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Posts tagged heroes-of-the-storm

PAX Prime 2014: Heroes of the Storm is friendly, zany fun

Heroes of the Storm's beginnings are rooted in a mod that Blizzard made in 2010 to encourage StarCraft II players to get into the modding scene. Not only was this unnecessary (the StarCraft II comunity took to modding like fish to water) but the mod gradually became so well-liked internally that pr...

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Heroes of the Storm launches interactive battleground page

Looking forward to exploring the maps in Heroes of the Storm? The good news is that you can do so right now, even if you aren't currently in the test pool. The game's interactive battleground maps are now available, showing off the fields of battle and allowing you to zoom in or out, highlight impo...

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Not So Massively: Path of Exiles' Master of the Hunt, Destiny's expansion, and BioWare's Shadow Realms

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. We took an exclusive first look at Path of Exile's Tora, Master of the Hunt. Destiny released Mars and Venus trai...

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World of Warcraft's Chinese partner sees increase in profit and revenue

Earlier this month, Blizzard claimed that a "disproportionate" amount of its 800,000 lost World of Warcraft subscribers were from the east. While that may be, China is doing quite well with the studio's games. Gamasutra reports that Blizzard's partner in the region, NetEase, posted a "modest ris...

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Not So Massively: Diablo III's 20M sales, The Crew's beta, and Heroes of the Storm's alpha

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Diablo III has now sold 20 million copies across all platforms; Blizzard has also enabled cross-platform saves. T...

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An early look at Heroes of the Storm's alpha

Heroes of the Storm: Just another MOBA, right? Well, maybe. I have to admit two things before we jump into this article. First, I like MOBAs, but I'm an MMO player first and foremost. I keep trying MOBAs as they come out, and I've sunk some serious hours into the genre, so I do have a decent workin...

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Not So Massively: SMITE's championships, LoL's cinematic, and Destiny's brief beta

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Destiny closed the gates on beta until its launch in September. Analysts predict as many as 20 million units could...

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Not So Massively: Destiny's big beta, Dota 2's big tourney

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Destiny's beta arrived on PlayStation consoles over the weekend; the game is offline for maintenance right now but...

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Heroes of the Storm's Garden of Terror swaps between night and day

It's the gimmick, the hook that makes a well-designed MOBA battleground truly memorable, and Heroes of the Storm's Garden of Terror thinks it has its hook: a night-and-day sequence. Unlike the mostly cosmetic lighting filters in MMO day/night cycles, Garden of Terror's transition between the two...

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Not So Massively: Destiny's beta, The Witcher's MOBA, and the IeSF's gender ban fiasco

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Destiny posted official July beta dates for PS3 and Xbox. Korea's IeSF stumbled but (mostly) found its footing in...

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