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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EverQuest: Veil of Alaris goes live today]]></title><link>http://massively.joystiq.com/2011/11/15/everquest-veil-of-alaris-goes-live-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/15/everquest-veil-of-alaris-goes-live-today/</guid><comments>http://massively.joystiq.com/2011/11/15/everquest-veil-of-alaris-goes-live-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/15/everquest-veil-of-alaris-goes-live-today/"><img alt="EverQuest: Veil of Alaris logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/veil.jpg" /></a></div>
<div>
	It's been a long time coming, but <a href="http://www.massively.com/category/everquest"><em>EverQuest</em></a>'s 18th expansion, <a href="http://www.massively.com/tag/veil-of-alaris"><em>Veil of Alaris</em></a>, is now live. Players can now progress all the way to level 95 while adventuring through a variety of new zones. Guilds can now purchase customizable guild plots and guild halls, allowing them to display their uniqueness through their residences. And of course, there are a wealth of new quests to complete, new monsters to kill, and new loot to pillage. For the full set of notes on what's new with the expansion, head on over to the <em>EverQuest</em> official site, and don't forget to check out our own Karen Bryan's <a href="http://massively.joystiq.com/2011/11/08/massively-tours-everquests-veil-of-alaris-with-community-manage/">exclusive tour of the expansion</a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/15/everquest-veil-of-alaris-goes-live-today/">EverQuest: Veil of Alaris goes live today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Nov 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/15/everquest-veil-of-alaris-goes-live-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20107013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/15/everquest-veil-of-alaris-goes-live-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eq</category><category>everquest</category><category>expansion</category><category>expansions</category><category>guild-halls</category><category>guild-plots</category><category>level-cap</category><category>level-cap-increase</category><category>soe</category><category>sony-online-entertainment</category><category>veil-of-alaris</category><category>voa</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 15 Nov 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[EverQuest cracks the door wider to peek in on Veil of Alaris concept art]]></title><link>http://massively.joystiq.com/2011/08/22/everquest-cracks-the-door-wider-to-peek-in-on-veil-of-alaris-con/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/22/everquest-cracks-the-door-wider-to-peek-in-on-veil-of-alaris-con/</guid><comments>http://massively.joystiq.com/2011/08/22/everquest-cracks-the-door-wider-to-peek-in-on-veil-of-alaris-con/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/22/everquest-cracks-the-door-wider-to-peek-in-on-veil-of-alaris-con/"><img alt="Veil of Alaris concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/eqtitle.jpg" /></a></div>
While November is still a ways off, <em><a href="http://massively.joystiq.com/category/everquest/">EverQuest</a></em> players have a lot to be excited for as the title's 18th expansion bakes in <a href="http://massively.joystiq.com/tag/Sony-Online-Entertainment/">Sony Online Entertainment's</a> creative ovens. Today, the company has released three new pieces of concept art -- along with a wireframe model -- to give us more of an idea of what to expect out of <a href="http://massively.joystiq.com/tag/veil-of-alaris/"><em>Veil of Alaris</em></a>.<br />
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<a href="http://eqplayers.station.sony.com/news_article.vm?id=52343&amp;month=082011">The art shows off</a> some of the structures of Alaris, including a costal town and various towers, as well as the mysterious inhabitants of the lands. Alaris will consist of 12 new zones, half of which are raid zones.<br />
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In addition to Alaris itself, the expansion will feature a level cap increase to 95 and a welcome revamp of the guild hall system. There will also be more armor sets, a cultural armor tier, and the ability to resize hotbars.<br />
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You can check out all of the concept art goodness in the gallery below!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/everquest-veil-of-alaris/">EverQuest: Veil of Alaris</a></strong></p><a href="http://massively.joystiq.com/photos/everquest-veil-of-alaris/#4384058"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/eq3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-veil-of-alaris/#4384056"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/eq1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-veil-of-alaris/#4384059"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/eq4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-veil-of-alaris/#4384057"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/eq2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-veil-of-alaris/#4296157"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/voa2_thumbnail.jpg" alt="Resplendent Temple" title="Resplendent Temple" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/22/everquest-cracks-the-door-wider-to-peek-in-on-veil-of-alaris-con/">EverQuest cracks the door wider to peek in on Veil of Alaris concept art</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Aug 