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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Secret World announces group and raid sizes]]></title><link>http://massively.joystiq.com/2011/09/14/the-secret-world-announces-group-and-raid-sizes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/14/the-secret-world-announces-group-and-raid-sizes/</guid><comments>http://massively.joystiq.com/2011/09/14/the-secret-world-announces-group-and-raid-sizes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/14/the-secret-world-announces-group-and-raid-sizes/"><img alt="The Secret World: Groups" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/tsw-groups.jpg" /></a></div>
As you may have heard, <a href="http://massively.joystiq.com/category/the-secret-world/"><em>The Secret World</em></a> gathers up modern-day legends and conspiracy theories and asks, "What if they were all true?" Of course, if these stories were true, then there would have to be a group of people preventing the world from crashing down in utter chaos, right? <em>The Secret World</em> has three such groups, in fact: the Illuminati, the Templars, and the Dragon.<br />
<br />
That's the big picture, but what about smaller groups? In an interview with The Electric Playground, Lead Content Designer <a href="http://massively.joystiq.com/tag/joel-bylos/">Joel Bylos</a> explains the general idea behind the group dynamics:
<blockquote class="bq-standard">
	We really feel that an MMO is a shared experience, right? It's very important that people work <em>together</em> to solve these problems. That's the greatest sort of feeling of achievement: when you work together with other people to overcome something.</blockquote>
He goes on to say that it may be possible for players with similar builds to actually be viable even when they're grouped together. He specifically mentioned a group of all tanks' being able to tackle a dungeon if they all had a self heal. But how many players are actually <em>in</em> groups? Bylos says five, and raid groups are 10. No more worrying about finding those other 30 people you would need for those 40-man dungeons, thank goodness!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/14/the-secret-world-announces-group-and-raid-sizes/">The Secret World announces group and raid sizes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Sep 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/14/the-secret-world-announces-group-and-raid-sizes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20043201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/14/the-secret-world-announces-group-and-raid-sizes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dungeons</category><category>EA</category><category>Electronic-Arts</category><category>Funcom</category><category>group-dynamics</category><category>groups</category><category>joel-bylos</category><category>raid-group</category><category>secret-world</category><category>the-secret-world</category><category>TSW</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Wed, 14 Sep 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: What's in it for me?]]></title><link>http://massively.joystiq.com/2011/04/04/wings-over-atreia-whats-in-it-for-me/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/04/wings-over-atreia-whats-in-it-for-me/</guid><comments>http://massively.joystiq.com/2011/04/04/wings-over-atreia-whats-in-it-for-me/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/woaheaderasmo.jpg" vspace="4" /></a></div>
That does it. No more Ms. Nice Wings. This time I am just going to unleash! Let my rant all hang out. Admittedly, I am not normally one to complain; I can see the good in most every situation, and I can roll with the punches like it's an Olympic event. But even my feathers get ruffled sometimes. It's true! And sometimes you just can't bite your tongue anymore or all you will have is a very sore tongue.<br />
<br />
Now I know I am not a rant-master like <a href="http://massively.joystiq.com/editor/jef-reahard">Jef</a>, but even fledgling ranters must begin somewhere. And this week, I found just such a place: immature, self-serving, can't-pull-their-thumbs-outta-their-ears-unless-there-is-something-in-it-for-them-gamers in <em><a href="http://na.aiononline.com/">Aion</a>. </em>You know the type -- those who think the world revolves around them. Those whose spoiled-rotten antics ruin groups and legions alike and who are the reason why many a block list is so full. They without whom <a href="http://massively.joystiq.com/2010/08/30/wings-over-atreia-daevas-of-our-lives/">drama</a> would die a quick death and be a forgotten plague. They're the bane of chat channels everywhere -- they are the <a href="http://massively.joystiq.com/2011/01/24/wings-over-atreia-feeding-trolls/">trolls</a>.<br />
<br />
Throw yourself past the cut for a look at some recent <em><a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a></em> tantrums and sure-fire ways to minimize the effects of blatant immaturity. Careful, though -- I cannot be held responsible for any resemblance to gamers near you.<p><a href="http://massively.joystiq.com/2011/04/04/wings-over-atreia-whats-in-it-for-me/" rel="bookmark">Continue reading <em>Wings Over Atreia: What's in it for me?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/04/wings-over-atreia-whats-in-it-for-me/">Wings Over Atreia: What's in it for me?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Apr 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/04/wings-over-atreia-whats-in-it-for-me/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19893709/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/04/wings-over-atreia-whats-in-it-for-me/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>buffbuff-leaves-in-a-huffhuff</category><category>daevas-of-our-lives</category><category>drama</category><category>featured</category><category>group-dynamics</category><category>grouping</category><category>groups</category><category>immature</category><category>immaturity</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>rant</category><category>rants</category><category>selfish</category><category>selfishness</category><category>siege</category><category>sieges</category><category>single-player</category><category>single-player-games</category><category>tantrum</category><category>tantrums</category><category>teamwork</category><category>troll</category><category>trolls</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 04 Apr 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[New details emerge on SWTOR's healing and space components]]></title><link>http://massively.joystiq.com/2009/07/27/new-details-emerge-on-swtors-healing-and-space-components/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/27/new-details-emerge-on-swtors-healing-and-space-components/</guid><comments>http://massively.joystiq.com/2009/07/27/new-details-emerge-on-swtors-healing-and-space-components/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div align="center"><a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/578ruty.jpg" alt="" /></a><br /></div>
So it looks like those lucky buggers over at IGN sat down with a couple <em><a href="http://www.swtor.com">Star Wars: The Old Republic</a></em> developers and pelted them with <a href="http://pc.ign.com/articles/100/1007266p1.html">as many questions from the community</a> as possible. The results have made our day much brighter, and we're sure yours will benefit in much the same way.<br /><br />While a lot of the questions were deflected in one way or another -- as this is a game that's <a href="http://massively.joystiq.com/2009/07/27/the-digital-continuum-swtor-is-in-a-year-far-far-away/">probably not coming out for a while</a> -- some tiny new pieces of information did surface. For instance, much of the community has been wondering about healing. Will the game <a href="http://massively.joystiq.com/2009/07/27/the-daily-grind-are-you-tired-of-the-holy-trinity-yet/">go with the "Holy Trinity"</a> or is something else planned? The answer appears to be a little bit of both. It sounds as though each class has the opportunity to invest resources into healing abilities. Although, <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> is quick to point out that parties will definitely want some "healers" in higher-level situations.<br /><br />Insofar as space combat is concerned, it appears that BioWare isn't talking about it, yet. Yes, they didn't flat out deny its existence in the game nor did they give confirmation, so for now we'll have to wait. A large part of the interview merely confirms things we've already known or suspected. Planets will have multiple zones, PvP is important to the team, customization will be very important and all the stuff you'd expect from a game this immense.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/27/new-details-emerge-on-swtors-healing-and-space-components/">New details emerge on SWTOR's healing and space components</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Jul 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.ign.com/articles/100/1007266p2.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/27/new-details-emerge-on-swtors-healing-and-space-components/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19111208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/27/new-details-emerge-on-swtors-healing-and-space-components/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>electronic-arts</category><category>group-dynamics</category><category>healing</category><category>holy-trinity</category><category>ign</category><category>lucasarts</category><category>star-wars</category><category>swtor</category><category>the-digital-continuum</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 27 Jul 2009 18:00:00 EST</pubDate></item></channel></rss>
