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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Making the 'jump' from Guild Wars to Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/</guid><comments>http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/"><img alt="Black Citadel Forest, Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/2-black-citadel-forest.jpg" /></a></div>
<em>The second </em><a href="http://www.guildwars2.com">Guild Wars 2</a><em> press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more <a href="http://massively.joystiq.com/tag/guild-wars-2-beta">guides, impressions, videos, and Q&amp;As</a> to get you ready for the highly anticipated sequel to </em><a href="http://www.guildwars.com">Guild Wars</a><em>.</em><br />
<br />
<em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> is on the way (when it's ready), and classic <em><a href="http://massively.joystiq.com/category/Guild-Wars/">Guild Wars</a></em> players probably understand that soon they'll be competing with a younger sibling -- a smarter, more attractive one who's sure to get more of mom's attention. And while we're sure that some of the more stalwart <em>Guild Wars 2</em> fans are also <em>Guild Wars</em> players, not all veterans of the first edition are dedicated to licking up every drop of sequel info squeezed out of blogs, conventions, and betas. Those veterans might just be wondering, what exactly can <em>Guild Wars 2</em> offer them, other than <a href="http://massively.joystiq.com/tag/Hall-of-Monuments/">Hall of Monuments</a> tie-ins? What's changed? What's the same? What will they love, what will they hate, and what could possibly make them jump ship to the new hotness?<br />
<br />
The first and most important thing you must know is that yes, you can jump in <em>Guild Wars 2</em>! Seriously, though, jumping is more than just a thing you do with your spacebar when you're bored; it's a symbol of <em>boundlessness</em>. <em>Guild Wars 2</em> itself is trying to jump a lot higher than its elder brother, and probably the essential difference between the games is that feeling that the walls have come down and gravity is letting loose. That alone should urge classic players to take a peek, but if that's not enough for you, fire up your <a href="http://massively.joystiq.com/tag/Jeremy-Soule/">Jeremy Soule</a> soundtracks (yes, he's onboard for an encore!) and read on...<p><a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/" rel="bookmark">Continue reading <em>Making the 'jump' from Guild Wars to Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/">Making the 'jump' from Guild Wars to Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>auction-hall</category><category>beta</category><category>cash-shop</category><category>character-creation</category><category>closed-beta</category><category>closed-beta-3</category><category>comparison</category><category>death</category><category>death-penalty</category><category>dungeons</category><category>dynamic-content</category><category>economy</category><category>endgame</category><category>eye-of-the-north</category><category>fantasy</category><category>featured</category><category>gear</category><category>gems</category><category>group</category><category>grouping</category><category>guide</category><category>guides</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>guild-wars-2-guide</category><category>guild-wars-2-preview</category><category>guilds</category><category>gvg</category><category>gw</category><category>gw2</category><category>hall-of-monuments</category><category>hands-on</category><category>hom</category><category>interface</category><category>jump</category><category>jumping</category><category>lore</category><category>map-travel</category><category>ncsoft</category><category>preview</category><category>previews</category><category>prophecies</category><category>pvp</category><category>quests</category><category>renown-heart</category><category>rmt</category><category>sidekicking</category><category>skill-point</category><category>trading-post</category><category>tyria</category><category>ui</category><category>user-interface</category><category>world-vs-world</category><category>world-vs-world-vs-world</category><category>wvw</category><category>wvwvw</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 26 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should MMOs balance for PvP, PvE, or yes?]]></title><link>http://massively.joystiq.com/2012/03/12/the-daily-grind-should-mmos-balance-for-pvp-pve-or-yes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/12/the-daily-grind-should-mmos-balance-for-pvp-pve-or-yes/</guid><comments>http://massively.joystiq.com/2012/03/12/the-daily-grind-should-mmos-balance-for-pvp-pve-or-yes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/12/the-daily-grind-should-mmos-balance-for-pvp-pve-or-yes/"><img alt="Guild Wars" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/gw056.jpg" /></a></div>
The original concept for <em><a href="http://massively.joystiq.com/category/Guild-Wars/">Guild Wars</a></em> is right there in the name: <em>guild wars</em>. There was no question that regardless of how much PvE content the game planned to feature, there'd be at least as much or more GvG content for the competitive folks.<br />
<br />
But as more and more skills were added to the game, the devs ran into serious balancing problems and began tweaking the skills so that the PvP meta was less affected by the powercreep slowly taking over PvE. Eventually, <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> split the skills, giving some skills different effects depending on whether they were being used against players or monsters; some newer skills were designed to be PvE-only from the start.<br />