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/22/everquest-cracks-the-door-wider-to-peek-in-on-veil-of-alaris-con/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20023368/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/22/everquest-cracks-the-door-wider-to-peek-in-on-veil-of-alaris-con/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alaris</category><category>armor-set</category><category>armor-sets</category><category>concept-art</category><category>cultural-armor</category><category>eq</category><category>everquest</category><category>guild-hall</category><category>guild-hall-system</category><category>guild-halls</category><category>hotbar</category><category>level-cap-increase</category><category>raid-zone</category><category>soe</category><category>sony-online-entertainment</category><category>veil-of-alaris</category><category>wireframe-model</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 22 Aug 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Age of Wulin videos reveal interesting skills, non-combat gameplay]]></title><link>http://massively.joystiq.com/2011/07/27/age-of-wulin-videos-reveal-interesting-skills-non-combat-gamepl/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/27/age-of-wulin-videos-reveal-interesting-skills-non-combat-gamepl/</guid><comments>http://massively.joystiq.com/2011/07/27/age-of-wulin-videos-reveal-interesting-skills-non-combat-gamepl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/27/age-of-wulin-videos-reveal-interesting-skills-non-combat-gamepl/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/aow1.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/tag/age-of-wulin"><em>Age of Wulin</em></a> hasn't gotten a lot of press in western markets as of yet, but the free-to-play martial arts title is one that bears watching. Aside from its appealing visuals, <a href="http://en.wulin.gpotato.eu/mini/">ancient Chinese setting</a>, and Wuxia-style story elements, the game boasts quite a few departures from the standard MMORPG formula.<br />
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The most obvious is a progression system that lacks traditional levels, but according to a preview at MMO Culture, that's not <em>Age of Wulin's</em> most interesting feature. The title reportedly makes use of a life skills system which includes gathering, fortune-telling, crafting, fishing, and begging (as well as 12 other skills that have yet to be revealed).<br />
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Yes, we said begging, and the mechanic apparently involves a degree of anonymity when dealing with fellow players. <em>Age of Wulin</em> also features epic quests tied in to something called the miracle system, as well what looks to be a fairly deep guild and territory control minigame. Click past the cut to view a few gameplay videos including footage of combat, training, miracle, begging, and guild systems, and keep an eye out for players involved in unusual MMO activities including drawing and Chinese chess.<p><a href="http://massively.joystiq.com/2011/07/27/age-of-wulin-videos-reveal-interesting-skills-non-combat-gamepl/" rel="bookmark">Continue reading <em>Age of Wulin videos reveal interesting skills, non-combat gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/27/age-of-wulin-videos-reveal-interesting-skills-non-combat-gamepl/">Age of Wulin videos reveal interesting skills, non-combat gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Jul 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/27/age-of-wulin-videos-reveal-interesting-skills-non-combat-gamepl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20001933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/27/age-of-wulin-videos-reveal-interesting-skills-non-combat-gamepl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-wulin</category><category>ancient-china</category><category>begging</category><category>chess</category><category>crafting</category><category>f2p</category><category>fishing</category><category>free-to-play</category><category>gpotato</category><category>guild-halls</category><category>guild-territory-control</category><category>guilds</category><category>life-skills</category><category>martial-arts</category><category>miracle-system</category><category>non-combat-gameplay</category><category>snail-games</category><category>territory-control</category><category>trailers</category><category>videos</category><category>wuxia</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 27 Jul 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: A guild-tool wishlist]]></title><link>http://massively.joystiq.com/2011/07/20/enter-at-your-own-rift-a-guild-tool-wishlist/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/20/enter-at-your-own-rift-a-guild-tool-wishlist/</guid><comments>http://massively.joystiq.com/2011/07/20/enter-at-your-own-rift-a-guild-tool-wishlist/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/enter-at-your-own-rift/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/rift-event1.jpg" vspace="4" /></a></div>
As we fended off dripping, soggy, Abyssal infiltrators all over the cities, many rejoiced at seeing the arrival of guild banks with the latest update. Finally, guild members could unload their stacks of tradeskill resources, extra shinies, and other random loot that ends up cluttering the bank and making guild leaders cringe in frustration.<br />
