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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: How much grouping should be required in a game?]]></title><link>http://massively.joystiq.com/2012/03/11/the-daily-grind-how-much-grouping-should-be-required-in-a-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/11/the-daily-grind-how-much-grouping-should-be-required-in-a-game/</guid><comments>http://massively.joystiq.com/2012/03/11/the-daily-grind-how-much-grouping-should-be-required-in-a-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/11/the-daily-grind-how-much-grouping-should-be-required-in-a-game/"><img alt="However much grouping a game requires, there will always be a camp arguing a game has too much and another arguing it has not enough.  This is inevitable." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/swtor-grouping-epl-309.jpg" /></a></div>
A good group arguably makes any game more fun. No matter how much fun you're having in any game, be it <em><a href="http://massively.joystiq.com/category/Star-Wars--The-Old-Republic/">Star Wars: The Old Republic</a></em> or <em><a href="http://massively.joystiq.com/category/Global-Agenda/">Global Agenda</a></em> or whatever else, there are players who believe it's better when you're running with other people, telling jokes or roleplaying or even just working in unison. Of course, others would point out that's all if you have a <em>good</em> group. A bad group can turn even something fun into a real misery, which sort of defeats the purpose of playing a game. And that's not getting into the time it takes to form a group or coordinate several people... or the fact that some players just prefer not to group.<br />
<br />
So how much grouping should an MMO require out of its players? Should pretty much <em>all</em> content require a group, forcing players to work together and build a real sense of community at the expense of any solitary play? Or should pretty much all content <em>not</em> require a group, letting everyone group with players as they wish without hard restrictions -- and making large chunks of the game single-player for all intents and purposes?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/11/the-daily-grind-how-much-grouping-should-be-required-in-a-game/">The Daily Grind: How much grouping should be required in a game?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Mar 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/11/the-daily-grind-how-much-grouping-should-be-required-in-a-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20189417/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/11/the-daily-grind-how-much-grouping-should-be-required-in-a-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>content</category><category>daily-grind</category><category>endgame</category><category>game-content</category><category>game-mechanics</category><category>group-play</category><category>grouping</category><category>groups</category><category>leveling</category><category>opinion</category><category>solo</category><category>solo-play</category><category>soloing</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 11 Mar 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What was your favorite experience as a damage dealer?]]></title><link>http://massively.joystiq.com/2011/08/01/the-daily-grind-what-was-your-favorite-experience-as-a-damage-d/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/01/the-daily-grind-what-was-your-favorite-experience-as-a-damage-d/</guid><comments>http://massively.joystiq.com/2011/08/01/the-daily-grind-what-was-your-favorite-experience-as-a-damage-d/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/01/the-daily-grind-what-was-your-favorite-experience-as-a-damage-d/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/coh-dps-epl-731.jpg" /></a></div>
Out of the three roles of the holy trinity, damage dealers (or DPS, depending on personal preference) are usually seen as the most superfluous. After all, you just have to pound something into the ground, right? But that's neglecting all of the work that damage dealers actually do, and it's neglecting the fact that you notice when your resident monster-pounder isn't up to snuff. Just because there are an awful lot of damage-dealing players in certain games (<a href="http://www.wowinsider.com"><em>World of Warcraft </em></a>springs to mind) doesn't mean there aren't some noteworthy members of the role.<br />
<br />
From <em><a href="http://massively.joystiq.com/category/EverQuest/">EverQuest</a></em> to <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em>, pretty much every game has some way of allowing players to just rack up huge numbers and lay waste to the opposition. So what has your favorite experience been when piling on the damage? Was there a time that you broke numbers you didn't even think you were capable of hitting? A time when you showed your entire party just how good you were at what you did? Or was it a game where you got to combine your love of breaking things with a more party-oriented utility approach?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/01/the-daily-grind-what-was-your-favorite-experience-as-a-damage-d/">The Daily Grind: What was your favorite experience as a damage dealer?