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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Anvil of Crom: We built this city]]></title><link>http://massively.joystiq.com/2010/07/11/the-anvil-of-crom-we-built-this-city/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/11/the-anvil-of-crom-we-built-this-city/</guid><comments>http://massively.joystiq.com/2010/07/11/the-anvil-of-crom-we-built-this-city/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-anvil-of-crom"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aocbannermain-1305489350.jpg" vspace="4" /> </a></div>
While we didn't quite built our guild city on <a href="http://www.youtube.com/watch?v=nsdj9NRzqC4">rock and roll</a>, we did use the blood, sweat, and tears (not to mention curses) that resulted from several weeks of dedicated resource gathering and guild-bank raiding. Come to think of it, we did use a metric butt-ton of rock to build it, so the fact that you're now singing <a href="http://en.wikipedia.org/wiki/Starship_%28band%29#Starship">Starship's</a> 1980s anthem isn't all for naught. You're welcome.<br />
<br />
Anyhow, building a city in <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> isn't for the faint of heart. I've been promising to talk about it for nearly a month now and continually pushing it back because that's about how long it takes for a tiny guild (currently four active members) to build anything worth talking about. Happily, tier two is nothing to sneeze at, and we've now got a satisfying sprawl covering a sizable portion of the southern Purple Lotus Swamp. Our city, resting behind some rather enormous sandstone walls, features everything from a well-fortified keep, to all the crafting facilities and a trader, to a large contingent of NPC guards, nobles, and (because it's <a href="http://www.funcom.com">Funcom</a>) hookers.<br />
<br />
Read on to discover the pai... er, fun that is Hyborian city-building, and don't forget to check out the gallery below.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/age-of-conan-guild-city-building/">Age of Conan guild city building</a></strong></p><a href="http://massively.joystiq.com/photos/age-of-conan-guild-city-building/#3161544"><img src="http://www.blogcdn.com/www.massively.com/media/2010/07/aocguildgatewide_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-guild-city-building/#3161543"><img src="http://www.blogcdn.com/www.massively.com/media/2010/07/aocguildgate_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-guild-city-building/#3161545"><img src="http://www.blogcdn.com/www.massively.com/media/2010/07/aocguildkeep_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-guild-city-building/#3161541"><img src="http://www.blogcdn.com/www.massively.com/media/2010/07/aocbuild_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-guild-city-building/#3161542"><img src="http://www.blogcdn.com/www.massively.com/media/2010/07/aocbuild2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2010/07/11/the-anvil-of-crom-we-built-this-city/" rel="bookmark">Continue reading <em>The Anvil of Crom: We built this city</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/11/the-anvil-of-crom-we-built-this-city/">The Anvil of Crom: We built this city</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Jul 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/11/the-anvil-of-crom-we-built-this-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19523068/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/11/the-anvil-of-crom-we-built-this-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anvil-of-crom</category><category>aoc</category><category>city-building</category><category>featured</category><category>funcom</category><category>guild-city</category><category>harvesting</category><category>opinion</category><category>purple-lotus-swamp</category><category>resources</category><category>the-anvil-of-crom</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 11 Jul 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan's letter from the game director for May explains Update 1.05]]></title><link>http://massively.joystiq.com/2009/05/18/age-of-conans-letter-from-the-game-director-for-may-explains-up/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/18/age-of-conans-letter-from-the-game-director-for-may-explains-up/</guid><comments>http://massively.joystiq.com/2009/05/18/age-of-conans-letter-from-the-game-director-for-may-explains-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><a href="http://massively.joystiq.com/category/age-of-conan"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/aocaprilgamedirectorletter_580px.jpg" alt="" /></a><br />Craig "Silirrion" Morrison, game director for <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>, has posted a May letter (<a href="http://forums-eu.ageofconan.com/showthread.php?t=121500">on the European forums</a>) to the playerbase that reflects on <a href="http://massively.joystiq.com/2009/05/18/age-of-conan-one-year-later-video/">the year since the game's launch</a>, a year full of ups and downs. Beyond explaining a bit about how he came to work on <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> and his enthusiasm for the game moving forward, the Letter from the Game Director drops info about Update 1.05. <br /><br />Morrison briefly touches on some of the highlights of the update, namely the large outdoor playfield and its quests and storyline, a new RPG system, and updates for all classes in terms of abilities, spells, and feats. Morrison opts to steer away from these big changes in his letter, which are likely to get more attention in the long run, and looks at some of the smaller changes to <em>Age of Conan</em> that are on the way.<p><a href="http://massively.joystiq.com/2009/05/18/age-of-conans-letter-from-the-game-director-for-may-explains-up/" rel="bookmark">Continue reading <em>Age of Conan's letter from the game director for May explains Update 1.05</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/18/age-of-conans-letter-from-the-game-director-for-may-explains-up/">Age of Conan's letter from the game director for May explains Update 1.05</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 May 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums-eu.ageofconan.com/showthread.php?t=121500>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/18/age-of-conans-letter-from-the-game-director-for-may-explains-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1549266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/18/age-of-conans-letter-from-the-game-director-for-may-explains-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>character-slots</category><category>craig-morrison</category><category>dev-blog</category><category>dev-blogs</category><category>funcom</category><category>game-director</category><category>guild-cities</category><category>guild-city</category><category>letter-from-the-game-director</category><category>rpg-system</category><category>silirrion</category><category>state-of-the-game</category><category>update-1.05</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 18 May 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[Building an Age of Conan guild city]]></title><link>http://massively.joystiq.com/2008/05/14/building-an-age-of-conan-guild-city/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/14/building-an-age-of-conan-guild-city/</guid><comments>http://massively.joystiq.com/2008/05/14/building-an-age-of-conan-guild-city/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><div align="center"><a href="http://www.mmorpg.com/gamelist.cfm?FEATURE=1935&amp;BHCP=1&amp;GAME=191&amp;bhcp=1"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/foto_age_of_conan.jpg" /></a><br /></div>
