<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Does absence make the heart grow fonder?]]></title><link>http://massively.joystiq.com/2011/04/10/the-daily-grind-does-absence-make-the-heart-grow-fonder-when-yo/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/10/the-daily-grind-does-absence-make-the-heart-grow-fonder-when-yo/</guid><comments>http://massively.joystiq.com/2011/04/10/the-daily-grind-does-absence-make-the-heart-grow-fonder-when-yo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.champions-online.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/co-heartfond-epl-405.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Single-player games have at least one distinct advantage over MMOs -- they don't go anywhere. You can spend months not playing one, and if you're behind at all, it's just a matter of not having bought all the DLC as it became available. Not so with online games, where a few months off can leave you behind the curve in both gear and incremental changes to your class of choice, making it almost easier to just start over. Even in a game like <a href="http://www.guildwars.com"><em>Guild Wars</em></a>, where your character is never going anywhere and returning to the game just requires a login, losing some in-game time can leave you out in the cold.<br />
<br />
For some players, of course, this is what makes taking some time off attractive in the first place. The progression itself is enjoyable, not the end goal, and it's more fun to come back to <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> every few months to earn up new equipment rather than keep playing with the equipment you've got. So what about you? Are you more or less likely to return to a game as time passes? Do you get turned off by thinking of how much catching up you'll need to do, or is that the part of the game that really excites you anyway?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/10/the-daily-grind-does-absence-make-the-heart-grow-fonder-when-yo/">The Daily Grind: Does absence make the heart grow fonder?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Apr 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/10/the-daily-grind-does-absence-make-the-heart-grow-fonder-when-yo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19904033/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/10/the-daily-grind-does-absence-make-the-heart-grow-fonder-when-yo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abesnce</category><category>changing-sessions</category><category>culture</category><category>habits</category><category>leaving</category><category>on-a-break</category><category>opinion</category><category>play-habits</category><category>play-sessions</category><category>playstyle</category><category>taking-a-break</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 10 Apr 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How long are most of your play sessions?]]></title><link>http://massively.joystiq.com/2011/04/07/the-daily-grind-how-long-are-most-of-your-play-sessions/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/07/the-daily-grind-how-long-are-most-of-your-play-sessions/</guid><comments>http://massively.joystiq.com/2011/04/07/the-daily-grind-how-long-are-most-of-your-play-sessions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://en.wikipedia.org/wiki/Ljubljana_Marathon"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/tdg-marathon-epl-404.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
How long we play changes as times change. When you first start playing <a href="http://www.riftgame.com"><em>RIFT</em></a>, for instance, odds are good that you'll be playing for several hours at a stretch. It's possible, however, that by the time you've reached endgame you'll be logging on briefly, seeing if anything is going on, and then logging right back off. That's not even discussing the difference between games where you can log in, do something quickly, and then log right back off (<a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>) versus games where you need to take the time to assemble a group before doing anything (<a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>).<br />
<br />
Despite all of that, most of us generally has a certain amount of time we expect to spend in an MMO when we log on. So on average, once you click the button to enter the game, how long do you expect to be playing? Are you generally just clocking an hour or two a night, or is it the whole of your evening from the time you get home until the moment you go to sleep? And does it vary by game -- do you spend more time quietly mining in <a href="http://www.eveonline.com"><em>EVE Online</em></a> than actively smashing villains in <a href="http://www.dcuniverseonline.com"><em>DC Universe Online</em></a>?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/07/the-daily-grind-how-long-are-most-of-your-play-sessions/">The Daily Grind: How long are most of your play sessions?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Apr 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/07/the-daily-grind-how-long-are-most-of-your-play-sessions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19902722/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/07/the-daily-grind-how-long-are-most-of-your-play-sessions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>fatigue</category><category>game-habits</category><category>habits</category><category>length-of-play</category><category>marathon</category><category>marathon-sessions</category><category>opinion</category><category>overall-playtime</category><category>play-habits</category><category>play-sessions</category><category>playtime</category><category>sessions</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 07 Apr 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What bad habits stick with you every game?]]