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Posts tagged hardware

APB: Reloaded dev blog talks optimization

Devs say the darndest things. In APB: Reloaded's latest dev blog, optimization of the live game is likened to changing your car's oil while speeding along at 65 mph. While not an admission of actually attempting the latter, this fact-filled dev diary does get into the nitty gritty of the optimiza...

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Ask Massively: Big questions deserve big answers edition

Some questions are just too good to leave to my sole discretion. I like to think that I can provide a reasonable response to a number of questions, but I also think there are some questions that merit more opinions. Case in point: a question last week from potaco about whether or not it's harder ...

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EVE dev video talks customer relations and server nodes

As part of a refocusing on developing EVE Online, CCP Games has recently taken us on a video tour of its art, features and core technology departments. This week it's the turn of the customer relations and Virtual Worlds departments as CCP Guard finds out what makes EVE tick. In his visit to the ...

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EVE Evolved: Time dilation and the war on lag

When EVE Online launched back in 2003, it quickly gained a following of over 40,000 subscribing players. With around 5,000 solar systems for players to explore, those players spread themselves throughout the galaxy rather than gathering in one place. Players would often come together to trade or ...

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The Soapbox: The industry's obsession with shards

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. The MMO genre is now over a decade old, and in that time we've ...

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EVE Online developers continuing the war on lag

CCP might have some fancy new hardware, but that doesn't mean the EVE Online team has dusted off its hands and called the war on lag over. On the contrary, Technical Director Derek "Yokai" Wise treated players to a third dev blog yesterday explaining the company's next steps. The core problem ...

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The Daily Grind: DC Universe -- PC or PS3?

Well, it's officially official. The MMO space will have its newest superhero contender on January 11th courtesy of SOE's DC Universe Online. Whether you're a DC Comics fan, an SOE fan, or that guy who has to try every new game that comes down the pipe, chances are a good number of you will be strap...

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[Updated] Massively's big fat Black Friday roundup

Can you feel the love? The food comas? The day of sitting around napping while the kids sneak into the kitchen for another piece of pie? As you can see from the holiday e-card we've gotten, the gorging has already started in certain MMOs. However, for the rest of us who aren't virtual-demented-clow...

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Blizzard unveils Cataclysm system requirements

Conventional gaming wisdom holds that World of Warcraft is such a lean, mean GPU-conserving machine that it will run on everything from a 386 to a scientific calculator from the early 1970s. Rumor has it that there are even some punch-card computers and difference engines that will run Blizzard's g...

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EVE devblog peeks behind the Tranquility curtain

Ever wanted to know the inner workings of CCP Games' Tranquility server cluster? You're in luck, as CCP Yokai has posted a behind-the-scenes look at both the current and soon-to-be upgraded version of EVE Online's live server setup. In a dev blog at the official EVE website, Yokai fills us in on th...

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