<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[CCP analyzes EVE's Jita player event]]></title><link>http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/</guid><comments>http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/"><img alt="EVE Online - Jita heatmap" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/jita-heatmap-small.jpg" /></a></div>
If you warped into <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> Jita merchant hub last week, chances are you didn't make it out alive. If you were plying your trade elsewhere in New Eden, the much-hyped "Burn Jita" campaign likely didn't even register on your radar.<br />
<br />
It registered on <a href="http://massively.joystiq.com/tag/ccp">CCP's</a>, though, as shown by the company's latest <em>EVE</em>-focused dev blog. As per usual, there are a bunch of pretty graphs and plenty of tech-speak. There's also some verbiage related to TiDi (time dilation), which is CCP's way of dealing with massive concentrations of players in its single-shard universe. It's worth noting that since the devs had advance warning of this particular player-run event, they were able to beef up <em>EVE's</em> server infrastructure to handle the increased load. You can read all the technical details on the game's official website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/">CCP analyzes EVE's Jita player event</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 May 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burn-jita</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>griefing</category><category>internet-spaceships</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sci-fi</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 02 May 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay]]></title><link>http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/</guid><comments>http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/"><img alt="Some Assembly Required - architecture banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/sarheaderplansfinal.jpg" /></a></div>
Hello, sandbox faithful, and welcome to a special interview edition of <a href="http://massively.joystiq.com/category/Some-Assembly-Required/">Some Assembly Required</a>. We recently had a chance to pitch some questions to the team behind <a href="http://www.seatribe.se/">Seatribe's</a> upcoming <a href="http://www.paradoxplaza.com/games/salem"><em>Salem</em></a> title, and creative director <a href="http://massively.joystiq.com/tag/bjorn-johannesen">Bj&ouml;rn Johannessen</a> was kind enough to answer them.<br />
<br />
<a href="http://massively.joystiq.com/tag/salem"><em>Salem</em></a> is being advertised by publisher <a href="http://www.paradoxplaza.com/">Paradox</a> as "the crafting MMO," but it's also rife with throw-back mechanics including a huge amount of player freedom and a permadeath/punishment system similar to the one in Johannessen's <a href="http://www.havenandhearth.com/portal/"><em>Haven &amp; Hearth</em></a>.<p><a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/" rel="bookmark">Continue reading <em>Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/">Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Feb 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20166012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bjorn-Johannessen</category><category>cash-shop</category><category>crafting</category><category>emergent-gameplay</category><category>exclusive</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>game-mechanics</category><category>griefing</category><category>haven-and-hearth</category><category>interview</category><category>item-shop</category><category>no-trade</category><category>paradox</category><category>Paradox-Interactive</category><category>permadeath</category><category>permadeath-prevents-griefing</category><category>player-content</category><category>player-generated-content</category><category>salem</category><category>sandbox</category><category>seatribe</category><category>skill-system</category><category>some-assembly-required</category><category>soul-bound</category><category>tradeskills</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 10 Feb 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Big faction changes coming to Fallen Earth]]></title><link>http://massively.joystiq.com/2012/01/21/big-faction-changes-coming-to-fallen-earth/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/21/big-faction-changes-coming-to-fallen-earth/</guid><comments>http://massively.joystiq.com/2012/01/21/big-faction-changes-coming-to-fallen-earth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/21/big-faction-changes-coming-to-fallen-earth/"><img alt="Fallen Earth - Odenville at dusk" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/fallenearthodenville.jpg" /></a></div>
Big changes are coming to <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth's</em></a> faction system, and the latest <a href="http://massively.joystiq.com/tag/gamersfirst">GamersFirst</a> dev diary has the details. Lead designer Marie "<a href="http://massively.joystiq.com/tag/marie-croall">Aro Sei</a>" Croall says that the devs "want to make sure it is clear to all players who they are fighting for and who they are against."<br />
<br />
The current faction dynamics can be confusing, she explains, and GamersFirst feels that <em>Fallen Earth's</em> learning curve can be smoothed out "without dumbing it down." To do so, shoulder factions are being removed, and wastelanders will need to pick a faction and remain loyal to it in order to earn points. Missions may be accepted from three factions, but only the primary faction will determine PvP objectives, missions, and faction channels.<br />
<br />
Finally, the devs are removing factional friendly fire except in cases of clan wars, bloodsports, or dueling gameplay. Croall says this is intended to curb same-faction griefing, and ultimately contribute to "a less jarring PvP experience in <em>Fallen Earth</em>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/21/big-faction-changes-coming-to-fallen-earth/">Big faction changes coming to Fallen Earth</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/21/big-faction-changes-coming-to-fallen-earth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20153625/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/21/big-faction-changes-coming-to-fallen-earth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aro-sei</category><category>dev-blog</category><category>dev-diary</category><category>f2p</category><category>faction</category><category>faction-changes</category><category>factions</category><category>fallen-earth</category><category>free-to-play</category><category>friendly-fire</category><category>gamers-first</category><category>gamersfirst</category><category>griefing</category><category>marie-croall</category><category>post-apocalyptic</category><category>sandbox</category><category>sandpark</category><category>sci-fi</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 21 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist moves into Lucasfilm's Habitat: Part 2]]></title><link>http://massively.joystiq.com/2012/01/17/the-game-archaeologist-moves-into-lucasfilms-habitat-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/17/the-game-archaeologist-moves-into-lucasfilms-habitat-part-2/</guid><comments>http://massively.joystiq.com/2012/01/17/the-game-archaeologist-moves-into-lucasfilms-habitat-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/17/the-game-archaeologist-moves-into-lucasfilms-habitat-part-2/"><img alt="Habitat" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hab1-1325955770.jpg" /></a></div>
<a href="http://massively.joystiq.com/2012/01/10/the-game-archaeologist-moves-into-lucasfilms-habitat-part-1/">Last week</a> on the exciting cosmic adventures of <a href="http://massively.joystiq.com/category/the-game-archaeologist/">the Game Archaeologist</a>, we uncovered the ancient civilization of <a href="http://massively.joystiq.com/tag/habitat/"><em>Lucasfilm's Habitat</em></a>, one of the early predecessors to graphical MMOs. While we talked about how it came to be and pondered just how much money we'd waste if game companies were still charging by the minute, we didn't have the time or space to cover the community and events that formed around this experimental project.<br />
<br />
That day has come. Prepare your bladder for imminent release!<br />
<br />
Giving a bunch of players tools to do every which thing in the game and turning them loose without strict regulation might seem like a recipe for an instant sewage pit of a game today, but our cultured, classy behaviors weren't quite trained into us in 1986. When players first set eyes on Habitat, they weren't thinking of min-maxing, kill-stealing, or raid progression; they were trying to make sense of a virtual world using the only frame of reference they had to date: their own lives. Out of a melting pot of ideas and objects came fascinating stories from one of the earliest MMO proto-ancestors of the modern era. <a href="http://www.youtube.com/watch?v=qj9OEmUr0F8">Get your '80s on</a> as we head back... to the future!<p><a href="http://massively.joystiq.com/2012/01/17/the-game-archaeologist-moves-into-lucasfilms-habitat-part-2/" rel="bookmark">Continue reading <em>The Game Archaeologist moves into Lucasfilm's Habitat: Part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/17/the-game-archaeologist-moves-into-lucasfilms-habitat-part-2/">The Game Archaeologist moves into Lucasfilm's Habitat: Part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Jan 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/17/the-game-archaeologist-moves-into-lucasfilms-habitat-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20142320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/17/the-game-archaeologist-moves-into-lucasfilms-habitat-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-of-duty</category><category>cootie</category><category>cooties</category><category>divorce</category><category>dungeon-of-death</category><category>featured</category><category>gm-events</category><category>griefers</category><category>griefing</category><category>habitat</category><category>harry-potter</category><category>in-game-divorce</category><category>in-game-wedding</category><category>jk-rowling</category><category>live-event</category><category>live-events</category><category>lucasarts</category><category>lucasfilms</category><category>lucasfilms-habitat</category><category>marriage</category><category>pvp</category><category>pvp-zones</category><category>sysops</category><category>system-operators</category><category>the-game-archaeologist</category><category>ultima-online</category><category>uo</category><category>virtual-world</category><category>virtual-worlds</category><category>wedding</category><category>world-of-warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 17 Jan 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia:  Rant powers activate!]]></title><link>http://massively.joystiq.com/2011/07/25/wings-over-atreia-rant-powers-activate/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/25/wings-over-atreia-rant-powers-activate/</guid><comments>http://massively.joystiq.com/2011/07/25/wings-over-atreia-rant-powers-activate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/24/wings-over-atreia-rant-powers-activate/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/woaheader-1311487007.jpg" vspace="4" /></a></div>
So there I was, with another topic planned and article well on its way to completion when fate intervened and thrust a new subject upon me. And not in a happy-Fed-Ex-guy-handing-it-over kinda way either, but a growling, grumbling, grit-my-teeth-and-try-not-to-speak-in-asterisks (%#$**!) kind of way. Oh yes, this is a topic of great rantiness for me.<br />
<br />
I freely admit that I rarely reach the heights of true frustration within <em><a href="http://massively.joystiq.com/category/aion">Aion</a></em> (not counting launch queues where I simply chose to stop logging in altogether), especially to the point of actually tossing aside another column to express and share said frustrations with you. But now, you have a second opportunity to witness my small yet developing <a href="http://massively.joystiq.com/2011/04/04/wings-over-atreia-whats-in-it-for-me/">rant</a> lobe -- placed, I believe, somewhere behind the occipital lobe judging by the fact that when it revs up people tend to see red. And the truth of it is, I am going to derive great pleasure from venting about this topic. So what has me so fired up right now? The venerable <a href="http://massively.joystiq.com/2011/03/21/wings-over-atreia-ap-bakery/">AP</a> harvesting grounds of the truly lazy: AFK Dredgions.<br />
<br />
