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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE alliance circumvents factional warfare restrictions]]></title><link>http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/</guid><comments>http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.crazykinux.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/myrmidon425.jpg" /></a><br />Factional warfare became a part of <a href="http://www.eve-online.com"><em>EVE Online</em></a> in the <em><a href="http://www.eveonline.com/empyreanage">Empyrean Age</a></em> expansion, which ushered in a time of backstory-driven militia conflict for players aligned with one of the four races of New Eden. What promised to be a new avenue for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> roleplaying community ended up being inaccessible to roleplaying alliances. <a href="http://massively.joystiq.com/tag/ccp">CCP</a> stipulated that alliances cannot enlist with factional militias, as their sheer numbers could streamroll their opposition and create overwhelming odds for the disadvantaged side in the conflict. <br /><br />The only recourse <em>EVE's</em> alliances have is to form splinter corporations outside of the alliance, for the sole purpose of allying with a given racial faction. That is, until recently. An article from <a href="http://massively.joystiq.com/tag/isd">ISD Magnus Balteus,</a> one of <em>EVE Online's</em> <a href="http://massively.joystiq.com/2008/05/20/new-edens-virtual-reporters/">in-game reporters,</a> states the <a href="http://massively.joystiq.com/2008/08/13/eve-community-spotlight-jade-constantine/">Star Fraction alliance</a> <em>"has openly declared war on corporations that have joined the Caldari milita; the State Protectorate. For over a month, Star Fraction has been selectively targeting the corporations of fleet commanders in the Caldari militia."</em><p><a href="http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/" rel="bookmark">Continue reading <em>EVE alliance circumvents factional warfare restrictions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/">EVE alliance circumvents factional warfare restrictions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Aug 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2295&amp;tid=7>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1282747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliances</category><category>caldari</category><category>ccp</category><category>ccp-games</category><category>combat</category><category>conflict</category><category>embedded-reporting</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>gallente</category><category>game-mechanics</category><category>grief</category><category>griefing</category><category>guerilla-warfare</category><category>interstellar-correspondents</category><category>isd</category><category>jade-constantine</category><category>magnus-balteus</category><category>militia</category><category>politics</category><category>pvp</category><category>races</category><category>roleplaying</category><category>volunteer</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 14 Aug 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Speed kills]]></title><link>http://massively.joystiq.com/2008/07/27/speed-kills/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/27/speed-kills/</guid><comments>http://massively.joystiq.com/2008/07/27/speed-kills/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/speedkills225.jpg" alt="" /><a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> has evolved into a game where being fast and agile allows you to choose your fights, dictate range and thus control the course of the battle, disengage whenever you choose, and often move so quickly that you're largely unassailable. However, the era of the<a href="http://massively.joystiq.com/2008/05/12/eve-evolved-the-nano-problem/ "> nano craze</a> will soon be coming to a close, according to <a href="http://massively.joystiq.com/category/eve-online" style="font-style: italic;">EVE Online</a> developer CCP Nozh. <br /><br />His <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=574">latest dev blog</a> addresses the insane velocities achievable, even by previously lumbering battleships, with combinations of speed modules, rigs, pirate implants and performance-boosting drugs. (For those less familiar with <span style="font-style: italic;">EVE</span> or its more deviant aspects, you can in fact <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=555471">use</a> and <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=311974">sell drugs</a> in the game.) CCP Nozh outlined the dev team's design goals in stemming the speed crisis:<p><a href="http://massively.joystiq.com/2008/07/27/speed-kills/" rel="bookmark">Continue reading <em>Speed kills</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/27/speed-kills/">Speed kills</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Jul 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=574>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/27/speed-kills/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1267960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/27/speed-kills/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>afterburner</category><category>balance</category><category>balancing</category><category>blob</category><category>boosters</category><category>ccp</category><category>ccp-games</category><category>ccp-nozh</category><category>dev</category><category>dev-blog</category><category>developer</category><category>drugs</category><category>dynamics</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>guerilla-warfare</category><category>implant</category><category>microwarpdrive</category><category>nano</category><category>nerf</category><category>piracy</category><category>pirate</category><category>pvp</category><category>range</category><category>rig</category><category>sci-fi</category><category>speed</category><category>strategy</category><category>tactics</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 27 Jul 2008 12:00:00 EST</pubDate></item></channel></rss>
