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Posts tagged havok-4

A brief history of void simulators/openspaces

The context in which the Second Life issue of the void/openspaces price-rise exists is a rather complex one, going all the way back to 2006. So, in order to get the whole issue in perspective, we've rounded up the history of void simulators, costs and conditions, all the way back to the ...

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Megaprims on the loose again

At one of Linden Lab's recent Second Life server updates, it appears that they have disabled (or expanded) the constraints on prim sizes. As a part of the Havok-4 project, there was considerable discussion about bringing large prims back into the picture again, so we think this is an intentional ...

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Cinemassively: Second Life Bravia commercial

Two years ago, Sony dropped 250,000 colorful, bouncy balls down a street in San Francisco to show the clarity of their Bravia televisions. Last month, Second Life resident Dorky Mohr decided to recreate that commercial as a machinima. While it pokes fun at the physical balls not crashing the sim due ...

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Havok 4 volumes: action at a distance

This week the main Second Life grid finally upgraded to Havok 4. Watching another user puzzling over a physics-based piece of gimcrackery that wasn't working properly, we decided to take a look at the way Havok 4 is processing collisions in a practical way. By making lots of physics things, and -- ...

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Cry "havoc" and let slip the squirrels of war!

Only in our case it is not "havoc" but "Havok" and most people don't wander Second Life's islands in in squirrel avatars. Apparently this weekend's RC3 update went well and Havok will be hitting the grid today -- albeit a bit late in the day. From the official blog we have the report that the ...

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Havok in Second Life. Is it upon us?

According to Sidewinder Linden, program manager for the Havok 4 project at Linden Lab, Havok 4 will be rolled out across the whole Second Life grid starting Monday, 31 March (depending on the overall performance of the RC3 update over the weekend). Looks like we win the betting pool, and that means ...

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Havok preparing for deployment at last?

Sharp-eyed reader Jayden Beresford noticed that Monday's announcement about the reattempted 1.19.2 Second Life software update included a note that 1.19.3 would roll out next week, including the new Havok-4 code. The text was, apparently, very quickly withdrawn, but we think that it is very ...

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Linden Lab to retry 1.19.2 upgrade this week

Last week's deployment of 1.19.2 onto the Second Life grid did not go at all well, and affected simulators had to be rolled back to the earlier 1.19.1 version. Linden Lab's Bridie Linden tells us that the issue with the new server software (exactly what was wrong was never mentioned) has been ...

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A Second Life update in four parts, 1.19.2

There is another multipart update on the way for Second Life this week to version 1.19.2 (we certainly hope it addresses some of the problems that have taken place today. It has been a rough one). While the multipart updates probably total more actual time than the earlier kinds, we like them ...

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Havok 4 early adopters updated

Sidewinder Linden reports that Havok 4 early adopter simulators (all 435 of them) have been updated with a fresh code drop, fixing a tidy bundle of issues. When it comes to bug-fixes per week, this has to be some kind of record for Linden Lab at the moment. We've never seen them put out so many ...

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