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Now that our patience has paid off, and the non-stop calls for guild banks has been answered, I'd like to show my appreciation by doing what any true MMOer would do -- rattle off a wish list of new guild tools that I want to see in <a href="http://www.riftgame.com"><em>RIFT</em></a>! Read on for a look at what I'd like to see added, and also what I hope isn't put in game.<p><a href="http://massively.joystiq.com/2011/07/20/enter-at-your-own-rift-a-guild-tool-wishlist/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: A guild-tool wishlist</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/20/enter-at-your-own-rift-a-guild-tool-wishlist/">Enter at Your Own Rift: A guild-tool wishlist</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Jul 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/20/enter-at-your-own-rift-a-guild-tool-wishlist/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19994740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/20/enter-at-your-own-rift-a-guild-tool-wishlist/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>enter-at-your-own-rift</category><category>guild-banks</category><category>guild-halls</category><category>guild-recruiting</category><category>guild-tools</category><category>rift</category><category>telara</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 20 Jul 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[EverQuest displays new screenshots for the Veil of Alaris expansion]]></title><link>http://massively.joystiq.com/2011/07/14/everquest-displays-new-screenshots-for-the-veil-of-alaris-expans/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/14/everquest-displays-new-screenshots-for-the-veil-of-alaris-expans/</guid><comments>http://massively.joystiq.com/2011/07/14/everquest-displays-new-screenshots-for-the-veil-of-alaris-expans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a></p><div style="text-align: center;">
	<a href="http://forums.station.sony.com/eq/posts/list.m?topic_id=177726"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/voa-header.jpg" vspace="4" /></a></div>
In March of 1999, the upstart studio <a href="http://en.wikipedia.org/wiki/Verant_Interactive">Verant Interactive</a> created a little game called <a href="http://everquest.com/everquest.vm"><em>EverQuest</em></a>. Who knew that 11 years later we would still see growth from the spearhead MMO of the company now called <a href="http://soe.com">Sony Online Entertainment</a>? Last week <a href="http://massively.joystiq.com/2011/07/08/soe-fan-faire-2011-community-address-highlights/">at SOE Fan Faire</a>, the developers announced that <a href="http://massively.joystiq.com/category/everquest"><em>EverQuest</em></a> will see its 18th expansion, <a href="http://massively.joystiq.com/tag/veil-of-alaris/"><em>Veil of Alaris</em></a>, sometime in November of this year.<br />
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SOE promises to reveal more about this about this hidden continent of Norrath in the coming months, In <a href="http://forums.station.sony.com/eq/posts/list.m?topic_id=177726">a post on the official forums</a>, the community manager reiterated that the level-cap increase and the guild-hall revamp will be added to the game with this expansion. However, the true reason behind the post was to show off the new screenshots from the land of Alaris.<br />
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Keep in mind that this game is 11 years old when you gaze at these screenshots of the deadly Resplendent Temple, mysterious Windsong Oratory Crypt, and beautiful Rubak Oseka in the gallery below.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/everquest-veil-of-alaris/">EverQuest: Veil of Alaris</a></strong></p><a href="http://massively.joystiq.com/photos/everquest-veil-of-alaris/#4384058"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/eq3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-veil-of-alaris/#4384056"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/eq1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-veil-of-alaris/#4384059"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/eq4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-veil-of-alaris/#4384057"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/eq2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-veil-of-alaris/#4296157"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/voa2_thumbnail.jpg" alt="Resplendent Temple" title="Resplendent Temple" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/14/everquest-displays-new-screenshots-for-the-veil-of-alaris-expans/">EverQuest displays new screenshots for the Veil of Alaris expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Jul 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/14/everquest-displays-new-screenshots-for-the-veil-of-alaris-expans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19991469/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/14/everquest-displays-new-screenshots-for-the-veil-of-alaris-expans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alaris</category><category>eq</category><category>everquest</category><category>expansion</category><category>gallery</category><category>guild-halls</category><category>level-cap-increase</category><category>new-content</category><category>new-continent</category><category>screenshots</category><category>Sony</category><category>Sony-Online-Entertainment</category><category>veil-of-alaris</category><category>voa</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Thu, 14 Jul 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[RuneScape's Clan Citadels puts game design in the hands of players]]></title><link>http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/</guid><comments>http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/runescape"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/rsclancastle.jpg" vspace="4" /></a></div>
