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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Would you pay to interview a developer?]]></title><link>http://massively.joystiq.com/2013/02/08/the-daily-grind-would-you-pay-to-interview-a-developer/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/08/the-daily-grind-would-you-pay-to-interview-a-developer/</guid><comments>http://massively.joystiq.com/2013/02/08/the-daily-grind-would-you-pay-to-interview-a-developer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/08/the-daily-grind-would-you-pay-to-interview-a-developer/"><img alt="Personally, I can get devs to ignore my interview questions for free, so no, I'd not pay for the privilege. (Mortal Online pic)" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/mo-players-epl-523.jpg" /></a></div>
Earlier this week, we reported on one of the <a href="http://massively.joystiq.com/2013/02/04/mortal-online-ceo-interviewed-by-top-contributing-player/">stranger interview setups</a> we've seen in a while. A player of <a href="http://massively.joystiq.com/category/mortal-online/"><em>Mortal Online</em></a> who goes by the handle Aralis was given the chance to interview <a href="http://massively.joystiq.com/tag/Star-Vault/">Star Vault</a> CEO <a href="http://massively.joystiq.com/tag/Henrik-Nystrom/">Henrik Nystrom</a> about the state of the game. There was just oooooone little itty-bitty catch: Aralis landed the interview only because he'd been the top donator to the game in January. In fact, he'd ponied up $1000.<br />
<br />
The interview is fraught with a few other issues, such as the fact that Nystrom dodges some of the player's questions and smooths over others, which'd probably annoy me if I had just effectively spent $1000 for the privilege of emailing a few questions off to a dev I admired (but then again, I'm pretty used to getting my questions ignored for free). Readers also pointed out the weirdness of "donating" to an MMO in an era of free-to-play.<br />
<br />
But let's stick to basics. What do you guys think? Would you pay any amount of money just to snag a sit-down with your favorite developer? How much, and what would you expect, exactly, in return?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/08/the-daily-grind-would-you-pay-to-interview-a-developer/">The Daily Grind: Would you pay to interview a developer?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Feb 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/08/the-daily-grind-would-you-pay-to-interview-a-developer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20453043/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/08/the-daily-grind-would-you-pay-to-interview-a-developer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brianna-royce-tdg</category><category>daily-grind</category><category>donation</category><category>donations</category><category>henrik-nystrom</category><category>interview</category><category>interviews</category><category>mortal-online</category><category>opinion</category><category>star-vault</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Fri, 08 Feb 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Mortal Online CEO interviewed by top contributing player]]></title><link>http://massively.joystiq.com/2013/02/04/mortal-online-ceo-interviewed-by-top-contributing-player/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/04/mortal-online-ceo-interviewed-by-top-contributing-player/</guid><comments>http://massively.joystiq.com/2013/02/04/mortal-online-ceo-interviewed-by-top-contributing-player/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/04/mortal-online-ceo-interviewed-by-top-contributing-player/"><img alt="Mortal Online CEO interviewed by top contributing player" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/mortalonline.jpg" style="margin:4px" /></a></div>
Each month, <em><a href="http://massively.joystiq.com/category/Mortal-Online/">Mortal Online</a></em> developer <a href="http://massively.joystiq.com/tag/StarVault/">Star Vault</a> rewards its <a href="http://www.mortalonline.com/donations">top donation contributor</a> with certain rewards for aiding development. In January, the top contributor was a player by the name of Aralis who was granted a custom "Champion of Nave" title showing that he donated $1,000 and was also given the opportunity to interview the development studio's CEO, Henrik Nystrom, in a one-on-one interview.<br />
<br />
Some interesting points from the interview focus on future development, and Aralis pulls no punches when asking about a development timeline and the absence of promised content.<br />
<br />
Check out <a href="http://www.mortalonline.com/forums/threads/aralis-interviews-ceo-henrik.84042/#post-1445781">the entire interview</a> over at the <em>Mortal Online</em> forums, and let us know what you think about the Q&amp;A.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/04/mortal-online-ceo-interviewed-by-top-contributing-player/">Mortal Online CEO interviewed by top contributing player</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Feb 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/04/mortal-online-ceo-interviewed-by-top-contributing-player/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20448319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/04/mortal-online-ceo-interviewed-by-top-contributing-player/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>donations</category><category>fantasy</category><category>henrik-nystrom</category><category>mortal-online</category><category>open-pvp</category><category>pvp</category><category>sandbox</category><category>star-vault</category><category>starvault</category><category>top-contributor</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 04 Feb 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Mortal Online's CEO has high hopes for the game's subscriptions]]></title><link>http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/</guid><comments>http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/"><img alt="I see this armor as being able to stop a dragon's breath without a problem." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/mo-players-epl-523.jpg" /></a></div>
