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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[New details surface about MechScape]]></title><link>http://massively.joystiq.com/2009/08/31/new-details-surface-about-mechscape/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/31/new-details-surface-about-mechscape/</guid><comments>http://massively.joystiq.com/2009/08/31/new-details-surface-about-mechscape/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/mechscape/" rel="tag">Mechscape</a></p><a href="http://massively.joystiq.com/category/mechscape"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/mechscapeconceptart1at580.jpg" /></a><br />Ever since Massively <a href="http://massively.joystiq.com/2008/07/15/jagex-teases-sci-fi-successor-to-runescape-mechscape/">first learned</a> of <a href="http://massively.joystiq.com/tag/jagex">Jagex</a>'s sci-fi follow up to <a href="http://www.runescape.com/"><em>RuneScape</em></a> at <a href="http://massively.joystiq.com/tag/gdc-2009">GDC 2009</a>, a project codenamed "<a href="http://massively.joystiq.com/category/mechscape"><em>MechScape</em></a>" -- and that it will be <a href="http://massively.joystiq.com/2009/08/07/jagex-lets-out-a-small-bit-of-information-on-their-upcoming-titl/">more than "<em>RuneScape</em> in space"</a> -- we've wondered what to expect from the game. <a href="http://massively.joystiq.com/2009/03/31/gdc09-what-jagex-has-in-store-with-mechscape/">Jagex has given us a few hints though</a>: four distinct species; choice of alliances which affect player adventures; and the potential for cloning, player-built vehicles, perhaps even spaceship construction. <br /><br />There's now more info out there about <em>MechScape</em> through a <a href="http://www.eurogamer.net">Eurogamer</a> interview with the game's Chief Designer <a href="http://massively.joystiq.com/tag/henrique-olifiers">Henrique Olifiers</a>. Eurogamer's <a href="http://www.eurogamer.net/archive.php?author=99">Rob Purchese</a> learned just how different a spin on MMOs <em>MechScape</em> might be. Olifiers said, <em>"From the beginning we didn't want to make another <a href="http://massively.joystiq.com/category/runescape">RuneScape</a>: it can't be another fantasy game, so no more elves... no more orcs, no more dragons."</em> This sci-fi game will not share some of the standard MMO game mechanics we've come to expect.<p><a href="http://massively.joystiq.com/2009/08/31/new-details-surface-about-mechscape/" rel="bookmark">Continue reading <em>New details surface about MechScape</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/31/new-details-surface-about-mechscape/">New details surface about MechScape</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Aug 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/jagex-reveals-first-mechscape-details>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/31/new-details-surface-about-mechscape/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19145518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/31/new-details-surface-about-mechscape/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chief-designer</category><category>eurogamer</category><category>game-mechanics</category><category>gdc-2009</category><category>henrique-olifiers</category><category>interviews</category><category>jagex</category><category>mark-gerhard</category><category>mechscape</category><category>mmo-industry</category><category>new-titles</category><category>rob-purchese</category><category>runescape</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 31 Aug 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Jagex lets out a small bit of information on their upcoming title, Mechscape]]></title><link>http://massively.joystiq.com/2009/08/07/jagex-lets-out-a-small-bit-of-information-on-their-upcoming-titl/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/07/jagex-lets-out-a-small-bit-of-information-on-their-upcoming-titl/</guid><comments>http://massively.joystiq.com/2009/08/07/jagex-lets-out-a-small-bit-of-information-on-their-upcoming-titl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/mechscape/" rel="tag">Mechscape</a></p><div align="center"><a href="http://www.rockpapershotgun.com/2009/08/04/the-great-runescape-jagex-and-the-future/"><img hspace="4" border="1" vspace="4" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/henriquemech580.jpg" /></a><br /></div>
Getting <a href="http://www.jagex.com/">Jagex</a> to even speak the name <a href="http://massively.joystiq.com/category/mechscape"><em>Mechscape</em></a> is hard enough in itself, but Kieron Gillen was able to glean some facts from the Jagex staff at the recent <a href="http://www.develop-conference.com/">DEVELOP conference</a> in Brighton.<br /><br />While Gillen's <a href="http://www.rockpapershotgun.com/2009/08/04/the-great-runescape-jagex-and-the-future/">Rock, Paper, Shotgun piece</a> centered mostly on Jagex's newest website, <a href="http://www.funorb.com/">FunOrb</a>, and their dedication to retro gaming, he was able to sneak in a few questions and learn a few key facts about Jagex's next browser-based MMO. <em>Mechscape</em> is not <a href="http://www.runescape.com/"><em>Runescape</em></a> in space, but more of an evolution of "How can we avoid past mistakes?" One of the mistakes that many developers make is putting fantasy MMO mechanics into a sci-fi setting according to Henrique Olifiers, the head of <em>Mechscape</em>.<br /><br />"<em>The reason why many Sci-fi MMOs haven't worked is because they're fantasy games dressed up to look like Sci-fi games</em>," said Olifiers to Gillen.<br /><br />To this end, <em>Mechscape</em> has turned to sci-fi titles such as <em><a href="http://en.wikipedia.org/wiki/Ascendancy_%28video_game%29">Ascendancy</a></em> and <em><a href="http://en.wikipedia.org/wiki/Master_of_Orion">Masters of Orion</a></em> for inspiration in regards to their game mechanics. In addition, <em>Mechscape</em> will not be featuring experience points or levels, much like <a href="http://massively.joystiq.com/2009/08/04/no-experience-no-levels-in-final-fantasy-xiv/">another game we just talked about</a>.<br /><br />Olifiers has stated that <em>Mechscape</em> is in the final polishing phases of development, but he will not put a date down on the game just yet, citing the age-old, "It will be done when it's done."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/07/jagex-lets-out-a-small-bit-of-information-on-their-upcoming-titl/">Jagex lets out a small bit of information on their upcoming title, Mechscape</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Aug 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2009/08/04/the-great-runescape-jagex-and-the-future/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/07/jagex-lets-out-a-small-bit-of-information-on-their-upcoming-titl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19121724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/07/jagex-lets-out-a-small-bit-of-information-on-their-upcoming-titl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser-based</category><category>browser-mmo</category><category>fantasy</category><category>henrique-olifiers</category><category>jagex</category><category>kieron-gillen</category><category>mechscape</category><category>rock-paper-shotgun</category><category>runescape</category><category>sci-fi</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 07 Aug 2009 09:00:00 EST</pubDate></item></channel></rss>