Queue up then enter past the break for a discourse on the evils of this practice and what <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a> should do about it.<p><a href="http://massively.joystiq.com/2011/07/25/wings-over-atreia-rant-powers-activate/" rel="bookmark">Continue reading <em>Wings Over Atreia:  Rant powers activate!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/25/wings-over-atreia-rant-powers-activate/">Wings Over Atreia:  Rant powers activate!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Jul 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/25/wings-over-atreia-rant-powers-activate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19998961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/25/wings-over-atreia-rant-powers-activate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Abyss-Points</category><category>AFK</category><category>aion</category><category>aion-game</category><category>AP</category><category>chantra-dredgion</category><category>dredgion</category><category>dredgion-queues</category><category>featured</category><category>griefing</category><category>groups</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>solutions</category><category>suggestions</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 25 Jul 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Is free-for-all PvP a dealbreaker?]]></title><link>http://massively.joystiq.com/2011/06/03/the-daily-grind-is-free-for-all-pvp-a-dealbreaker/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/03/the-daily-grind-is-free-for-all-pvp-a-dealbreaker/</guid><comments>http://massively.joystiq.com/2011/06/03/the-daily-grind-is-free-for-all-pvp-a-dealbreaker/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.darkfallonline.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/darkfall-freeforall-epl-530.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Games like <a href="http://www.eveonline.com"><em>EVE Online</em></a>, <a href="http://www.darkfallonline.com/"><em>Darkfall</em></a>, and <a href="http://www.mortalonline.com"><em>Mortal Online</em></a> sell themselves on the premise of being wild and lawless. Like in the Wild West of ages past, anyone can kill you at any time. Of course, also like in the Wild West, this reputation bears only some resemblance to reality, as you're relatively unlikely to be consistently ganked and robbed by someone for no reason. But the fact that it's possible makes a lot of players decide that it's just not worth the hassle. The threat of losing everything to malicious player actions is more powerful than the real rarity of the event.<br />
<br />
Obviously, some players embrace the possibility as part of the charm of an open-world game. But it's possible to have a game with broad player options without the constant threat of cruelty, and there's a reason a lot of <a href="http://www.uoherald.com"><em>Ultima Online</em></a> players happily opted out of being hunted by other players. Is open PvP the sort of thing that makes you write off a game no matter what other features it might have?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/03/the-daily-grind-is-free-for-all-pvp-a-dealbreaker/">The Daily Grind: Is free-for-all PvP a dealbreaker?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Jun 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/03/the-daily-grind-is-free-for-all-pvp-a-dealbreaker/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19953763/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/03/the-daily-grind-is-free-for-all-pvp-a-dealbreaker/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ganking</category><category>griefing</category><category>open-pvp</category><category>open-pvp-environments</category><category>open-world</category><category>opinion</category><category>pvp</category><category>sandbox</category><category>sandbox-games</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 03 Jun 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: Why we grief - a therapy session]]></title><link>http://massively.joystiq.com/2011/05/03/the-soapbox-why-we-grief-a-therapy-session/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/03/the-soapbox-why-we-grief-a-therapy-session/</guid><comments>http://massively.joystiq.com/2011/05/03/the-soapbox-why-we-grief-a-therapy-session/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-soapbox"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/therapy-1303834599.jpeg" vspace="4" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
Welcome to the Massively Psychiatric Center for Gamers, Griefers, and <a href="http://www.penny-arcade.com/comic/2004/3/19/">Greater Internet F-wads</a> (link NSFW). I'm Dr. Reahard, and while I'm most definitely an armchair psychologist, psychiatrist, and MMOlogist, pay no attention to any of that. I'm more than qualified to help you determine whether or not you're a bleep (sorry, a griefer). So please, have a seat, make yourself comfortable, and let's talk about you.<br />
<br />
Tell me about yourself. Do you relish that feeling of power you get when messing with another human being? Is there a certain sense of being <em>alive</em>, a rush if you will, that only comes around when you bleep with another person? Does said bleeping happen exclusively in video games where your actions carry no perceivable repercussions?<br />
<br />
Are you secretly frustrated with a banal and disturbingly meaningless white-collar existence? Does releasing your inner bleep in a (theoretically) anonymous online environment scratch the itches made manifest by a minivan, 2.3 kids, and the otherwise inescapable confines of suburbia?<p><a href="http://massively.joystiq.com/2011/05/03/the-soapbox-why-we-grief-a-therapy-session/" rel="bookmark">Continue reading <em>The Soapbox: Why we grief - a therapy session</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/03/the-soapbox-why-we-grief-a-therapy-session/">The Soapbox: Why we grief - a therapy session</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 May 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/03/the-soapbox-why-we-grief-a-therapy-session/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19924170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/03/the-soapbox-why-we-grief-a-therapy-session/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>broken</category><category>ccp</category><category>ccp-games</category><category>culture</category><category>eve</category><category>eve-online</category><category>featured</category><category>game-life</category><category>goons</category><category>goonswarm</category><category>griefer</category><category>griefers</category><category>griefing</category><category>opinion</category><category>real-life</category><category>sandbox</category><category>sci-fi</category><category>soapbox</category><category>soapbox-jef-reahard</category><category>the-mittani</category><category>the-soapbox</category><category>youre-doing-it-wrong</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 03 May 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's the worst you've ever been griefed?]]></title><link>http://massively.joystiq.com/2011/04/26/the-daily-grind-whats-the-worst-youve-ever-been-griefed/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/26/the-daily-grind-whats-the-worst-youve-ever-been-griefed/</guid><comments>http://massively.joystiq.com/2011/04/26/the-daily-grind-whats-the-worst-youve-ever-been-griefed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-daily-grind/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/griefers.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<em>Bad boys, bad boys, whatcha gonna do? Whatcha gonna do when <a href="http://massively.joystiq.com/tag/griefer/">griefers</a> come for you?</em><br />
<br />
My grandmother warned me of a time when online hooligans would invade the sanctity of my gaming space and do anything they could to ruin my fun. <a href="http://massively.joystiq.com/2008/10/06/griefing-as-a-phenomenon/">Some feel that griefing is a legitimate type of play</a> that <a href="http://massively.joystiq.com/2011/02/19/eves-hulkageddon-iv-event-begins-today/">gives them great satisfaction</a>. I feel that griefers should be carefully rounded up, tagged, and shipped to a small desert island where they can smack each other over the head with coconuts and leave the rest of us in peace.<br />
<br />
Just about everybody's been griefed in an MMO at one point or another, whether by an overly antagonistic camper, a con artist who swindled you out of in-game gold, or that node stealer who stalked you and swooped in to grab the ore that was rightfully yours while you tangled with a nearby tiger.<br />
<br />
Today we want to hear your testimony of a time when another player actively tried to spoil your fun. What's the worst you've ever been griefed in an MMO?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/26/the-daily-grind-whats-the-worst-youve-ever-been-griefed/">The Daily Grind: What's the worst you've ever been griefed?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Apr 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/26/the-daily-grind-whats-the-worst-youve-ever-been-griefed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19922285/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/26/the-daily-grind-whats-the-worst-youve-ever-been-griefed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camper</category><category>campers</category><category>grief</category><category>griefed</category><category>griefer</category><category>griefers</category><category>griefing</category><category>node-stealing</category><category>opinion</category><category>pvp</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 26 Apr 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[EVE's Hulkageddon IV event begins today]]></title><link>http://massively.joystiq.com/2011/02/19/eves-hulkageddon-iv-event-begins-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/19/eves-hulkageddon-iv-event-begins-today/</guid><comments>http://massively.joystiq.com/2011/02/19/eves-hulkageddon-iv-event-begins-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1422472"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/hulkageddon4.jpg" /></a></div>
Once or twice per year, <a href="http://www.eve-online.com"><em>EVE Online</em></a> players across the world are gripped by the desire to destroy everything in sight. During <a href="http://massively.joystiq.com/2010/07/03/lock-up-your-mining-barges-the-hulkageddon-cometh-to-eve-online/">the nine-day Hulkageddon bloodbath</a>, players compete to <a href="http://massively.joystiq.com/2010/01/07/hulkageddon-ii-event-begins-in-eve-today-miners-despair/">destroy as many mining ships</a> as possible. A variety of prizes are then handed out to individuals and corporations with the most kills or for special achievements completed during the event. The event was first organised by pirate Helicity Boson back in 2009, and so far it has been responsible for the destruction of several hundred billion ISK worth of <a href="http://wiki.eveonline.com/en/wiki/Hulk">Hulks</a> and other mining ships.<br />
<br />
The event has come under fire for promoting griefing, as the primary method of gaining kills is the use of suicide attacks in high-security space. Hulkageddon supporters argue that it's a perfectly legitimate way to play the game, and <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s sandbox-style game design and rules do permit it. Whether you like it or hate it, Hulkageddon has become a regular <em>EVE</em> tradition. To avoid a grim fate, miners should probably take a break between February 19th and February 28th. Head over to <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1422472">the official forum thread</a> for full details of the impending carnage and the prize fund available for participants.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/19/eves-hulkageddon-iv-event-begins-today/">EVE's Hulkageddon IV event begins today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 Feb 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/19/eves-hulkageddon-iv-event-begins-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19848775/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/19/eves-hulkageddon-iv-event-begins-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ccp</category><category>Ccp-eve</category><category>Ccp-games</category><category>Eve</category><category>Eve-ccp</category><category>Eve-mmorpg</category><category>Eve-online</category><category>Griefing</category><category>Helicity-boson</category><category>Hulk</category><category>Hulkageddon</category><category>Pirate</category><category>Pvp</category><category>Suicide-gank</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 19 Feb 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Trouble with PvP]]></title><link>http://massively.joystiq.com/2011/01/03/lost-pages-of-taborea-trouble-with-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/03/lost-pages-of-taborea-trouble-with-pvp/</guid><comments>http://massively.joystiq.com/2011/01/03/lost-pages-of-taborea-trouble-with-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/massivelypvplargeheader.jpg" /></a></div>
Happy New Year everyone! I hope everyone had a safe and fun break. For my first article of 2011, I want to talk more about PvP. <a href="http://massively.joystiq.com/2010/07/05/lost-pages-of-taborea-pvp-culture/">I've spoken about PvP before</a>, but I want to look specifically at player-killer protection and the ability to instantly change PK status. There was also the slight change to a short-term criminal or hero status since <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a> started.<br />
<br />
