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Posts tagged gui

Darkfall creates a new customizable user interface

Today's patch for Darkfall brings a major revamp to the user interface that's long been in the making. "We started changing things with the revisions we did to windows like chat, feats, and roles, and as it was expected, the time had come to give some attention to what we call internally the 'Fr...

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City of Steam hits support goal, revamps hotbars

The fanbase has rallied around City of Steam, sending its "Steam-o-Meter" shooting straight to the top. Mechanist Games announced that the community topped the meter with four million points, which means that the company is making good on its promise to include more content for the developing tit...

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Newest Darkfall dev blog shows off Unholy Wars' streamlined UI

In any game, a clunky, unintuitive UI can hamper players' ability to enjoy a game. But in a game like Darkfall where mere moments can be the difference between life and death, a bad interface can be a deal-breaker. In the latest dev blog, Coordinating Designer Tork Shaw explained some of the chan...

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Aventurine on Darkfall's new UI, possible payment models, and more

So Darkfall: Unholy Wars is a few weeks away, and we've managed to corral Aventurine for a quick interview on the state of Agon. The development firm has been pretty tight-lipped about its fantasy sandbox reboot in recent months, but as the November 20th launch date draws nearer we're starting...

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Mortal Online is due for an Awakening

Awakening is the latest free expansion for Mortal Online, and it's available on the live servers today. What does that mean? It means that the game will benefit from a new GUI, a new AI system for NPCs, a new region, and a whole lot of new options for players to enjoy the game. Some of the UI ...

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Hyperspace Beacon: Gooey GUI

As far back as my interview with Blaine Christine at PAX 2010, I have been concerned with the user interface of Star Wars: The Old Republic. Although the question did make it into that article way back when, I did ask him about the UI because at that time, it was mostly black and rather clunky. W...

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EVE Evolved: Building a better UI

It's no secret that EVE Online has a poor user interface. With its drop-down menus for interacting with objects and text lists to show information like market orders and nearby objects in space, EVE has thoroughly earned the nickname "spreadsheets in space." The UI has changed drastically since I...

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Darkfall dev diary talks new UI, quest content, and more

Aventurine's Tasos Flambouras returns with another activity report on the Darkfall Epic Blog, and the focus is fairly broad. He touches on the dynamic quests and lore-driven events we mentioned last week, as well as upcoming world optimizations that include aggressive wildlife based on location a...

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Games that shouldn't be MMOs

Here's a corollary post to an earlier story. Our cousin site, Cinematical, has brought teh funneh with a post about which board games would make awful movies. In that spirit, we now present to you a list of games that would make terrible MMOs, in no particular order. Please note that these are mere...

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STO UI is modernized LCARS; "think iPhone"

Now that the Star Trek Online nerf scare has passed, it's time to take a few deep breaths of anticipation and soak in STO-related news again. The first news-worthy bit to pop up post-scare is a post by Steve Mason (the lead UI designer) at the startrek-online.net forums. Mason is dedicated to preser...

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Make My MMO: December 14 - 20, 2014

Posted on Dec 20th 2014 7:00PM

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