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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Does fighting multiple mobs at once make you feel heroic?]]></title><link>http://massively.joystiq.com/2012/05/02/the-daily-grind-does-fighting-multiple-mobs-at-once-make-you-fe/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/02/the-daily-grind-does-fighting-multiple-mobs-at-once-make-you-fe/</guid><comments>http://massively.joystiq.com/2012/05/02/the-daily-grind-does-fighting-multiple-mobs-at-once-make-you-fe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/02/the-daily-grind-does-fighting-multiple-mobs-at-once-make-you-fe/"><img alt="City of Heroes" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/zombies.jpg" /></a></div>
One of <a href="http://massively.joystiq.com/tag/bioware">BioWare's</a> stated goals with <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> was to make players feel more "heroic" by having them wade into packs of mobs more frequently than one-on-one encounters. The thinking here is that movie heroes often fend off whole groups at a time to showcase their prowess and tenacity, so why not game heroes?<br />
<br />
<em>SWTOR </em>isn't alone in tossing players into enemy packs and seeing how it turns out. Most of the superhero MMOs are notorious for doing this, but if a Batman can't lay waste to entire street gangs at once, why does he wake up in the morning?<br />
<br />
So we want to hear from you on this: Does fighting multiple mobs at once make you feel heroic? If you accidentally pull more than expected and live to tell the tale, does it fill your inner ego banks and make you flex and go, "Oh, I am bad, you know it, you know it!"?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/02/the-daily-grind-does-fighting-multiple-mobs-at-once-make-you-fe/">The Daily Grind: Does fighting multiple mobs at once make you feel heroic?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/02/the-daily-grind-does-fighting-multiple-mobs-at-once-make-you-fe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20227990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/02/the-daily-grind-does-fighting-multiple-mobs-at-once-make-you-fe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>batman</category><category>bioware</category><category>daily-grind</category><category>ea</category><category>electronic-arts</category><category>fighting-multiple-mobs</category><category>heroic</category><category>lucasarts</category><category>multiple-mobs</category><category>opinion</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>superhero</category><category>swtor</category><category>tdg</category><category>the-daily-grind</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 02 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Non-vanilla server rulesets]]></title><link>http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/</guid><comments>http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/dofus/" rel="tag">Dofus</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/jayce.jpg" /></a></div>
I've always thought that <a href="http://massively.joystiq.com/tag/ruleset/">rulesets</a> are a golden opportunity for MMO developers to get creative with their products and try something fresh and exciting. Unfortunately, most every MMO these days, new and old, adheres to the four "vanilla" rulesets that have been in place since Pong. You have your default PvE, your same-as-PvE-except-we-have-a-naming-policy PvE-RP, and the two player vs. player variants: PvP and PvP-RP.<br />
<br />
Those are all well and good, but... y'know... couldn't rulesets be used to create fascinating variations on these games? It turns out that yes, yes they can.<br />
<br />
While the vanilla rulesets are the vast majority, there does exist a group of fringe rulesets that dared to walk the different patch, er, <em>path </em>and made versions of MMOs that are a bold and refreshing flavor. Like blue! Sometimes these new rulesets were whipped up to inject new life into an aging title, giving players a valid reason to come back and see the game from a different perspective.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/perfect-ten/">Perfect Ten</a>, we're going to check out just how wild 'n' wacky server rulesets can get!