A lot of time has passed since <a href="http://www.runewaker.com/en/index.php">Runewaker</a> made the changes, but I still remember them. Long gone are the days of a forced 10-minute cooldown on PK status and no protection bubble. I'm not a huge PvPer myself, but I wanted to explain a little more about the changes and the way I felt about the system then vs. now. I think it would also be relevant to bring up how the overall system works -- or claims to work. If you're interested in what PvP was like in the early days of <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a> and would like to voice your opinion on it, click past the break.<p><a href="http://massively.joystiq.com/2011/01/03/lost-pages-of-taborea-trouble-with-pvp/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Trouble with PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/03/lost-pages-of-taborea-trouble-with-pvp/">Lost Pages of Taborea: Trouble with PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 Jan 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/03/lost-pages-of-taborea-trouble-with-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19783513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/03/lost-pages-of-taborea-trouble-with-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>grief</category><category>griefing</category><category>jeremy-stratton</category><category>pk</category><category>player-killer</category><category>player-vs-player</category><category>pvp</category><category>reputation</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>spawn-camping</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 03 Jan 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: It feels so good to be bad]]></title><link>http://massively.joystiq.com/2010/09/30/behind-the-mask-it-feels-so-good-to-be-bad/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/30/behind-the-mask-it-feels-so-good-to-be-bad/</guid><comments>http://massively.joystiq.com/2010/09/30/behind-the-mask-it-feels-so-good-to-be-bad/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;"><a href="http://champions-online.com"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/co-takofanes.png" /></a></div>
Playing bad guys in an MMO is one of those features mostly unique to the superhero genre. In other games, there are factions and these factions are vaguely good or bad, but it's kind of rare to see players clamor about playing an evil faction as much as they do in superhero games.<br />
<br />
One of the reasons behind the lack of true villain factions in most games is that the hero factions in other MMOs are a touch more grey than the good guy factions in a superhero game. In <a href="http://worldofwarcraft.com"><em>World of Warcraft</em></a>, both the Alliance and the Horde have their faults; the Alliance are stuck-up bigots and the Horde are ruthless and somewhat bloodthirsty. In <a href="http://aiononline.com"><em>Aion</em></a>, the light and dark factions tread equally on the thin blue line that separates good and evil (although it's somewhat less obvious as an Elyos). <br />
<br />
One of my biggest grievances with getting into <a href="http://champions-online.com"><em>Champions Online</em></a> was the lack of playable villain content at launch. I was unwilling to test drive <a href="http://cityofvillains.com"><em>City of Heroes</em></a> at all until villains were playable, and over half of the characters I've made in <a href="http://massively.com/tag/champions-online"><em>Champions</em></a> are bad guys. Even my non-villains aren't heroes (at least not in character).<br />
<br />
I have a certain infatuation with being a bad guy.<p><a href="http://massively.joystiq.com/2010/09/30/behind-the-mask-it-feels-so-good-to-be-bad/" rel="bookmark">Continue reading <em>Behind the Mask: It feels so good to be bad</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/30/behind-the-mask-it-feels-so-good-to-be-bad/">Behind the Mask: It feels so good to be bad</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 30 Sep 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/30/behind-the-mask-it-feels-so-good-to-be-bad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19653073/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/30/behind-the-mask-it-feels-so-good-to-be-bad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bad-guys</category><category>behind-the-mask</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>ethics</category><category>evil-campaign</category><category>evil-characters</category><category>featured</category><category>griefers</category><category>griefing</category><category>neutral-evil</category><category>ooc-drama</category><category>roleplaying-ethics</category><category>roleplaying-villains</category><category>villains</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 30 Sep 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Hulkageddon III ends with an estimated 288 billion ISK in damage]]></title><link>http://massively.joystiq.com/2010/07/29/hulkageddon-iii-ends-with-an-estimated-288-billion-isk-in-damage/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/29/hulkageddon-iii-ends-with-an-estimated-288-billion-isk-in-damage/</guid><comments>http://massively.joystiq.com/2010/07/29/hulkageddon-iii-ends-with-an-estimated-288-billion-isk-in-damage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/hulkageddon-title.jpg" /></a></div>
Much to the dismay of miners everywhere, <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s infamous <a href="http://massively.joystiq.com/tag/hulkageddon/">Hulkageddon</a> event made a return <a href="http://massively.joystiq.com/2010/07/03/lock-up-your-mining-barges-the-hulkageddon-cometh-to-eve-online/">earlier this month</a>. In this irregularly-scheduled fan-run event, ruthless pilots compete to kill as many mining barges as possible within a short period of time. While some kills are found in wormhole space and nullsec as part of a standard PvP roaming squad, most tend to be the result of suicide attacks carried out in high security space. As most miners stay in highsec, this is where most of the targets for the Hulkageddon are found.<br />
<br />
Opponents of the event argue that it causes unnecessary hardship for ordinary <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> players who enjoy mining. The event's organiser, infamous pirate Helicity Boson, responds to critics with her belief that it's a perfectly valid way to play the game. In <a href="http://massively.joystiq.com/2010/07/03/lock-up-your-mining-barges-the-hulkageddon-cometh-to-eve-online/">an exclusive interview with Massively</a> before the event began, she suggested that any pilot paying attention could see the suicide attacks coming and would have plenty of time to escape. A significant portion of mining barge kills during the Hulkageddon are also believed to be macro-miners, adding another dimension to this already controversial issue.<br />
<br />
The latest Hulkageddon ran from the 9th of July to the 18th, <a href="http://www.hulkageddon3.machine9.net/">ending with an estimated 288 billion ISK</a> worth of mining ships destroyed. To <a href="http://massively.joystiq.com/2010/02/08/diagram-shows-real-world-cost-of-losing-ships-in-eve-online/">put that figure into perspective</a>, it would cost you over $16,550 US Dollars to buy that much ISK legitimately by purchasing game time codes and selling them in-game for ISK. The prize-giving for the event was recently conducted, with a single ruthless player by the name of "Phil MacMannon" taking the vast majority of the prizes. With the event concluded, miners can finally breathe a sigh of relief and get back to eating every asteroid in sight.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/29/hulkageddon-iii-ends-with-an-estimated-288-billion-isk-in-damage/">Hulkageddon III ends with an estimated 288 billion ISK in damage</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Jul 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.hulkageddon3.machine9.net/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/29/hulkageddon-iii-ends-with-an-estimated-288-billion-isk-in-damage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19573164/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/29/hulkageddon-iii-ends-with-an-estimated-288-billion-isk-in-damage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>gank</category><category>griefing</category><category>helicity-boson</category><category>hulkageddon-3</category><category>hulkageddon-iii</category><category>miners</category><category>mining</category><category>pvp</category><category>suicide</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 29 Jul 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: A whole new world, sorta]]></title><link>http://massively.joystiq.com/2010/07/19/wings-over-atreia-a-whole-new-world-sorta/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/19/wings-over-atreia-a-whole-new-world-sorta/</guid><comments>http://massively.joystiq.com/2010/07/19/wings-over-atreia-a-whole-new-world-sorta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/woaheader-1276368892.jpg" /></a></div>
Mergers have come and gone in <a href="http://na.aiononline.com/"><em>Aion</em></a>; the fabric of existence was ripped asunder, then rewoven. In North America, five new worlds now sit where once there were fourteen, and eight replace eighteen in Europe. Using the mergers as a springboard for their apocalyptic rants, naysayers cried out that the end of <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> was nigh, fervently waving their assertions and jeering at current players. <a href="http://us.ncsoft.com/en/">NCsoft</a>, on the other hand, quietly offered promises of a better world, catering to the desires of players for more conflict. To my knowledge, there were no Daevas flinging themselves from the spires of Pandaemonium or Sanctum, nor did any economy crumble and collapse. Fatalities were nil -- well, not counting any local qooqoo sacrifices made in the name of server harmony and stability.<br />
<br />
So, here we are now at "doomsday plus five." How did things fare? Let's glide past the cut and take a look at the aftermath.<p><a href="http://massively.joystiq.com/2010/07/19/wings-over-atreia-a-whole-new-world-sorta/" rel="bookmark">Continue reading <em>Wings Over Atreia: A whole new world, sorta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/19/wings-over-atreia-a-whole-new-world-sorta/">Wings Over Atreia: A whole new world, sorta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Jul 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/19/wings-over-atreia-a-whole-new-world-sorta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19558524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/19/wings-over-atreia-a-whole-new-world-sorta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion 2.0</category><category>Aion2.0</category><category>featured</category><category>grief</category><category>griefing</category><category>loading-issues</category><category>loading-times</category><category>NCsoft</category><category>pvp</category><category>rifting</category><category>siege</category><category>siege-warfare</category><category>sieges</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 19 Jul 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: PvP culture]]></title><link>http://massively.joystiq.com/2010/07/05/lost-pages-of-taborea-pvp-culture/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/05/lost-pages-of-taborea-pvp-culture/</guid><comments>http://massively.joystiq.com/2010/07/05/lost-pages-of-taborea-pvp-culture/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/massivleypkheader.jpg" alt="" /></a><br />
Even though I'm not a very competitive player, I sometimes like having the additional options found in PvP servers. In fact, my main character has been on one since <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a><a href="http://us.runesofmagic.com/us/index.html"><em>'s</em></a> open beta, and I've come to really appreciate the fun that can be had on it. Simply being a spectator of all the random and exciting fights has been enough to outweigh the annoyance of being a target for more than a few gankings.<br />
<br />
<a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a><a href="http://massively.joystiq.com/category/runes-of-magic/"><em>'s</em></a> fully open PvP system makes for an interesting cultural perspective in which the players create the equilibrium of peace and conflict. It may be surprising -- or not -- given the somewhat harsh rules, but life on a PvP server is a fairly peaceful experience. This week I take a look at the past and present of <em>RoM</em><em>'s</em> PvP system. What are some of the system's implementations? How have players adjusted to self-govern? Why isn't there rampant chaos? It's an interesting learning experience if you're new to <em>RoM</em> or you've never played on a PvP server, but it's also a great retrospective for you veterans to get involved with.<p><a href="http://massively.joystiq.com/2010/07/05/lost-pages-of-taborea-pvp-culture/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: PvP culture</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/05/lost-pages-of-taborea-pvp-culture/">Lost Pages of Taborea: PvP culture</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 05 Jul 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/05/lost-pages-of-taborea-pvp-culture/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19541016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/05/lost-pages-of-taborea-pvp-culture/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>death-penalty</category><category>exp-debt</category><category>experience-debt</category><category>featured</category><category>frogster</category><category>frogster-interactive</category><category>gank</category><category>ganking</category><category>griefing</category><category>guild-siege</category><category>guild-wars</category><category>guilds</category><category>player-vs-player</category><category>pvp</category><category>respawn</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>siege-wars</category><category>spawn-point</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 05 Jul 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Virtual Whirl: A brief history of Second Life, the middle years]]></title><link>http://massively.joystiq.com/2010/07/03/the-virtual-whirl-a-brief-history-of-second-life-the-middle-ye/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/03/the-virtual-whirl-a-brief-history-of-second-life-the-middle-ye/</guid><comments>http://massively.joystiq.com/2010/07/03/the-virtual-whirl-a-brief-history-of-second-life-the-middle-ye/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p><a href="http://massively.joystiq.com/category/the-virtual-whirl/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" alt="" style="display: block; float: none; margin-left: auto; margin-right: auto;" /></a></p>
