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Posts tagged guild-tools

Stick and Rudder: It's the Massively Star Citizen guild

I love me some guild management tools, which is strange since I don't manage guilds all that often. It's a bit of work, see, as one look through the titles and topics in our Guild Counsel category will make clear. At any rate, I can't stop playing around with Star Citizen's recently launched Org...

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The Daily Grind: Which MMO has the best guild management tools?

So the Massively staff was chatting up our experiences in Neverwinter's beta yesterday afternoon. Someone remarked that the title's guild tools seemed more robust than usual, which got my attention since the lack of guild tools in every MMO not named EverQuest II is one of my long-standing genre ...

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The Guild Counsel: Guild-friendly features for which to be thankful

If you're reading this, it's probably well into Thanksgiving Day, which makes me wonder why you are reading this -- it's Thanksgiving Day! Perhaps you're playing catch-up while you finish up that slice of pumpkin pie. Or maybe you're back home, raiding the fridge for a late night turkey snack and...

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Hellgate reveals 2011 stats, hints at 2012 updates

T3Fun has released a few statistics designed to keep Hellgate Global in the public eye. Included in the data are interesting nuggets like the gender breakdown for characters created (60/40 in favor of the guys), the most-played class (Marksman), the least-played class (Guardian), and the class wi...

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Enter at Your Own Rift: A guild-tool wishlist

As we fended off dripping, soggy, Abyssal infiltrators all over the cities, many rejoiced at seeing the arrival of guild banks with the latest update. Finally, guild members could unload their stacks of tradeskill resources, extra shinies, and other random loot that ends up cluttering the bank an...

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Which guild tools make SOE's Community Influencers tick?

SOE called on their Community Influencers (a term which is defined near the beginning of this post) a while ago to get some feedback about guild tools in the games they play. The result was a document, "Fundamental Guild Tools", which lists all the most desired features of the Influencers group. Not...

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Player vs. Everything: The retention game

The conventional wisdom in any service-driven industry is that it's far, far cheaper to retain an existing customer than to recruit a new one. This is especially true in the MMOG industry, where your business model is largely dependent on maintaining a long-term subscriber base. The concept also a...

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