Launching an online multiplayer game is challenging in the best of conditions. Try launching one in the midst of a natural disaster, though. That's what Guns of Icarus developer Muse faced in October of 2012 as Hurricane Sandy battered the northeastern United States and left New Yorkers --...
If you're a Guns of Icarus fan, an indie fan, or just a gamer interested in the creative process, you should take a few minutes to read the ongoing dev diary from Muse CEO Howard Tsao and co-authors Eric Chung and Tim Doolen at Gamasutra. Part two was published this morning, and it tackles the dev...
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