<p>This week, we cover the second installment of our summarized history of <em><a href="http://secondlife.com/"><em>Second Life</em></a> </em>and <a href="http://massively.joystiq.com/tag/linden-lab">Linden Lab</a> (or <a href="http://massively.joystiq.com/2010/06/26/the-virtual-whirl-a-brief-history-of-second-life/">check out part one</a>, if you missed it). From 2005, there's an impossible amount of material to cover, but there are some interesting stories lurking among it all.</p>
<p>Join us as we work our way through some of the interesting highlights from 2005, 2006 and 2007.</p><p><a href="http://massively.joystiq.com/2010/07/03/the-virtual-whirl-a-brief-history-of-second-life-the-middle-ye/" rel="bookmark">Continue reading <em>The Virtual Whirl: A brief history of Second Life, the middle years</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/03/the-virtual-whirl-a-brief-history-of-second-life-the-middle-ye/">The Virtual Whirl: A brief history of Second Life, the middle years</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Jul 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/03/the-virtual-whirl-a-brief-history-of-second-life-the-middle-ye/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19527189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/03/the-virtual-whirl-a-brief-history-of-second-life-the-middle-ye/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ailin-graef</category><category>anshe-chung</category><category>black-september</category><category>brazil</category><category>bugs</category><category>business-models</category><category>business-week</category><category>culture</category><category>economy</category><category>FBI</category><category>featured</category><category>gambling</category><category>ginko-financial</category><category>gom</category><category>griefers</category><category>griefing</category><category>history</category><category>legal</category><category>linden-dollars</category><category>linden-lab</category><category>mmo-industry</category><category>nipplegate</category><category>opinion</category><category>quicktime</category><category>sao-paulo</category><category>second-life</category><category>slla</category><category>terrorism</category><category>the-virtual-whirl</category><category>trademark</category><category>uigea</category><category>virtual-worlds</category><category>world-stock-exchange</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 03 Jul 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Loyola University professor drives City of Heroes/Villains players crazy, all for sociology]]></title><link>http://massively.joystiq.com/2009/07/07/loyola-university-professor-drives-city-of-heroes-villains-playe/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/07/loyola-university-professor-drives-city-of-heroes-villains-playe/</guid><comments>http://massively.joystiq.com/2009/07/07/loyola-university-professor-drives-city-of-heroes-villains-playe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://www.nola.com/news/index.ssf/2009/07/loyola_university_professor_be.html#4226607"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/twixtcoh580.jpg" alt="" /></a><br /></div>
Twixt was <a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=13720562&amp;Main=13718972">one of those names</a> on the Freedom server of <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> that would just drive everyone nuts. He was a PvPer who would find some of the craziest ways to annoy the heck out of his opponents, such as teleporting them right in front of the <a href="http://cityofheroes.wikia.com/wiki/Longbow">Longbow agents</a> at the hero base <a href="http://cityofheroes.wikia.com/wiki/Recluse%27s_Victory">in PvP zones</a>. A year ago, however, the man behind the keyboard finally <a href="http://dmyersloyola.wordpress.com/2008/11/21/im-finishing-up-city-of-heroes-today/">drew back his mask</a> to reveal a sociology professor from <a href="http://www.loyno.edu/">Loyola University</a> outside New Orleans.<br /><br />Now <a href="http://www.masscomm.loyno.edu/~dmyers/F99%20classes/Myers_PlayPunishment_031508.doc">his study on <em>City of Heroes/Villains</em></a> is finally coming forward, revealing a controversial look at how defying the cultural rules of a population can turn a person into a social outcast. The study's goal was to play only by the developer's rules, ignoring any extra rules that might be created by the population. For example, the concept of "kill stealing" and "fair fights" are thrown out the window as they are created by the population, not the game. Think of it like <a href="http://www.eve-online.com"><em>EVE Online</em></a> -- if the game allows it, he does it. <br /><br />While the study is intriguing in the fact that it covers the "new frontiers" of virtual worlds, it also brings into question some of the ethics involved with working undercover in a population, such as causing undue stress via what we consider to be griefing.<br /><br />For a full report, <a href="http://www.nola.com/news/index.ssf/2009/07/loyola_university_professor_be.html#4226607">check out the story</a> as reported by <a href="http://www.timespicayune.com/">The Times-Picayune</a>.<br /><br />[Thanks Petterm, Scopique!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/07/loyola-university-professor-drives-city-of-heroes-villains-playe/">Loyola University professor drives City of Heroes/Villains players crazy, all for sociology</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Jul 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nola.com/news/index.ssf/2009/07/loyola_university_professor_be.html#4226607>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/07/loyola-university-professor-drives-city-of-heroes-villains-playe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19089139/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/07/loyola-university-professor-drives-city-of-heroes-villains-playe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>breaking</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>culture</category><category>griefing</category><category>longbow</category><category>loyola-university</category><category>new-orleans</category><category>recluses-victory</category><category>social</category><category>study</category><category>twixt</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 07 Jul 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[WTB scammer tears: The end of freeform contract scams in EVE Online]]></title><link>http://massively.joystiq.com/2009/06/30/wtb-scammer-tears-the-end-of-freeform-contract-scams-in-eve-onl/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/30/wtb-scammer-tears-the-end-of-freeform-contract-scams-in-eve-onl/</guid><comments>http://massively.joystiq.com/2009/06/30/wtb-scammer-tears-the-end-of-freeform-contract-scams-in-eve-onl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.theonion.com/content/news/johnson_johnson_introduces_nothing"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/theonionjohnsonandjohnsonspoofat580.jpg" /></a><br />The sci-fi game <a href="http://www.eveonline.com"><em>EVE Online</em></a> changed yesterday, in a rather subtle way. The developers eliminated one of the principal tools used by players to scam their unsuspecting marks: "freeform" contracts. The change was snuck in as single green-texted bullet point in <a href="http://www.eveonline.com/updates/patchnotes.asp?patchlogID=190#features">the updated patch notes</a>: <br /><br /><em>"Freeform contracts can no longer be created. This is due to griefing problems. You will still be able to view your completed freeform contracts for now but in an upcoming expansion older freeform contracts will be removed as well." </em><br /><br />[<em>EVE</em> has <a href="http://wiki.eveonline.com/wiki/Contracts_guide">a contract system</a> which players use to conduct business transactions between different parties for items or services. They're generally used for legitimate purposes like auctions and item exchanges, but the more flexible "freeform" contracts <em>could</em> be structured so that a seller received in-game cash for items never actually given to the buyer.]<br /><br />This otherwise unannounced elimination of the feature is perhaps a fitting demise for freeform scams. Those who haven't played <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> may be wondering why this is significant, if you scam another player you simply get banned, right? Not in <em>EVE</em>... It's one of the few MMOs out there where <a href="http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/">all manner of player villainy</a> is permitted by the developer <a href="http://www.ccpgames.com">CCP Games</a>, provided it happens in-game.<p><a href="http://massively.joystiq.com/2009/06/30/wtb-scammer-tears-the-end-of-freeform-contract-scams-in-eve-onl/" rel="bookmark">Continue reading <em>WTB scammer tears: The end of freeform contract scams in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/30/wtb-scammer-tears-the-end-of-freeform-contract-scams-in-eve-onl/">WTB scammer tears: The end of freeform contract scams in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Jun 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/30/wtb-scammer-tears-the-end-of-freeform-contract-scams-in-eve-onl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19081587/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/30/wtb-scammer-tears-the-end-of-freeform-contract-scams-in-eve-onl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp-games</category><category>crime</category><category>eve</category><category>eve-online</category><category>freeform-scams</category><category>game-mechanics</category><category>grief</category><category>griefing</category><category>miz-cenuij</category><category>new-eden</category><category>opinion</category><category>scams</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 30 Jun 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab versus the griefers]]></title><link>http://massively.joystiq.com/2009/06/05/linden-lab-versus-the-griefers/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/05/linden-lab-versus-the-griefers/</guid><comments>http://massively.joystiq.com/2009/06/05/linden-lab-versus-the-griefers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://dwellonit-comic.taterunino.net/archive/3"><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/tan-ticket-tobantown.jpg" alt="" /></a>Looking back over the rather long, rich and tumultuous history of <em><a href="http://secondlife.com/"><em>Second Life</em></a></em>, it seems that Linden Lab finally has their griefer problems more or less eliminated. That doesn't mean that they're <em>gone</em>, by any means. Griefing still happens every day, but it's now a problem for individual users and communities. The problems that Linden Lab <em>itself </em>had with griefers are, pretty much, over.</p>
<p>Back in the day (before free accounts) griefers were a big-time problem for the Lab. A small group of griefers could take down or impede significant quantities of the <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> architecture, eliminating any semblance of service for thousands or tens of thousands of users. Those days are long past.</p><p><a href="http://massively.joystiq.com/2009/06/05/linden-lab-versus-the-griefers/" rel="bookmark">Continue reading <em>Linden Lab versus the griefers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/05/linden-lab-versus-the-griefers/">Linden Lab versus the griefers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Jun 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/05/linden-lab-versus-the-griefers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19058787/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/05/linden-lab-versus-the-griefers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>culture</category><category>griefers</category><category>griefing</category><category>opinion</category><category>second-life</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 05 Jun 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[The Escapist: A folk hero for the online age]]></title><link>http://massively.joystiq.com/2009/05/08/the-escapist-a-folk-hero-for-the-online-age/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/08/the-escapist-a-folk-hero-for-the-online-age/</guid><comments>http://massively.joystiq.com/2009/05/08/the-escapist-a-folk-hero-for-the-online-age/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a></p><div align="center"><a href="http://www.escapistmagazine.com/articles/view/issues/issue_200/6031-A-Folk-Hero-for-the-Online-Age"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/grief-secondlife.jpg" /></a><br /></div>