></title><link>http://massively.joystiq.com/2009/10/05/the-daily-grind-what-bad-habits-stick-with-you-every-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/05/the-daily-grind-what-bad-habits-stick-with-you-every-game/</guid><comments>http://massively.joystiq.com/2009/10/05/the-daily-grind-what-bad-habits-stick-with-you-every-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><a href="http://na.aiononline.com/"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/tdg-the-habits-will-continue.jpg" /></a><br />So you've done it yet again. You landed straight in a huge cluster of enemies, who are now going to mob and kill you. The real problem here isn't that you've got Death right around the corner marking down Yes in the column asking Is It A Shame, it's that you really should have learned this lesson back when you had a flying hero in <a href="http://champions-online.com"><em>Champions Online</em></a>. Or when you had your flying mount in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>. Or when you had that <em>other</em> flying hero in <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>. Or, for that matter, back when you were still playing <a href="http://everquest.station.sony.com"><em>Everquest</em></a> and kept running around the corner before anyone had a chance to tell you that the boss was right there.<br /><br />Sometimes, even though <a href="http://xkcd.com/349/">we ought to know better</a> -- and have had multiple games worth of experience to tell us this -- we just keep doing the same thing. Maybe it's not landing in the wrong place - it could be arranging your bars with a crucial spell next to a very different spell, or you think you can take on more things than you can, or you stock way too many healing items on your characters. Still, even though you've had every chance to learn from it, what bad habits can you not kick?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/05/the-daily-grind-what-bad-habits-stick-with-you-every-game/">The Daily Grind: What bad habits stick with you every game?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 05 Oct 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/05/the-daily-grind-what-bad-habits-stick-with-you-every-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19183922/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/05/the-daily-grind-what-bad-habits-stick-with-you-every-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>champions</category><category>champions-online</category><category>city-of-heroes</category><category>coh</category><category>eq</category><category>everquest</category><category>habits</category><category>the-daily-grind</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 05 Oct 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[MMOGology: Gamerz is speshul]]></title><link>http://massively.joystiq.com/2008/04/14/mmogology-gamerz-is-speshul/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/14/mmogology-gamerz-is-speshul/</guid><comments>http://massively.joystiq.com/2008/04/14/mmogology-gamerz-is-speshul/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmogology/" rel="tag">MMOGology</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/retards041308.jpg" /><br />
<div align="left"><br />Gamers have always taken a degree of flack about their hobby of choice. Some people call gaming a waste of time (whereas watching TV is completely productive), some people bash it as anti-social escapism (whereas reading a book is akin to attending a gala), some people deride it for its focus on violent content (whereas Hollywood blockbusters, boxing, and the nightly news are G-rated and chock full of joy), and some people despise it for its potentially addictive properties (cigarettes are a far safer alternative). I could go on. As a result, gamers are often seen as grumpy, antisocial slackers. But of all the labels associated with gamers one of the latest is just plain retarded - literally.<br /><br />At a recent <a href="http://www.bps.org.uk/">British Psychological Society </a>convention it was announced that, "hard core gamers can mirror certain aspects of Asperger's Syndrome." For those of you who don't know, <a href="http://en.wikipedia.org/wiki/Aspergers">Asperger's Syndrome</a> is a psychiatric disorder on the high-functioning end of the autism spectrum of psychiatric disorders. Asperger's is typically characterized by impairments in social interactions and repetitive behavior patterns. Dr. Charlton, one of the researchers on the study states that, "Our research supports the idea that people who are heavily involved in game playing may be nearer to autistic spectrum disorders than people who have no interest in gaming."</div>
</div><p><a href="http://massively.joystiq.com/2008/04/14/mmogology-gamerz-is-speshul/" rel="bookmark">Continue reading <em>MMOGology: Gamerz is speshul</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/14/mmogology-gamerz-is-speshul/">MMOGology: Gamerz is speshul</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Apr 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/14/mmogology-gamerz-is-speshul/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1166179/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/14/mmogology-gamerz-is-speshul/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aspergers</category><category>aspergerssyndrome</category><category>autism</category><category>behaviors</category><category>communication</category><category>community</category><category>disorder</category><category>featured</category><category>habits</category><category>joystiqfeatures</category><category>trends</category><dc:creator><![CDATA[Marc Nottke]]></dc:creator><pubDate>Mon, 14 Apr 2008 13:00:00 EST</pubDate></item></channel></rss>