<br />
Do you think <em>Guild Wars</em> offers a pragmatic solution to the PvE/PvP balance problems that plague so many MMOs? Or do you think games should strive to balance their gameplay without creating skills (or gear) that do different things in different situations?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/12/the-daily-grind-should-mmos-balance-for-pvp-pve-or-yes/">The Daily Grind: Should MMOs balance for PvP, PvE, or yes?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Mar 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/12/the-daily-grind-should-mmos-balance-for-pvp-pve-or-yes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20186253/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/12/the-daily-grind-should-mmos-balance-for-pvp-pve-or-yes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>brianna-royce-tdg</category><category>daily-grind</category><category>fantasy</category><category>guild-vs-guild</category><category>guild-wars</category><category>gvg</category><category>gw</category><category>ncsoft</category><category>opinion</category><category>power-creep</category><category>powercreep</category><category>pve</category><category>pve-skills</category><category>pvp</category><category>skills</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 12 Mar 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Lucent Heart unleashes guild vs. guild]]></title><link>http://massively.joystiq.com/2011/08/25/massively-exclusive-lucent-heart-unleashes-guild-vs-guild/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/25/massively-exclusive-lucent-heart-unleashes-guild-vs-guild/</guid><comments>http://massively.joystiq.com/2011/08/25/massively-exclusive-lucent-heart-unleashes-guild-vs-guild/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/25/massively-exclusive-lucent-heart-unleashes-guild-vs-guild/"><img alt="Lucent Heart GvG" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/lucin.jpg" /></a></div>
With <a href="http://massively.joystiq.com/tag/Lucent-Heart/"><em>Lucent Heart's</em></a> <a href="http://massively.joystiq.com/tag/Scaena/"><em>Scaena</em></a> expansion fast on the way, the developers have yet to run out of new and exciting features to share with the game's players. This week, it's all about pitting guild against guild in mortal conflict. Who will rise? Who will fall? And most importantly of all, who will be pwned and who will be leet?<br />
<br />
It seems as though <a href="http://massively.joystiq.com/tag/Gamania/">Gamania</a> is angling this expansion toward as wide an array of player types as possible, with not only GvG combat satiating the PvP crowd, but <em>Scaena's</em> <a href="http://massively.joystiq.com/2011/08/11/exclusive-lucent-hearts-shows-off-the-scaena-expansions-dance/">custom dancing tools </a>pleasing the fluff nuts and <a href="http://massively.joystiq.com/2011/08/18/exclusive-lucent-hearts-scaena-zones-and-bosses/">new bosses and zones</a> appealing to the PvE questers.<br />
<br />
Today we have several exclusive pictures showing off <em>Lucent Heart's </em>guild vs. guild combat, as well as an in-depth look into this system from the developers after the jump!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/lucent-heart-scaena/">Lucent Heart Core Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/lucent-heart-scaena/#4394472"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/2gvg_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lucent-heart-scaena/#4394473"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/3gvg_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lucent-heart-scaena/#4394474"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/4gvg_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lucent-heart-scaena/#4394475"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/5gvg_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lucent-heart-scaena/#4394476"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/extrashot1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/08/25/massively-exclusive-lucent-heart-unleashes-guild-vs-guild/" rel="bookmark">Continue reading <em>Massively Exclusive: Lucent Heart unleashes guild vs. guild</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/25/massively-exclusive-lucent-heart-unleashes-guild-vs-guild/">Massively Exclusive: Lucent Heart unleashes guild vs. guild</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Aug 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/25/massively-exclusive-lucent-heart-unleashes-guild-vs-guild/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20026633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/25/massively-exclusive-lucent-heart-unleashes-guild-vs-guild/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle-level</category><category>battle-points</category><category>capture-the-flag</category><category>city-of-peace</category><category>exclusive</category><category>expansion</category><category>gallery</category><category>guild-vs-guild</category><category>gvg</category><category>Late-Night-Thereall</category><category>lucent-heart</category><category>preview</category><category>pvp</category><category>scaena</category><category>screenshots</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 25 Aug 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars ups the ante for PvP]]></title><link>http://massively.joystiq.com/2011/06/03/guild-wars-ups-the-ante-for-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/03/guild-wars-ups-the-ante-for-pvp/</guid><comments>http://massively.joystiq.com/2011/06/03/guild-wars-ups-the-ante-for-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.guildwars.com/support/gameupdates/default.php"><img  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/gw006.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<em>"This has been a longstanding problem with our competitive formats,"</em> <a href="http://www.guildwars.com/gameplay/developer_updates/june_2011_pvp_update.php">the June <em>Guild Wars</em> dev diary bemoans</a>. <em>"There are a great variety to try, but many people haven't found enough reasons to jump in."</em><br />
