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Posts tagged gw1

Flameseeker Chronicles: The strange case of Guild Wars 2's reward system

Every now and then I'll hear someone say that Guild Wars 2 has no rewards. They'll say it's extraordinarily grindy, that there's nothing to work toward, and that ArenaNet is intentionally making things harder than they should be so that we'll all give up and buy gems. This is confusing and...

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Flameseeker Chronicles: Why we don't have Cantha in Guild Wars 2

How about those predictions, huh? Last week I guessed that Guild Wars 2 would get a visit from the Zephyr Sanctum soon, and boom: Festival of the Four Winds exploding all over the place. Having used up my allotment of precognitive accuracy for the year, I plan to gorge myself on delicious sky candy...

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The Daily Grind: What MMO would you like to see locked in time?

I logged into classic Guild Wars for the anniversary last month, and all it did was break my heart. I truly think it was one of the more original MMOs to launch in World of Warcraft's wake, and I'm still sad that it's essentially in permanent maintenance mode and eclipsed by Guild Wars 2, even...

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Flameseeker Chronicles: Let the Guild Wars 2 season two speculation begin

The new car smell has worn off Guild Wars 2's feature pack, which is great because it's not a car and that was getting a little weird. Whatever your opinion might be on GW2's living world, players have gotten used to biweekly content updates, and while it's refreshing to have a break every now and...

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Flameseeker Chronicles: Guild Wars 2's post-feature pack experience

On April 15th Guild Wars 2 got its first feature pack, as packed with features as advertised. After the first day or so of trying to figure out where our town clothes disappeared to, it's becoming clear how much has changed: There's a lot more to take in and adjust to than might be immediately...

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Flameseeker Chronicles: Customization and playing together in Guild Wars 2's feature pack

As of last week, ArenaNet has revealed all of the major features Guild Wars 2 players can expect to see in April 15th's highly anticipated feature pack. When I say "highly anticipated," I mean that a large part of the playerbase is collectively vibrating and may soon gain enough momentum to will...

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Flameseeker Chronicles: Looking forward to Guild Wars 2's feature pack

The dust has barely settled on the Battle for Lion's Arch: Aftermath release, but ArenaNet is already releasing blog posts to discuss Guild Wars 2's April 15th feature pack. What's a feature pack? Well, it's exactly what it says on the tin: We'll be getting a big chunk of gameplay updates,...

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Flameseeker Chronicles: Guild Wars 2's season finale doesn't quite soar

I've been critical of Guild Wars 2's living world over the past year. It was an experiment that I thought sounded excellent on paper but hadn't proved itself in practice. ArenaNet's goals for the story were very ambitious, but most video game fans -- and MMO players especially -- are used to...

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Flameseeker Chronicles: Meeting fun halfway in Guild Wars 2

Lion's Arch is gone. What's left of our city is rubble and fire and the echoing screams of terrified survivors. The day Scarlet Briar's army attacked dawned clear and mild; by the end the sky was choked with smoke, poison, and the silhouette of Scarlet's massive drill ship. Thousands of people...

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Flameseeker Chronicles: How Guild Wars 2's living world can liven up roleplay

Scarlet Briar is planning an attack on Lion's Arch, the central hub city of Guild Wars 2. L.A. is the city where all of the playable races -- and plenty of individuals from others -- live together in one big, piracy-flavored metropolis; despite the theme of ruthless capitalism, it's also a place...

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