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Posts tagged heroengine

HeroEngine/SWTOR interview pt. 2

In the press release for the announcement, you mention that the product will help developers make games more quickly. Isn't it a given that massively multiplayer games have lengthy development cycles? Neil: The whole point of building HeroEngine is so that they can work faster. I mean, some teams ...

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BioWare chooses HeroEngine for SWTOR development

It was announced today that BioWare has chosen the HeroEngine from Simutronics to develop Star Wars: The Old Republic. We're already hearing the unasked question: What is the HeroEngine, James, and why should I care? The name 'HeroEngine' may ring a bell with some Massively readers, as it's often ...

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Gathryn incorporates new engine technology

The World of Gatheryn, an MMO which, despite its name, is not about mining nodes and chopping wood, has just announced its implementation of the Simultronics HeroEngine for this upcoming Victorian-age MMO. In a statement by Joseph Walters, Lead Designer and Chief Executive Officer of MindFuse Game...

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Zenimax Online bulks up with HeroEngine

In the latest story in a painfully slow drip, Zenimax Online Studios, the new massively multiplayer cousin of Bethesda Softworks, has announced a partnership with Simutronics to license their HeroEngine development platform. HeroEngine includes a number of middleware tools like SpeedTree, FaceGen, a...

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