Posts tagged hardcore 
Diablo III will see you in hell... mode
If you were among the players put out because Diablo III seems too pretty to be hardcore, you'll be happy to know that Blizzard hopes to re-earn your love, not with art but with gameplay. The company has released a video in which key DIII devs talk up the game's nightmare, hell, and inferno ...
The Daily Grind: Where does gaming fall on your priority list?
Back before I had a family, it wasn't unusual for me to play a video game for eight-hour stretches at a time every day. But now that I'm a father of three, I don't even want to think about playing a game unless I'm playing with my family or it's after their bedtime. On the other side of that ...
MMObility: Let's make a mobile game, part one
I thoroughly enjoy reading your comments, especially when the discussion turns to game design or suggestions for development. I decided it was high time that I sat down and experienced, even if just a little, how the design process goes. I've had plenty of peeks at different studios, but I wanted ...
A Vanguard fifth anniversary year-in-review
It's that time again -- time to look back on a year of Vanguard: Saga of Heroes and see what changed and what stayed exactly the same. The game is now five years old, and the last year has been relatively exciting for the community. Vanguard is just one of those titles that seems to want to last ...
Raph Koster: Immersion is not a core game virtue
Yeah, you read that right, virtual world fans. One of the more celebrated sandbox MMORPG developers is apparently throwing in the towel when it comes to immersion. Raph Koster wrote what can only be termed a lament on his personal blog today, saying that "immersion does not make a lot of sense in ...
The Daily Grind: Do you play in self-enforced hardcore mode?
The permadeath-in-MMOs issue has been debated to death. Most of us have probably either played in a Diablo-esque hardcore mode or gaped at the stones required to publish a true MMORPG with permadeath (hi, Salem). But who says you need game mechanics to make permadeath a reality? I've gamed ...
The Daily Grind: Do you rush to endgame?
Welcome to the endgame... the endgame of 2011! We gamers love to say that MMOs are about the journey, not the destination, but that doesn't seem to stop us from zipping up the levels the instant a game or expansion launches. Hardcore players had hit level 50 in Star Wars: The Old Republic within ...
GDC Online 2011: BioWare's Damion Schubert takes a wrecking ball to the casual vs. hardcore model
"I'm trying to finish a product, Star Wars: The Old Republic, which I am not going to talk about today." Thus began BioWare's Damion Schubert's seminar, Double Coding: Making Online Games for Both the Casual and the Hardcore, at this year's GDC Online. "This is more of a weary man, sort of ...
Rage against the extreme: Introducing L.A.W -- Living After War
Are you brave? A little nuts? A mutated cat-like thing with a giant sword and a healthy resistance to radiation? Then you, like most Massively readers, are set for the apocalypse and prime for the latest post-nuclear MMO, L.A.W -- Living After War. Set a couple hundred years in the future, the ...
Salem livestream set for September 27th
Paradox Interactive is highlighting a new opportunity for fans of the upcoming Salem MMORPG to get a first-hand look at how game development is progressing. A live demo will be streamed over Paradox's Twitch.tv channel on Tuesday, September 27th, offering curious onlookers the first real glimpse ...




