by the guns, lasers, missiles or drones of another player, given how PvP-centric the game is. Only in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>, you don't just respawn and all's well. There's often more... drama... involved. A ship lost, implants obliterated, screams of it being unfair or <em>"Whyyyy?!"</em> echo in Local or on the forums. This can be a brutal game at times, and most every player in <em>EVE</em> learns their lessons the hard way. Much of what's said on this is typically from the perspective of the victim. But what about the person behind those guns? Is it always easy for them to pull the trigger? <br /><br /><em>EVE Online</em> blogger <a href="http://blackclawtravels.blogspot.com/">Black Claw</a> addresses that sense of regret that carebears go through when turning towards piracy in "<a href="http://blackclawtravels.blogspot.com/2008/10/feeling-guilty.html ">Feeling guilty?</a>" After all, many pirates were once the 'innocent' victims of someone else when they were starting out. Black Claw writes about what it's like to make the transition from a PvP victim to a killer.<p><a href="http://massively.joystiq.com/2008/10/25/learning-to-pull-the-trigger-in-eve-online/" rel="bookmark">Continue reading <em>Learning to pull the trigger in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/25/learning-to-pull-the-trigger-in-eve-online/">Learning to pull the trigger in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 25 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blackclawtravels.blogspot.com/2008/10/feeling-guilty.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/25/learning-to-pull-the-trigger-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1352561/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/25/learning-to-pull-the-trigger-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.0</category><category>black-claw</category><category>ccp</category><category>ccp-games</category><category>concord</category><category>eve</category><category>eve-online</category><category>gank</category><category>guilt</category><category>highsec</category><category>lowsec</category><category>opinion</category><category>piracy</category><category>pirate</category><category>pvp</category><category>sci-fi</category><category>the-travels-of-black-claw</category><category>victim</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 25 Oct 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE University explains benefits of cooperative mining]]></title><link>http://massively.joystiq.com/2008/10/24/eve-university-explains-benefits-of-cooperative-mining/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/24/eve-university-explains-benefits-of-cooperative-mining/</guid><comments>http://massively.joystiq.com/2008/10/24/eve-university-explains-benefits-of-cooperative-mining/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/miningopimageat225.jpg" />Dee Carson is a Director at <a href="http://www.eve-ivy.com">EVE University,</a> a corporation in <a href="http://www.eve-online.com"><em>EVE Online</em></a> devoted to showing newer players the ropes of the game. Budding industry-types in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> (as well as players interested in other professions) will want to refer to Carson's recent post at the <a href="http://deecarson.blogspot.com/">Miner with Fangs blog</a> -- he's made his 'EVE University Co-Operative Mining Guide' available as a pdf, and is definitely worth a read.<br /><br />The guide walks a newer player through all aspects of mining in groups, from the skills required to the different ship choices and their relative merits. Most importantly, he lays out <em>why</em> players should mine cooperatively rather than it simply being a solo pursuit, namely that it's more profitable and adds a social dynamic to the activity. Of course there's safety in numbers, particularly when you've got a good mix of the <a href="http://massively.joystiq.com/2008/07/14/eve-evolved-freeform-professions/">different professions in <em>EVE</em></a> represented in the operation -- an ideal operation being comprised of miners, haulers, salvagers and 'top cover' damage dealers. Given that the guide was originally intended for <a href="http://massively.joystiq.com/tag/eve-university">EVE University</a> students, the terminology and information imparted in the guide are accessible to most any pilot in the game, regardless of their familiarity with the industry side of <em>EVE Online</em>. It serves as an excellent introduction to the mining profession, and a stepping stone to more advanced guides like <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=434899&amp;page=1">Halada's 'The Complete Mining Guide'</a>. You can find the link to EVE University's guide in <a href="http://deecarson.blogspot.com/2008/10/co-operative-mining-guide.html">Carson's post over at Miner with Fangs</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/24/eve-university-explains-benefits-of-cooperative-mining/">EVE University explains benefits of cooperative mining</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Oct 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://deecarson.blogspot.com/2008/10/co-operative-mining-guide.