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Posts tagged griefers

Behind the Mask: It feels so good to be bad

Playing bad guys in an MMO is one of those features mostly unique to the superhero genre. In other games, there are factions and these factions are vaguely good or bad, but it's kind of rare to see players clamor about playing an evil faction as much as they do in superhero games. One of the...

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The Virtual Whirl: A brief history of Second Life, the middle years

This week, we cover the second installment of our summarized history of Second Life and Linden Lab (or check out part one, if you missed it). From 2005, there's an impossible amount of material to cover, but there are some interesting stories lurking among it all. Join us as we work our way through...

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Linden Lab versus the griefers

Looking back over the rather long, rich and tumultuous history of Second Life, it seems that Linden Lab finally has their griefer problems more or less eliminated. That doesn't mean that they're gone, by any means. Griefing still happens every day, but it's now a problem for individual users and...

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The Escapist: A folk hero for the online age

Tom Endo over at The Escapist has written an interesting editorial in which he suggests the idea that we all need a villain as a vessel for people's frustration with authority such as Bonnie and Clyde or Robin Hood. In the case of MMOs, that anti-hero is the Griefer, who will push the game...

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Potential avenues for MMO companies to deal with griefers

Ah, the MMO griefer. Most of us have encountered them, or been them, at some point. It can be frustrating to deal with but griefing in MMOs is enabled by the very nature of most online interaction -- anonymity -- and there's not much that can be done about that. Or is there? Much has been written on...

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The Digital Continuum: Is free-for-all PvP really for nobody?

Many MMOs with the "hardcore" PvP mentality are often argued as an experience that isn't for everyone -- something for a very set niche. Or in other words, these games aren't for people who prefer a little structure and intelligently crafted incentive to participate. Don't get me wrong, I love me...

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DDO's Shroud exploit closes raid until patch

After "widespread griefing of players by other players using a game exploit," Turbine decided to finally take down the Shroud raid in Dungeon and Dragons Online to prevent further use of this exploit. This level 17 raid was introduced with Module 6 and through the bug, allowed a single cleric to...

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Outlaws of EVE Online: Miz Cenuij Part 2

How much time will you spend pulling together a confidence scam? And how integral is having a third party to facilitate what you do? It depends upon how much I am enjoying that particular scam. If I am enjoying it then time is never really an issue. I've spent months on individual scams,...

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Griefing as a phenomenon

As new studies and research continues to look into the online aspect of behavior known as griefing (or as cyber-bullying to the mainstream media), it all appears to reinforce the correlation between the online and offline aspects of this all-too-human behavior. You see, griefing didn't start...

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Toontown Online makes it harder for griefers

We were swimming in the apartment community pool this weekend and were unfortunate enough to be there when a kid was practicing his griefing skills. He was about 10 years old and was doing the standard stuff: throwing trash in the pool and blaming other kids, stealing the other kids' pool toys, and...

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