Last week, <a href="http://massively.joystiq.com/2011/06/30/runescape-announces-clan-citadels/">we brought you the news that</a> browser-based fantasy MMO <a href="http://www.runescape.com"><em>RuneScape</em></a> would be introducing clan citadels in its next expansion. We heard that these customisable castles in the sky would feature a tier-based progression system, but until now we didn't know what the actual castles would look like or if any kind of new gameplay would come with them. Jagex has just revealed that the expansion's gameplay element is potentially as huge and revolutionary as their <a href="http://massively.joystiq.com/2011/01/06/massivelys-hands-on-with-runescapes-dungeoneering/">massive Dungeons of Daemonheim update</a>.<br />
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The new floating castles act as meeting places for clans, and will contain exclusive skill-training areas for woodcutting, mining and other skills. Working on the clan's skill plots will add resources to upgrade the castle and pay for its upkeep, but may provide slightly less experience gain than traditional skill-training areas.<br />
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Customisable clan battlefields provide a sandbox map editor tool, letting clans design and build their own battlegrounds and minigames. Players will be able to <a href="http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/">design their own</a> arenas and gameplay for the first time in <a href="http://massively.joystiq.com/category/runescape"><em>RuneScape</em></a>'s <a href="http://massively.joystiq.com/2010/12/30/celebrate-runescapes-10th-anniversary-with-10-000-in-prizes-ev/">ten year history</a>, creating anything from capture the flag style matches and monster hunts to basic clan versus clan PvP battles. Perhaps the most exciting part of the feature is the ability for clan members to invite other players to try their games and challenge rival clans to competitive battleground matches. The expansion launches on 26th July.<br />
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Skip past the cut to watch the official clan citadel trailer and get a sneak peek at the castle's in-game visuals.<p><a href="http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/" rel="bookmark">Continue reading <em>RuneScape's Clan Citadels puts game design in the hands of players</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/">RuneScape's Clan Citadels puts game design in the hands of players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Jul 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19985355/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefields</category><category>battlegrounds</category><category>breaking</category><category>clan</category><category>clan-battlefields</category><category>clan-citadels</category><category>clan-wars</category><category>clans</category><category>expansion</category><category>guild</category><category>guild-hall</category><category>guild-halls</category><category>guilds</category><category>jagex</category><category>map-editor</category><category>news</category><category>player-developers</category><category>runescape</category><category>sandbox</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 07 Jul 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Play for keeps: Forsaken World launches]]></title><link>http://massively.joystiq.com/2011/03/09/play-for-keeps-forsaken-world-launches/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/09/play-for-keeps-forsaken-world-launches/</guid><comments>http://massively.joystiq.com/2011/03/09/play-for-keeps-forsaken-world-launches/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://fw.perfectworld.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/forsaken.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Just like how Clark Kent and Superman are one and the same, so too is <a href="http://fw.perfectworld.com/"><em>Forsaken World's</em></a> open beta and launch. The free-to-play MMO <a href="http://massively.joystiq.com/2011/02/01/forsaken-world-to-be-unleashed-march-23rd/">was scheduled to go live on March 23rd</a>, but <a href="http://massively.joystiq.com/tag/perfect-world-entertainment/">Perfect World Entertainment</a> surprised us all <a href="http://fw.perfectworld.com/news/?p=207471">by moving it forward to... today</a>.<br />
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While the website calls this an open beta, the studio insists that this is indeed the official launch of <a href="http://massively.joystiq.com/tag/forsaken-world/"><em>Forsaken World</em></a>. Semantics aside, players can now roll characters without fear of any future wipe as Perfect World Entertainment declares that from now on it's all "for keeps."<br />
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From pets to prayers to <a href="http://massively.joystiq.com/2011/01/01/forsaken-world-details-floating-guild-halls/">floating guild halls</a>, <em>Forsaken World</em> is trying to keep life spicy in the F2P market. Head on over <a href="http://fw.perfectworld.com/">to the official website</a> to get into the game today, and don't forget to check out <a href="http://massively.joystiq.com/2010/10/23/exclusive-interview-exploring-the-forsaken-world/">our exclusive Perfect World Entertainment interview</a> of this darker MMO.