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Posts tagged heroes-of-newerth

Not So Massively: Star Citizen design contest, Samuel L Jackson announcer pack, and LoL releases Jinx

Star Citizen smashed its $21 and $22 million stretch goals this week, adding the salvaging profession to the game and a facial capture system to the developer's toolbox. The Next Great Starship design contest was also launched this week, offering players the chance to get their ship design featured...

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Samuel L. Jackson voices the objectively best announcer pack for Heroes of Newerth

You're going to play Heroes of Newerth now. It's the best game of its type, and that's simple fact. No, stop going on about balance or game mechanics or anything else in the world. Heroes of Newerth has an announcer pack in which all of the clips are voiced by Samuel L. Jackson, and if you think...

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Not So Massively: D3's auction house closing, Star Citizen salvaging, and new MOBA heroes

Blizzard revealed that Diablo III's real money and gold auction house will be officially shut down next March ahead of the Reaper of Souls expansion. The change comes as good news to players who found that the auction house undermined the core loot-hunting gameplay by providing a shortcut to get...

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Not So Massively: Diablo III ad backlash, GOME on PC, and SMITE's facelift

Warner Bros. Interactive announced this week that console MOBA Guardians of Middle-Earth will soon be released on the PC via Steam. The game will not be free-to-play but will come with the Survivor mode that the console release saw back in February. Massively tested Infinite Crisis' new Coast City...

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Not So Massively: Hi-Rez Reddit controversy, new MOBA Strife, and Dota 2 World Championship

Controversy struck the Tribes: Ascend community this week as developer Hi-Rez Studios shut down the game's forum and told players to go to Reddit instead. Threads erupted on the third-party site asking for official Hi-Rez accounts to be banned from /r/Tribes. Dota 2's World Championship tournament...

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Not So Massively: Dota 2's 5 million players, Path of Exile's death penalty, and Blizzard as an 'indie'

Star Citizen revealed details of the Hurston Dynamics corporation and jump-hub star system Terra in two new Galactic Guide lore articles this week. Diablo III developer Blizzard Entertainment regained its status as an independent development studio after CEO Bobby Kotick bought $8.2 billion US...

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Not So Massively: Path of Exile's Twitch integration, Prime World's open beta, and Elite's IPO

Star Citizen asked backers to stop reselling exclusive ship models with lifetime insurance via the forum and warned buyers that these purchases are at their own risk. Chris Roberts also removed personal meeting options from several high-price pledge tiers due to his time being stretched very thin,...

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Not So Massively: Elite Dangerous goes public, Dota 2 launches, and End of Nations becomes a MOBA

League of Legends announced plans for its upcoming Season three World Championship tournament this week and revealed details of a full Master Yi revamp coming as part of Patch 3.9. After two years of not quite being released, Dota 2 officially launched and saw a small increase in player numbers....

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Not So Massively: Star Citizen hits $14 million, Valve partners with Twitch, and Path of Exile goes back in time

Star Citizen smashed its $14 million US funding target this week, unlocking a new frigate ship type and a hibernation save feature for deep-space explorers. Developers also revealed details of the game's complex economy simulation and how it spawns missions for players and NPCs to tackle. The...

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Not So Massively: LoL comes to Australia, D3 bans botters, and Star Citizen's 24-hour livestream

Australian League of Legends players have been celebrating the opening of a new Oceanic server, and developers outlined the path European and North American players can take to get into the competitive scene. The prize pool on Dota 2's world championship tournament has now risen to over $2.4...

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