Another exciting aspect of <a href="http://www.funcom.com">Funcom</a>'s upcoming <em><a href="http://massively.joystiq.com/category/age-of-conan/">Age of Conan</a></em> is the Guild City System. This is mostly unique to other MMOs, in that you build the guild city not as a hall, but as an actual city with multiple buildings within. Each building serves its own purpose for offense and defense against other guilds and attacking forces, and is upgradeable to different tiers, much like an <a href="http://en.wikipedia.org/wiki/Real-time_strategy">RTS</a>.<br /><br /><a href="http://www.mmorpg.com/gamelist.cfm?FEATURE=1935&amp;BHCP=1&amp;GAME=191&amp;bhcp=1">In a recent article at MMORPG.com</a>, they run down the details of each of these guild city buildings, and their biggest advantages. Also in this article are some details on guild leadership itself. In order to create a guild city, your player will need to be a <a href="http://forums.ageofconan.com/forumdisplay.php?f=17">guild leader</a>, level 40 or higher, and have a guild membership of at least 24 players. You will then have the choice of 3 environmental locations currently for your guild city. Let the land-grab begin!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/14/building-an-age-of-conan-guild-city/">Building an Age of Conan guild city</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 May 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?FEATURE=1935&amp;BHCP=1&amp;GAME=191&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/14/building-an-age-of-conan-guild-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1195220/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/14/building-an-age-of-conan-guild-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>funcom</category><category>guild-city</category><category>guilds</category><category>mmorpg.com</category><category>rts</category><category>siege</category><category>tiers</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 14 May 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[We built this city: Age of Conan's constructible PvP city system previewed]]></title><link>http://massively.joystiq.com/2008/03/05/we-built-this-city-age-of-conans-constructable-pvp-city-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/05/we-built-this-city-age-of-conans-constructable-pvp-city-system/</guid><comments>http://massively.joystiq.com/2008/03/05/we-built-this-city-age-of-conans-constructable-pvp-city-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/player-housing/" rel="tag">Player Housing</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><center><a href="http://massively.joystiq.com/photos/gdc-08-age-of-conan-preview/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/guildcity.jpg" /></a></center>During the week of <a href="http://massively.joystiq.com/tag/gdc08">GDC</a> we <a href="http://massively.joystiq.com/2008/02/19/gdc08-a-preview-of-age-of-conans-wild-and-wooly-mounted-combat/">talked briefly about the mounted combat</a> in <em><a href="http://massively.joystiq.com/category/age-of-conan/">Age of Conan</a></em>, part of the demo run for us by <a href="http://massively.joystiq.com/search/?q=Gaute%20Godager">Gaute Godager</a>. There was a great deal more to the demo, though, content very much worth talking about. The event started by reshashing the game's starting point, your <a href="http://massively.joystiq.com/2007/12/14/age-of-conan-product-developer-interview-with-gameplay-video/">rise from slave to adventurer</a> in the wake of a ship wreck. We've discussed that experience, both in our own coverage of the game and <a href="http://massively.joystiq.com/2008/03/04/rising-from-a-lowly-slave-age-of-conans-starting-point-profil/">in reference to work done by other sites</a>.<br /> <br /> Probably the most interesting element of the demo, though, was the so-far little seen guild and guild city elements. Essentially a sort of RTS-lite element plopped down in the dead center of the game's endgame PvP, <em>Age of Conan</em>'s city construction takes the crafting and housing elements we've seen in other games and explodes them out in some interesting directions. Read on for details on this new way of tackling a well-known game system.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/gdc-08-age-of-conan-preview/">GDC 08: Age of Conan Preview</a></strong></p><a href="http://massively.joystiq.com/photos/gdc-08-age-of-conan-preview/#650738"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/000073_vanir_heads_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc-08-age-of-conan-preview/#650735"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/000313_temple-of-thurga_entrance02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc-08-age-of-conan-preview/#650734"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/000368_the_temple_axreis_chamber_2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc-08-age-of-conan-preview/#650732"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/000368_the_temple_crocodile_pool_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc-08-age-of-conan-preview/#650737"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/000776_pillars_of_kamula01_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/03/05/we-built-this-city-age-of-conans-constructable-pvp-city-system/" rel="bookmark">Continue reading <em>We built this city: Age of Conan's constructible PvP city system previewed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/05/we-built-this-city-age-of-conans-constructable-pvp-city-system/">We built this city: Age of Conan's constructible PvP city system previewed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 05 Mar 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/05/we-built-this-city-age-of-conans-constructable-pvp-city-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1132150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/05/we-built-this-city-age-of-conans-constructable-pvp-city-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>endgame</category><category>featured</category><category>funcom</category><category>gdc08</category><category>gdc08fanboy</category><category>guild</category><category>guild-city</category><category>joystiqfeatures</category><category>player-housing</category><category>pvp</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Wed, 05 Mar 2008 13:00:00 EST</pubDate></item></channel></rss>