<br /><a href="http://massively.joystiq.com/tag/tom-endo">Tom Endo</a> over at <a href="http://www.escapistmagazine.com">The Escapist</a> has written an interesting editorial in which he suggests the idea that we all need a villain as a vessel for people's frustration with authority such as <a href="http://en.wikipedia.org/wiki/Bonnie_and_clyde">Bonnie and Clyde</a> or <a href="http://en.wikipedia.org/wiki/Robin_Hood">Robin Hood</a>. In the case of MMOs, that anti-hero is the Griefer, who will push the game mechanics to and past their breaking point or intended use in order get ahead.<br /><em><br /><a href="http://massively.joystiq.com/tag/second-life">Second Life</a></em> has had more than its fair share of griefers over the years, and it's true that in games such as <em><a href="http://massively.joystiq.com/tag/eve-online">Eve Online,</a></em> the actions of the players have had a massive impact on the game. Some might say that with some games they have had more than the developer itself. Such is the case with the various self-styled bad-boy corporations and alliances throughout the years in that game, or the actions leading up to the Felluca/Trammel split in <em><a href="http://massively.joystiq.com/tag/ultima-online">Ultima Online</a></em>. But Endo puts forward the idea that players need these griefers and the stories that they create, despite the true nature of their actual actions.<br /> <br />Head on over to The Escapist to read the <a href="http://www.escapistmagazine.com/articles/view/issues/issue_200/6031-A-Folk-Hero-for-the-Online-Age">full article</a> and see if you agree with his ideas.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/08/the-escapist-a-folk-hero-for-the-online-age/">The Escapist: A folk hero for the online age</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 May 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/articles/view/issues/issue_200/6031-A-Folk-Hero-for-the-Online-Age>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/08/the-escapist-a-folk-hero-for-the-online-age/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1538723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/08/the-escapist-a-folk-hero-for-the-online-age/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>escapist</category><category>eve-online</category><category>griefer</category><category>griefers</category><category>griefing</category><category>tom-endo</category><category>ultima-online</category><dc:creator><![CDATA[Jon Shute]]></dc:creator><pubDate>Fri, 08 May 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Don't make roleplaying servers if you can't handle it pt. 2]]></title><link>http://massively.joystiq.com/2009/03/06/anti-aliased-dont-make-roleplaying-servers-if-you-cant-pt2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/06/anti-aliased-dont-make-roleplaying-servers-if-you-cant-pt2/</guid><comments>http://massively.joystiq.com/2009/03/06/anti-aliased-dont-make-roleplaying-servers-if-you-cant-pt2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://classes.design.ucla.edu/Spring04/161A/projects/Brian/nethate/grief.html"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/griefucla.jpg" alt="" /></a><br /></div>
<span style="font-weight: bold;">...and totally doesn't want to enforce the rules.</span><br /> <br /> The roleplayers are roleplaying in the streets, until a naked guy runs by and starts dancing suggestively in front of the guild's princess, singing the latest song by Kanye West. The guild begins to furiously slam the GM button, still trying to go on with their improvisational acting scene, but finding it extremely difficult to do so when something is so obviously breaking the scene into 10,000,000 pieces.<br /> <br /> The GM comes down on his magical wings, looks at the situation and says, "Sorry, he's not saying anything that's covered in our harassment section. He's not saying anything that is considered offensive. He can dance naked all he wants," and then leaves with fair wishes to all while the roleplaying guild stands there, slack jawed and completely confused as to what just happened, while Kanye West is sung loudly in the background.<br /> <br style="font-weight: bold;" /> <span style="font-weight: bold;">Yet the solution isn't hard, and ultimately benefits you, the developer, in the end</span><br /> <br /> Roleplayers get frustrated by this seemingly simple stuff. It makes us wonder why you even bother to make these servers, when they are completely the same as the normal servers.<br /> <br /> We get it, your support team doesn't want to ban anyone because that's "bad business." That guy who's griefing everyone is still paying the 15 dollars that you want, so you'd rather keep your mitts off of the paying customer.<br /> <br />
<table cellspacing="10" cellpadding="10" border="0" align="right" style="width: 225px; height: 149px;">
    <tbody>
        <tr>
            <td>
            <h2><strong>"</strong>But no one wants to hear that. No one wants to push the ban button. Yet the solution isn't some magical means, and it's something that would work wonderfully when implemented -- localized bans.<strong>"</strong></h2>
            </td>
        </tr>
    </tbody>
</table>
Here's a loud wake up call guys -- MMOs are a service, not a one-time purchase. We keep saying that, yet somehow no one seems to realize it on a business level. By letting this guy go, you're angering about 20 other customers, and potentially losing more money in the process. You let this one guy go, you lose 5 other subscriptions. What's better, 1 person being forcibly asked to leave, or 5 people leaving of their own accord and spreading a unsatisfied opinion to their friends?<br /> <br /> But no one wants to hear that. No one wants to push the ban button. Yet the solution isn't some magical means, and it's something that would work wonderfully when implemented -- localized bans.<br /> <br /> If you have a guy who is seriously griefing a roleplaying server and violating the rules of that world, then ban him from just that server. If he complains, tell him he's got 20+ servers to choose from. If he complains that he lost his character, then transfer his character to a new server. Your roleplayers don't have to deal with him, they stay happy in their own little world, the griefer gets to keep his stuff, you get to keep your money, and literally everybody wins.<br /> <br /> If that's the way things swung, roleplaying worlds would probably much more tolerable. Support people will probably feel that pulling a ban on someone being a jerk is more justified, as they're not removing them from the system entirely. All of the people interested in roleplaying now have an environment to do so, and they start spreading word to their friends that finally, a support staff has stood up for roleplaying. Maybe roleplaying wouldn't be waning if the players who did it felt supported in their endeavors?<br /> <br /> Now if only I could do something about people who roleplay vampires...<br /><em><br /></em> <hr /><img hspace="4" border="1" align="left" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/colinswoop.jpg" /> <em>Colin Brennan is the weekly writer of Anti-Aliased who does "teh arpeez." When he's not writing here for Massively, he's rambling on his personal blog, <a href="http://experiencecurve.wordpress.com/">The Experience Curve</a>. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through <a href="http://twitter.com/massively">Massively</a>, or through his <a href="http://twitter.com/sera_brennan">personal feed</a>.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/06/anti-aliased-dont-make-roleplaying-servers-if-you-cant-pt2/">Anti-Aliased: Don't make roleplaying servers if you can't handle it pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Mar 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/06/anti-aliased-dont-make-roleplaying-servers-if-you-cant-pt2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1481204/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/06/anti-aliased-dont-make-roleplaying-servers-if-you-cant-pt2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>bans</category><category>griefing</category><category>roleplaying</category><category>roleplaying-server</category><category>rp</category><category>rp-server</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 06 Mar 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Don't make roleplaying servers if you can't handle it]]></title><link>http://massively.joystiq.com/2009/03/06/anti-aliased-dont-make-roleplaying-servers-if-you-cant-handle/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/06/anti-aliased-dont-make-roleplaying-servers-if-you-cant-handle/</guid><comments>http://massively.joystiq.com/2009/03/06/anti-aliased-dont-make-roleplaying-servers-if-you-cant-handle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/p-acomic.jpg" alt="" /></a><br /></div>
For those of you who don't know, I'm super in to roleplaying. No, I'm not a <a href="http://www.pangloss.com/seidel/Shaker/">Shakespearean nutjob</a> who spouts "I shall put my sword betwixt thine evil heart!" No, nothing like that. I'm just a guy who likes getting into the setting of game. When you go into <a href="http://www.wowwiki.com/Naxxramas">Naxxramas</a> and see <a href="http://www.wowwiki.com/Anub%27Rekhan">Anub'Rekhan</a>, you see a boss where I see a commander of <a href="http://www.wowwiki.com/Anub%27Arak">Anub'arak</a>, the traitor king.<br /><br />It's because I know the lore so well that I like to play around with it, involve my character in it, and really keep the fantasy of the world intact around me. But I've learned something over my course of 12 years of MMOs. It's something that happens in every single game that I've played and a problem that I've found insurmountable when it comes to roleplaying.<br /><br />It's really hard to roleplay when a thirteen-year-old is thrusting his virtual crotch in my face, screaming "LULZ GUYS! LULZ! Lolololololol!!!!11oneeleven"<p><a href="http://massively.joystiq.com/2009/03/06/anti-aliased-dont-make-roleplaying-servers-if-you-cant-handle/" rel="bookmark">Continue reading <em>Anti-Aliased: Don't make roleplaying servers if you can't handle it</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/06/anti-aliased-dont-make-roleplaying-servers-if-you-cant-handle/">Anti-Aliased: Don't make roleplaying servers if you can't handle it</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Mar 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/06/anti-aliased-dont-make-roleplaying-servers-if-you-cant-handle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1479084/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/06/anti-aliased-dont-make-roleplaying-servers-if-you-cant-handle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>bans</category><category>featured</category><category>griefing</category><category>joystiqfeatures</category><category>name-change</category><category>roleplaying</category><category>roleplaying-server</category><category>rp</category><category>rp-server</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 06 Mar 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Is free-for-all PvP really for nobody?]]></title><link>http://massively.joystiq.com/2009/02/21/the-digital-continuum-is-free-for-all-pvp-really-for-nobody/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/21/the-digital-continuum-is-free-for-all-pvp-really-for-nobody/</guid><comments>http://massively.joystiq.com/2009/02/21/the-digital-continuum-is-free-for-all-pvp-really-for-nobody/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><a href="http://massively.joystiq.com/2009/02/21/the-digital-continuum-is-free-for-all-pvp-really-for-nobody/"><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/teddylaughing242.jpg" alt="" /></a>Many MMOs with the "hardcore" PvP mentality are often argued as an experience that isn't for everyone -- something for a very set niche. Or in other words, these games aren't for people who prefer a little structure and intelligently crafted incentive to participate.<br /><br />Don't get me wrong, <a href="http://massively.joystiq.com/2009/02/06/massively-interviews-netdevil-on-pvp-and-more-in-jumpgate-evolut/">I love me some crunchy PvP snacks</a>. What I don't have any affection for is a system that promotes players being douchetards. Sure, we're going to get them regardless, but encouraging the behavior is just not smart at all and it makes for a terrible experience.<br /><br />Here's the problem: If these PvP-centric games aren't for "carebears", then who are they for? Griefers? Well when you design a game that only they want to play, then yes.<p><a href="http://massively.joystiq.com/2009/02/21/the-digital-continuum-is-free-for-all-pvp-really-for-nobody/" rel="bookmark">Continue reading <em>The Digital Continuum: Is free-for-all PvP really for nobody?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/21/the-digital-continuum-is-free-for-all-pvp-really-for-nobody/">The Digital Continuum: Is free-for-all PvP really for nobody?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Feb 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/21/the-digital-continuum-is-free-for-all-pvp-really-for-nobody/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1467503/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/21/the-digital-continuum-is-free-for-all-pvp-really-for-nobody/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>eve-online</category><category>featured</category><category>free-for-all</category><category>griefers</category><category>griefing</category><category>joystiqfeatures</category><category>open-pvp</category><category>open-world</category><category>opinion</category><category>pvp</category><category>scott-jennings</category><category>the-digital-continuum</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 21 Feb 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Griefing as a phenomenon]]></title><link>http://massively.joystiq.com/2008/10/06/griefing-as-a-phenomenon/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/06/griefing-as-a-phenomenon/</guid><comments>http://massively.joystiq.com/2008/10/06/griefing-as-a-phenomenon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/tan-dormouse-dunking.jpg" /><br /></p>