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Aug 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/01/the-daily-grind-what-was-your-favorite-experience-as-a-damage-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20005559/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/01/the-daily-grind-what-was-your-favorite-experience-as-a-damage-d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classes</category><category>damage-dealer</category><category>dps</category><category>game-mechanics</category><category>group-play</category><category>holy-trinity</category><category>mechanics</category><category>opinion</category><category>party</category><category>party-content</category><category>roles</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 01 Aug 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: In the case of Defenders]]></title><link>http://massively.joystiq.com/2011/02/16/a-mild-mannered-reporter-in-the-case-of-defenders/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/16/a-mild-mannered-reporter-in-the-case-of-defenders/</guid><comments>http://massively.joystiq.com/2011/02/16/a-mild-mannered-reporter-in-the-case-of-defenders/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/coh-mmr-1297612577.jpg" alt="" /></a></div>
So last week, my column went live on the same day that <a href="http://www.massively.com/tag/paragon-studios">Paragon Studios</a> assuaged pretty much every concern my article raised. I should be annoyed, I suppose -- these columns do not spring Athena-like from my forehead, after all -- but considering what the producer's letter means for <em><a href="http://www.cityofheroes.com/en.html">City of Heroes</a></em>, I can't be anything but happy. It shows that the problems that I can think of are getting brought up and addressed by the development team as well, and that means that there's a security buffer in place so that things never get bad.<br />
<br />
And that segue leads us naturally into the next archetype up for discussion: Defenders. Probably the hardest archetype to cleanly fit to any pre-existing heroes, Defenders are still a vital part of the game and a lot of fun to play besides. They're the logical counterpart to the Tanker side of the equation. Whether you're new to <em><a href="http://massively.joystiq.com/category/city-of-heroes/">City of Heroes</a></em> as a whole or just new to the very idea of playing a Defender, click on past the break to take a look inside the most party-oriented archetype in the game (barring Kheldians, I suppose).<p><a href="http://massively.joystiq.com/2011/02/16/a-mild-mannered-reporter-in-the-case-of-defenders/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: In the case of Defenders</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/16/a-mild-mannered-reporter-in-the-case-of-defenders/">A Mild-Mannered Reporter: In the case of Defenders</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Feb 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/16/a-mild-mannered-reporter-in-the-case-of-defenders/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19841759/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/16/a-mild-mannered-reporter-in-the-case-of-defenders/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>archetypes</category><category>city-of-heroes</category><category>city-of-villains</category><category>classes</category><category>coh</category><category>column</category><category>cov</category><category>cox</category><category>defenders</category><category>featured</category><category>group</category><category>group-play</category><category>healing</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>support</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 16 Feb 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: When have you felt superfluous?]]></title><link>http://massively.joystiq.com/2010/11/06/the-daily-grind-when-have-you-felt-superfluous/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/06/the-daily-grind-when-have-you-felt-superfluous/</guid><comments>http://massively.joystiq.com/2010/11/06/the-daily-grind-when-have-you-felt-superfluous/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://www.guildwars.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/gw-superfluous-epl-1103.jpg" /></a></div>
Being a low-level Mesmer in <a href="http://www.guildwars.com"><em>Guild Wars</em></a> is not often fun times. You know that later on the class becomes the absolute master of interrupts and lockdowns, nearly vital in a good party. But when you're still early in the game with few useful skills and few caster enemies to worry about, more often than not you find yourself standing in the back of parties casting a hex or two and waiting for the fight to be over. It makes it a lot harder to take claims of "great group" seriously when you didn't really do anything.<br />
<br />
Nobody likes the feeling of being carried in a game, but it's inevitable that once or twice the weak link is going to be you. Sometimes it's inexperience, sometimes it's being at a low level, and sometimes it's just the stars lining up perfectly to make your life miserable. So when have you felt like you were a complete third wheel? Was it during your learning phase for endgame content, or in the midst of a mid-game run where you weren't really necessary? Or was it just a matter of teaming with people who all knew one another with you as the stranger?<hr />
