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Posts tagged guild

The Stream Team: SWTOR masters of dread

There it sits, like a beacon of evil. The Dread Fortress and home to some of the most powerful Sith, the Dread Masters, towers over the moon of Oricon. They must be defeated for the good of the galaxy! Join Massively's Larry Everett and the guild Nefarious Intent at 9:00 p.m. EST as they tackle...

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Nether adds crafting, creature mode, and tribes

The mean streets of Nether are easing up a bit on players, as Phosphor Games has patched in a slew of helpful systems for its February update. The trio of new features includes crafting, a creature mode, and tribes. Crafting encourages players to scavenge from their adventures and fashion gear...

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The Guild Counsel: Guild-friendly Vanguard features I know I'll miss

When the news of Vanguard's sunsetting broke, I got thinking about what best describes the Vanguard experience to those who didn't play it. And the one feature that sums it up best is the /rope command. When the game launched, it came with more than a few bugs, and one nagging problem was that...

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Stick and Rudder: It's the Massively Star Citizen guild

I love me some guild management tools, which is strange since I don't manage guilds all that often. It's a bit of work, see, as one look through the titles and topics in our Guild Counsel category will make clear. At any rate, I can't stop playing around with Star Citizen's recently launched...

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Looking for Guild: WildStar

In this week's Looking for Guild column, we have a WildStar beta player looking for a home. The game may not be officially launched yet, but the videos and guides from other beta players are getting many fans excited for what's to come. Are you looking for a guild in a new game? Even if you're...

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The Guild Counsel: Seeking a guild? Watch for these red flags

Each week in this column, we explore common issues in guild management, with a focus on tips to be a successful guild leader. But this week, let's turn the tables a bit and look at things from the perspective of an unguilded player. With the rise of free-to-play in many MMOs, there's a larger pool...

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WildStar offers straight talk on its guild mechanics

So it's come to this. Your adventures in WildStar have left your character backed into a cave with a broken weapon and a desperate urge to escape from the monsters prowling outside but no means to do so. What do you do? Well, hopefully you already made some friends and can put a call in to your...

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Star Citizen passes $37 million, Org system tops 4,900 in 12 hours

Cloud Imperium has now collected over $37 million in crowdfunding for its Star Citizen space sim sandbox. CIG chairman Chris Roberts penned a thank-you letter for the latest milestone, during which he also calls attention to the game's new Organization system that launched earlier this week. ...

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Discussing guild functionality with Star Citizen's Benoit Beausejour

Today Cloud Imperium publicly unveiled Star Citizen's organization functionality, and Massively managed to snag a quick interview with developer Benoit Beausejour from Turbulent, a Montreal-based studio that is developing SC's web tech. Head past the break for the full organization press release...

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The Guild Counsel: There are no bad players, only bad guild matches

If you had to pinpoint the source of what causes most guild drama, it almost always comes down to the guild's screening process. We've certainly looked at recruiting before and how important it is to create a system that effectively matches up your guild with like-minded players, but all too often,...

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