A game company's CEO should always promote the company's games and be enthusiastic. There is such a thing as too much enthusiasm, however. Case in point: <a href="http://massively.joystiq.com/tag/StarVault/">StarVault</a> CEO <a href="http://massively.joystiq.com/tag/HenrikNystrom/">Henrik Nystrom</a>'s <a href="http://www.mortalonline.com/forums/threads/a-chat-with-henrik.75371/">comments during an IRC chat with fans</a>. The chat was meant to cover the game's next major update, <em><a href="http://massively.joystiq.com/tag/Awakening/">Awakening</a></em>, but it included fan questions for future updates as well. It also included Nystrom telling a fan that he sees <em><a href="http://massively.joystiq.com/category/Mortal-Online/">Mortal Online</a></em> having roughly as many players as <em><a href="http://massively.joystiq.com/category/EVE-Online-/">EVE Online </a></em>in five years.<br />
<br />
By way of elaboration, <em>EVE Online</em> currently has roughly 450,000 players. <em>Mortal Online</em>'s subscription numbers have never been revealed, but estimates place it under 10,000 players.<br />
<br />
An impossible goal? Definitely not, but certainly one that might be a bit overly ambitious. Fans of the game can still <a href="http://www.mortalonline.com/forums/threads/a-chat-with-henrik.75371/">take a look at the chat</a> for other interesting tidbits, however, including plans to add drugs and improve the new player experience in the future.<br />
<br />
[Thanks to Sandboxer for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/">Mortal Online's CEO has high hopes for the game's subscriptions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243929/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>additional-features</category><category>additions</category><category>awakening</category><category>comments</category><category>drugs</category><category>fantasy</category><category>future-features</category><category>henrik-nystrom</category><category>mortal-online</category><category>mortal-online-awakening</category><category>open-pvp</category><category>pvp</category><category>sandbox</category><category>star-vault</category><category>starvault</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 23 May 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: A Mortal Online interview]]></title><link>http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/</guid><comments>http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/"><img alt="Some Assembly Required - blueprint header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/sarheaderplansfinal-1327438871.jpg" /></a></div>
I recently had the opportunity to fire off a few questions to <a href="http://massively.joystiq.com/tag/henrik-nystrom">Henrik Nystrom</a>, and the <a href="http://www.starvault.se/">Star Vault</a> CEO was kind enough to provide some interesting insights into the firm's <a href="http://www.mortalonline.com"><em>Mortal Online</em></a> fantasy sandbox.<br />
<br />
Though <a href="http://massively.joystiq.com/category/mortal-online"><em>Mortal</em></a> is thus far renowned for its full-loot PvP ruleset, it's also got a number of nifty features that you may be unaware of, with more on the way. Join me after the cut for a lengthy discussion of the new <em><a href="http://massively.joystiq.com/tag/awakening">Awakening</a></em> expansion as well as a glimpse into Nave's future.<p><a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/" rel="bookmark">Continue reading <em>Some Assembly Required: A Mortal Online interview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/">Some Assembly Required: A Mortal Online interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jan 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20152013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>awakening</category><category>awakening-expansion</category><category>exclusive</category><category>expansion</category><category>featured</category><category>fluff</category><category>henrik-nystrom</category><category>immersion</category><category>interview</category><category>map</category><category>mortal</category><category>mortal-online</category><category>mortal-online-awakening</category><category>nave</category><category>non-combat-gameplay</category><category>player-content</category><category>player-generated-content</category><category>player-made-maps</category><category>player-maps</category><category>pvp</category><category>sandbox</category><category>sar</category><category>some-assembly-required</category><category>star-vault</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 27 Jan 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Star Vault releases Mortal Online Dawn features list, new videos]]></title><link>http://massively.joystiq.com/2011/06/11/star-vault-releases-mortal-online-dawn-features-list-new-videos/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/11/star-vault-releases-mortal-online-dawn-features-list-new-videos/</guid><comments>http://massively.joystiq.com/2011/06/11/star-vault-releases-mortal-online-dawn-features-list-new-videos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a></p><div style="text-align: center;">
