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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist uncovers Shadowbane: The highlights]]></title><link>http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/</guid><comments>http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/shadowbane1.jpg" /></a></div>
Way back when I used to haunt the corridors of Gamestop and not shun the place due to its stinky evil, I remember being enticed with these fancy-pantsy "MMORPG" boxes when I'd see them on the shelf. I must have picked up <a href="http://massively.joystiq.com/category/shadowbane/"><em>Shadowbane</em></a> a dozen or so times to check out the blurbs on the back, mentally weighing whether or not this would be the one to introduce me to online gaming, but ultimately it was not to be.<br />
<br />
It's probably for the best, considering that <em>Shadowbane </em>was primarily PvP and I'm a PvE guy at heart. Plus, the title never really took off the way that publisher <a href="http://massively.joystiq.com/tag/ubisoft/">Ubisoft</a> had hoped, spending most of its six years of operation lurking in the background of the MMO industry instead of sharing the spotlight.<br />
<br />
But still, six years! That's far longer than any of the titles we've been talking about these past couple months, and considering that <em>Shadowbane </em><a href="http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/">won last week's poll</a> to become this month's topic, there are obviously strong feelings lurking among you. What did <em>Shadowbane </em>try to do differently, how did it stay alive as long as it did, and what was its downfall? Hit the jump to find out!<p><a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/" rel="bookmark">Continue reading <em>The Game Archaeologist uncovers Shadowbane: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/">The Game Archaeologist uncovers Shadowbane: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20005930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>apple</category><category>apple-version</category><category>daoc</category><category>dark-age-of-camelot</category><category>darkfall</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>eq</category><category>everquest</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>gamestop</category><category>gamezone</category><category>guild-cities</category><category>history</category><category>Louis-Lamarche</category><category>mac</category><category>mac-version</category><category>mud</category><category>open-world-pvp</category><category>patch-22</category><category>player-built-cities</category><category>player-cities</category><category>player-city</category><category>political-system</category><category>prime</category><category>reset</category><category>reset-button</category><category>reset-switch</category><category>rise-of-chaos</category><category>sandbox</category><category>shadowbane</category><category>shadowbane-reboot</category><category>shadowbane-reset</category><category>siege-warfare</category><category>the-game-archaeologist</category><category>throne-of-oblivion</category><category>ubisoft</category><category>wolfpack</category><category>wolfpack-studios</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 02 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[City building in Earthrise to allow autonomy for guilds]]></title><link>http://massively.joystiq.com/2009/12/08/city-building-in-earthrise-to-allow-autonomy-for-guilds/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/08/city-building-in-earthrise-to-allow-autonomy-for-guilds/</guid><comments>http://massively.joystiq.com/2009/12/08/city-building-in-earthrise-to-allow-autonomy-for-guilds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/player-housing/" rel="tag">Player Housing</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://www.play-earthrise.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/earthriseconceptartstructure580.jpg" /></a><br />
One of the games we're looking forward to playing next year is <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, a post-apocalyptic MMO currently in development at <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a>. At launch, <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> will offer guilds a wide selection of buildings and facilities that can be built within their controlled territory. <a href="http://www.mastheadstudios.com">Masthead Studios</a> has bigger plans for city building and Territorial Conquest game mechanics post-launch, though. Long term goals for this aspect of guild-level gameplay include expanding options for guilds to become less beholden to the major NPC factions (and the cities of Continoma and Noir). <br />
<br />
Specifically, Masthead Studios would like for players to establish administrative buildings, which will provide some of the conveniences and features generally found only in NPC-held cities. According to the <em>Earthrise</em> devs, <em>"Administrative buildings will remove the requirement to visit cities even further by providing access to Market, Warehouses and more from inside the Guild owned territories." </em><p><a href="http://massively.joystiq.com/2009/12/08/city-building-in-earthrise-to-allow-autonomy-for-guilds/" rel="bookmark">Continue reading <em>City building in Earthrise to allow autonomy for guilds</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/08/city-building-in-earthrise-to-allow-autonomy-for-guilds/">City building in Earthrise to allow autonomy for guilds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Dec 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5390.