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/24/eve-university-explains-benefits-of-cooperative-mining/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1346103/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/24/eve-university-explains-benefits-of-cooperative-mining/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.0</category><category>ccp</category><category>ccp-games</category><category>damage-dealer</category><category>dee-carson</category><category>eve</category><category>eve-online</category><category>eve-university</category><category>game-mechanics</category><category>guides</category><category>guilds</category><category>halada</category><category>hauler</category><category>highsec</category><category>lowsec</category><category>miner</category><category>miner-with-fangs</category><category>mining</category><category>mining-guide</category><category>nullsec</category><category>professions</category><category>pve</category><category>salvager</category><category>sci-fi</category><category>teaching</category><category>tips-and-tricks</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 24 Oct 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[A brief overview of EVE Online's trade and industry]]></title><link>http://massively.joystiq.com/2008/10/09/a-brief-overview-of-eve-onlines-trade-and-industry/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/09/a-brief-overview-of-eve-onlines-trade-and-industry/</guid><comments>http://massively.joystiq.com/2008/10/09/a-brief-overview-of-eve-onlines-trade-and-industry/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/anathemaloiteringatstation425.jpg" /></a><br />Every time a player in <a href="http://www.eve-online.com"><em>EVE Online</em></a> loses a ship in a fiery explosion, along with its modules and cargo, they turn to the market or look through contracts to replace what they've lost and stock up for the next time. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> sandbox and the inevitable PvP conflict that results when players can do what they choose in that sandbox provides economic opportunities for some. Combat burns up ships, and players heavily into the manufacturing side of the game are happy to supply the endless demand for new equipment, be it an unassuming frigate or a massive dreadnaught. <br /><br />In <em>EVE,</em> items aren't supplied by NPCs, they're created by other players (or bought in quantity and <a href="http://massively.joystiq.com/2008/10/03/a-traders-mindset-in-eve-online/">resold at a markup by traders</a>). Aside from certain items like skillbooks and blueprint originals, most of the items a player can possess in the game have been produced by other players. Thus, <a href="http://massively.joystiq.com/tag/new-eden"><em>EVE's</em> setting of New Eden</a> has a true economy, providing a great amount of depth for those who are willing to learn its complexities.<p><a href="http://massively.joystiq.com/2008/10/09/a-brief-overview-of-eve-onlines-trade-and-industry/" rel="bookmark">Continue reading <em>A brief overview of EVE Online's trade and industry</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/09/a-brief-overview-of-eve-onlines-trade-and-industry/">A brief overview of EVE Online's trade and industry</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=254540>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/09/a-brief-overview-of-eve-onlines-trade-and-industry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1336483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/09/a-brief-overview-of-eve-onlines-trade-and-industry/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>highsec</category><category>industry</category><category>jim-rossignol</category><category>market</category><category>new-eden</category><category>rock-paper-shotgun</category><category>trade</category><category>trader</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 09 Oct 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[What draws players to EVE while keeping others away?]]></title><link>http://massively.joystiq.com/2008/08/17/what-draws-players-to-eve-while-keeping-others-away/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/17/what-draws-players-to-eve-while-keeping-others-away/</guid><comments>http://massively.joystiq.com/2008/08/17/what-draws-players-to-eve-while-keeping-others-away/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.crazykinux.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/cksvexor425.jpg" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> is the type of game that doesn't have the broad appeal of fantasy that titles like <a href="http://www.worldofwarcraft.com"><em>World of Warcraft.</em></a> Certainly, it attracts a number of players who are looking for <a href="http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/">an edgier game experience</a> where actions have consequences. For some, the consequences can be steep, causing those gamers to shy away from <a href="http://massively.joystiq.com/category/eve-online"><em>EVE.</em></a> Being wary of your fellow pilots is always a good idea, but it's not all piracy and <a href="http://massively.joystiq.com/2008/07/21/eve-evolved-suicide-ganking-investigated/">suicide ganks.</a> The game offers freedom to do what you want in the sandbox, but most <em>EVE</em> pilots stay on the right side of the law. <br /><br />Sam Guss is a writer at <a href="http://www.eve-mag.com">EVE-Mag.com,</a> an up and coming site that focuses on <em>EVE Online,</em> who wrote a piece that caught our eye at Massively. His article is titled <a href="http://www.eve-mag.com/archives/33">"Is <em>EVE</em> for You?"</a> and looks at what the attraction to the game is for him, and speculates about the wider appeal of <em>EVE</em> to other dedicated players. If you're an <em>EVE</em> fan, what is it that sets the game apart from other MMOs? And for those that don't play <em>EVE Online,</em> what aspects of the game keep you away?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/17/what-draws-players-to-eve-while-keeping-others-away/">What draws players to EVE while keeping others away?