<p><a href="http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/" rel="bookmark">Continue reading <em>The Perfect Ten: Non-vanilla server rulesets</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/">The Perfect Ten: Non-vanilla server rulesets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Sep 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20035644/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5150</category><category>ac</category><category>age-of-conan</category><category>asherons-call</category><category>blood-and-glory</category><category>city-of-heroes</category><category>codemasters</category><category>coh</category><category>cooperative</category><category>daoc</category><category>dark-age-of-camelot</category><category>darkfall</category><category>dofus</category><category>eq</category><category>eqii</category><category>eqmac</category><category>eve</category><category>eve-online</category><category>everquest</category><category>everquest-ii</category><category>exchange</category><category>fallen-earth</category><category>featured</category><category>ffa</category><category>free-for-all</category><category>heroic</category><category>landroval</category><category>lord-of-the-rings-online</category><category>loreplay</category><category>lotro</category><category>perfect-10</category><category>perfect-ten</category><category>permadeath</category><category>planes-of-power</category><category>progression</category><category>pvp</category><category>roleplay-encouraged</category><category>rpe</category><category>rule-set</category><category>ruleset</category><category>rulesets</category><category>server</category><category>server-rules</category><category>servers</category><category>shadowbane</category><category>shard</category><category>shards</category><category>siege-perilous</category><category>station-exchange</category><category>subscriber-only</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>turbine</category><category>ultima-online</category><category>uo</category><category>vanguard</category><category>vip-only</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 08 Sep 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Don't be a foo, tweet to be a hero (and get closed beta keys for Kung Foo!)]]></title><link>http://massively.joystiq.com/2009/12/29/dont-be-a-foo-tweet-to-be-a-hero-and-get-closed-beta-keys-for/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/29/dont-be-a-foo-tweet-to-be-a-hero-and-get-closed-beta-keys-for/</guid><comments>http://massively.joystiq.com/2009/12/29/dont-be-a-foo-tweet-to-be-a-hero-and-get-closed-beta-keys-for/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/kung-foo/" rel="tag">Kung Foo!</a></p><div style="text-align: center;"><a href="http://twitter.com/kungfoogame"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/foothatstuff.jpg" alt="" /></a></div>
<div style="text-align: left;">Do you want to be a cool hero? As cool of a hero as the guy in the picture above? Or, even better, do you want to be cooler and more heroic than that guy? Yeah, we know you do.<br />
<br />
Well, you have two options. One of those options involves investing more money in rhinestones than the dude above, which is close to impossible. The other option, the more feasible option, if you ask us, is to get a hold of <a href="http://twitter.com/">your tweety page</a> and try to get the attention of <a href="http://massively.joystiq.com/tag/perfect-world-entertainment">Perfect World Entertainment</a>'s <a href="http://twitter.com/kungfoogame"><em>Kung Foo!</em> twitter account</a>. You know, the MMO that puts the FU in FUN? (We can't take the credit for that one. That was all Perfect World.)<br />
<br />
What the staff from the new kung-fu parody game is looking for are catchy one-liners/puns involving the #FOO hashtag. You know, things like "Give me #FOO or give me death" (not that funny) or "Get #FOO or get out!" (more funny.) Get their attention with an awesome one-liner, and you get to be a hero! Totally better than that guy! And if you're a hero, then you're totally heroic enough to deserve a closed beta key for <a href="http://foo.perfectworld.com/"><em>Kung Foo!</em></a> It's like a two-for-one deal!<br />
<br />
Or, hey, you could always <a href="https://register.perfectworld.com/foo">go over and register</a> for the <a href="http://massively.joystiq.com/category/kung-foo"><em>Kung Foo!</em></a> closed beta like a mundaneinite. We'd do that, but we've been told if we pass some <a href="http://muse.mu/">Muse tickets</a> to Perfect World's <a href="http://twitter.com/jasoningaming">Jason Varden</a>, we get to skip the closed beta scrutiny line. So excuse us, suckahs, we're skippin' 'da line!</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/29/dont-be-a-foo-tweet-to-be-a-hero-and-get-closed-beta-keys-for/">Don't be a foo, tweet to be a hero (and get closed beta keys for Kung Foo!)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/kungfoogame>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/29/dont-be-a-foo-tweet-to-be-a-hero-and-get-closed-beta-keys-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19297398/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/29/dont-be-a-foo-tweet-to-be-a-hero-and-get-closed-beta-keys-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>closed-beta</category><category>closed-beta-key</category><category>contest</category><category>foo</category><category>heroic</category><category>kung-foo</category><category>one-liners</category><category>perfect-world-entertainment</category><category>puns</category><category>twitter</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 29 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EverQuest II adds new achievements of challenging nature]]></title><link>http://massively.joystiq.com/2009/10/29/everquest-ii-adds-new-achievements-of-challenging-nature/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/29/everquest-ii-adds-new-achievements-of-challenging-nature/</guid><comments>http://massively.joystiq.com/2009/10/29/everquest-ii-adds-new-achievements-of-challenging-nature/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/everquest-ii/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/65ygh3567.jpg" alt="" /></a></div>
