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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Virtual Whirl: Is one hour enough to be considered an active user?]]></title><link>http://massively.joystiq.com/2010/06/05/the-virtual-whirl-is-one-hour-enough-to-be-considered-an-active/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/05/the-virtual-whirl-is-one-hour-enough-to-be-considered-an-active/</guid><comments>http://massively.joystiq.com/2010/06/05/the-virtual-whirl-is-one-hour-enough-to-be-considered-an-active/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p><a href="http://massively.joystiq.com/category/the-virtual-whirl/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" alt="" style="display: block; float: none; margin-left: auto; margin-right: auto;" /></a></p>
<p>It has long been a matter of considerable debate among virtual-environment pundits about what constitutes an 'active user'. In some ways, subscription MMOGs have it a lot easier than many other kinds of virtual environment. You can always count paying subscribers, and that's all that matters.</p>
<p>In a general-purpose virtual environment, free-to-play or 'freemium' model, though, counting active users is important. Trends in active users measure the health of your user communities, as well as allowing you to credibly measure your virtual-world's <a target="_blank" href="http://www.urbandictionary.com/define.php?term=e-peen">e-peen</a> compared to that of the competition.</p><p><a href="http://massively.joystiq.com/2010/06/05/the-virtual-whirl-is-one-hour-enough-to-be-considered-an-active/" rel="bookmark">Continue reading <em>The Virtual Whirl: Is one hour enough to be considered an active user?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/05/the-virtual-whirl-is-one-hour-enough-to-be-considered-an-active/">The Virtual Whirl: Is one hour enough to be considered an active user?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Jun 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/05/the-virtual-whirl-is-one-hour-enough-to-be-considered-an-active/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19504658/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/05/the-virtual-whirl-is-one-hour-enough-to-be-considered-an-active/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar-reality</category><category>beta-technologies</category><category>blue-mars</category><category>culture</category><category>economy</category><category>featured</category><category>frenzoo</category><category>harper-beresford</category><category>house-of-rfyre</category><category>john-zdanowski</category><category>linden-lab</category><category>opinion</category><category>second-life</category><category>simon-newstead</category><category>statistics</category><category>the-virtual-whirl</category><category>virtual-worlds</category><category>world-metrics</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 05 Jun 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab says Second Life huge, shows numbers]]></title><link>http://massively.joystiq.com/2009/09/22/linden-lab-says-second-life-huge-shows-numbers/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/22/linden-lab-says-second-life-huge-shows-numbers/</guid><comments>http://massively.joystiq.com/2009/09/22/linden-lab-says-second-life-huge-shows-numbers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://massively.com/category/second-life" style=""><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/tan-desk-job-225.jpg" /></a>Generally, operators of MMOGs and virtual environments don't show their numbers unless they feel they've got something to crow about, and Linden Lab's crowing today, releasing a selection of figures that give you an idea of the scale of <em><a href="http://secondlife.com/"><em>Second Life</em></a></em>.</p>
<p>Approximately 1,250 text-based messages <strong>are sent every second</strong> in <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a>. That's 108 million messages per day and more than 600 million words are typed on an average day. That's a whole of messages for any architecture, quite honestly.</p><p><a href="http://massively.joystiq.com/2009/09/22/linden-lab-says-second-life-huge-shows-numbers/" rel="bookmark">Continue reading <em>Linden Lab says Second Life huge, shows numbers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/22/linden-lab-says-second-life-huge-shows-numbers/">Linden Lab says Second Life huge, shows numbers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Sep 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/22/linden-lab-says-second-life-huge-shows-numbers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19169197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/22/linden-lab-says-second-life-huge-shows-numbers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>economy</category><category>engage-expo</category><category>harper-beresford</category><category>jeaniesing-trilling</category><category>linden-lab</category><category>metanomics</category><category>philip-linden</category><category>philip-rosedale</category><category>second-life</category><category>statistics</category><category>t-linden</category><category>tom-hale</category><category>virtual-worlds</category><category>world-metrics</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 22 Sep 2009 10:00:00 EST</pubDate></item></channel></rss>