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 Aug 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-mag.com/archives/33>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/17/what-draws-players-to-eve-while-keeping-others-away/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1277420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/17/what-draws-players-to-eve-while-keeping-others-away/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capsuleer</category><category>carebear</category><category>carebears</category><category>ccp</category><category>ccp-games</category><category>consequences</category><category>eve</category><category>eve-mag</category><category>eve-online</category><category>gank</category><category>hardcore</category><category>highsec</category><category>lowsec</category><category>opinion</category><category>pilot</category><category>piracy</category><category>pirate</category><category>reward</category><category>rewards</category><category>risk</category><category>risks</category><category>sam-guss</category><category>sandbox</category><category>sci-fi</category><category>suicide-gank</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 17 Aug 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[The freedom of living in EVE Online's lawless space]]></title><link>http://massively.joystiq.com/2008/08/10/the-freedom-of-living-in-eve-onlines-lawless-space/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/10/the-freedom-of-living-in-eve-onlines-lawless-space/</guid><comments>http://massively.joystiq.com/2008/08/10/the-freedom-of-living-in-eve-onlines-lawless-space/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://xiphos83.wordpress.com/2008/07/07/living-the-good-life-in-00/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/coercer225.jpg" /></a>In <a href="http://www.eve-online.com"><em>EVE Online,</em></a> there are few things as feared by highsec dwellers as going into 0.0 space. These lawless tracts of New Eden do come with certain perils -- as <a href="http://massively.joystiq.com/2008/05/26/rogue-signal-where-can-concord-hear-you-scream/">CONCORD isn't there to protect you</a> -- but there are arguably more benefits to flying in 0.0 than there are drawbacks. Still, there will always be a dichotomy in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> between players who like the game for the freedom 0.0 offers, and those who prefer the safety of highsec. <br /><br />In 'Living the good life in 0.0,' <em>EVE</em> blogger Xiphos explains his choice to leave Empire space behind. <em>"In 0.0, you are free. Free of Concord, free of hundreds of players, and free to set your own destiny... it is the untamed wild west, where fortune, power, and glory are right for the taking and few have yet to reach out and grasp it,"</em> Xiphos writes. Of course, being a member of <a href="http://www.agony-unleashed.com/news.php ">Agony Unleashed,</a> an <em>EVE</em> corp that provides in-game PvP courses, doesn't hurt in terms of knowing how to handle yourself in 0.0. Have a look at <a href="http://xiphos83.wordpress.com/2008/07/07/living-the-good-life-in-00/">'Living the good life in 0.0'</a> and see Xiphos' take on the appeal of flying in lawless space. Do you agree with Xiphos' view of the game, and have you largely abandoned highsec in favor of 0.0 and all that comes with it, or simply to experience the most from the game? <br /><br /><a href="http://www.crazykinux.com">[Via CrazyKinux]</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/10/the-freedom-of-living-in-eve-onlines-lawless-space/">The freedom of living in EVE Online's lawless space</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Aug 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xiphos83.wordpress.com/2008/07/07/living-the-good-life-in-00/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/10/the-freedom-of-living-in-eve-onlines-lawless-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1279803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/10/the-freedom-of-living-in-eve-onlines-lawless-space/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.0</category><category>agony-unleashed</category><category>blogger</category><category>carebear</category><category>ccp</category><category>ccp-games</category><category>concord</category><category>empire</category><category>eve</category><category>eve-online</category><category>highsec</category><category>lawless</category><category>lowsec</category><category>opinion</category><category>pvp</category><category>reward</category><category>risk</category><category>sci-fi</category><category>xiphos</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 10 Aug 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Morality and legality in EVE Online]]></title><link>http://massively.joystiq.com/2008/08/09/morality-and-legality-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/09/morality-and-legality-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/08/09/morality-and-legality-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a></p><a href="http://izlin.free.fr/eve/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/hulk425.jpg" alt="" /></a><br />One of the strengths of <a href="http://www.eve-online.com"><em>EVE Online</em></a> is that the game's <a href="http://massively.joystiq.com/2008/07/14/eve-evolved-freeform-professions/ ">professions can be freeform.</a> Many players take the standard route of being a miner or a mission runner. However, new and deviant professions have arisen in a kind of symbiosis with the more established trades in the game. This is the focus of an article called 'Morality and Legality', <a href="http://massively.joystiq.com/2008/05/20/new-edens-virtual-reporters/">written by ISD</a> Magnus Balteus of <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games.