<br />
Hence the impetus behind <a href="http://www.guildwars.com"><em>Guild Wars'</em></a> <a href="http://www.guildwars.com/support/gameupdates/default.php">June update</a>, which contains a number of new incentives to entice players into the PvP arenas. Some of the biggest changes include the ability to trade <a href="http://wiki.guildwars.com/wiki/Zaishen_coins">Z-coins</a>, new PvP quests, and additional formats that award <a href="http://wiki.guildwars.com/wiki/Zaishen_Strongbox">Zaishen Strongboxes</a>.<br />
<br />
Another significant change to <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a> is that Alliance PvP formats now award <a href="http://wiki.guildwars.com/wiki/Imperial_faction">Imperial faction</a>. Imperial faction can be converted to one of three types, depending on the player's need: Luxon, Kurzick or Balthazar. This way a player can fight for one side but earn points toward the other, which should go a long way to increasing the frequency of matches. <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> hopes that these changes will encourage players to branch out into different types of PvP instead of sticking to one format that's tied to specific rewards.<br />
<br />
There are plenty of other tweaks in this update, so be sure <a href="http://www.guildwars.com/gameplay/developer_updates/june_2011_pvp_update.php">to read the full dev diary</a> to learn about changes to titles, the Codex Arena, GvG emotes and more!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/03/guild-wars-ups-the-ante-for-pvp/">Guild Wars ups the ante for PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Jun 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/03/guild-wars-ups-the-ante-for-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19957491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/03/guild-wars-ups-the-ante-for-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>Balthazar</category><category>codex-arena</category><category>dev-diary</category><category>emotes</category><category>guild-vs-guild</category><category>guild-wars</category><category>gvg</category><category>gvg-emotes</category><category>gw</category><category>imperial-faction</category><category>june-update</category><category>kurzick</category><category>luxon</category><category>patch</category><category>pvp</category><category>strongboxes</category><category>update</category><category>z-coins</category><category>Zaishen-coins</category><category>Zaishen-Strongboxes</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 03 Jun 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars fansite announces PvP championship series]]></title><link>http://massively.joystiq.com/2011/02/22/guild-wars-fansite-announces-pvp-championship-series/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/22/guild-wars-fansite-announces-pvp-championship-series/</guid><comments>http://massively.joystiq.com/2011/02/22/guild-wars-fansite-announces-pvp-championship-series/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/guild-wars/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/gvg-rb-222.jpg" vspace="4" /></a></div>
Core <a href="http://www.guildwars.com"><em>Guild Wars</em></a> fansite <a href="http://www.guildwarsguru.com/"><em>Guild Wars</em> Guru</a> has some exciting news for PvP-oriented <a href="http://www.massively.joystiq.com/category/guild-wars"><em>GW</em></a> fans. The <a href="http://www.guildwarsguru.com/forum/guild-wars-guru-2011-gvg-t10470776.html">2011 GvG Championship Series</a> begins in April, and the Guru folks are working with sponsors to offer some great prizes. <span id="intelliTXT"><a href="http://www.nvidia.com/page/home.html" target="_blank">NVidia</a>, <a href="http://www.nvidia.com/page/home.html" target="_blank">Logitech</a>, </span><a href="http://www.rudegameware.com/" target="_blank">Rude Gameware</a><span id="intelliTXT">, and <a href="http://www.bigfootnetworks.com/" target="_blank">Bigfoot</a> are providing prizes for every member of the winning team in each division.</span><br />
<br />
