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Posts tagged high-security

EVE Evolved: Anatomy of a mining op

When EVE Online was first released in 2003, it was designed as a massive universe of competition and conflict between space-faring megacorporations in the distant future. Players bought into the premise completely and soon set about building their own empires and waging wars with neighbours. Corpor...

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EVE Evolved: The top five most dangerous solar systems

EVE Online is a PvP game at its core, with conflict built in at a fundamental level. Pirates lurk around key trade routes and stand ready to pounce on unsuspecting victims, while vast nullsec alliances protect their territories with watchful vigilance and never-ending bloodlust. Wander into the wro...

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EVE Evolved: Lowsec isn't impenetrable

When EVE Online was created, one of its core design philosophies was the idea of risk vs. reward -- that higher-value activities should expose the player to greater risk of loss. This rule naturally follows from how the world of business and competition works in real life, and I think it will alway...

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Player-owned customs offices coming to empire space in EVE Online

Customs offices are pretty important in EVE Online. They're a link between planetside goods and the ships plying the spaceways, allowing for far more efficient transfers than shooting goods up and down while hoping for results. But in secure space, players aren't currently able to control these str...

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EVE Evolved: Retribution is freaking awesome!

Shortly after the Retribution expansion's deployment, a thread popped up on the EVE Online forums that proved to me that the expansion had been a massive success. In the thread titled So that's what victory in this game feels like, miner Tiberius StarGazer explained that he has always felt like h...

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