</a> 'Morality and Legality' looks at two of the sketchier professions that sprang from <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE's</span></a> more standard career paths. <br /><br />Mining has given rise to ore theft, which boils down to theft that has the side benefit of potentially <a href="http://massively.joystiq.com/2008/06/16/when-carebears-attack/ ">baiting the victim into combat,</a> even in high security space. If the ore thief or 'can flipper' is successful, he or she can make off with the ore that someone else mined plus the modules looted from the miner's ship wreck. The morality of this type of career doesn't even enter into the equation... this is <span style="font-style: italic;">EVE.</span> <a href="http://www.ccpgames.com">CCP's</a> unwillingness to change the game mechanics involved in can flipping means that this is not an exploit, it's a valid profession, albeit not in the mind of the miner victim.<p><a href="http://massively.joystiq.com/2008/08/09/morality-and-legality-in-eve-online/" rel="bookmark">Continue reading <em>Morality and legality in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/09/morality-and-legality-in-eve-online/">Morality and legality in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 Aug 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2278&amp;tid=7>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/09/morality-and-legality-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1278395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/09/morality-and-legality-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>can-flip</category><category>can-flipper</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>grief</category><category>griefer</category><category>highsec</category><category>isd</category><category>mine</category><category>miner</category><category>mission</category><category>mission-runner</category><category>missions</category><category>ninja</category><category>ninja-loot</category><category>ninja-looting</category><category>ninja-salvage</category><category>ninja-salvager</category><category>ore</category><category>ore-thief</category><category>professions</category><category>victim</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 09 Aug 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[Era of suicide ganking in EVE Online coming to a close]]></title><link>http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/</guid><comments>http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.flickr.com/photos/crazykinux/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/providence425.jpg" alt="" /></a><br /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has addressed the long-standing problem of suicide ganking in <a href="http://www.eve-online.com"><em>EVE Online</em></a> in their latest dev blog, titled "Serious Security." CCP Fear stepped up to inform the player base that, yes, the devs <em>do</em> take the <a href="http://massively.joystiq.com/2008/07/21/eve-evolved-suicide-ganking-investigated/">issue of suicide ganking</a> seriously, and that they're going to take action. The proposed changes, outlined below, are <em>not</em> going into effect immediately, nor do they impact actions taken as part of Empire war declarations. However, they will be implemented with the next major update to <a href="http://massively.joystiq.com/category/eve-online"><em>EVE,</em></a> which will be<a href="http://www.eveonline.com/empyreanage"><em> Empyrean Age 1.1,</em></a> rolling out this Fall. The dev blog focuses on <a href="http://massively.joystiq.com/2008/05/26/rogue-signal-where-can-concord-hear-you-scream/">CONCORD improvements</a> and the increased consequences of suicide ganks. <br /><br />CCP Fear states: <em>"We have been looking at suicide ganking and overall security standing issues, and how these features affect the general landscape of EVE. We are not happy with the current ease of suicide ganking and the relative 'no hassle' it has become. In many cases, unsuspecting victims have no chance to escape, nor any help from CONCORD. We want to change this."</em><p><a href="http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/" rel="bookmark">Continue reading <em>Era of suicide ganking in EVE Online coming to a close</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/">Era of suicide ganking in EVE Online coming to a close</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Aug 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=577>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1276583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>ccp</category><category>ccp-fear</category><category>ccp-games</category><category>concord</category><category>criminal</category><category>dev</category><category>dev-blog</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>game-mechanics</category><category>gank</category><category>ganker</category><category>highsec</category><category>lock</category><category>lowsec</category><category>nerf</category><category>new-eden</category><category>nyphur</category><category>outlaw</category><category>piracy</category><category>pirate</category><category>pvp</category><category>sci-fi</category><category>standings</category><category>suicide</category><category>suicide-gank</category><category>suicide-ganker</category><category>tackle</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 06 Aug 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Ten things every new player should know about EVE