Posts tagged heroengine 
New studio formed from veteran MMO talent
Video game development bears a certain similarity to rock music, insofar as a successful project usually leads to people breaking off and going in new directions. Of course, unlike the frequently unsuccessful solo careers in the music industry, breakaway studios can often reach new heights. Second ...
Funcom and Stray Bullet license Allegorithmic's Substance Air platform for their MMOs
Two developers have simultaneously turned to a brand new texturing solution for their future MMOs, according to Gamasutra. Both Funcom and Stray Bullet have licensed Allegorithmic's "Substance Air" middleware package, a new set of programs that lets developers keep high resolution textures as ...
Steampunk MMO Gatheryn opens closed beta registration
The developers at Mindfuse have been hard at work on Gatheryn, a steampunk MMO that Massively got a preview of at GDC 2009. The HeroEngine-powered Gatheryn will incorporate casual and minigame elements in addition to standard MMO game mechanics. Now gamers will have a chance to see what the title ...
Interview with Simutronics CEO David Whatley
The MMO Gamer have interviewed David Whatley, the President and CEO of Simutronics, who are making HeroEngine and their upcoming MMO called Hero's Journey. HeroEngine is billed as a streamlined engine for creating MMOs with development taking place inside the games themselves so that all of the ...
HeroEngine does more than just power The Old Republic
Look, we're sure you probably know HeroEngine primarily for being the metal beast under Star Wars: The Old Republic's figurative hood. Well, it does more than just power BioWare upcoming space opera epic! HeroEngine has been licensed for use in KizPlanet, being made by game firm Kiz and a, ...
GDC09: How HeroEngine revolutionizes MMORPG game design
Let's be frank, MMOs are a pain in the rear to design. You have large teams working collaboratively to build huge expanses of terrain, hundreds upon thousands of objects in the world that players can interact with, server architecture to worry about, and even more in-depth things that the standard ...
Wired's vaporware column adds Hero's Journey next to Duke Nukem Forever
And everyone at the Massively offices scratched their heads at the same time and said, "Huh?" All right, so Hero's Journey has been in production for, well, forever, but just because the game isn't coming out anytime soon doesn't exactly warrant it on the vaporware list at position number 8. ...
HeroEngine/SWTOR interview pt. 2
In the press release for the announcement, you mention that the product will help developers make games more quickly. Isn't it a given that massively multiplayer games have lengthy development cycles? Neil: The whole point of building HeroEngine is so that they can work faster. I mean, some teams ...
Massively interviews the makers of The Old Republic's game engine
Earlier this week, the official announcement went out that BioWare has spent the last two years making Star Wars: The Old Republic aided by the middleware MMO development toolkit HeroEngine. Certainly interesting, but a bit faceless. Why was the respected developer using this toolkit? What are the ...
BioWare chooses HeroEngine for SWTOR development
It was announced today that BioWare has chosen the HeroEngine from Simutronics to develop Star Wars: The Old Republic. We're already hearing the unasked question: What is the HeroEngine, James, and why should I care? The name 'HeroEngine' may ring a bell with some Massively readers, as it's often ...




