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Posts tagged guild-halls

SOE Live 2012: EverQuest II interviews highlight focus on crafting, player stories

It is undeniable: Between panels, keynote addresses, and interviews, SOE Live offered fans a smorgasbord of information this year. Even as we reported on some information, more came our way. Such is the case with EverQuest II and its upcoming Chains of Eternity expansion; no sooner had I shared...

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EverQuest: Veil of Alaris goes live today

It's been a long time coming, but EverQuest's 18th expansion, Veil of Alaris, is now live. Players can now progress all the way to level 95 while adventuring through a variety of new zones. Guilds can now purchase customizable guild plots and guild halls, allowing them to display their...

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EverQuest cracks the door wider to peek in on Veil of Alaris concept art

While November is still a ways off, EverQuest players have a lot to be excited for as the title's 18th expansion bakes in Sony Online Entertainment's creative ovens. Today, the company has released three new pieces of concept art -- along with a wireframe model -- to give us more of an idea of...

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Age of Wulin videos reveal interesting skills, non-combat gameplay

Age of Wulin hasn't gotten a lot of press in western markets as of yet, but the free-to-play martial arts title is one that bears watching. Aside from its appealing visuals, ancient Chinese setting, and Wuxia-style story elements, the game boasts quite a few departures from the standard MMORPG...

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Enter at Your Own Rift: A guild-tool wishlist

As we fended off dripping, soggy, Abyssal infiltrators all over the cities, many rejoiced at seeing the arrival of guild banks with the latest update. Finally, guild members could unload their stacks of tradeskill resources, extra shinies, and other random loot that ends up cluttering the bank...

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EverQuest displays new screenshots for the Veil of Alaris expansion

In March of 1999, the upstart studio Verant Interactive created a little game called EverQuest. Who knew that 11 years later we would still see growth from the spearhead MMO of the company now called Sony Online Entertainment? Last week at SOE Fan Faire, the developers announced that EverQuest...

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RuneScape's Clan Citadels puts game design in the hands of players

Last week, we brought you the news that browser-based fantasy MMO RuneScape would be introducing clan citadels in its next expansion. We heard that these customisable castles in the sky would feature a tier-based progression system, but until now we didn't know what the actual castles would look...

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Play for keeps: Forsaken World launches

Just like how Clark Kent and Superman are one and the same, so too is Forsaken World's open beta and launch. The free-to-play MMO was scheduled to go live on March 23rd, but Perfect World Entertainment surprised us all by moving it forward to... today. While the website calls this an open...

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Guild bases coming to Perfect World

Guild bases are on their way to Perfect World International, and the new functionality is the latest in a long line of updates scheduled to go live with the Genesis expansion on March 2nd. In terms of mechanics, the bases are instanced and feature four wings: an armory, an alchemy lab, the Manor of...

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The Tattered Notebook: Merge this!

Server mergers are coming this week to EverQuest II, and with it come some serious questions about what stays, what goes, and who gets stuck with a name with a lousy X at the end. But sometimes mergers are a good thing, and I think since we're on the subject, it's worth looking at what else could...

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