Even if you're not a hardcore PvP player, you won't be left out. The organizers have arranged for GvG workshops for new players as well as a casual tournament division that offers a mentoring program. Registration for the event begins in just a few weeks, so <a href="http://www.guildwarsguru.com/forum/guild-wars-guru-2011-gvg-t10470776.html">check out all the details</a> -- and watch for more information over time -- over at Guild Wars Guru!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/22/guild-wars-fansite-announces-pvp-championship-series/">Guild Wars fansite announces PvP championship series</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Feb 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/22/guild-wars-fansite-announces-pvp-championship-series/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19854466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/22/guild-wars-fansite-announces-pvp-championship-series/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>contest</category><category>guild-wars</category><category>guild-wars-guru</category><category>gvg</category><category>gvg-championship</category><category>gw</category><category>gwg</category><category>ncsoft</category><category>pvp</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 22 Feb 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Volume 3: The Fury of War coming to Allods Online this December]]></title><link>http://massively.joystiq.com/2010/12/02/volume-3-the-fury-of-war-coming-to-allods-online-this-december/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/02/volume-3-the-fury-of-war-coming-to-allods-online-this-december/</guid><comments>http://massively.joystiq.com/2010/12/02/volume-3-the-fury-of-war-coming-to-allods-online-this-december/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/allods-online/" rel="tag">Allods Online</a></p><div style="text-align: center;"><a href="http://en.allods.gpotato.eu/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/allods-vol-3-1291311629.jpg" /></a></div>
<div style="text-align: left;">The free-to-play developer <a href="http://en.gpotato.eu/">gPotato</a> has announced a third volume for its popular F2P fantasy title <a href="http://en.allods.gpotato.eu/"><em>Allods Online</em></a>. <a href="http://www.massively.com/tag/the-fury-of-war">The Fury of War</a> follows in the footsteps of the second volume, <a href="http://www.massively.com/tag/rise-of-gorluxor">Rise of Gorluxor</a>, by offering more free options, items, and content. However, this volume will focus more on guilds and high-level content. Two completely new zones will open up for players: the level 40 PvP areas (Melting Isle and the Junes Catacombs) and a level 40 allod called the Lost Isle.<br />
<br />
The Melting Isle is a faction-forgotten free-for-all PvP arena with a greater chest guaranteed to spawn if there are more than 20 participants. The Junes Catacombs also ignores factional alignments in this PvP maze, but as an added challenge, there are three bosses, including an ultimate boss, that groups must defeat in order to claim the instance rewards. Each time you enter this maze, it changes.<br />
<br />
After the launch of Volume 3, guilds in <a href="http://massively.joystiq.com/category/allods-online/"><em>Allods</em></a> can claim ownership of specific allods or entire astral sectors by a new guild-leveling mechanic. This new addition will pit guild against guild for control -- if you claim ownership, you must be able to defend it. Other guilds will want what you have.<br />
<br />
The Fury of War will launch before Christmas. For more information, visit the <a href="http://en.allods.gpotato.eu/"><em>Allods</em> official website</a>, where you can download the game and try it out for yourself.</div>
<div style="text-align: left;"> </div>
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/allods-fury-of-war/">Allods: Fury of War</a></strong></p><a href="http://massively.joystiq.com/photos/allods-fury-of-war/#3626847"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/allods-artworkmelting_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/allods-fury-of-war/#3626839"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/allods-screenshotmelting_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/allods-fury-of-war/#3626840"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/allods-screenshotcatacombsboss_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/allods-fury-of-war/#3626842"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/allods-screenshotcatacombsentrance_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/allods-fury-of-war/#3626844"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/allods-screenshotcatacombsminiboss_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/02/volume-3-the-fury-of-war-coming-to-allods-online-this-december/">Volume 3: The Fury of War coming to Allods Online this December</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Dec 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/02/volume-3-the-fury-of-war-coming-to-allods-online-this-december/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19741981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/02/volume-3-the-fury-of-war-coming-to-allods-online-this-december/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allods</category><category>allods-online</category><category>fury-of-war</category><category>gallery</category><category>gpotato</category><category>guild-vs-guild</category><category>guilds</category><category>gvg</category><category>new-zones</category><category>patch</category><category>screenshots</category><category>the-fury-of-war</category><category>update</category><category>volume-3</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Thu, 02 Dec 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars releases preliminary skill update notes]]></title><link>http://massively.joystiq.com/2010/01/23/guild-wars-releases-preliminary-skill-update-notes/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/23/guild-wars-releases-preliminary-skill-update-notes/</guid><comments>http://massively.joystiq.com/2010/01/23/guild-wars-releases-preliminary-skill-update-notes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div style="text-align: center;"><a href="http://wiki.guildwars.com/wiki/Feedback:Skill_update_previews/20100118#Individual_Problem_Skills"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/gvg-rb-122.jpg"  alt="" /></a></div>
