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Posts tagged guild-wars-nightfall

Celebrating Guild Wars' 8th anniversary

Today is Guild Wars' eighth anniversary. Depending on which tradition you follow, I should be getting the game either bronze, salt, linens, or lace as a gift. Since I don't happen to have any of those handy, I'd like to reflect upon the rich life that Guild Wars has led so far. The game didn't ...

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The Game Archaeologist looks at Guild Wars Utopia

Aztecs. Chronomancers. Mounts. Halberds. Golems. Dual wielding. These are all but a hint of what a fourth Guild Wars campaign could have been, a campaign that was under development in the mid-2000s but was scrapped by 2007. Replacing it was the expansion Guild Wars Eye of the North and the wor...

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Flameseeker Chronicles: Life in the legions

Last week, Leif Chapelle, a content designer, took some time to update the ArenaNet blog with a bit of a behind-the-scenes look at personal story in Guild Wars 2. He sketched out the structure of how players' biography choices affect their storyline: "To experience every potential storyline being...

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One Shots: Let's dance!

We're kicking off unusual foe week here on One Shots with a Guild Wars baddie courtesy of Zara: The god Abaddon is the final boss in Guild Wars Nightfall, but players who pause before engaging him can find an Easter egg. If all the human players in the party stop on the bridge and do the /danc...

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The Perfect Ten: Sequelitis

As a long-time movie buff, I've always been fascinated by sequels. I know, they have a terrible reputation and everyone gets this face like he's digesting a porcupine when discussing them, but there's something fun about them as well. I think we always want a good story to continue, to see what h...

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GDCO 2010: Spacetime Studios' Cinco Barnes talks mobile design

Spacetime Studios, the developer of the popular mobile MMO Pocket Legends, was started back in 2005 to create large-scale MMOs. Its founders decided to make a mobile platform MMO upon seeing the obvious marketing opportunity that the iPhone provided. After all, the players would already be connecte...

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Flameseeker Chronicles: Heroes ruined Guild Wars

Oh, settle down. I'm not stating that as a fact, I'm just repeating what others have said. It's an old argument, but one that's recently come to my attention several times over the past week, so I want to take a look at the argument today. Heroes came to Guild Wars near the end of 2006 with the ...

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Best Buy offers Guild Wars Trilogy for $14.99 -- why you need to buy it

In case you haven't heard, Best Buy is offering the Guild Wars Trilogy at a serious discount this week. $14.99 for Guild Wars: Prophecies, Factions, and Nightfall. Since the game is free-to-play, a one-time price of $15 for all three games is a powerful incentive to check out the game as a new play...

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Massively's interview with Guild Wars CM Regina Buenaobra

ArenaNet and NCSoft are celebrating the fourth anniversary of free-to-play MMO Guild Wars this month so we decided to sit down an chat with Community Manager Regina Buenaobra about the games success and it's beginnings. How did Guild Wars come about? When the ArenaNet founders (Jeff Strain, Mike O...

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Massively's interview with Guild Wars CM Regina Buenaobra part 2

You have a much more segregated view of PvE and PVP content, do you think this makes the game more enjoyable for players? Will it influence gameplay in future titles, such as Guild Wars 2? We have different forms of PvP for different player types. We have more easily accessible formats like Allian...

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