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/09/play-for-keeps-forsaken-world-launches/">Play for keeps: Forsaken World launches</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Mar 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/09/play-for-keeps-forsaken-world-launches/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19874467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/09/play-for-keeps-forsaken-world-launches/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>clark-kent</category><category>f2p</category><category>forsaken-world</category><category>free-to-play</category><category>guild-halls</category><category>launch</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>release</category><category>superman</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 09 Mar 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Guild bases coming to Perfect World]]></title><link>http://massively.joystiq.com/2011/02/17/guild-bases-coming-to-perfect-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/17/guild-bases-coming-to-perfect-world/</guid><comments>http://massively.joystiq.com/2011/02/17/guild-bases-coming-to-perfect-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/perfect-world/" rel="tag">Perfect World International</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://pwi.perfectworld.com/news/?p=197651&amp;style=pwi"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/pww3456847g435c.jpg" alt="" /></a></div>
Guild bases are on their way to <a href="http://pwi.perfectworld.com"><em>Perfect World International</em></a>, and the <a href="http://pwi.perfectworld.com/news/?p=197651&amp;style=pwi">new functionality</a> is the latest in a long line of updates scheduled to go live with the <a href="http://massively.joystiq.com/tag/genesis"><em>Genesis</em></a> expansion on March 2nd. In terms of mechanics, the bases are instanced and feature four wings: an armory, an alchemy lab, the Manor of Justice, and the Heavenly Vault. Each wing offers different buffs, unique quests, and guild-only exclusive content to make your <a href="http://massively.joystiq.com/category/perfect-world"><em>PWI</em></a> experience all the more memorable. <br />
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The guild bases also feature a fifth room, the Hall of Loyalty, centrally located between the four wings and home to more quests, trivia activities, and unique rewards. If all that isn't enough for you, guild bases also boast an area dedicated to raising monsters that can be hunted for experience and spirit.<br />
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Head to the official <em>Perfect World International</em> blog for <a href="http://pwi.perfectworld.com/news/?p=197651&amp;style=pwi">further details</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/17/guild-bases-coming-to-perfect-world/">Guild bases coming to Perfect World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Feb 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/17/guild-bases-coming-to-perfect-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19848838/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/17/guild-bases-coming-to-perfect-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Expansion</category><category>F2p</category><category>Free-to-play</category><category>Genesis</category><category>Genesis-expansion</category><category>Guild-bases</category><category>Guild-halls</category><category>Perfect-world</category><category>Perfect-world-entertainment</category><category>Perfect-world-international</category><category>Pwi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 17 Feb 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Merge this!]]></title><link>http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/</guid><comments>http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/everquest-ii/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ponder.jpg" alt="" /></a></div>
Server mergers are coming this week to <a href="http://www.everquest2.com"><em>EverQuest II</em></a>, and with it come some serious questions about what stays, what goes, and who gets stuck with a name with a lousy X at the end. But sometimes mergers are a good thing, and I think since we're on the subject, it's worth looking at what else could be merged in the world of Norrath.<br />
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In this week's <a href="http://massively.joystiq.com/category/the-tattered-notebook/">Tattered Notebook</a>, I'll consider how merging tokens, towns, classes, gods, guild halls and more could benefit <em><a href="http://massively.joystiq.com/category/everquest-ii/">EQII</a></em>. Join me past the cut!<p><a href="http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/" rel="bookmark">Continue reading <em>The Tattered Notebook: Merge this!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/">The Tattered Notebook: Merge this!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Nov 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19714247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-advancement</category><category>classes</category><category>deities</category><category>EQ2</category><category>EQII</category><category>everquest</category><category>EverQuest-2</category><category>everquest-ii</category><category>featured</category><category>guild-hall</category><category>guild-halls</category><category>Levels</category><category>loot</category><category>merge</category><category>merger</category><category>mergers</category><category>opinion</category><category>races</category><category>SOE</category><category>Sony-Online-Entertainment</category><category>spells</category><category>the-tattered-notebook</category><category>tokens</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Mon, 15 Nov 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Sneak peek at EverQuest 2 Game Update 49, and Guild Halls!]]></title><link>http://massively.joystiq.com/2008/09/24/sneak-peek-at-everquest-2-game-update-49-and-guild-halls/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/24/sneak-peek-at-everquest-2-game-update-49-and-guild-halls/</guid><comments>http://massively.joystiq.com/2008/09/24/sneak-peek-at-everquest-2-game-update-49-and-guild-halls/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/player-housing/" rel="tag">Player Housing</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/everquest-ii"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/dominationheader.jpg" /></a><br /></div>