No, they are not nerfing <a href="http://wiki.guildwars.com/wiki/Shadow_Form">Shadow Form</a>.  Yet.  But <a href="http://www.guildwars.com"><em>Guild Wars</em></a> community manager <a href="http://massively.joystiq.com/tag/regina-buenaobra">Regina Buenaobra</a> released a <a href="http://wiki.guildwars.com/wiki/Feedback:Skill_update_previews/20100118#Individual_Problem_Skills">preview of some skill updates</a> and updated <a href="http://wiki.guildwars.com/wiki/GvG">GvG</a> restrictions that are coming.  Since they'll be released shortly before a Monthly Automated Tournament, and affect PvP heavily, the preview is being offered to give players a chance to plan for the changes.  Regina does note, however, that these are preliminary notes, and subject to change. <br />
<br />
So what about the rest of the promised skill update?  Regina says <em>"While we continue a larger playbalance project that includes drastic changes to Shadow Form</em><em>, we believe it is important to release a small skill balance to address a few other pressing issues"  </em>So the project is still underway, and Shadow Form is still in the crosshairs.  (You can either be glad of that, or farm even faster while you still can, depending on your point of view on the entire issue.)<br />
<br />
We'll continue watching for further information on the update.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/23/guild-wars-releases-preliminary-skill-update-notes/">Guild Wars releases preliminary skill update notes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Jan 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wiki.guildwars.com/wiki/Feedback:Skill_update_previews/20100118#Individual_Problem_Skills>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/23/guild-wars-releases-preliminary-skill-update-notes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19327703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/23/guild-wars-releases-preliminary-skill-update-notes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>guild-wars</category><category>gvg</category><category>pvp</category><category>regina-buenaobra</category><category>shadow-form</category><category>skill-update</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Sat, 23 Jan 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Major skill update now added to Guild Wars]]></title><link>http://massively.joystiq.com/2009/05/22/may-brings-skill-update-in-guild-wars/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/22/may-brings-skill-update-in-guild-wars/</guid><comments>http://massively.joystiq.com/2009/05/22/may-brings-skill-update-in-guild-wars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><a href="http://www.guildwars.com/gameplay/developer_updates/may_2009_skill_balances.php"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/gw.jpg" /></a><em>Guild Wars</em> fans are in for a treat with the announcement of a whole host of PvP and PvE skill updates designed to balance gameplay which have just been added to the game. ArenaNet have posted a nice explanation of what this latest update is trying to achieve:<br />
<p><em>"The major goals for this update are to address the power of certain spike builds, make pressure builds a more viable option, adjust some skills to encourage tactical use, and provide some buffs to underused skills. In GvG, we have continued to see extremely versatile spike builds dominating; they are able to split, be defensive, and output high damage spikes while still having many of the tools needed to counter other build types. They could do it all, and do it all a bit too well. We've targeted certain key skills to tone down these builds' ability to do high damage spikes and shut down other build types."</em></p>
<p>You can find the full run down of the changes <a href="http://www.guildwars.com/gameplay/developer_updates/may_2009_skill_balances.php">here</a>.<br /></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/22/may-brings-skill-update-in-guild-wars/">Major skill update now added to Guild Wars</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 May 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/22/may-brings-skill-update-in-guild-wars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1553644/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/22/may-brings-skill-update-in-guild-wars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ArenaNet</category><category>balancing-gameplay</category><category>guild-wars</category><category>gvg</category><category>skills-update</category><dc:creator><![CDATA[Lesley Smith]]></dc:creator><pubDate>Fri, 22 May 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Secondary class balance is the focus of this month's Guild Wars dev blog]]></title><link>http://massively.joystiq.com/2009/02/11/secondary-class-balance-is-the-focus-of-this-months-guild-wars/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/11/secondary-class-balance-is-the-focus-of-this-months-guild-wars/</guid><comments>http://massively.joystiq.com/2009/02/11/secondary-class-balance-is-the-focus-of-this-months-guild-wars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><div align="center"><a href="http://vnboards.ign.com/guild_wars_general_board/b22740/107673468/r109825013/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/gwpvpbalance-sms-0209.jpg"  alt="" /></a><br /></div>