<p>As new studies and research continues to look into the online aspect of behavior known as griefing (or as cyber-bullying to the mainstream media), it all appears to <a href="http://arstechnica.com/news.ars/post/20081003-cyberbullying-takes-the-playground-online.html">reinforce the correlation</a> between the online and offline aspects of this all-too-human behavior.</p>
<p>You see, griefing didn't start online. In a sense griefing is like one of many sexual kinks, in that it exists in the physical world -- it just wasn't until it went online that we really <em>noticed</em> that it was such a common thing.<br /></p><p><a href="http://massively.joystiq.com/2008/10/06/griefing-as-a-phenomenon/" rel="bookmark">Continue reading <em>Griefing as a phenomenon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/06/griefing-as-a-phenomenon/">Griefing as a phenomenon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Oct 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/06/griefing-as-a-phenomenon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333259/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/06/griefing-as-a-phenomenon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>griefer</category><category>griefers</category><category>griefing</category><category>opinion</category><category>paul-mcdermott</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 06 Oct 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[The five most annoying griefs in CoX, and how they were quashed]]></title><link>http://massively.joystiq.com/2008/09/19/the-five-most-annoying-griefs-in-cox-and-how-they-were-quashed/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/19/the-five-most-annoying-griefs-in-cox-and-how-they-were-quashed/</guid><comments>http://massively.joystiq.com/2008/09/19/the-five-most-annoying-griefs-in-cox-and-how-they-were-quashed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/cox"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/hamikronos.jpg" /></a><br /></div>
As a rule, we don't like to highlight griefing behavior here at Massively. For the most part, it's not only puerile, it's tedious. But our ongoing mission to highlight aspects of <a href="http://www.coh.com"><em>City of Heroes</em></a> lore and culture wouldn't be complete without a mention of some of the ways players have tried to break the game in order to annoy others, and more importantly, how a new player can now protect himself using the tools the developers have provided. Knowing is half the battle, right?<br /><br />Many of the most notorious griefing tactics are now ancient history, so now that their teeth have been pulled, we thought we'd run down the top five, as if surveying stuffed heads on the wall. The following tactics have all been identified and addressed some time ago, either by making them impossible, or by allowing cautious players to protect themselves via selectable permissions.<p><a href="http://massively.joystiq.com/2008/09/19/the-five-most-annoying-griefs-in-cox-and-how-they-were-quashed/" rel="bookmark">Continue reading <em>The five most annoying griefs in CoX, and how they were quashed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/19/the-five-most-annoying-griefs-in-cox-and-how-they-were-quashed/">The five most annoying griefs in CoX, and how they were quashed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Sep 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/19/the-five-most-annoying-griefs-in-cox-and-how-they-were-quashed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1312171/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/19/the-five-most-annoying-griefs-in-cox-and-how-they-were-quashed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>griefing</category><category>griefs</category><category>ncsoft</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Fri, 19 Sep 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[With persistent worlds comes persistent racism]]></title><link>http://massively.joystiq.com/2008/09/12/with-persistent-worlds-comes-persistent-racism/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/12/with-persistent-worlds-comes-persistent-racism/</guid><comments>http://massively.joystiq.com/2008/09/12/with-persistent-worlds-comes-persistent-racism/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/there/" rel="tag">There</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/somethingtosay425.jpg" /><br />The promise of what <a href="http://massively.joystiq.com/category/virtual-worlds">virtual spaces</a> can bring us is significant -- erasing geographic limitations on interaction with others while fostering an exchange of cultures, beliefs, and languages. To this high-minded end, millions of dollars have been spent and many thousands of hours of work have been invested into creating rich graphical settings coupled with immersive environmental soundscapes. Crisp digital communication at its finest, right?<br /><br />Much like the promise of the the eradication of artificial barriers to meaningful communication through the Internet, virtual worlds and online spaces in general have <a href="http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/">fallen short of expectations.</a> It's generally not the fault of the companies or the service providers though. The fault lies with us, the users.<p><a href="http://massively.joystiq.com/2008/09/12/with-persistent-worlds-comes-persistent-racism/" rel="bookmark">Continue reading <em>With persistent worlds comes persistent racism</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/12/with-persistent-worlds-comes-persistent-racism/">With persistent worlds comes persistent racism</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Sep 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://arstechnica.com/news.ars/post/20080911-researchers-find-racism-translates-to-virtual-worlds-as-well.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/12/with-persistent-worlds-comes-persistent-racism/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1312705/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/12/with-persistent-worlds-comes-persistent-racism/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>ars-technica</category><category>arstechnica</category><category>culture</category><category>ethnicity</category><category>grief</category><category>griefing</category><category>mmo-industry</category><category>prejudice</category><category>race</category><category>racism</category><category>real-life</category><category>religion</category><category>social-influences</category><category>there</category><category>virtual-worlds</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 12 Sep 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE alliance circumvents factional warfare restrictions]]></title><link>http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/</guid><comments>http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.crazykinux.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/myrmidon425.jpg" /></a><br />Factional warfare became a part of <a href="http://www.eve-online.com"><em>EVE Online</em></a> in the <em><a href="http://www.eveonline.com/empyreanage">Empyrean Age</a></em> expansion, which ushered in a time of backstory-driven militia conflict for players aligned with one of the four races of New Eden. What promised to be a new avenue for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> roleplaying community ended up being inaccessible to roleplaying alliances. <a href="http://massively.joystiq.com/tag/ccp">CCP</a> stipulated that alliances cannot enlist with factional militias, as their sheer numbers could streamroll their opposition and create overwhelming odds for the disadvantaged side in the conflict. <br /><br />The only recourse <em>EVE's</em> alliances have is to form splinter corporations outside of the alliance, for the sole purpose of allying with a given racial faction. That is, until recently. An article from <a href="http://massively.joystiq.com/tag/isd">ISD Magnus Balteus,</a> one of <em>EVE Online's</em> <a href="http://massively.joystiq.com/2008/05/20/new-edens-virtual-reporters/">in-game reporters,</a> states the <a href="http://massively.joystiq.com/2008/08/13/eve-community-spotlight-jade-constantine/">Star Fraction alliance</a> <em>"has openly declared war on corporations that have joined the Caldari milita; the State Protectorate. For over a month, Star Fraction has been selectively targeting the corporations of fleet commanders in the Caldari militia."</em><p><a href="http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/" rel="bookmark">Continue reading <em>EVE alliance circumvents factional warfare restrictions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/">EVE alliance circumvents factional warfare restrictions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Aug 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2295&amp;tid=7>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1282747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliances</category><category>caldari</category><category>ccp</category><category>ccp-games</category><category>combat</category><category>conflict</category><category>embedded-reporting</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>gallente</category><category>game-mechanics</category><category>grief</category><category>griefing</category><category>guerilla-warfare</category><category>interstellar-correspondents</category><category>isd</category><category>jade-constantine</category><category>magnus-balteus</category><category>militia</category><category>politics</category><category>pvp</category><category>races</category><category>roleplaying</category><category>volunteer</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 14 Aug 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Is EVE Online going soft?]]></title><link>http://massively.joystiq.com/2008/08/10/eve-evolved-is-eve-online-going-soft/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/10/eve-evolved-is-eve-online-going-soft/</guid><comments>http://massively.joystiq.com/2008/08/10/eve-evolved-is-eve-online-going-soft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/softtitle2.jpg" /></a></div>
<a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> has always been regarded as one of the harshest MMOs on the market, with solid death penalties and a steep learning curve to its PvP. After five successful years, many players now fear that <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE</span></a>'s development has shifted in the opposite direction. It all started when the minutes of <a href="http://massively.joystiq.com/tag/ccp">CCP</a>'s recent meetings with the <a href="http://massively.joystiq.com/2008/06/23/eve-evolved-stellar-council-one-month-on/">Council of Stellar Management</a> (CSM) were published on the <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819225">official <span style="font-style: italic;">EVE</span> forums</a>. These notes showed CCP's position on the 27 separate issues the CSM brought to their attention. Discussion on the issues, ranging from Black Ops battleships to PvP aggression timers, was opened to the public exactly one month ago and CCP's position on them has been a topic of hot debate ever since.<br /><br /><span style="font-weight: bold;">Controversy:</span><br />Among the most controversy-laden issues on the table are two recent devblogs covering important balance changes slated for <span style="font-style: italic;">EVE</span>'s near future. The first major announcement was the infamous "<a href="http://massively.joystiq.com/2008/08/04/eve-evolved-speed-rebalanced/">nano nerf</a>" that sparked off over <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=831524">130 pages</a> of highly charged debate. This was followed later by another devblog announcing major nerfs to <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=577">suicide ganking</a>. Combined with CCP Noah's <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819225&amp;page=1#23">recent comment</a> suggesting that war declarations amount to griefing, many players are beginning to question the direction <span style="font-style: italic;">EVE</span>'s development is headed in.<br /><br />Is <span style="font-style: italic;">EVE Online</span> starting to go soft? In this article, I ask whether the development direction of <span style="font-style: italic;">EVE</span> has changed and examine what it means for the game's future.<p><a href="http://massively.joystiq.com/2008/08/10/eve-evolved-is-eve-online-going-soft/" rel="bookmark">Continue reading <em>EVE Evolved: Is EVE Online going soft?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/10/eve-evolved-is-eve-online-going-soft/">EVE Evolved: Is EVE Online going soft?