	<a href="http://www.mortalonline.com/forums/62628-changelog-dawn-expansion-version-1-50-00-00-a.html#post1156695"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/charge1920x1200.jpg" vspace="4" /></a></div>
<a href="http://mortalonline.com"><em>Mortal Online's</em></a> first expansion was <a href="http://massively.joystiq.com/2011/04/02/breaking-dawn-mortal-online-announces-expansion/">announced</a> a while ago now, and players are still waiting on the mammoth patch to make it to the game's live server. <a href="http://www.starvault.se/">Star Vault</a> is no doubt anxious to placate its ravenous PvP-centric customer base, and the company has released a <a href="http://www.mortalonline.com/forums/62628-changelog-dawn-expansion-version-1-50-00-00-a.html#post1156695">lengthy changelog</a> on the game's official forums.<br />
<br />
The listing outlines many of the features forthcoming in the <a href="http://www.mortalonline.com/expansions"><em>Dawn</em></a> expansion, but as post author (and <a href="http://massively.joystiq.com/tag/star-vault">Star Vault</a> CEO) <a href="http://massively.joystiq.com/tag/henrik-nystrom">Henrik Nystrom</a> writes: "<em>This note may not be final</em>." It's probably a good representation though. As such, let's take a quick look at what <a href="http://massively.joystiq.com/tag/mortal-online-dawn"><em>Dawn</em></a> brings to the table. We've got new mechanics including the gene system, task/transport system, and housing friend system. We've also got new mail functionality, dynamic mounts, alchemy and cooking, and a load of bug fixes that we haven't the space to list.<br />
<br />
You can check out the <a href="http://www.mortalonline.com/forums/62628-changelog-dawn-expansion-version-1-50-00-00-a.html#post1156695">full changelog</a> on the <a href="http://massively.joystiq.com/category/mortal-online"><em>Mortal</em></a> forums, and be sure to watch the one-year anniversary and <em>Dawn</em> preview videos after the cut.<p><a href="http://massively.joystiq.com/2011/06/11/star-vault-releases-mortal-online-dawn-features-list-new-videos/" rel="bookmark">Continue reading <em>Star Vault releases Mortal Online Dawn features list, new videos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/11/star-vault-releases-mortal-online-dawn-features-list-new-videos/">Star Vault releases Mortal Online Dawn features list, new videos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 11 Jun 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/11/star-vault-releases-mortal-online-dawn-features-list-new-videos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19964511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/11/star-vault-releases-mortal-online-dawn-features-list-new-videos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dawn</category><category>dawn-expansion</category><category>expansions</category><category>fantasy</category><category>henrik-nystrom</category><category>mortal</category><category>mortal-online</category><category>mortal-online-dawn</category><category>nave</category><category>one-year-anniversary</category><category>patches</category><category>pvp</category><category>sandbox</category><category>star-vault</category><category>starvault</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 11 Jun 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Breaking 'Dawn': Mortal Online announces expansion]]></title><link>http://massively.joystiq.com/2011/04/02/breaking-dawn-mortal-online-announces-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/02/breaking-dawn-mortal-online-announces-expansion/</guid><comments>http://massively.joystiq.com/2011/04/02/breaking-dawn-mortal-online-announces-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a></p><div style="text-align: center;">
	<a href="http://www.mortalonline.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/mortalonline.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It's the dawn of a new era -- and considering all of the bloodshed that goes on in <a href="http://www.mortalonline.com"><em>Mortal Online</em></a>, you may even call this a... Red Dawn? Wolverines? OK, sorry, but we had to get past the obvious puns.<br />
<br />
<a href="http://massively.joystiq.com/category/mortal-online/"><em>Mortal Online's</em></a> been on the down-low ever since last year's launch, but that doesn't mean that the <a href="http://massively.joystiq.com/tag/star-vault/">Star Vault</a> devs were sipping pi&ntilde;a coladas on a gore-soaked beach. On the contrary, as the team's been hard at work on a new expansion that was revealed in its full glory earlier this week: <a href="http://www.mortalonline.com/expansions"><em>Mortal Online: Dawn</em></a>.<br />
<br />
Instead of focusing on a new continent or a higher level cap, <a href="http://massively.joystiq.com/tag/dawn/"><em>Dawn's</em></a> adding several quality-of-life features to the game. These include an updated mount system that will eventually let you breed your ideal stud or mare, a cooking profession for the gourmet chefs out there, health reserves, a mail system, and a new player tutorial.<br />