This month's <a href="http://www.guildwars.com/gameplay/developer_updates/february_2009_skill_balances.php">skill balance</a> for <a href="http://www.guildwars.com"><em>Guild Wars</em></a> provides a refocus to a few aspects of the game: namely Guild vs Guild battles and the importance of secondary professions. For GvG, <a href="http://www.arena.net">ArenaNet</a> has decided to ditch the additional health bonus given to <a href="http://wiki.guildwars.com/wiki/Guild%20Lord">Guild Lords</a> during a morale boost. They've also tweaked the <a href="http://wiki.guildwars.com/wiki/Amulet_of_Protection">Amulet of Protection</a> to reach maximum damage at around 12 minutes instead of 22 minutes. These changes were put in place to steer GvG gameplay away from rushing the Guild Lord immediately and balance the action throughout the match.<br /><br />The secondary profession balance is mostly set up with skill usage in mind. Since there are literally hundreds of thousands of skill combination choices available in the game, the developers thought it necessary to take measures to enforce primary profession choice. This is certain to change the way energy pools are managed and Elite skills are used. You can view <a href="http://www.guildwars.com/gameplay/developer_updates/february_2009_skill_balances.php">the detailed developer diary for February</a> to get more details on this month's changes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/11/secondary-class-balance-is-the-focus-of-this-months-guild-wars/">Secondary class balance is the focus of this month's Guild Wars dev blog</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Feb 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.guildwars.com/gameplay/developer_updates/february_2009_skill_balances.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/11/secondary-class-balance-is-the-focus-of-this-months-guild-wars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1457562/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/11/secondary-class-balance-is-the-focus-of-this-months-guild-wars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>dev-blog</category><category>developer-diary</category><category>elite-skills</category><category>guild-wars</category><category>gvg</category><category>nc-west</category><category>ncsoft</category><category>skill-balance</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 11 Feb 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Esteemed Guild Wars guild punished for cheating]]></title><link>http://massively.joystiq.com/2009/02/09/esteemed-guild-wars-guild-punished-for-cheating/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/09/esteemed-guild-wars-guild-punished-for-cheating/</guid><comments>http://massively.joystiq.com/2009/02/09/esteemed-guild-wars-guild-punished-for-cheating/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://wiki.guildwars.com/wiki/Rawr_cup"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/rawrcupbeasts2-sms-0209.jpg" /></a>Guild tournaments are serious business in <a href="http://www.guildwars.com"><em>Guild Wars</em></a>. The arena-based PvP in <a href="http://www.arena.net">ArenaNet</a>'s successful MMO is widely popular as global guilds face up for a top spot on the <a href="http://www.guildwars.com/competitive/ladder/default.php">Tournament Ladder</a>. One of the most popular and powerful of these competitive guilds is <a href="http://www.rebelrising.net/">Rebel Rising [rawr]</a>, who has been in the spotlight many times for their own separate <a href="http://wiki.guildwars.com/wiki/Rawr_cup">Rawr Cup Tournament</a>. Recently though, Rebel Rising was caught cheating in a Guild versus Guild tournament. <a href="http://wiki.guildwars.com/wiki/User:Regina_Buenaobra/Journal#Tournament_Ruling_-_06_February_2009">According to ArenaNet</a>, both teams stopped fighting at the end of a match, allowing the timer to run down and guaranteeing both teams a spot in the Top 16. As punishment, Rebel Rising will have their gold cape trim removed for one month, while the other team, Survival Rate [zero] will not receive their silver cape trim, as would usually be awarded for a guild placing in the top 16.<br /><br />Since this was the first offense for both guilds, the punishment was light. ArenaNet has stated that any future offenses will be met with temporary or permanent bans for any players involved. So how do you feel about this decision? When guilds knowingly break the rules to manipulate the ladder, should the punishment be more harsh or more lenient?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/09/esteemed-guild-wars-guild-punished-for-cheating/">Esteemed Guild Wars guild punished for cheating</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Feb 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wiki.guildwars.com/wiki/User:Regina_Buenaobra/Journal#Tournament_Ruling_-_06_February_2009>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/09/esteemed-guild-wars-guild-punished-for-cheating/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1453922/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/09/esteemed-guild-wars-guild-punished-for-cheating/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>guild-vs-guild</category><category>guild-wars</category><category>gvg</category><category>rawr</category><category>rebel-rising</category><category>regina-buenaobra</category><category>tournament</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 09 Feb 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Masthead Studios CEO discusses Earthrise's sandbox philosophy]]></title><link>http://massively.joystiq.com/2008/11/11/masthead-studios-ceo-discusses-earthrises-sandbox-philosophy/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/11/masthead-studios-ceo-discusses-earthrises-sandbox-philosophy/</guid><comments>http://massively.joystiq.com/2008/11/11/masthead-studios-ceo-discusses-earthrises-sandbox-philosophy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/earthriselargeimageat425.jpg" /></a><br />It looks like the <a href="http://massively.joystiq.com/category/sci-fi">sci-fi MMO genre</a> is going to experience quite an influx of new titles in the months and years to come. Beyond the more standard sci-fi MMOs we've reported on in the past, one that's caught our attention at Massively is the upcoming post-apocalyptic title, <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>. It seems that beta testing is going to begin "in autumn", as confirmed by <a href="http://massively.joystiq.com/tag/masthead-studios"><em>Masthead Studios</em></a> CEO Atanas Atanasov in an interview with Polish MMO-centric gaming site The Art of MMO. <br /><br />While the interview brought to light some interesting revelations about <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> as a sandbox MMO, it also nailed down some details such as the system requirements to run the title: minimum requirements are 2 GHz CPU, 1024 MB RAM and 256 MB VRAM video card supporting shader model v3.0, according to <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanasov</a>. But the interview also gives confirmations about guild-based PvP (which Atanasov refers to as <a href="http://massively.joystiq.com/tag/guild-vs-guild">'Guild-vs-Guild'</a> or 'GvG'), character advancement, and the roleplaying opportunities he sees being available to players in the <em>Earthrise</em> sandbox. Check out the entire <a href="http://mmozin.pl/zin/numery/EZinNr1/earthriseinterview.html">English version of the interview</a> over at The Art of MMO for more on this title.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/11/masthead-studios-ceo-discusses-earthrises-sandbox-philosophy/">Masthead Studios CEO discusses Earthrise's sandbox philosophy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Nov 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://mmozin.pl/zin/numery/EZinNr1/earthriseinterview.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/11/masthead-studios-ceo-discusses-earthrises-sandbox-philosophy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1369083/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/11/masthead-studios-ceo-discusses-earthrises-sandbox-philosophy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>beta</category><category>betas</category><category>bulgaria</category><category>earthrise</category><category>game-mechanics</category><category>guild-vs-guild</category><category>guilds</category><category>gvg</category><category>interview</category><category>interviews</category><category>masthead-studios</category><category>mmo-industry</category><category>new-titles</category><category>play-earthrise</category><category>post-apocalyptic</category><category>sandbox</category><category>sci-fi</category><category>sofia</category><category>system-requirements</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 11 Nov 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Major Guild Wars update drastically changes GvG]]></title><link>http://massively.joystiq.com/2008/08/08/major-guild-wars-update-drastically-changes-gvg/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/08/major-guild-wars-update-drastically-changes-gvg/</guid><comments>http://massively.joystiq.com/2008/08/08/major-guild-wars-update-drastically-changes-gvg/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div align="center"><a href="http://massively.joystiq.com/photos/guild-wars-core-gallery-1/449040/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/gw-factions-update-0808.jpg"  alt="" /></a><br /></div>
<a href="http://www.guildwars.com"><em>Guild Wars</em></a> players have been anxiously awaiting <a href="http://www.guildwars.com/support/gameupdates/default.php">this large skill balance</a> for a long time, but many weren't expecting this much of a change. Not only have many key skills been buffed, but the nerfing of Ursan Blessing has finally happened. Plus, Guild versus Guild battles have been drastically changed. As with any gameplay changes, there are <a href="http://www.teamquitter.com/phpBB2/viewtopic.php?t=8523&amp;postdays=0&amp;postorder=asc&amp;start=0">those who love it, and those who hate it</a>.<br /><br />The key component to the <a href="http://wiki.guildwars.com/wiki/GvG">GvG</a> changes involves the complete removal of the <a href="http://wiki.guildwars.com/wiki/%22Victory_or_Death%21%22">Victory or Death</a> finale effect. This means the Guild Battle NPCs no longer walk to the flag stand and the <a href="http://wiki.guildwars.com/wiki/Guild_Lord">Guild Lord</a>'s health has been reduced to 1680, yet he gets a 300 max health boost for the rest of the game when a team obtains a morale boost. What does this all mean for GvG? Basically, previous strategies will need a complete revamp to be effective anymore. This should be interesting for those guilds who have dominated the ladder for so long.