While there's a lot to be said about the virtues of user friendliness and consequence-lite gameplay, I think it's important not to throw out the entire library of hardcore features just because games happened to be too grindy or corpse-runny way back then. Through titles like Day Z, EVE Online,...
Posted on Oct 31st 2014 11:00AM
Posted on Oct 31st 2014 9:00AM
Posted on Oct 31st 2014 8:00AM