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Aug 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/10/eve-evolved-is-eve-online-going-soft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1280061/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/10/eve-evolved-is-eve-online-going-soft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>gank</category><category>griefing</category><category>joystiqfeatures</category><category>nano</category><category>nerf</category><category>pvp</category><category>rumor</category><category>speed</category><category>suicide</category><category>war</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 10 Aug 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Ten things every new player should know about EVE Online]]></title><link>http://massively.joystiq.com/2008/07/23/ten-things-every-new-player-should-know-about-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/23/ten-things-every-new-player-should-know-about-eve-online/</guid><comments>http://massively.joystiq.com/2008/07/23/ten-things-every-new-player-should-know-about-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/concord425.jpg" alt="" /></a><br />There are some valuable lessons learned as you progress in <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online,</span></a> lessons which get pounded into you when making mistakes. There are so many things you wish someone had told you before you went out and made a noobish ass of yourself. <br /><br />Even with the much-improved Aura tutorial that's been implemented in <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE,</span></a> there are lots of things that still cause players to scream something to the effect of,<span style="font-style: italic;"> "Why didn't anyone warn me?!" </span>This is often accompanied by frantically warping away from one's obliterated ship in an escape pod with a liberal amount of cursing. Of course, it doesn't have to be this way.<p><a href="http://massively.joystiq.com/2008/07/23/ten-things-every-new-player-should-know-about-eve-online/" rel="bookmark">Continue reading <em>Ten things every new player should know about EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/23/ten-things-every-new-player-should-know-about-eve-online/">Ten things every new player should know about EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Jul 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.crazykinux.com/2008/07/10-things-every-eve-online-player.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/ten-things-every-new-player-should-know-about-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1264079/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/ten-things-every-new-player-should-know-about-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aura</category><category>ccp</category><category>ccp-games</category><category>clone</category><category>concord</category><category>crazykinux</category><category>david-perry</category><category>dronebay</category><category>eve</category><category>eve-online</category><category>griefer</category><category>griefing</category><category>highsec</category><category>lowsec</category><category>noob</category><category>pod</category><category>tips</category><category>tricks</category><category>tutorial</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 23 Jul 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Suicide ganking investigated]]></title><link>http://massively.joystiq.com/2008/07/21/eve-evolved-suicide-ganking-investigated/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/21/eve-evolved-suicide-ganking-investigated/</guid><comments>http://massively.joystiq.com/2008/07/21/eve-evolved-suicide-ganking-investigated/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/ganktitle.jpg" alt="" /></a><br /></div>
<a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> is a game where you're vulnerable to PvP in the safest of places. Even in high security systems where <a href="http://massively.joystiq.com/2008/05/26/rogue-signal-where-can-concord-hear-you-scream/">CONCORD</a> will destroy any ship that attacks you, you're still vulnerable in the few seconds before the police arrive. Because of this, swarms of players in cheap ships are able to kill larger targets by synchronising their initial volleys. In recent years, suicide attacks have turned into a viable profession, with the primary targets being industrial ships and freighters carrying a high value of items.<br /><br /><span style="font-weight: bold;">Safety versus consequences:</span><br />A common misconception among newer players is that CONCORD are there to provide safety for players in high security space. Rather than provide direct safety to the player being attacked, <a href="http://support.eve-online.com/Pages/KB/Article.aspx?id=341">they instead provide consequences for the attacker</a>. While many other MMOs physically limit when and where you can attack someone, <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a> starts with the assumption that PvP is possible everywhere and then adds punishments for engaging in safe areas. The attacking ships are destroyed and the security status of their pilots is lowered. If they lose too much security status, they won't be able to safely enter high security systems any more.<br /><br />Suicide attacks are on the rise in New Eden and cries for <a href="http://massively.joystiq.com/tag/ccp/">CCP</a> to <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=815986">step in and resolve the situation</a> have reached new highs. So what's the problem and how can it be avoided? Read on as I delve into the world of suicide ganking.<p><a href="http://massively.joystiq.com/2008/07/21/eve-evolved-suicide-ganking-investigated/" rel="bookmark">Continue reading <em>EVE Evolved: Suicide ganking investigated</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/21/eve-evolved-suicide-ganking-investigated/">EVE Evolved: Suicide ganking investigated</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Jul 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/21/eve-evolved-suicide-ganking-investigated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1261174/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/21/eve-evolved-suicide-ganking-investigated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>exploit</category><category>featured</category><category>gank</category><category>griefing</category><category>joystiqfeatures</category><category>suicide</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 21 Jul 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[When carebears attack]]></title><link>http://massively.joystiq.com/2008/06/16/when-carebears-attack/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/16/when-carebears-attack/</guid><comments>http://massively.joystiq.com/2008/06/16/when-carebears-attack/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ndWUlntJ58U&amp;hl=en"></param><embed src="http://www.youtube.com/v/ndWUlntJ58U&amp;hl=en" type="application/x-shockwave-flash" width="425" height="344"></embed></object> <br /><a href="http://www.crazykinux.com">CrazyKinux</a> from <a href="http://virginworlds.com/podcast.php?show=17&amp;ep=12">The Drone Bay podcast,</a> and of course one of Massively's <a href="http://www.eve-online.com"><em>EVE Online</em></a> <a href="http://massively.joystiq.com/bloggers/david-perry/">columnists,</a> had an interesting find which he recently shared on his site. <a href="http://www.crazykinux.com/2008/06/when-carebears-attack-video.html">"When Carebears Attack"</a> isn't the newest video out there, but given the absolute hammering that miners have been taking in Empire space over the past few months, it's quite timely. Here we see an exhumer pilot named 'JNB' who's fed up with ore thieves and being griefed in general, simply for being a miner. <br /><br />While not technically griefing as it's considered a fair use of game mechanics, 'can flipping' is the time-honored tradition of a thief sneaking up on a mining vessel and replacing the floating cargo container (being mined into for greater efficiency) with his own, bearing the same name. When the miner or his hauler unknowingly removes ore from the thief's can, the innocent party becomes criminally flagged -- ironically, for being a thief himself -- and then is <a href="http://massively.joystiq.com/2008/05/26/rogue-signal-where-can-concord-hear-you-scream/">predictably blown apart</a> by his antagonist. Concord, i.e. 'the police' in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em>,</a> takes no action against the can flipper. Tired of this use of game mechanics, the <a href="http://www.urbandictionary.com/define.php?term=carebear">carebear</a> in this video snaps and starts hunting down griefers in a repurposed <a href="http://www.eve-wiki.net/index.php?title=Hulk">Hulk,</a> which is little more than a fancy mining vessel; it's <a href="http://massively.joystiq.com/2008/05/04/rogue-signal-the-unwritten-communication-rules-of-eve-pvp/">completely unfit for PvP</a>... or is it? The footage shows the miner racking up a respectable kill count by using his normally defensive drones as vicious little attackers. It turns out some carebears have teeth after all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/16/when-carebears-attack/">When carebears attack</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Jun 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.crazykinux.com/2008/06/when-carebears-attack-video.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/16/when-carebears-attack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1225140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/16/when-carebears-attack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>drone</category><category>drones</category><category>eve</category><category>eve-online</category><category>exhumer</category><category>game-mechanics</category><category>griefing</category><category>hulk</category><category>humor</category><category>miner</category><category>mining</category><category>pvp</category><category>revenge</category><category>sci-fi</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 16 Jun 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: When have you had enough?]]></title><link>http://massively.joystiq.com/2008/06/10/the-daily-grind-when-have-you-had-enough/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/10/the-daily-grind-when-have-you-had-enough/</guid><comments>http://massively.joystiq.com/2008/06/10/the-daily-grind-when-have-you-had-enough/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://images.despair.com"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/giveup_motiv_post.jpg"  alt="" /></a>Sometimes, we play games well past their expiration date. Long after it's stopped being fun, a particular game continues to get our attention. The reasons for this vary: You want to unlock every <a href="http://en.wikipedia.org/wiki/Easter_egg_%28media%29">Easter egg</a>; you can't afford anything new; you play through as a soothing exercise, trusting in your foreknowledge of every beat of gameplay to relax you enough to fall asleep.<br /><br />However, with an MMO, there are different considerations. Perhaps you're holding out for that patch you're hoping will fix that one annoying bug. Maybe you love your guildmates too much to consider quitting. Whatever the reason you keep playing, there comes a point at which you just can't hold on anymore, and you cancel your subscription. Tired graphics? Abusive chat? Constant griefing? What's caused you to finally quit a game?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/10/the-daily-grind-when-have-you-had-enough/">The Daily Grind: When have you had enough?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Jun 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/10/the-daily-grind-when-have-you-had-enough/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1220684/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/10/the-daily-grind-when-have-you-had-enough/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugs</category><category>expiration-date</category><category>griefing</category><category>guildmates</category><category>had-enough</category><category>quit</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Tue, 10 Jun 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Crime and punishment in MMOs]]></title><link>http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/</guid><comments>http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/face-of-mankind/" rel="tag">Face of Mankind</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/gankcatfinal.jpg" alt="" />You're grinding in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s Stranglethorn Vale (<a href="http://www.wowinsider.com/2007/04/19/breakfast-topic-most-ganktastic-zones/">voted most ganktastic by our friends at WoW Insider</a>) when a level 70 druid finds it hilarious to moonfire your lowbie buttocks and camp your corpse for the next eight hours. You're grinding in <a href="http://www.lineage2.com"><em>Lineage II</em></a> when suddenly someone completely rips you apart with Demon Sword Zariche, and the proceeds to do it over and over again. <a href="http://www.faceofmankind.com/"><em>Face of Mankind</em></a> players saw the days of other players killing player character police officers "just because it was fun and easy". <a href="http://www.playonline.com"><span style="font-style: italic;">Final Fantasy XI</span></a> players dealt with the <a href="http://www.youtube.com/watch?v=YL0EdZNH0-s">controversy of monster player killing</a>, known as an MPK. <a href="http://www.blizzard.com/us/diablo/"><em>Diablo</em></a> had the problem of people raising you, killing you, raising you, killing you, raising you, killing you, raising you, killing you... I think you got the point.