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/08/major-guild-wars-update-drastically-changes-gvg/">Major Guild Wars update drastically changes GvG</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Aug 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.guildwarsguru.com/forum/showthread.php?t=10315048>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/08/major-guild-wars-update-drastically-changes-gvg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1279046/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/08/major-guild-wars-update-drastically-changes-gvg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>guild</category><category>guild-vs-guild</category><category>guild-wars</category><category>gvg</category><category>pve</category><category>pvp</category><category>victory-or-death</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 08 Aug 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars Guru GvG Challenge 2008 starts this weekend]]></title><link>http://massively.joystiq.com/2008/07/10/guild-wars-guru-gvg-challenge-2008-starts-this-weekend/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/10/guild-wars-guru-gvg-challenge-2008-starts-this-weekend/</guid><comments>http://massively.joystiq.com/2008/07/10/guild-wars-guru-gvg-challenge-2008-starts-this-weekend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div align="center"><a href="http://www.guildwars.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/guild_wars_screen_161.jpg" alt="" /></a><br /></div>
If you've thought about joining the <a href="http://www.guildwarsguru.com/gvg/index.html">Guild Wars Guru GvG Contest</a>, but just haven't gotten around to it yet, you still have time! Guild registration will close tomorrow at 12PM EDT and there are still a few spots left.<br /><br />If you're unfamiliar with this contest, it is a <a href="http://wiki.guildwars.com/wiki/Gvg">guild vs guild</a> battle arranged into 5 separate divisions, much like <a href="http://wiki.guildwars.com/wiki/Rawr_cup">tournaments of the past</a>. There is a division for premier guilds, gold guilds, silver guilds, bronze guilds and casual. The tournament will take place on Saturday, July 12th and the prizes are certainly nothing to scoff at. The grand prizes include a <a href="http://wiki.guildwars.com/wiki/Miniature_Shiro%27ken_Assassin">Shiro'ken mini-pet</a>, 500 Tournament Reward Points and a Compaq Presario laptop. Well, at least the mini-pet and reward points are cool.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/10/guild-wars-guru-gvg-challenge-2008-starts-this-weekend/">Guild Wars Guru GvG Challenge 2008 starts this weekend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Jul 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.guildwarsguru.com/gvg/index.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/10/guild-wars-guru-gvg-challenge-2008-starts-this-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1250969/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/10/guild-wars-guru-gvg-challenge-2008-starts-this-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>guild-vs-guild</category><category>guild-wars</category><category>guild-wars-guru</category><category>gvg</category><category>ncsoft</category><category>tournament</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 10 Jul 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[Guild Wars balance discussed, changes hinted]]></title><link>http://massively.joystiq.com/2007/11/14/guild-wars-balance-discussed-changes-hinted/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/14/guild-wars-balance-discussed-changes-hinted/</guid><comments>http://massively.joystiq.com/2007/11/14/guild-wars-balance-discussed-changes-hinted/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://massively.joystiq.com/photos/guild-wars-core-gallery-1/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/gwsotg225.jpg" alt="Now, who lives on an isle like this?" /></a>The latest <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a> State of the Game is <a href="http://www.guildwars.com/competitive/articles/stateofthegame/20071112-skillbalance.php"><em>Talking Skill Balance with Izzy and Ensign,</em></a> and it's a good look at the the current metagame in PvP.<br /><br />For the uninitiated, it provides a snapshot for just how seriously PvP balance is considered in <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars;</em></a> and for existing players, it seems like ArenaNet are at least aware of the current stagnation.<br /><br />I don't envy the job of balancing <span style="font-style: italic;">GW</span> PvP in the state it's currently in. When it's not so much a case of skill balance but how the game is played, it's a different issue altogether. Merely changing skills like <a href="http://wiki.guildwars.com/wiki/Light_of_deliverance">Light of Deliverance</a> probably won't be enough, because GvG teams run with such defensively stronger lineups at present -- and regardless of skill changes, that will continue until more guilds start experimenting with split builds and greater offense again, and find one that <em>works</em> enough to break things up.<span style="font-style: italic;"></span><br /><br />Any hardcore PvPers got thoughts on this?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/14/guild-wars-balance-discussed-changes-hinted/">Guild Wars balance discussed, changes hinted</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Nov 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.guildwars.com/competitive/articles/stateofthegame/20071112-skillbalance.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/14/guild-wars-balance-discussed-changes-hinted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1039991/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/14/guild-wars-balance-discussed-changes-hinted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>guild-wars</category><category>gvg</category><category>gw</category><category>izzy</category><category>pvp</category><category>state-of-the-game</category><dc:creator><![CDATA[Louis McLaughlin]]></dc:creator><pubDate>Wed, 14 Nov 2007 19:00:00 EST</pubDate></item></channel></rss>