What's makes beating raids in <a href="http://massively.joystiq.com/2009/10/24/everquest-ii-aims-upcoming-complete-collection-at-new-players/"><em>Ruins of Kunark</em> and <em>The Shadow Odyssey</em></a> even better? Achievements, of course. That's why <a href="http://massively.joystiq.com/tag/soe">SOE</a> <a href="http://eq2players.station.sony.com/news_archive_content.vm?id=3317">is adding brand new achievements</a> to several heroic zones and raids to those two expansions. Players will be challenged by several new goals, such as Flawless Victory, which requires finishing an encounter without losing a single party member. Other achievements involve winning a raid encounter with three or more people less than the maximum and clearing a raid or heroic zone within a set time limit.<br />
<br />
Obviously, these challenging new achievements wouldn't be worthwhile without a reward. The form of said reward comes as three new titles: the Dragonslayer, the Urgent and the Flawless. We'd point out which titles go with which rewards, but we're pretty sure you've got it figured out. In our opinion, the Dragonslayer title is probably the coolest sounding, what with the dragon murdering and all that. Being "Urgent" sounds kind of cool but in a confusing way, like when your friends tell you they blew up a car, until they reveal it was, in fact, your car.<br />
<br />
[via <a href="http://www.warcry.com">WarCry</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/29/everquest-ii-adds-new-achievements-of-challenging-nature/">EverQuest II adds new achievements of challenging nature</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Oct 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eq2players.station.sony.com/news_archive_content.vm?id=3317>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/29/everquest-ii-adds-new-achievements-of-challenging-nature/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19215026/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/29/everquest-ii-adds-new-achievements-of-challenging-nature/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>dragon</category><category>dragons</category><category>dragonslayer</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>flawless</category><category>heroic</category><category>heroic-zone</category><category>raid</category><category>ruins-of-kunark</category><category>soe</category><category>sony-online-entertainment</category><category>the-shadow-odyssey</category><category>urgent</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 29 Oct 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[A New Year's quest log]]></title><link>http://massively.joystiq.com/2007/12/31/a-new-years-quest-log/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/31/a-new-years-quest-log/</guid><comments>http://massively.joystiq.com/2007/12/31/a-new-years-quest-log/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div align="center"><img width="425" vspace="4" hspace="4" height="566" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/mmo-new-years-resolutions-1-of-2.jpg" alt="A New Year's quest log, part 1" /></div>
Everyone has New Year's resolutions, including MMO players. Here is a two-page list of resolutions we found on a particularly busy player whose list is in a particularly accessible format that any <a href="http://massively.joystiq.com/tag/quests">quest runner</a> will understand.<p><a href="http://massively.joystiq.com/2007/12/31/a-new-years-quest-log/" rel="bookmark">Continue reading <em>A New Year's quest log</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/31/a-new-years-quest-log/">A New Year's quest log</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Dec 2007 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/12/31/a-new-years-quest-log/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1074512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/31/a-new-years-quest-log/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alts</category><category>chuck-norris</category><category>heroic</category><category>new-year's-eve</category><category>quest-log</category><category>rl</category><category>wow</category><dc:creator><![CDATA[Christopher Colon]]></dc:creator><pubDate>Mon, 31 Dec 2007 20:30:00 EST</pubDate></item></channel></rss>