<img vspace="4" hspace="4" border="1" align="left" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/coffee.jpg" style="margin-right: 5px;" alt="" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://massively.joystiq.com/category/the-daily-grind/">Daily Grind</a>!</em><hr /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/06/the-daily-grind-when-have-you-felt-superfluous/">The Daily Grind: When have you felt superfluous?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Nov 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/06/the-daily-grind-when-have-you-felt-superfluous/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19702051/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/06/the-daily-grind-when-have-you-felt-superfluous/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>control</category><category>endgame-play</category><category>group-play</category><category>guild-wars</category><category>gw</category><category>learning</category><category>odd-man-out</category><category>opinion</category><category>party-play</category><category>party-roles</category><category>roles</category><category>superfluous</category><category>tdg</category><category>the-daily-grind</category><category>third-wheel</category><category>unwanted</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 06 Nov 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Worth your time?]]></title><link>http://massively.joystiq.com/2010/07/12/the-tattered-notebook-worth-your-time/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/12/the-tattered-notebook-worth-your-time/</guid><comments>http://massively.joystiq.com/2010/07/12/the-tattered-notebook-worth-your-time/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-tattered-notebook"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ttntitle-1290985259.jpg" vspace="4" /><br />
	</a></div>
"<a href="http://everquest2.com/">EverQuest II</a><em>, that's the crapp</em><em>y </em><a href="http://www.soe.com"><em>Sony</em></a><em> g</em><em>ame with five-year old graphics and a bunch of RMT isn't it</em>," said a friend of mine as we ran around the chilly slopes of Dun Morogh in Azeroth a few weeks back. Even though he phrased it in the form of a question, his delivery implied a mind already made up. Such is <em><a href="http://massively.joystiq.com/category/everquest-ii">EQII's</a></em> reputation among a decent chunk of the MMORPG-playing population it seems.<br />
<br />
Since taking over the <a href="http://massively.joystiq.com/category/the-tattered-notebook">Tattered Notebook</a>, I've been asked more than a few times what it is about <em>EverQuest II</em> that makes it worth playing, aside from the Massively paycheck of course. From friends and family, to commenters, to colleagues, it seems many people are curious about <a href="http://massively.joystiq.com/tag/soe">SOE's</a> long-running fantasy flagship, but relatively few take the time to learn more about it in order to make an informed go/no-go decision.<br />
<br />
Regrettably, I'm a somewhat slow leveler, due to the fact that I've got a lot of demands on my time and I enjoy running around willy-nilly exploring the nooks and crannies of Norrath. So, I won't be level 90 with 250 AAs, raiding, or able to tell you about endgame any time soon. That said, is it worth playing through the early 30s?<br />
<br />
Indeed it is. Turn the page for some reasons why.<p><a href="http://massively.joystiq.com/2010/07/12/the-tattered-notebook-worth-your-time/" rel="bookmark">Continue reading <em>The Tattered Notebook: Worth your time?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/12/the-tattered-notebook-worth-your-time/">The Tattered Notebook: Worth your time?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Jul 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/12/the-tattered-notebook-worth-your-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19547224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/12/the-tattered-notebook-worth-your-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chronomagic</category><category>EQ2</category><category>EQII</category><category>EverQuest-2</category><category>everquest-ii</category><category>featured</category><category>group-play</category><category>housing</category><category>impressions</category><category>norrath</category><category>soe</category><category>solo-play</category><category>Sony-Online-Entertainment</category><category>the-tattered-notebook</category><category>the-tattered-notebook-jef-reahard</category><category>worth-playing</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 12 Jul 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: A million little topics]]></title><link>http://massively.joystiq.com/2010/05/15/the-mog-log-a-million-little-topics/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/15/the-mog-log-a-million-little-topics/</guid><comments>http://massively.joystiq.com/2010/05/15/the-mog-log-a-million-little-topics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/ffxi-moglog-pieces-epl-513.jpg" /></a></div>
