Posts tagged guild-bank 
The Guild Counsel: Three common guild traps to avoid
Whether you're just starting a guild or you've been running one for a while, there are pitfalls that can easily trap a guild leader and cause all sorts of problems. We've looked at many of these in past columns, but there are some that tend to pop up more often. Guild leaders need to cover ...
Hyperspace Beacon: A 2012 SWTOR reflection
To say that this year has been interesting for Star Wars: The Old Republic would be a major understatement. I think it's safe to say that in the course of this year this game has gone from being one of the most loved games to one of the most hated. Maybe I just like rooting for the underdog, but ...
The Daily Grind: Should games bother innovating guild systems?
In-game support for MMO guilds has come a long way in the last 15 years. Ultima Online launched without guilds at all, let alone chat, so we tacked our guild abbreviations onto our character names. EverQuest's early months required guild leaders to petition GMs to form guilds. In fact, it wasn't ...
Hyperspace Beacon: Breaking the bank
Originally, when I set out to cover the guild bank, I wasn't expecting there to be so much information to parse. After all, a guild bank is just a bank, right? Wrong. So let me give a quick introduction to those of you just catching on to Update 1.2 for Star Wars: The Old Republic. SWTOR's ...
The Guild Counsel: Does running a guild have to be so hard?
When you hear people describe the role of guild leader, you often hear descriptions like "herding cats," "constantly busy," or "running the crazy house." Guild leaders are often easily identified because they're the ones running around at a frantic pace, trying to micromanage every last detail. ...
The Guild Counsel: Guild life in SWTOR
If you thought the future looked cloudy for guilds in MMOs, Star Wars: The Old Republic's launch stomped out any doubts. The pre-launch list of guilds was so enormous that it rivaled the total player populations of other MMOs. But there are some interesting aspects to guild life in SWTOR, and ...
Star Wars: The Old Republic looks to the future [Updated]
You may think that now that Star Wars: The Old Republic's early start underway and moving nicely, the developers over at BioWare are sitting back and enjoying a celebratory glass of champagne (or bottle of whiskey). You would be wrong, however, because a new post on the official site shows ...
Enter at your own Rift: Checking out Update 1.3
The calm before the storm. That's the best way to describe the RIFT screenshot above. As I puttered around and wasted time trying to frame my screenshot from the ideal angle, working that nomad model to his full potential, I was seconds away from a zone event opening up on my head. Instantly, ...
Enter at Your Own Rift: Talking 1.3 with Hal Hanlin
Today we're on the verge of RIFT's third major update's going live. It's a doozy of a patch, too, with a little something for everyone: a raid for endgame players, guild banks for... well, guilds, character transfers for the antsy, and RIFT's second world event for one and all. With Patch 1.3, ...
RIFT's 1.3 update bringing new raid, free transfers, and more
With less than a week remaining until the biggest game update in RIFT's short history, Trion Worlds is upping the excitement ante with a new press release detailing the extensive features coming with Waves of Madness. The official unveiling will happen courtesy of a world event on June 22nd, ...