Online]]></title><link>http://massively.joystiq.com/2008/07/23/ten-things-every-new-player-should-know-about-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/23/ten-things-every-new-player-should-know-about-eve-online/</guid><comments>http://massively.joystiq.com/2008/07/23/ten-things-every-new-player-should-know-about-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/concord425.jpg" alt="" /></a><br />There are some valuable lessons learned as you progress in <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online,</span></a> lessons which get pounded into you when making mistakes. There are so many things you wish someone had told you before you went out and made a noobish ass of yourself. <br /><br />Even with the much-improved Aura tutorial that's been implemented in <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE,</span></a> there are lots of things that still cause players to scream something to the effect of,<span style="font-style: italic;"> "Why didn't anyone warn me?!" </span>This is often accompanied by frantically warping away from one's obliterated ship in an escape pod with a liberal amount of cursing. Of course, it doesn't have to be this way.<p><a href="http://massively.joystiq.com/2008/07/23/ten-things-every-new-player-should-know-about-eve-online/" rel="bookmark">Continue reading <em>Ten things every new player should know about EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/23/ten-things-every-new-player-should-know-about-eve-online/">Ten things every new player should know about EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Jul 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.crazykinux.com/2008/07/10-things-every-eve-online-player.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/ten-things-every-new-player-should-know-about-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1264079/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/ten-things-every-new-player-should-know-about-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aura</category><category>ccp</category><category>ccp-games</category><category>clone</category><category>concord</category><category>crazykinux</category><category>david-perry</category><category>dronebay</category><category>eve</category><category>eve-online</category><category>griefer</category><category>griefing</category><category>highsec</category><category>lowsec</category><category>noob</category><category>pod</category><category>tips</category><category>tricks</category><category>tutorial</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 23 Jul 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Rogue Signal:  Where can CONCORD hear you scream?]]></title><link>http://massively.joystiq.com/2008/05/26/rogue-signal-where-can-concord-hear-you-scream/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/26/rogue-signal-where-can-concord-hear-you-scream/</guid><comments>http://massively.joystiq.com/2008/05/26/rogue-signal-where-can-concord-hear-you-scream/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/rogue-signal/" rel="tag">Rogue Signal</a></p><div align="center"><a href="http://massively.joystiq.com/category/rogue-signal"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/roguesignalconcord.jpg" /></a><br /></div>
When crusty old <a href="http://www.eve-online.com" style="font-style: italic;">EVE Online</a> vets give advice, sometimes the simplest questions are the ones that go unanswered, not because we don't know how to respond, but because they're not often asked, and cover things so blindingly obvious to us that we have forgotten that there was ever a point that we didn't know. This article covers one such instance. One of the uncertainties that plagues a lot of new <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE</span></a> players is never quite knowing where you're safe. Often, when a shivering noob sticks his or her head out into the Rookie Help channel, or into their noob-corp chat, and asks where they are safe, a horde of jaded veterans come back with "NOWHERE!!!" <br /><br />To listen to some long-time players, there are suicide gankers and can-flippers hiding behind every asteroid or stargate, waiting to drink your sweet noob tears. The truth of the matter is that, while it is technically true that you are not totally safe anywhere, there are some things that you can do to protect yourself from the flippers, gankers, and scammers out there. A great deal of controversy recently arose over <a href="http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/">one potential solution</a> to some issues of safety in space, so this is something fresh on the minds of many EVE veterans as well as new players.<p><a href="http://massively.joystiq.com/2008/05/26/rogue-signal-where-can-concord-hear-you-scream/" rel="bookmark">Continue reading <em>Rogue Signal:  Where can CONCORD hear you scream?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/26/rogue-signal-where-can-concord-hear-you-scream/">Rogue Signal:  Where can CONCORD hear you scream?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 May 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/26/rogue-signal-where-can-concord-hear-you-scream/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1206303/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/26/rogue-signal-where-can-concord-hear-you-scream/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.0</category><category>ccp</category><category>eve-online</category><category>featured</category><category>guide</category><category>highsec</category><category>lowsec</category><category>pve</category><category>pvp</category><category>rogue-signal</category><dc:creator><![CDATA[Phillip Manning]]></dc:creator><pubDate>Mon, 26 May 2008 22:00:00 EST</pubDate></item></channel></rss>