I promise you, this column is not <a href="http://en.wikipedia.org/wiki/A_Million_Little_Pieces">an almost wholly fictional account of events</a> that happened while my character was addicted to mithkabobs. (I just like working references in, if you haven't noticed.) No, this week is something a bit different for the column, since we're going to eschew our usual rambling manifesto style about <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> and <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>. Instead, we're going to be taking it piece by piece in the smaller scope.<br />
<br />
See, there are topics that are worth talking about here that fit into an entire column (usually between 1000-1500 words). Then there are topics that aren't worth talking about in quite that much depth, but still worth bringing up in brief. And not all of them fall under the aegis of forum talks or question-and-answer sessions, either. So today, we're going to be hitting a few smaller points in rapid succession. You don't have to read it, but then you'll miss the fascinating deconstruction of nihilism in the middle. Also there's a button you can click on for free money. Your call.<p><a href="http://massively.joystiq.com/2010/05/15/the-mog-log-a-million-little-topics/" rel="bookmark">Continue reading <em>The Mog Log: A million little topics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/15/the-mog-log-a-million-little-topics/">The Mog Log: A million little topics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 15 May 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/15/the-mog-log-a-million-little-topics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19473669/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/15/the-mog-log-a-million-little-topics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>assorted</category><category>beta</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>group-play</category><category>guilds</category><category>ideas</category><category>merit-points</category><category>numbers</category><category>pvp</category><category>skills</category><category>stats</category><category>systems</category><category>testing</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 15 May 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Grouping versus soloing as the genre evolves]]></title><link>http://massively.joystiq.com/2009/11/18/grouping-versus-soloing-as-the-genre-evolves/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/18/grouping-versus-soloing-as-the-genre-evolves/</guid><comments>http://massively.joystiq.com/2009/11/18/grouping-versus-soloing-as-the-genre-evolves/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.playonline.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/blogs-grouping-epl-1117.jpg"  alt="" /></a><br />
Back in the day, there were two ways to play most MMOs -- you could form a group with other players, or you could stay inside the cities and wait.  Those days are long gone, of course, and it's a rare game that doesn't allow a player to do quite a bit without the support framework of a group.  But there's a point to be made about what's been lost in the process, and <a href="http://blog.weflyspitfires.com/">We Fly Spitfires</a> has an interesting take on how <a href="http://blog.weflyspitfires.com/2009/11/12/grouping-today-accessible-or-lazy/">we now have to be pushed and prodded into grouping</a>.  There was a time when people were expected to group to complete tasks, but players are increasingly opposed to the idea as more and more becomes possible to solo and we grow less and less patient for finding a group.<br />
<br />
Unsurprisingly, <a href="http://www.gamebynight.com/">Game by Night</a> brings up the obvious counterpoint: that evolving game design has <a href="http://www.gamebynight.com/?p=768">relegated forced grouping to the past</a>.  There are more MMO players now than there were back then, and the majority of them started on games such as <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> or <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> where grouping was only occasionally necessary, and even then only for specific tasks.  By removing the requirement, player expectations become different, and there's no longer a sense from most of the playerbase that soloing should be possible for a majority of tasks.  It's a debate that's been had over and over through the years, but as the solo play model becomes more and more expansive, it no doubt will be revisted time and again -- and attitudes toward it will shift as the playerbase does.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/18/grouping-versus-soloing-as-the-genre-evolves/">Grouping versus soloing as the genre evolves</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Nov 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/18/grouping-versus-soloing-as-the-genre-evolves/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19243727/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/18/grouping-versus-soloing-as-the-genre-evolves/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>culture</category><category>game-design</category><category>game-mechanics</category><category>group-play</category><category>grouping</category><category>mmo-history</category><category>opinion</category><category>solo-play</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 18 Nov 2009 19:00:00 EST</pubDate></item></channel></rss>