The march of progress rolls forward in <a style="font-style: italic;" href="http://eq2players.station.sony.com/index.vm">EverQuest 2</a>! Coming soon to the world of Norrath is the 49th update to SOE's flagship title. <a href="http://massively.joystiq.com/tag/eq2-gu-49">GU49</a> adds in the latest chapter in <a href="http://eq2.allakhazam.com/wiki/Category:Void_Storms_World_Event">the ongoing Void Storms world event</a> and gives player housing a whole new breath of life ... but what players are really waiting for are the huge new structures they'll be able to own in-game.<br /><br />With Game Update 49 comes the brand-new guild halls. Guild fortresses would be a better term, as these enormous structures tower over the Commonlands and Antonica, proving well and truly who the mightiest of these player organizations are. Whether you're <a href="http://massively.joystiq.com/photos/everquest-2-gu-49-sneak-peek/1053484/">a Freeport guild</a> or a <a href="http://massively.joystiq.com/photos/everquest-2-gu-49-sneak-peek/1053487/">Qeynos guild</a>, you'll find the change in scnery most welcome. Join us as we explore the guild halls through video and screenshots, check out the newest live event in the game, and see how all your <a style="font-style: italic;" href="http://massively.joystiq.com/category/everquest-ii">EverQuest 2</a> crafting buddies are going to be going ga-ga for growth!<br /><br />
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<div align="center"><a class="gButtonLink" href="http://massively.joystiq.com/2008/09/24/sneak-peek-at-everquest-2-game-update-49-and-guild-halls/">Check out the videos &gt;&gt;</a><br /> <a class="gButtonLink" href="http://massively.joystiq.com/photos/everquest-2-gu-49-sneak-peek/1053469/">Take the screenshot tour &gt;&gt;</a></div>
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<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/everquest-2-gu-49-sneak-peek/">EverQuest 2 GU 49 Sneak Peek</a></strong></p><a href="http://massively.joystiq.com/photos/everquest-2-gu-49-sneak-peek/#1053469"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/092408a_thumbnail.jpg" alt="D.I.R.T.Y. Gnomes!" title="D.I.R.T.Y. Gnomes!" /></a><a href="http://massively.joystiq.com/photos/everquest-2-gu-49-sneak-peek/#1053470"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/092408b_thumbnail.jpg" alt="Gone Diggin'" title="Gone Diggin'" /></a><a href="http://massively.joystiq.com/photos/everquest-2-gu-49-sneak-peek/#1053471"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/092408c_thumbnail.jpg" alt="Sarnak-sized" title="Sarnak-sized" /></a><a href="http://massively.joystiq.com/photos/everquest-2-gu-49-sneak-peek/#1053472"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/092408d_thumbnail.jpg" alt="I Shall Call You Mini-Me" title="I Shall Call You Mini-Me" /></a><a href="http://massively.joystiq.com/photos/everquest-2-gu-49-sneak-peek/#1053473"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/092408e_thumbnail.jpg" alt="Roast Boar?" title="Roast Boar?" /></a></div> <hr />
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            <td><em>Well met, fellow Norrathian! Make sure to check out all of our coverage of the next EverQuest II expansion, <a href="http://massively.joystiq.com/tag/the-shadow-odyssey/">The Shadow Odyssey</a> as well as <a href="http://massively.joystiq.com/tag/seeds-of-destruction/">Seeds of Destruction</a>, the next expansion to EverQuest!</em> </td>
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</table><p><a href="http://massively.joystiq.com/2008/09/24/sneak-peek-at-everquest-2-game-update-49-and-guild-halls/" rel="bookmark">Continue reading <em>Sneak peek at EverQuest 2 Game Update 49, and Guild Halls!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/24/sneak-peek-at-everquest-2-game-update-49-and-guild-halls/">Sneak peek at EverQuest 2 Game Update 49, and Guild Halls!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Sep 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/24/sneak-peek-at-everquest-2-game-update-49-and-guild-halls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1323124/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/24/sneak-peek-at-everquest-2-game-update-49-and-guild-halls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eq2</category><category>eq2-gu-49</category><category>everquest-2</category><category>featured</category><category>guild-halls</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Wed, 24 Sep 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[Take a visual tour of EverQuest II: The Shadow Odyssey's new dungeons]]></title><link>http://massively.joystiq.com/2008/08/30/take-a-visual-tour-of-everquest-ii-the-shadow-odysseys-new-dun/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/30/take-a-visual-tour-of-everquest-ii-the-shadow-odysseys-new-dun/</guid><comments>http://massively.joystiq.com/2008/08/30/take-a-visual-tour-of-everquest-ii-the-shadow-odysseys-new-dun/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/wallpapers/" rel="tag">Wallpapers</a></p><div align="center"><a href="http://massively.joystiq.com/photos/everquest-ii-the-shadow-odyssey-1/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/eq2_guk_425.jpg" /></a><br /></div>
