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Posts tagged guild-hall

Guild Wars 2 requests input on guild halls

ArenaNet Design Director Chris Whiteside has given a glimmer of hope to Guild Wars 2 fans hungry for more and better private spaces in the game. Earlier this week, he posed a broad question to the community about how it'd like to see guild halls implemented -- assuming, of course, they are ever to ...

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Jukebox Heroes: Meridian 59's soundtrack

There's a lot of general distaste and dislike out there for video game music that comes in MIDI or chipset form. Many gamers have simply never really experienced eras when the sound for computers and consoles were limited in such ways, so to go back to listen to them seems downright painful. For MM...

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The Daily Grind: Are guild halls or player houses more important?

Having a place to call your own in MMOs is quite important to some players -- myself included. Housing can be a great place to unwind, to socialize, and to make one's stamp upon the game world. Yet I was wondering: If it came down to a choice, is it more important for MMOs to have guild halls or ...

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EverQuest cracks the door wider to peek in on Veil of Alaris concept art

While November is still a ways off, EverQuest players have a lot to be excited for as the title's 18th expansion bakes in Sony Online Entertainment's creative ovens. Today, the company has released three new pieces of concept art -- along with a wireframe model -- to give us more of an idea of wh...

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RuneScape launches Clan Citadels

Look! Up in the sky! It's a bird... it's a plane... it's a... floating castle? If you're one of RuneScape's legions of players, you might be waking up to just that sight today. Jagex's golden child has released its Clan Citadel update, and with it the ability to move into one of these sky cast...

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RuneScape's Clan Citadels puts game design in the hands of players

Last week, we brought you the news that browser-based fantasy MMO RuneScape would be introducing clan citadels in its next expansion. We heard that these customisable castles in the sky would feature a tier-based progression system, but until now we didn't know what the actual castles would look ...

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The Game Archaeologist sees The Shadow of Yserbius

Really, I blame my parents for not being filthy rich. If they were, we could've afforded the $130/month unlimited subscription fee to the ImagiNation Network (INN) back in the early '90s. Just think! All of the gaming, the socializing, and the roleplaying that you could handle -- for such a low p...

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Flameseeker Chronicles: Sharing the love

It's been a busy week in Guild Wars 2 news! Some might argue that point because of the lack of big reveals, but a large number of little details can be just as good as one or two huge unveilings. I think the real problem is that we're at a point in the cycle right now when everyone's feeling w...

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Guild Wars 2 is skill-based, says lead designer

Although Guild Wars 2 has had many reveals lately, much of the game is still shrouded in mystery, and ArenaNet has generally remained tight-lipped about specific game information. However, in a recent interview with Guild-Hall.cz, Lead Designer Eric Flannum did let fans in on a few tidbits. A ...

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Forsaken World details floating guild halls

There are guild halls and there are guild halls, and Forsaken World's recently announced command centers are definitely the latter. Perfect World Entertainment has detailed the nifty new floating guild base feature coming to its free-to-play fantasy MMO in a new blog entry on the game's official we...

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