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Posts tagged groups

World of Warcraft adding party finder functionality

World of Warcraft is expanding the functionality of its group finder tool in Warlords of Draenor so that making a group is easier than just inviting your friends and shouting in a city. The new group finder interface is designed to help players locate parties looking for the same content, from pre-...

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The Daily Grind: Do you make small-talk while grinding?

I've stomped my share of shrews in this week's Lord of the Rings Online Spring Festival, and while I'm content to semi-AFK my way through a token grind to get a couple of the spiffier rewards, it strikes me as odd to see a dozen players doing the same activity in close proximity and basically ignor...

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Elder Scrolls Online invites you to learn how to group

Trying to make sense of Elder Scrolls Online's grouping tools? Need a hand in hooking up with other players to plunder dungeons? ZeniMax has you covered. The studio posted a new video today that takes you through ESO's group mechanics and grouping tools, step by step. It also contains helpful ti...

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WildStar unveils the details of raids

WildStar wants to have its raids be big. Big in size. Big in rewards. Big in engagement. Big in lots of ways, in short. The team has talked about them in passing elsewhere, most notably at PAX East 2014, but there still hasn't been a nice big info drop about raids that potential players could reall...

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The Daily Grind: What's your ideal MMO group size?

Massively's commenters got me thinking on MMO group size after an article a few weeks ago about socially soloing in games. Even though I like and support the option to solo in MMOs, my favorite games have actually had very large group sizes, far larger than the now-standard World of Warcraft five. ...

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Storyboard: How to say goodbye and mean it

So you know it's time to say goodbye. Your previous group of roleplaying companions just isn't filling that need you have for roleplaying, and that means it's time for you to pick up shop and move on. Great. Your metaphorical bags are packed, you're ready to pick up shop, and all that remains it to...

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Storyboard: Maybe I should go

Friendships don't always last forever. The people who made great roleplaying partners a year ago might not make such great partners for you today. Sometimes it's time to stop hanging out with the same old crowd and start finding yourself a new group to call home. Maybe it's a clash of personalit...

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The Daily Grind: Are you talkative in random groups?

Final Fantasy XIV's Duty Roulette has had an unusual effect upon me: It's made me more talkative in dungeons. Oh, I've always been happy to talk strategies and let people know what we're doing, but with the added incentive of the commendation system, I'm far more likely to crack jokes, be silly, an...

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Storyboard: Signing up for the team

Major organizations in a game's lore are kind of a big deal to the characters living in those games. They represent something important, after all, either in terms of intent or power. So why doesn't your character sign up with the organization of his choice and start working for it instead of just ...

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The Daily Grind: Are group finding tools a necessity?

In Guild Wars 2, there's no interface for you to queue up and immediately flash over to a group from anywhere in the world. On the one hand, this means that you have to actually go to dungeons and interact with people willing to take on the challenges. On the other hand, this also means that you ne...

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