<a href="http://everquest2.station.sony.com"><em>EverQuest II</em></a>'s <a href="http://everquest2.station.sony.com/expansions.vm"><em>The Shadow Odyssey</em></a> expansion is set to launch this November. In addition to heritage quests and the shard reward system, the expansion will add an <a href="http://everquest.station.sony.com"><em>EverQuest</em></a> classic -- the dungeon of Guk. And in the days leading up to the launch, <a href="http://massively.joystiq.com/category/everquest-ii"><em>EQ2</em></a> players will get to start exploring another dungeon: Veksar.<br /><br />To build up anticipation, <a href="http://www.soe.com">SOE</a> is rolling out articles, screenshots, and concept art related to the two new dungeons. <a href="http://eq2players.station.sony.com/news_archive_content.vm?id=1865&amp;section=News&amp;locale=en_US">For Guk</a> it put together a series of lore-oriented postcards and images explaining what the place is all about, culminating in some concept art wallpapers. <a href="http://eq2players.station.sony.com/news_archive_content.vm?id=1863&amp;section=News&amp;locale=en_US">The Veksar article</a> is a little more traditional in its presentation, but the substance is all there. We've put together in a <a href="http://massively.joystiq.com/photos/everquest-ii-the-shadow-odyssey-1/">gallery</a> all the images from both of those tours.<br /><br /><a href="http://massively.joystiq.com/tag/soe">SOE</a> also released concept art for guild halls, which will be implemented soon. Guild halls date back to <a href="http://www.meridian59.com"><em>Meridian 59</em></a> and text <a href="http://massively.joystiq.com/category/muds">MUDs</a> before it, but for some reason they've been out of vogue in the 21st century.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/everquest-ii-the-shadow-odyssey-1/">EverQuest II: The Shadow Odyssey Dungeons</a></strong></p><a href="http://massively.joystiq.com/photos/everquest-ii-the-shadow-odyssey-1/#1053633"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/092408i132_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-ii-the-shadow-odyssey-1/#1053632"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/092408h132_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-ii-the-shadow-odyssey-1/#1053631"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/092408g132_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-ii-the-shadow-odyssey-1/#1053630"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/092408f132_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-ii-the-shadow-odyssey-1/#1053625"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/092408e1_thumbnail.jpg" alt="" title="" /></a></div><hr />
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            <td><em>Well met, fellow Norrathian! Make sure to check out all of our coverage of the next EverQuest II expansion, <a href="http://massively.joystiq.com/tag/the-shadow-odyssey/">The Shadow Odyssey</a> as well as <a href="http://massively.joystiq.com/tag/seeds-of-destruction/">Seeds of Destruction</a>, the next expansion to EverQuest!</em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/30/take-a-visual-tour-of-everquest-ii-the-shadow-odysseys-new-dun/">Take a visual tour of EverQuest II: The Shadow Odyssey's new dungeons</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 30 Aug 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eq2players.station.sony.com/news_archive_content.vm?id=1865&amp;section=News&amp;locale=en_US>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/30/take-a-visual-tour-of-everquest-ii-the-shadow-odysseys-new-dun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1300147/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/30/take-a-visual-tour-of-everquest-ii-the-shadow-odysseys-new-dun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>concept-art</category><category>dungeon</category><category>eq2</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>expansion</category><category>frogloks</category><category>guild-halls</category><category>guk</category><category>iksar</category><category>meridian-59</category><category>screenshots</category><category>soe</category><category>the-shadow-odyssey</category><category>veksar</category><category>wallpaper</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 30 Aug 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[What you need to know about The Shadow Odyssey]]></title><link>http://massively.joystiq.com/2008/08/19/what-you-need-to-know-about-the-shadow-odyssey/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/19/what-you-need-to-know-about-the-shadow-odyssey/</guid><comments>http://massively.joystiq.com/2008/08/19/what-you-need-to-know-about-the-shadow-odyssey/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/player-housing/" rel="tag">Player Housing</a>, <a href="http://massively.joystiq.com/category/massively-highlights/" rel="tag">Massively highlights</a></p><div align="center"><a href="http://massively.joystiq.com/photos/everquest-2-the-shadow-odyssey-announcement/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/norugedetail.jpg" /></a><br /></div>
<a href="http://eq2players.station.sony.com/news_archive_content.vm?id=1851"><em>The Shadow Odyssey</em></a>, <a href="http://everquest2.station.sony.com/"><em>EverQuest II</em></a>'s fifth expansion, is not just the usual bump to the level cap, a couple of new raids, and a reset for all the armor you already got. It's none of those things. What <a href="http://www.station.sony.com/">SOE</a> has done with this expansion is go through the level 50 to level 80 portion of the game and say, let's make an expansion that has something for pretty much everyone. Let's make an expansion where even if no upgrades drop, you can be working toward some awesome stuff just by playing.