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/08/city-building-in-earthrise-to-allow-autonomy-for-guilds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19270710/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/08/city-building-in-earthrise-to-allow-autonomy-for-guilds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-building</category><category>continoma</category><category>earthrise</category><category>enterra</category><category>enterra-island</category><category>factions</category><category>guild-cities</category><category>guilds</category><category>masthead-studios</category><category>new-titles</category><category>noir</category><category>npc-cities</category><category>player-housing</category><category>post-apocalyptic</category><category>post-apocalytpic</category><category>qotw</category><category>sandbox</category><category>sci-fi</category><category>territorial-conquest</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 08 Dec 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan's Update 5 goes live, game director hints at future improvements]]></title><link>http://massively.joystiq.com/2009/06/24/age-of-conans-update-5-goes-live-game-director-hints-at-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/24/age-of-conans-update-5-goes-live-game-director-hints-at-future/</guid><comments>http://massively.joystiq.com/2009/06/24/age-of-conans-update-5-goes-live-game-director-hints-at-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><a href="http://massively.joystiq.com/category/age-of-conan"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/tarantiacommonsimageat580.jpg" /></a><br />The fifth major update to <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>,"<span style="font-style: italic;">Gangs of Tarantia</span>", has gone live. <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?utm_id=337&amp;func=publish.show&amp;template=content&amp;func_id=2901&amp;table=CONTENT">The update</a> adds the <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2903&amp;table=CONTENT">Tarantia Commons District</a>, a high level area with both single player and group dungeons, as well as a revamped RPG system. There are substantial <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2904&amp;table=CONTENT">system changes</a> that have gone into effect in Update 5, <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2905&amp;table=CONTENT">which impact every class</a> in <a style="font-style: italic;" href="http://massively.joystiq.com/category/age-of-conan">Age of Conan</a>, covering everything from itemization changes to feat trees, as well as abilities, spells, and combos. Plus Funcom has rolled out a <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2906&amp;table=CONTENT">complete overhaul of the gem crafting system</a> and introduced <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2907&amp;table=CONTENT">new rewards tied in with guild cities</a>. Any in-depth look at the sweeping changes made to <span style="font-style: italic;">Age of Conan</span> with Update 5 is beyond the scope of this post, but are <a href="http://forums-eu.ageofconan.com/showthread.php?t=124848&amp;utm_id=337">summarized in the patch notes</a>. <br /><br />In the <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2908&amp;table=CONTENT">June letter from the game director</a>, Craig Morrison explains how <span style="font-style: italic;">Gangs of Tarantia</span> is the most significant update made to the game thus far. Morrison also drops some hints about the directions Funcom plans to take <span style="font-style: italic;">Age of Conan</span> with future game updates. He writes that the next update to <span style="font-style: italic;">Age of Conan</span> will focus on three main areas: improving guild gameplay; new high level content in the House of Crom; and more goals and objectives with Border Kingdom PvP. <br /><br />Beyond the letter from the game director, Funcom has grouped together a ton of information related to <span style="font-style: italic;">Gangs of Tarantia</span> and <span style="font-style: italic;">AoC</span> in general, which can be found in <a href="http://cdn.funcom.com/aoc/newsletter/issue23/?utm_id=337">Issue #23 of the <span style="font-style: italic;">Age of Conan</span> newsletter</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/24/age-of-conans-update-5-goes-live-game-director-hints-at-future/">Age of Conan's Update 5 goes live, game director hints at future improvements</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Jun 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2908&amp;table=CONTENT>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/24/age-of-conans-update-5-goes-live-game-director-hints-at-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19076751/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/24/age-of-conans-update-5-goes-live-game-director-hints-at-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>crafting</category><category>craig-morrison</category><category>fantasy</category><category>funcom</category><category>game-director</category><category>game-mechanics</category><category>gangs-of-tarantia</category><category>gem-crafting</category><category>guild-cities</category><category>guilds</category><category>itemization</category><category>mmo-industry</category><category>patch-notes</category><category>patches</category><category>tarantia-commons</category><category>update-5</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 24 Jun 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan's letter from the game director for May explains Update 1.05]]></title><link>http://massively.joystiq.com/2009/05/18/age-of-conans-letter-from-the-game-director-for-may-explains-up/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/18/age-of-conans-letter-from-the-game-director-for-may-explains-up/</guid><comments>http://massively.joystiq.com/2009/05/18/age-of-conans-letter-from-the-game-director-for-may-explains-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><a