<br />
Henrik Nystr&ouml;m was on hand <a href="http://www.mortalonline.com/forums/60630-interview-henrik.html">for a forum interview about the expansion</a> and the meaning behind the title: <em>"</em>Dawn <em>feels like it's the 'beginning' of us being able to deliver content without struggling with the core mechanics due to the network solution. We can finally enjoy the development in full and start passing the benefits of that onto the community."</em><br />
<br />
[Thanks to everyone who sent in this tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/02/breaking-dawn-mortal-online-announces-expansion/">Breaking 'Dawn': Mortal Online announces expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 02 Apr 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/02/breaking-dawn-mortal-online-announces-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19901032/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/02/breaking-dawn-mortal-online-announces-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking-dawn</category><category>cooking</category><category>dawn</category><category>expansion</category><category>health-reserves</category><category>henrik-nystrom</category><category>interview</category><category>mortal-online</category><category>mortal-online-dawn</category><category>mounts</category><category>new-player-tutorial</category><category>red-dawn</category><category>star-vault</category><category>starvault</category><category>tutorial</category><category>wolverines</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 02 Apr 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Mortal Online delayed another month]]></title><link>http://massively.joystiq.com/2010/03/30/mortal-online-delayed-another-month/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/30/mortal-online-delayed-another-month/</guid><comments>http://massively.joystiq.com/2010/03/30/mortal-online-delayed-another-month/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a></p><div style="text-align: center;"><a href="http://www.mortalonline.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/mort.jpg" alt="" /></a></div>
The world has shuddered to a halt today, as news of a delay for <a href="http://www.mortalonline.com/"><em>Mortal Online's</em></a> impending launch hit stock markets and internet forums everywhere. Of course, perhaps it only felt like that to fans who have been eagerly awaiting this game for years at this point. Although the hardcore MMO was <a href="http://massively.joystiq.com/2010/03/14/mortal-online-to-launch-this-month/">scheduled to launch in March</a>, <a href="http://massively.joystiq.com/category/mortal-online/"><em>Mortal Online's</em></a> Henrik Nystrom <a href="http://www.mortalonline.com/forums/39574-release-update-mortal-online.html">posted on the forums</a> yesterday that technical issues were forcing an unfortunate yet necessary delay of an additional month:<br />
<em><br />
"As you know we have been working hard to solve our desync issue within the game to have a proper release of Mortal Online. We have made some progress but we think we have hit the limits on the current version of the network solution we are using. We believed we had the solution before end of March but we now see that this is not possible at the moment therefore we have to postpone the release for another month. We have been working very hard day and night now for some years and finally started to see the goal and release, we just have to put another gear in before we are going to release Mortal Online. Thank you for your feedback and support that helped us to take this important decision. </em><em>We will announce a final release date at a later time."</em><br />
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You can read <a href="http://www.mortalonline.com/forums/39574-release-update-mortal-online.html">the full announcement on the <em>Mortal Online</em> forums</a>, and stay tuned to Massively for upcoming first impressions and a firm launch date of this PvP title.<br />
<br />
[Thanks Bartillo!]<p><a href="http://massively.joystiq.com/2010/03/30/mortal-online-delayed-another-month/" rel="bookmark">Continue reading <em>Mortal Online delayed another month</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/30/mortal-online-delayed-another-month/">Mortal Online delayed another month</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Mar 2010 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/30/mortal-online-delayed-another-month/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19419563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/30/mortal-online-delayed-another-month/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>delay</category><category>henrik-nystrom</category><category>mortal-online</category><category>pvp</category><category>star-vault</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 30 Mar 2010 10:30:00 EST</pubDate></item><item><title><![CDATA[Mortal Online lifts the NDA]]></title><link>http://massively.joystiq.com/2009/11/23/mortal-online-lifts-the-nda/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/23/mortal-online-lifts-the-nda/</guid><comments>http://massively.joystiq.com/2009/11/23/mortal-online-lifts-the-nda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a></p><div style="text-align: center;"><a href="http://www.mortalonline.com"><img hspace="4" border="1" align="top" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/mortal-ndalift-epl-1123.jpg" alt="" /></a></div>
