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Posts tagged guild-perks

The Daily Grind: Why do you avoid MMO guilds?

I've been thinking a lot about guilds lately, inspired as I am by Karen Bryan's columns on the subject, and I have to say to all the unguilded people out there -- I don't know how in the world you do it. In this era of bloated perk systems that reward massive guilds for accruing warm bodies and...

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The Daily Grind: How would you balance a guild perk system?

If there's one frustration I have with gaming guilds in all the time I've led one, it's the expectation that they be huge. MMOs talk big about wanting a diverse playerbase and supporting a wide variety of players and guilds, but that's like saying you can wear any color as long as it's black. The...

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The Daily Grind: Should games bother innovating guild systems?

In-game support for MMO guilds has come a long way in the last 15 years. Ultima Online launched without guilds at all, let alone chat, so we tacked our guild abbreviations onto our character names. EverQuest's early months required guild leaders to petition GMs to form guilds. In fact, it wasn't...

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The Daily Grind: Which MMO supports guilds the best?

In my opinion, guilds are the backbone of the social component of MMOs. Without them, games might as well be flopping on the ground, unable to move and in severe pain. Ever since MMOs first came on the scene -- and even before -- players have naturally gravitated to guilds as part of their gaming...

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EVE Evolved: Corporate benefits and new players

In a recent article, I explored the effect that power players have on EVE Online's subscription retention. In particular, I suggested that CCP has stopped developing features with EVE's power players in mind and that this could be the cause of a worrying downward trend in new player retention....

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The home stretch: Trion posts RIFT's beta 7 patch notes

Today marks the beginning of the end: the final beta event for RIFT, which also happens to be the first open beta as well. To kick off this six-day event, Trion Worlds posted another set of lengthy patch notes as the team feverishly works to refine the product before its February 24th head start....

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