href="http://massively.joystiq.com/category/age-of-conan"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/aocaprilgamedirectorletter_580px.jpg" alt="" /></a><br />Craig "Silirrion" Morrison, game director for <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>, has posted a May letter (<a href="http://forums-eu.ageofconan.com/showthread.php?t=121500">on the European forums</a>) to the playerbase that reflects on <a href="http://massively.joystiq.com/2009/05/18/age-of-conan-one-year-later-video/">the year since the game's launch</a>, a year full of ups and downs. Beyond explaining a bit about how he came to work on <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> and his enthusiasm for the game moving forward, the Letter from the Game Director drops info about Update 1.05. <br /><br />Morrison briefly touches on some of the highlights of the update, namely the large outdoor playfield and its quests and storyline, a new RPG system, and updates for all classes in terms of abilities, spells, and feats. Morrison opts to steer away from these big changes in his letter, which are likely to get more attention in the long run, and looks at some of the smaller changes to <em>Age of Conan</em> that are on the way.<p><a href="http://massively.joystiq.com/2009/05/18/age-of-conans-letter-from-the-game-director-for-may-explains-up/" rel="bookmark">Continue reading <em>Age of Conan's letter from the game director for May explains Update 1.05</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/18/age-of-conans-letter-from-the-game-director-for-may-explains-up/">Age of Conan's letter from the game director for May explains Update 1.05</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 May 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums-eu.ageofconan.com/showthread.php?t=121500>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/18/age-of-conans-letter-from-the-game-director-for-may-explains-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1549266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/18/age-of-conans-letter-from-the-game-director-for-may-explains-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>character-slots</category><category>craig-morrison</category><category>dev-blog</category><category>dev-blogs</category><category>funcom</category><category>game-director</category><category>guild-cities</category><category>guild-city</category><category>letter-from-the-game-director</category><category>rpg-system</category><category>silirrion</category><category>state-of-the-game</category><category>update-1.05</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 18 May 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[Age of Conan tradeskills getting badly needed attention]]></title><link>http://massively.joystiq.com/2008/06/24/age-of-conan-tradeskills-getting-badly-needed-attention/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/24/age-of-conan-tradeskills-getting-badly-needed-attention/</guid><comments>http://massively.joystiq.com/2008/06/24/age-of-conan-tradeskills-getting-badly-needed-attention/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><a href="http://news.filefront.com/age-of-conan-city-building-video/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/aocguildcity_cc225.jpg" alt="" /></a>In a recent forum post, Funcom developer Twicer acknowledges that <a href="http://www.ageofconan.com"><em>Age of Conan's</em></a> crafting professions are completely behind the curve, and are <a href="http://forums.ageofconan.com/showpost.php?p=1163904&amp;postcount=1">currently the subject of intense scrutiny by the development team</a>. Considering that Alchemy in its current state is completely broken (when we say broken, we mean: it crashes your client when you try and do it), this message is certainly long overdue.<br /><br />While he was unwilling to commit to a specific time frame, he did go through a fairly comprehensive list of changes. Alchemists will get their most pressing bugs patched later this week, and will also start seeing alchemical ingredients dropping off of caster mobs. Architects will purportedly get new abilities to supplement combat (related to siege combat perhaps?), but no specifics were mentioned. Both Weaponsmiths and Armorsmiths will see some new blue recipes from vendors and world drops. And finally, Resource and Building regions will be fleshed out more to make them full of NPCs and enemies, instead of the relatively barren areas they are currently. Oh, and you'll actually be able to drop crafting professions if you so choose, what novelty!<br /><br />With no specific timetable set, it's probably too early to get excited about these fixes for <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC</em></a>, but acknowledging problems is the first step to fixing them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/24/age-of-conan-tradeskills-getting-badly-needed-attention/">Age of Conan tradeskills getting badly needed attention</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jun 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ageofconan.com/showthread.php?p=1163931#post1163931>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/24/age-of-conan-tradeskills-getting-badly-needed-attention/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1234563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/24/age-of-conan-tradeskills-getting-badly-needed-attention/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>alchemy</category><category>aoc</category><category>breaking</category><category>crafting</category><category>funcom</category><category>guild-cities</category><category>official-forums</category><category>twicer</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 24 Jun 2008 10:00:00 EST</pubDate></item></channel></rss>