<br /><br />Griefing is a problem in MMOs -- <a href="http://www.wired.com/gaming/virtualworlds/magazine/16-02/mf_goons">a very big problem</a>. As more users enter our wonderful worlds of fantasy and intrigue, more and more of them think it's hilarious to make others suffer and waste time. So why is this phenomenon occuring, and what can developers do about it?<p><a href="http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/" rel="bookmark">Continue reading <em>Anti-Aliased: Crime and punishment in MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/">Anti-Aliased: Crime and punishment in MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 May 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1202431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>blizzard</category><category>ccp</category><category>crime</category><category>death-penalty</category><category>diablo</category><category>eve</category><category>eve-online</category><category>face-of-mankind</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>fom</category><category>funcom</category><category>griefing</category><category>janoff-bulman</category><category>jerks</category><category>joystiqfeatures</category><category>legal-system</category><category>lineage-2</category><category>ncsoft</category><category>ojom</category><category>prison</category><category>psychology</category><category>social-psychology</category><category>square-enix</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 29 May 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft Europe wants to avoid making 'copycat' MMOs]]></title><link>http://massively.joystiq.com/2008/05/14/ncsoft-europe-wants-to-avoid-making-copycat-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/14/ncsoft-europe-wants-to-avoid-making-copycat-mmos/</guid><comments>http://massively.joystiq.com/2008/05/14/ncsoft-europe-wants-to-avoid-making-copycat-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><a href="http://www.developmag.com/news/29783/NCsoft-Europe-is-not-interested-in-making-copycat-MMOs"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/2167_marcdsouza_ncsoft.jpg" /></a><a href="http://massively.joystiq.com/tag/ncsoft-europe">NCsoft Europe</a> was created in the wake of last year's <a href="http://www.joystiq.com/2007/07/11/ncsoft-pledges-sony-support-exclusive-ps3-online-games/">deal with Sony to provide content for the PlayStation 3 platform</a>. In an interview with the Develop magazine site, company creative director Marc D'Souza offers hope for future titles that don't simply "redress" <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em>'s gameplay. While the <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> developers greatly respect <a href="http://massively.joystiq.com/tag/Blizzard/">Blizzard</a>'s behemoth, they're looking to offer a very different alternative. <br /><br /><em>"To maximize your potential, you really need to work from first principles. If you only copy what other people are doing, then you're not going to understand the choices and compromises that were made from a design point of view."</em>  It's clear the company has a good grasp of what's 'in play' at the moment. Avoiding previous pitfall while charting new territory is what innovation is all about.<br /><br />The interview also covers the social challenges to MMO developers in the form of <a href="http://massively.joystiq.com/tag/griefing/">griefing</a>, as well as some thoughts on the art vs. graphics debate. Make sure to check it out.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/14/ncsoft-europe-wants-to-avoid-making-copycat-mmos/">NCsoft Europe wants to avoid making 'copycat' MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 May 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.developmag.com/interviews/191/QA-Marc-DSouza-Creative-Director-for-NCSoft-Europe>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/14/ncsoft-europe-wants-to-avoid-making-copycat-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1192926/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/14/ncsoft-europe-wants-to-avoid-making-copycat-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>griefing</category><category>ncsoft</category><category>ncsoft-europe</category><category>world-of-warcraft</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Wed, 14 May 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Player vs. Everything: Maxed out and bored]]></title><link>http://massively.joystiq.com/2008/04/25/player-vs-everything-maxed-out-and-bored/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/25/player-vs-everything-maxed-out-and-bored/</guid><comments>http://massively.joystiq.com/2008/04/25/player-vs-everything-maxed-out-and-bored/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/player-vs-everything/" rel="tag">Player vs. Everything</a></p><p> </p>
<div align="center"><a href="http://www.ffinsider.net/"><img vspace="4" hspace="4" border="1" alt="" title="You've officially maxed yourself out. Now what?" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/edgescreen.png" /></a><br /></div>
<p>Congratulations! You've hit level 70 (or whatever max level is in your favorite game), and you're officially a badass. For many players, this is a goal they've been striving towards for months -- even years in some cases. The feeling of having that first max level character is immensely invigorating. It's like putting the finishing touches on <a target="_blank" mce_href="http://www.news.com/Macs-new-OS-Seven-years-in-the-making/2009-1040_3-254470.html" href="http://massively.joystiq.com/2007/11/14/interplay-to-rez-fallout-mmo-project-looking-for-funds/">a long-term project</a> or getting to the last page of <a target="_blank" mce_href="http://en.wikipedia.org/wiki/War_and_peace" href="http://en.wikipedia.org/wiki/War_and_peace">a monstrous novel</a>. What an accomplishment! However, after basking in the glow of your newly maxed out character for a few days, you quickly realize you have a small problem: What do you do with yourself now?</p>
<p>The answer to that question is going to depend heavily on what game you play. For most people, it's going to be <a target="_blank" mce_href="http://www.worldofwarcraft.com/pvp/arena/index.xml" href="http://massively.joystiq.com/2008/04/21/the-importance-of-collision-detection-in-pvp/">PvP</a>, <a target="_blank" mce_href="http://massively.joystiq.com/category/raiding/" href="http://massively.joystiq.com/2007/10/30/beginners-guide-to-wow-raiding/">raiding</a>, or a nice mix of both. You'll probably continue collecting gear for your character or working on your skills. Depending on the game, you might be able to work on some sort of <a target="_blank" mce_href="http://www.planeteq.com/reference/alternate_advancement/index.shtml" href="http://www.planeteq.com/reference/alternate_advancement/index.shtml">alternate advancement</a> or <a target="_blank" href="http://massively.joystiq.com/2007/11/13/70-new-badges-in-issue-11/">achievement system</a> for your character -- maybe even hunt down some <a target="_blank" mce_href="http://lotro.turbine.com/article/286" href="http://lotro.turbine.com/article/286">unique titles</a>. All of this is pretty standard fare for endgame content. Sooner or later, you'll probably get a little bored of it. Don't fret, though! There's a whole host of other interesting things you can do to keep yourself entertained at maximum level that go beyond the planned content. Read on for a few suggestions.</p><p><a href="http://massively.joystiq.com/2008/04/25/player-vs-everything-maxed-out-and-bored/" rel="bookmark">Continue reading <em>Player vs. Everything: Maxed out and bored</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/25/player-vs-everything-maxed-out-and-bored/">Player vs. Everything: Maxed out and bored</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Apr 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/25/player-vs-everything-maxed-out-and-bored/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1177066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/25/player-vs-everything-maxed-out-and-bored/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activities</category><category>auction</category><category>bored</category><category>collecting</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>featured</category><category>ganking</category><category>griefing</category><category>level-cap</category><category>lord-of-the-rings-online</category><category>lotro</category><category>marketplace</category><category>player-vs-everything</category><category>role-playing</category><category>roleplaying</category><category>things-to-do</category><category>tradeskills</category><category>world-of-warcraft</category><dc:creator><![CDATA[Cameron Sorden]]></dc:creator><pubDate>Fri, 25 Apr 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Who's got the best support team?]]></title><link>http://massively.joystiq.com/2008/03/15/the-daily-grind-whos-got-the-best-support-team/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/15/the-daily-grind-whos-got-the-best-support-team/</guid><comments>http://massively.joystiq.com/2008/03/15/the-daily-grind-whos-got-the-best-support-team/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://www.jonco48.com/blog/tech_20support.jpeg"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/dwifts.jpg" /></a>We like to think we'll never need help. That everything will run smoothly, your account won't get stolen out from under you, that you won't be the subject of routine <a href="http://en.wikipedia.org/wiki/Griefing">griefing</a>. Hope springs eternal, but there are whole fleets of people just waiting to help you when you need assistance. However, that doesn't always mean that you'll get it, or that it will be the kind of help you were expecting.<br /><br />With that in mind, then, I know that most of our readers are multi-mmo -- you've all got experience with many different games and companies. When the <a href="http://en.wikipedia.org/wiki/Fewmets">fewmets</a> hit the fan, who's there for you? Which game has the best player support? Which has the worst?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/15/the-daily-grind-whos-got-the-best-support-team/">The Daily Grind: Who's got the best support team?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 15 Mar 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/15/the-daily-grind-whos-got-the-best-support-team/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1137878/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/15/the-daily-grind-whos-got-the-best-support-team/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fewmets</category><category>gm</category><category>griefer</category><category>griefing</category><category>help</category><category>player-support</category><category>stolen-account</category><category>tech-support</category><category>the-daily-grind</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Sat, 15 Mar 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Griefers can add value to a class]]></title><link>http://massively.joystiq.com/2007/11/03/g/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/03/g/</guid><comments>http://massively.joystiq.com/2007/11/03/g/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><img vspace="4" hspace="4" border="1" align="right" alt="teaching in SL" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/education-in-sl.jpg" />Koin 6 News is carrying <a href="http://www.koin.com/Global/story.asp?S=7158365">an article</a> by Elizabeth Weiss McGolerick about griefing in educational settings in <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a>. The article may surprise some - it quite carefully points out that you get the equivalent to griefers in real classes, where you exclude them from class and usually you exclude them from your <em>Second Life</em> classes too, or move the class since that is simple where the land owner has neglected to give you rights to exclude others.<br /><br />The piece discusses turning the situation into something teachable, the fact that no physical harm can be done, and goes on to discuss, accurately, the "<a href="http://secondlife.com/corporate/cs.php">Big 6</a>" ways to get banned from <em>Second Life</em>. In the interests of disclosure, I work with 2 of the teachers interviewed through <a href="http://collegeenglish.wikispaces.com/LiteratureAlive">Literature Alive!</a><br /><br />(Via <a href="http://sl-virtual-world-news.com/">SLReports</a>)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/03/g/">Griefers can add value to a class</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Nov 2007 16:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/11/03/g/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1028896/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/03/g/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>education</category><category>exclusion</category><category>griefing</category><category>Literature-Alive</category><category>Second-Life</category><category>teaching</category><category>TOS</category><dc:creator><![CDATA[Eloise Pasteur]]></dc:creator><pubDate>Sat, 03 Nov 2007 16:01:00 EST</pubDate></item></channel></rss>