Getting into a closed beta is usually good news for the player, with one unmistakable caveat -- the NDA. You can't talk about anything that's going on when you play the game, either the cool features that are encouraging to anyone on the fence about the game or the horrible problems that make it a miserable slog. <a href="http://www.mortalonline.com"><em>Mortal Online</em></a> has long been fairly quiet to the outside simply because of its NDA -- but that changes now. As of today, <a href="http://www.mortalonline.com/forums/27227-lifting-nda.html">the NDA is lifted on the game</a> and it can be discussed freely.<br />
<br />
Henrik Nystrom on the official forums <a href="http://www.mortalonline.com/forums/27227-lifting-nda.html">explains</a> that while the game is still undergoing more polish, the core features have all been implemented and tested, which means that the developers are comfortable having the game discussed and dissected elsewhere. The post also states that the release date might be pushed back a little, as well as the plans for the game to move into a fully-open free-to-play beta as they move on to the next phase of testing. It's certainly good news for people interested in <em><a href="http://massively.joystiq.com/category/Mortal-Online/">Mortal Online</a></em> who didn't want to purchase the game sight-unseen. So, if you've been playing the game in beta so far, what are your thoughts? You can tell us all about it now.<br />
<br />
[Thanks <a href="http://www.mo-radio.com/news.php">Mortal Online Radio</a>!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/23/mortal-online-lifts-the-nda/">Mortal Online lifts the NDA</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mortalonline.com/forums/27227-lifting-nda.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/23/mortal-online-lifts-the-nda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19251520/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/23/mortal-online-lifts-the-nda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>betas</category><category>closed-beta</category><category>henrik-nystrom</category><category>mortal-online</category><category>nda</category><category>nda-lift</category><category>news-items</category><category>open-beta</category><category>previews</category><category>star-vault</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 23 Nov 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Mortal Online pre-orders delayed by two weeks]]></title><link>http://massively.joystiq.com/2009/06/29/mortal-online-pre-orders-delayed-by-two-weeks/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/29/mortal-online-pre-orders-delayed-by-two-weeks/</guid><comments>http://massively.joystiq.com/2009/06/29/mortal-online-pre-orders-delayed-by-two-weeks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a></p><a href="http://massively.joystiq.com/category/mortal-online"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/mortalonlinecombatbetascreenat580.jpg" /></a><br />We announced some details about the <a href="http://www.mortalonline.com"><em>Mortal Online</em></a> pre-order which <a href="http://massively.joystiq.com/2009/06/26/mortal-online-limited-edition-available-june-29-first-game-revi/">was slated to kick off today</a> in the game's online store. However the <a href="http://massively.joystiq.com/category/mortal-online"><em>Mortal Online</em></a> developers, <a href="http://www.starvault.se/about.php">Star Vault</a>, announced there will be a two-week delay with the launch of the <em>Mortal Online</em> online store. <br /><br />Star Vault CEO Henrik Nystrom announced: <em>"On the 25th of June we brought you some good stuff, but today we have to bring you bad news. We have been working very hard to get the shop up and for it to accept different methods of payment, however it's not obvious we have been too optimistic this time as we have encountered several last-minute problems.<br /><br />More information and a new schedule will be announced on the <a href="http://www.mortalonline.com/gamestore">Mortal Online game store</a> soon." </em><br /><br />(Thanks for the tip, Rhys)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/29/mortal-online-pre-orders-delayed-by-two-weeks/">Mortal Online pre-orders delayed by two weeks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Jun 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mortalonline.com/forums/14552-important-update-27-06-09-a.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/29/mortal-online-pre-orders-delayed-by-two-weeks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19081733/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/29/mortal-online-pre-orders-delayed-by-two-weeks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>announcements</category><category>breaking</category><category>breakingnews</category><category>business-models</category><category>delay</category><category>delays</category><category>fantasy</category><category>henrik-nystrom</category><category>mortal-online</category><category>new-titles</category><category>online-store</category><category>pre-order</category><category>pre-orders</category><category>star-vault</category><category>sweden</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 29 Jun 2009 15:30:00 EST</pubDate></item></channel></rss>