<br /><br />The original <a href="http://everquest.station.sony.com/"><em>EverQuest</em></a> started out as a supremely casual and social game. It was the players that pushed <a href="http://massively.com/tag/soe">SOE</a> to make the game more raid focused, but sometime after the heavily raid-oriented <em>Planes of Power</em> expansion, the casual players asked when they'd get an expansion for them. SOE came out with the <em>Lost Dungeons of Norrath</em>, which offered three or four variants at each of six dungeons, meant for single groups of averagely-equipped players. The difficulty and mission type could be selected, and every time you completed a mission, you got points with which you could buy hard-to-find spells, armor of near raid quality, adornments which would push that armor into the quality of raid gear, and some cool stuff only available through the <em>LDoN</em> merchants.<br /><br /><a href="http://massively.joystiq.com/tag/the-shadow-odyssey/"><em>The Shadow Odyssey</em></a> is <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EverQuest II</em></a>'s <em>Lost Dungeons of Norrath</em> -- and more. Click on through to see why <em>TSO</em> might be the best <em>EQ2</em> expansion yet.<hr />
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            <td><em>Well met, fellow Norrathian! Make sure to check out all of our coverage of the next EverQuest II expansion, <a href="http://massively.joystiq.com/tag/the-shadow-odyssey/">The Shadow Odyssey</a> as well as <a href="http://massively.joystiq.com/tag/seeds-of-destruction/">Seeds of Destruction</a>, the next expansion to EverQuest!</em> </td>
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</table><p><a href="http://massively.joystiq.com/2008/08/19/what-you-need-to-know-about-the-shadow-odyssey/" rel="bookmark">Continue reading <em>What you need to know about The Shadow Odyssey</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/19/what-you-need-to-know-about-the-shadow-odyssey/">What you need to know about The Shadow Odyssey</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Aug 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/19/what-you-need-to-know-about-the-shadow-odyssey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1288287/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/19/what-you-need-to-know-about-the-shadow-odyssey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eq2</category><category>eq2-gu-49</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>fan-faire-2008</category><category>featured</category><category>guild-hall</category><category>guild-halls</category><category>shadow-odyssey</category><category>soe</category><category>the-shadow-odyssey</category><dc:creator><![CDATA[Brenda Holloway]]></dc:creator><pubDate>Tue, 19 Aug 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Podcast looks back at Meridian 59 history]]></title><link>http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/</guid><comments>http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div align="center"><a href="http://massively.joystiq.com/meridian-59"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/meridian59evolution4.jpg" alt="" /></a><br />
<div align="left">Want to work on your <a href="http://massively.com/tag/old-school">old-school</a> cred? Check out <a href="http://www.virginworlds.com">Virgin Worlds'</a> <a href="http://www.virginworlds.com/podcast.php?show=11&amp;ep=5">"Online Gamer's Anthology" podcast episode #5</a> and learn a bit about the history of arguably the first graphical MMO ever, <span style="font-style: italic;"><a href="http://www.meridian59.com">Meridian 59</a>.</span><br /><br />The podcast starts out with a somewhat awkward skit which pays homage to <em>Meridian 59</em>'s gameplay, but if you skip ahead about 30 minutes you'll get straight to the meat of it -- an in-depth, tell-all interview with developer <a href="http://www.psychochild.org">Brian "Psychochild" Green</a>, who has worked on the game since 1998. He talks about what makes the game unique and relevant, its demise at the hands of <a href="http://en.wikipedia.org/wiki/3DO">3DO</a>, and its resurrection by his own company, <a href="http://www.neardeathstudios.com">Near Death Studios</a>. Here's a highlight from the interview -- Green explaining why re-launching Meridian 59 was important to him:<br /><br style="font-style: italic;" /><span style="font-style: italic;">If you don't have a good sense of history it's really hard to move forward. Looking at more modern games, you have the level and class based system of EverQuest or World of Warcraft. I think a lot of times people look at only the most recent things and think, "Oh, that's the way it's always been, and that's what we have to follow." I think having a wider range of history -- the Meridian 59s, the Ultima Onlines, even those older games back into the proprietary systems -- knowing more about those can kind of give you a wider perspective.</span></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/">Podcast looks back at Meridian 59 history</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Nov 2007 14:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virginworlds.com/podcast.php?show=11&amp;ep=5>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1027182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3DO</category><category>behind-the-scenes</category><category>brian-green</category><category>guild-halls</category><category>m59</category><category>merdian</category><category>meridian-59</category><category>MUD</category><category>MUDs</category><category>near-death-studios</category><category>old-school</category><category>online-gamer's-anthology</category><category>podcasts</category><category>psychochild</category><category>pvp</category><category>virgin-worlds</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 01 Nov 2007 14:31:00 EST</pubDate></item></channel></rss>
