Posts tagged guides 
The Summoner's Guidebook: Teaching ourselves LoL matchups
I'm always looking for things to teach players in the Summoner's Guidebook. We have, however, covered a lot of the low hanging fruit in one way or another. In League of Legends, and virtually every other asymmetric competitive game, matchup knowledge comprises the huge bulk of information that is ...
Neverwinter Days: The 14 guides you need to read
I've had a strange start with Neverwinter, to be honest. While I did get in on the 25th with the early-early crowd, shortly thereafter I had to boogie on off to a vacation that canceled out eight days of soft launch gaming time. So even though I got an early start, I'm probably behind many of you ...
Newbie tips to surviving the DUST 514 experience
It's DUST 514's launch day, and if you've hit dirt with your face more than your combat boots, then you might need a helping hand with CCP's MMO shooter. PlayStation Universe has posted a pair of guides to help new players get off to a strong start, and since Massively cares about each and every ...
The Art of Wushu: Understanding the Meridian System
Age of Wushu is not the most accessible game. It is full of confusing systems that are hard to decipher, and a large part of the "skill" in the game is being able to wade through the mess of gameplay elements and produce an optimized character. Meridians are one more extremely confusing system ...
EVE Evolved: Five years of EVE Evolved
About five years ago, on April 27th, 2008, I joined the Massively team and wrote the very first issue of the EVE Evolved column. Five years later, the column is still going strong and delivering its weekly dose of EVE Online to thousands of readers. I used to worry about running out of ideas to ...
The Art of Wushu: The right stats for each style
There are a few questions I answer on a very regular basis in Age of Wushu. "How do you make money?" is a pretty common question, but I think we've answered that. "Can you annotate my book?" happens rather frequently, too. However, the most common question I answer is "what stats should I get?" ...
Hyperspace Beacon: A wretched operation of Scum and Villainy, part 2
Thankfully, we can all stop wondering when the expansion for Star Wars: The Old Republic is releasing and get down to the business of preparing our characters for the new content. Part of preparing for Rise of the Hutt Cartel is knowing what you're getting into when it comes to the new ...
Captain's Log: STO's fleet advancement and reputation systems
In my continuing efforts to mark time until we all find out what the blazes the most recent teasers for Star Trek Online's upcoming March Beneath the Raptor's Wings are hinting at, this column is going to delve into two huge new tech developments the game has seen since its free-to-play ...
The Road to Mordor: Ten virtues strategies for LotRO players
Virtues are never far from my mind in Lord of the Rings Online, although recently they've been more a concern as I've been dithering around with several alts in a reality TV show-type vetting of a backup character. While not very sexy in comparison to class, race, and legendary traits, virtues ...
Captain's Log: Dabbling with STO's duty officers
Last week I began a series of columns that cover the material that has been implemented in Star Trek Online over the course of the last two years. Many players are returning to the game after a long absence, and several have requested that I touch on what is new to the game. I've already ...




